Visceral On Dead Space 2: Less Horror, More Action
Survival/horror fans everywhere love what Dead Space did for the genre. But at the same time, the designers want to remind us that action really is a focal point for the impending sequel.
During an IndustryGamers interview with Visceral Games senior vice president Nick Earl, we learn that Dead Space 2 is going to "empower" the player; i.e., he will feel stronger and more capable than he did in the original title. After completing Dante's Inferno, which launches next week, Earl confirmed that their two main teams will do some supporting content for the latter title but then shift their attention to Dead Space 2. Said Earl:
"We're more focused on the action than the horror this time. We're more empowering to the player. We've got a lot of feature innovation and we feel comfortable because we have something with resonance and we have something that's so capable."
EA has really charged over the past couple of years, hot on the heels of CEO John Riccitiello informing gamers that his company would make a dedicated return to quality. He said this after a relatively bad 2007 and ever since, we've been quite happy with the games EA has churned out. Developers like DICE and Visceral have certainly helped and with Dead Space 2, we're expecting nothing but greatness. However, in regards to the "more action" bit; we should say this- one of the original's primary appeals was its total creep-out factor. This comes from periods of inactivity...we hope Visceral understands this.
Related Game(s): Dead Space 2
2/3/2010 10:31:16 AM Ben Dutka
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Comments (53 posts)
Qubex
Wednesday, February 03, 2010 @ 11:26:23 AM
Its a fine line to tread, a difficult balance to achieve... and if done wrong, smell as bad as 10 year old matured Blue cheese. Let's hope they get it right... for their sakes, otherwise more lay-offs.
Q!
"i am home"
Last edited by Qubex on 2/3/2010 11:26:55 AM
Alienange
Wednesday, February 03, 2010 @ 2:02:24 PM
I think the problem with Dead Space, other than being a new IP, was that it lacked depth. There was maybe two puzzles in the whole game and the rest was fetch quests. It played like RE4 in space, but lacked the depth.
I guess we'll see what DS2 really has to offer when it gets here.
SvenMD
Wednesday, February 03, 2010 @ 2:11:38 PM
I thought it was a great game and really doesn't need that much changed. I would rather they stick with the horror aspect as well. The silence when you're out in space with nothing but your breath - it's awesome. I will say this game wasn't totally creepy, but it was an awesome good time.
I also don't think Isaac will transition over well to action. He was kinda clunky, which is great for a horror game, but won't really work with more action.
I will withhold judgment for now...but I see this going somewhere bad.
Alienange
Wednesday, February 03, 2010 @ 4:43:11 PM
As you say I have recently fired it back up to complete it on "impossible" mode (the only thing left before plat) and you know what? It's a damn terrifying game on impossible.
Seeing as how Isaac is just an ordinary guy, it just seems silly that all of a sudden he'd be Duke Nukem because he happened to survive an alien attack.
lMephisto
Friday, February 05, 2010 @ 9:25:19 AM
Gimme a break Visceral, your name is worth something because Dead Space was something else... an ORIGINAL, UINIQUE experience. Keep ripping off stuff and your name won't be worth a dime in less than a year.
Godslim
Wednesday, February 03, 2010 @ 11:52:54 AM
Bandit King
Wednesday, February 03, 2010 @ 10:56:23 AM
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Boo! That stinks, RE5 is too heavy on the action and does not have enough tension/scare factor, Dead Space was perfect. I blame online multiplayer, in the aftermath of PSN/XBL developers are making games more and more action oriented(and by default generic)just so they can add in a cheap multiplayer component. Its quite sad really, as games like Resident Evil were never created to be player vs player death matches, this isn't Socom people. They were all about the atmosphere, puzzle solving and item/ammunition rationing.
Last edited by Bandit King on 2/3/2010 10:57:05 AM
Ultimadream
Wednesday, February 03, 2010 @ 1:49:26 PM
Naztycuts
Wednesday, February 03, 2010 @ 11:04:37 AM
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JackieBoy
Wednesday, February 03, 2010 @ 11:10:48 AM
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ed_winchester
Wednesday, February 03, 2010 @ 11:19:45 AM
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fuk u
Wednesday, February 03, 2010 @ 11:21:33 AM
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Tim Speed24
Wednesday, February 03, 2010 @ 11:34:58 AM
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Lex Luthor
Wednesday, February 03, 2010 @ 4:06:34 PM
fuk u
Wednesday, February 03, 2010 @ 12:02:07 PM
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They then rate the experience, placing you somewhere on a leaderboard. Scaling that, and collecting silver to spend on new toys to populate trials with, will provide a meta-game. Now that is some cool DLC-
WorldEndsWithMe
Wednesday, February 03, 2010 @ 12:51:40 PM
Snaaaake
Wednesday, February 03, 2010 @ 5:07:31 PM
WorldEndsWithMe
Wednesday, February 03, 2010 @ 12:46:33 PM
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Ultimadream
Wednesday, February 03, 2010 @ 12:56:34 PM
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rogers71
Wednesday, February 03, 2010 @ 1:06:30 PM
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Incredibly bad move. The first game had the perfect ambience and horror/action ratio.
I smell trouble. We could see a beefed up Isaac that is running around pummeling all that gets in his way. Maybe EA has been talking to EPIC. BAD, BAD MOVE!!!!!!
BikerSaint
Wednesday, February 03, 2010 @ 1:10:15 PM
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Alienange
Wednesday, February 03, 2010 @ 2:06:21 PM
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Kowhoho
Wednesday, February 03, 2010 @ 3:15:16 PM
BTNwarrior
Wednesday, February 03, 2010 @ 2:37:49 PM
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WorldEndsWithMe
Wednesday, February 03, 2010 @ 5:11:42 PM
Oxvial
Wednesday, February 03, 2010 @ 5:31:51 PM
WorldEndsWithMe
Wednesday, February 03, 2010 @ 6:57:24 PM
backatcha00
Wednesday, February 03, 2010 @ 9:05:12 PM
Shams
Wednesday, February 03, 2010 @ 11:07:49 PM
Shams
Wednesday, February 03, 2010 @ 11:11:17 PM
Banky A
Thursday, February 04, 2010 @ 4:15:25 AM
The Death boss battle was so pu**y BUT the rest of the demo was fun as Hell. Getting the awesome Scythe definitely was the lamest 'badass' battle I've played. For me... okayzzz.
Kratos rips things apart with his hands and chains, alllllll the time.
:D
Oxvial
Thursday, February 04, 2010 @ 1:15:02 PM
FM23
Wednesday, February 03, 2010 @ 5:31:34 PM
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just2skillf00l
Wednesday, February 03, 2010 @ 9:49:54 PM
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Gotta say though, Resident Evil 4 was awesome. 5...was, well, IMO, a gigantic leap in the opposite direction of 4. Don't know what it was, the controls, the graphics (couldn't be), oh...yeah, the protagonist wasn't Leon + the difficult controls = epic failure.
Shams
Thursday, February 04, 2010 @ 12:15:53 AM
___________
Thursday, February 04, 2010 @ 1:02:26 AM
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what is it with developers and destroying their games?
DEAD SPACE IS A FU**ING SURVIVAL HORROR GAME FOR FU**S SAKE PLEASE DO NOT TURN THIS INTO ANOTHER RESIDENT EVIL 5.
im going to stop reading articles about dead space 2 because the more i read the more pissed i get and the more worried i get.
i want dead space 2 to live up to the expectations its predecessor set up.
dead space was a fu**ing fantastic! game, maybe even the best of 08.
please visceral PLEASE! dont turn this game into resident evil 5.

Dead Space









shaydey77
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Wednesday, February 03, 2010 @ 10:53:24 AM
Definitely agree. The action should only be as good as the story. Heck this even reminds me of parts of what I will be expecting from Heavy Rain. True emotion.