BioWare Focusing On The Technology Of Dragon Age 2
Hey, we loved Dragon Age: Origins. We loved it enough to give it RPG of the Year in 2009. But we all had to admit...it looked kinda icky.
But don't expect those muddy, murky graphics when the sequel rolls around. According to what BioWare vice-president Greg Zeschuk told Joystiq, the team is definitely focusing on increasing the level of technology for the new series. There is always the argument that we don't necessarily need the best visuals possible for a game like Dragon Age and while that's true to some extent, it's good to hear the following from Zeschuk:
"I think one of the key things we're working on in Dragon Age 2 is the technology. I can confirm that we're doing a lot of work on the Dragon Age engine, and doing a lot of stuff to pump it -- to make it visually super hot."
The mere fact that a sequel is in the works is enough to get us excited; this graphical upgrade will just be the cherry on the sundae. Zeschuk adds that "the overall visual style" will "continue to evolve" in the series and although he won't give away too much about the sequel, he did talk about the "timeline" and how you can "go anywhere," which is a little cryptic. Technically, you could kind of "go anywhere" in Ferelden once you got to the world map, so... Anyway, we just want Dragon Age 2. That'll make our day.
Related Game(s): Dragon Age: Origins
1/29/2010 9:15:12 PM Ben Dutka
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Comments (32 posts)
Buckeyestar
Saturday, January 30, 2010 @ 7:55:56 AM
shadowscorpio
Friday, January 29, 2010 @ 9:46:32 PM
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SerendipityDeus
Friday, January 29, 2010 @ 10:01:13 PM
shadowscorpio
Friday, January 29, 2010 @ 9:47:29 PM
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chedison
Saturday, January 30, 2010 @ 3:41:12 AM
Kiwi of DOOM
Friday, January 29, 2010 @ 10:07:46 PM
Milonakis
Saturday, January 30, 2010 @ 11:15:24 AM
Qubex
Friday, January 29, 2010 @ 9:53:18 PM
Reply
Whilst DA has huge game play value you cannot ignore the fact that people will criticize all facets of it, including the visuals - introducing un-necessary negative commentary... and that is not what you want when you are trying to build a strong sales base I would think.
It seems though that I will get better value for money by purchasing the second one in the series... it seems this is the trend now. By the first one in the series to prove that there is a business case to make a sequel, and then buy the sequel to experience the game the way it should have been experienced the first time around. Hence my cautiousness now at purchasing any firsts. I know it sounds sad, but look, all the sequels I am purchasing are the best in their class. Uncharted 2, Killzone 2 etc.
Of course some of the game exclusives coming out are not mere sequels, however, one can see, hear, play (demo's usually) and read (reviews - the good ones) to get a very good idea of what a particular game will be like. Some will be duds, others will simply be awesome... all in all though, the trend is, that sequels do a good job at creating a game you would have wanted to buy the first time around and not the second...
Q!
"i am home"
Geobaldi
Friday, January 29, 2010 @ 11:30:20 PM
Reply
Last edited by Geobaldi on 1/29/2010 11:30:29 PM
LimitedVertigo
Saturday, January 30, 2010 @ 6:59:05 AM
Ben Dutka PSXE [Administrator]
Saturday, January 30, 2010 @ 10:32:05 AM
Even L4D2, which looks a ton better than Dragon Age, still sucks, IMO. You just can't have that and compete visually when we've seen things like Uncharted 2 and soon, Heavy Rain.
Last edited by Ben Dutka PSXE on 1/30/2010 10:33:14 AM
WorldEndsWithMe
Saturday, January 30, 2010 @ 2:08:05 PM
Qubex
Saturday, January 30, 2010 @ 1:37:15 AM
It is the same story we see about the exclusives argument all over again. If this was a PC only game and was optimised for the PC hardware and video cards, a far better looking game would have been produced. This is similar for the PS3; if the Uncharted 2 engine was employed using the programming tricks Naughty Dog employed Dragon Age could have looked spectacular.
Dragon Age, in this case, was developed in a pretty "generic" way, with the environments modeled to suit all the platforms it was coming out for... hence the underwhelming graphics...
I have one machine to blame for this... xBox3fixIt.. simply because if the PC was developed for with higher polygon counts and better textures, i believe with the right conversion techniques, those higher fidelity visuals, would have translated well across to the PS3, thanks to its superior power when developed for exclusively...
The xBox3fixIt is the lower common denominator here. I also recently had a go at the last installment of Halo whilst wasting time in an electronics store... what a horrible looking game and it seemed quite low res, unless it was a poor LCD monitor I was looking at.
Anyway not really impressed in all honestly... kept on thinking of Killzone 2 and how it just wipes Halo away in one swift stroke :)
White Knight Chronicles will also make Dragon Age look sad in the visualisation department...
Q!
"i am home"
Last edited by Qubex on 1/30/2010 1:40:06 AM
Geobaldi
Saturday, January 30, 2010 @ 3:56:52 AM
___________
Saturday, January 30, 2010 @ 1:09:15 AM
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Geobaldi
Saturday, January 30, 2010 @ 3:47:51 AM
Qubex
Saturday, January 30, 2010 @ 9:04:41 AM
Snaaaake
Saturday, January 30, 2010 @ 7:26:24 AM
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I'm enjoying DA:O ever since I got it but sometimes the frame rate drop like crap when there's too many actions on the screen.
Another glitch is that in the Human Noble origins, there's a door that's lock and you need to reload the game until the door is not lock.
lupus
Saturday, January 30, 2010 @ 7:53:41 AM
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i tried played it 3 times now and each time i played i just want the devs in a ring with me lol.
Qubex
Saturday, January 30, 2010 @ 9:05:42 AM
WorldEndsWithMe
Saturday, January 30, 2010 @ 2:08:50 PM
WorldEndsWithMe
Saturday, January 30, 2010 @ 2:06:48 PM
Reply

Dragon Age: Origins










Alienange
Reply
Friday, January 29, 2010 @ 9:44:15 PM