Capcom Not Done Bringing PS1 Classics To The PSN
Just think of all the PS1 Capcom titles you'd like to see arrive on the PlayStation Network for download...there are plenty, right?
Thus far, Capcom has been one of the best PSN supporters out there, releasing several PS1 classics in digital format, including selections in the famed Resident Evil, Street Fighter and Dino Crisis franchises. And according to Corporate Officer and Vice President of Strategic Planning & Business Development at Capcom, Chris Svensson, the publisher ian't done yet. He replied to a thread in the Capcom-Unity forums, which asked if more PS1 classics will be headed our way:
"Still working on a few more. I'll need to be vague on title names for now until we get them fully locked and loaded."
So, whaddya want? The most popular requests seem to revolve around the role-playing Breath of Fire classics, although there's strong lobbying for the Mega Man Legends series as well as Strider 2, Rival Schools, and of course, more from the RE and SF franchises. Perhaps if you make your voices heard over there, Capcom will be more likely to pursue the re-publication of those old-school gems in a new-school format. The PSN has really become the home for classics from yesteryear, hasn't it? The more they add, the more we can sample that PS1 flavor; many of those classics age like a fine wine.
2/2/2010 10:39:26 AM Ben Dutka
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Comments (44 posts)
Orvisman
Tuesday, February 02, 2010 @ 11:26:42 AM
Master Midgar
Tuesday, February 02, 2010 @ 11:09:54 AM
Reply
Highlander
Tuesday, February 02, 2010 @ 11:13:50 AM
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to_far_apart
Tuesday, February 02, 2010 @ 12:16:04 PM
I'm glad to see that they keep on adding more and more classics to PSN, it really is great to see PSN getting this type of support from a publisher like Capcom.
Last edited by to_far_apart on 2/2/2010 12:17:40 PM
Jawknee
Tuesday, February 02, 2010 @ 1:44:27 PM
piratedrunk
Tuesday, February 02, 2010 @ 2:37:49 PM
Unfortunately it is shipping today and releases tommorow. Why they decided to announce the shipping date and not the release date is beyond me.
EDIT: To clarify.. some lucky gamers might find it in store today but most will not have it available until tommorow so I guess there is no official release date
Last edited by piratedrunk on 2/2/2010 2:42:55 PM
piratedrunk
Tuesday, February 02, 2010 @ 5:45:52 PM
Jawknee
Tuesday, February 02, 2010 @ 6:17:28 PM
chedison
Tuesday, February 02, 2010 @ 9:12:12 PM
WolfCrimson
Tuesday, February 02, 2010 @ 11:16:03 AM
Reply
I_defenestrate
Tuesday, February 02, 2010 @ 12:14:24 PM
to_far_apart
Tuesday, February 02, 2010 @ 12:18:09 PM
piratedrunk
Tuesday, February 02, 2010 @ 9:41:28 PM
fuk u
Tuesday, February 02, 2010 @ 11:25:13 AM
Reply
chedison
Tuesday, February 02, 2010 @ 9:13:29 PM
fluffer nutter
Tuesday, February 02, 2010 @ 1:57:51 PM
camaro300zx
Tuesday, February 02, 2010 @ 12:06:40 PM
Reply
Highlander
Tuesday, February 02, 2010 @ 12:10:03 PM
WorldEndsWithMe
Tuesday, February 02, 2010 @ 12:16:24 PM
to_far_apart
Tuesday, February 02, 2010 @ 12:21:07 PM
I was actually thinking the same thing. But I don't know if that would take additional expenses, time, etc. I would like to see some PS2 games start making their way towards PSN, but like Highlander said, maybe the fact that the GPU on the PS2 was so unique, that emulation on the Cell really hasn't been completely done. I really hope they're doing something about it, I'm pretty sure Sony realizes how many potential sales they could have with re-releases of some PS2 classics on the PSN store.
Jawknee
Tuesday, February 02, 2010 @ 3:12:42 PM
piratedrunk
Tuesday, February 02, 2010 @ 3:15:16 PM
Highlander
Tuesday, February 02, 2010 @ 4:05:12 PM
Unfortunately in general, it's not as simple as retooling the software. You have to build the game and graphics engine specifically for the PS3. Sure, the graphics and audio and most, if not all the game logic are already available, but you still have to write software.
PS1 games are run in an emulator, to the game it seems as if it's running on a real PS1. On the 60GB and 80GB systems with BC, PS2 games run inside an emulation but the game believes it's running on a PS2. Of course the PS3 models with PS2 compatibility included some of the original PS2 hardware to pull off this trick.
If the GPU from the PS2 could be emulated, then software emulation for PS2 games would be available for all PS3 models. However, that has so far proved to be unattainable.
To bring a PS2 game across you'd have to go back to the original source code, but you couldn't simply recompile it, you'd have to modify it for all the new PS3 specific elements such as trophies and XMB support. It would have to be aware of the additional hardware so it could properly handle controllers and networking. The graphics engine would have to be rewritten since most of the graphics engines for PS2 games were heavily optimized for the GS chip. By the time you're done, and you spend some time updating the graphics to be HD quality, you might as well have written a new game. This is why the goal of emulation is so important, it would allow PS2 games to run unmodified on the PS3. If it was possible, then with the addition of a runtime environment to manage the virtual PS2 hardware and make the game installed on the HDD look like it's running from DVD, downloadable PS2 games on PSN would work. But the key thing is to crack the emulation part first.
The original 20/60GB launch models have complete PS2 hardware, both the Emotion Engine (CPU) and Graphics Synthesizer (GPU) on the PS3 motherboard. PS2 games run on PS2 hardware inside the PS3. The 80GB systems with backwards compatibility use a different motherboard that only has a version of the Graphics Synthesizer on it, the Emotion Engine is emulated in software. So PS2 games run partly in software emulation and partly on PS2 hardware.
Later revisions of the PS3 did away with this facility along with a few other extras to cut costs. If you have an old PS3 Phat system with four USB ports, then your system has some form of PS2 compatibility. If your PS3 phat only has two USB ports or you have a PS3 slim, you do not have PS2 compatibility, and unless a complete software emulator is created, you never will.
Last edited by Highlander on 2/2/2010 4:10:15 PM
Highlander
Wednesday, February 03, 2010 @ 1:19:20 AM
WorldEndsWithMe
Tuesday, February 02, 2010 @ 12:15:49 PM
Reply
to_far_apart
Tuesday, February 02, 2010 @ 12:22:44 PM
piratedrunk
Tuesday, February 02, 2010 @ 3:14:11 PM
Sunni_Boi
Tuesday, February 02, 2010 @ 2:40:39 PM
Naztycuts
Tuesday, February 02, 2010 @ 1:58:29 PM
Reply
I wish they could bring back Super Ghouls N Ghosts from SNES that game ruled! I think they had one for psp but I don't really want a psp even though i'd love to play Peacewalker it just isn't worth $50 less than another ps3 to me.
___________
Wednesday, February 03, 2010 @ 12:42:12 AM
Reply

Breath of Fire III









DIsmael85
Reply
Tuesday, February 02, 2010 @ 10:56:57 AM