Music Game Makers: Genre Hasn't Topped Out, More To Come
Last year, sales in the rhythm/music genre plunged 46% due to what most analysts are calling an over-saturation of the market and perhaps declining interest in the fad.
But according to Harmonix, the genre hasn't topped out just yet; it's all about user-generated content. In speaking to Edge Online, Harmonix founder and CEO Alex Rigopulos says we haven't yet seen the best and most profitable years in the music genre. So don't you worry about that lesser sales number in 2009. Said Rigopulos:
"I absolutely do not believe that rhythm-action gaming has reached its peak. Of course, 2009 was a tough year with the recession, which especially affects music games given the relatively high price point of instrument bundles. But in the long term, people’s passion for music isn’t going away, and rhythm gaming will continue to provide people with a deeper level of engagement with the music they love. So, yes, I do think that future music games will exceed the sales success of the last generation."
At the same time, one might have to admit that Guitar Hero has already seen its heyday; Neversoft project director Brian Bright admits it'll be awfully difficult to top the sales performance of Guitar Hero III. After all, we're talking about the second-best selling video game in the US in the past 15 years. Said Bright:
"As far as sales exceeding GHIII’s in the future, only time will tell, but it’s a tall order. I think user-created content is key to the evolution. If you can’t create or edit licensed music due to copyright laws then you’re limited to pretending to play someone else’s music. I think the key is to create music, but make it compelling to create, so the game is in the creation, not the playback."
Rigopulos agrees with this assertion and says user-generated content will be "critical" in the future and adds that he's not only talking about "end-users or players;" he's also referring to "a huge community of power-users - skilled music creators - providing their music to the audience." Rigopulos lastly mentions the upcoming Rock Band Network as an example of such growth. We'll have to see how things go in 2010 but it's difficult to deny the ongoing popularity of the acclaimed Rock Band and Guitar Hero franchises.
1/25/2010 10:51:42 AM Ben Dutka
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Comments (22 posts)
D1g1tal5torm
Monday, January 25, 2010 @ 11:16:41 AM
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As for the peripherals, most people who are after this game type already have what they need.
I understand why devs try to push the periphs out, but they're going a bit over the top now, I mean - skateboards? w tf ?
D1g1tal5torm
Monday, January 25, 2010 @ 11:18:13 AM
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CH1N00K
Monday, January 25, 2010 @ 11:40:27 AM
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fuk u
Monday, January 25, 2010 @ 11:47:36 AM
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CH1N00K
Monday, January 25, 2010 @ 12:32:20 PM
SvenMD
Monday, January 25, 2010 @ 12:33:56 PM
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My friends and I still like to get the band together sometimes and jam, but I think the idea (and novelty) has worn off.
The good thing for these companies is that there is an enormous library of songs out there... and some people will continue to buy into them for at least another year or so.
BeezleDrop
Monday, January 25, 2010 @ 12:55:16 PM
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jaybiv
Monday, January 25, 2010 @ 1:14:58 PM
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SympoziumPawa
Monday, January 25, 2010 @ 3:48:48 PM
BikerSaint
Monday, January 25, 2010 @ 1:33:53 PM
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At least Tup's useful, timeless, and will still be around working, long, long, after GH, RB, & DJH are dead & buried.
But maybe I'm just being too down on them.
I'm sure they'll probably get recycled into something extremely useful that we all need anyway....like "next gen" plastic toilet paper roll holders.
SympoziumPawa
Monday, January 25, 2010 @ 3:45:23 PM
gumbi
Monday, January 25, 2010 @ 1:35:59 PM
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I doubt the rhythm/action game genre will die anytime soon, but the 'I'm a rock star playing my plastic instruments' genre has certainly peaked.
And I just can't even conceive of how user generated content would work. Drums... sure, I guess you've got the basics of what you'd need (very basics). But how can you write music, real guitar music, with 5 buttons? I can't imagine what the interface would be like, but I guess that's why I'm not a game developer and Harmonix is. Hopefully they come up with something cool.
SympoziumPawa
Monday, January 25, 2010 @ 3:41:42 PM
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Could the guitars feature strings instead of the 5 coloured buttons?
Superman915
Monday, January 25, 2010 @ 6:11:41 PM
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A. an Rock Band with the Red Hot Chili Peppers
B. A Singstar with Michael Jackson.
C. An update to Bust A Groove, or hell even a PSN release.
Enough of my friends have RB, so if i ever have the need to play it, I can. DJ Hero looks fun, but not $100 fun.
Last edited by Superman915 on 1/25/2010 6:12:43 PM
LimitedVertigo
Monday, January 25, 2010 @ 7:31:10 PM
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Imagi
Monday, January 25, 2010 @ 7:40:58 PM
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I hope they don't kill it completely as I miss the rhythm-action games of past the likes of Space Channel 5, Rez, Samba De Amigo and those games with dance mats, (I have never played one of the dance mat games but would like a go)
Singstar is great and hope it has not been sullied but Activision antics.
___________
Tuesday, January 26, 2010 @ 1:50:36 AM
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but than what do you expect? these things are flying off the shelf at a rate to put wii sports to shame!
i cant go to the shops without seeing someone walking out with either band hero or DJ hero its INFURIATING!
only music rhythm game i will ever buy is if they did a HD, trophy remake of GH 1,2,3 on one disk kinda like the GOW collection.
otherwise there never getting my money again.
people complain about the saturation of the market, but do they do anything about it?
nope, just like the PC idiots they bitched and bitched and bitched about MW2, but than it still sold extremely well.
it would be interesting to see a percentage of how many people who bitched and said im not buying it actually did.
50 bucks says that would at least be in the 40s range.
bitching is not going to do anything, you have to vote with your money.
keep buying it and it will never change, stop buying it and maybe, just maybe it will get through their thick skulls.
and thats a big maybe since its activision were talking about.
the hitler of video games.
556pineapple
Wednesday, January 27, 2010 @ 11:06:12 AM
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Partly due to the fact that I am a real musician, I had the tendency of ignoring these games for the first couple years. I only really became interested in them about a year ago, so I haven't tired of them yet. I see it as more of a way to interact with the music you like. It's a relaxing, casual experience that I find a lot of fun. It will never replace playing real instruments, but the RBN seems to find a way of combining the real with the game. If I could use the RBN without having to buy a 52.4%-failure-rate-box 360, I'd join up and start writing music.

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Highlander
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Monday, January 25, 2010 @ 11:06:10 AM