Dante's Inferno Getting Horde Of DLC
Wouldn't it be nice to know about all the downloadable content ahead of time? Like, before you even buy the game?
Dante's Inferno launches today and if you just can't wait for some glorious hack 'n slashin' fun, you'll probably want to pick up EA's solid action title featuring a creatively violent take on Dante Alighieri's timeless novel, "The Divine Comedy." If you're on the fence about a purchase, you might be swayed by the amount of DLC EA is planning for the game. According to Just Push Start, there's gonna be a ton of extra content delivered between February and April. This includes everything from Soul Packs to Poet Costumes to an entirely new prequel level! Heck, we'll even get "new in-game abilities" and what sounds like an all new quest in "Trials of St. Luca," and although the latter two won't be here until April, it's still impressive. EA is definitely going all-out with the add-on content and it should ramp up the longevity of the title. However, as a reminder, the Dante's Inferno Divine Edition exclusively for the PS3 gives you that prequel level, a new costume, two new enemies and over 30 minutes of extra gameplay. That's always a bonus.
The DLC information can actually be found inside the retail box so if you buy it, you'll see all this in there. But we figured you'd want to know beforehand, just in case you're still hemming and hawing over a purchase.
2/9/2010 10:19:12 AM Ben Dutka
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Comments
Odd Child
Tuesday, February 09, 2010 @ 10:53:14 AM
Oxvial
Tuesday, February 09, 2010 @ 11:00:18 AM
Ben Dutka PSXE [Administrator]
Tuesday, February 09, 2010 @ 11:01:32 AM
A. Let's not be TOO freakin' cheap.
B. Extra content doesn't NECESSARILY mean developers actually went out of their way to remove it from the original product.
Thrill Kill
Tuesday, February 09, 2010 @ 11:25:10 AM
Nlayer
Tuesday, February 09, 2010 @ 11:35:44 AM
Perhaps I have a very biased opinion on DLC, but I've never bought any so I really can't be the one to say if it's worth it or not.
ace_boon_coon
Tuesday, February 09, 2010 @ 1:46:16 PM
WorldEndsWithMe
Tuesday, February 09, 2010 @ 2:22:14 PM
photo K
Tuesday, February 09, 2010 @ 2:48:44 PM
Pros: Nice to have the game released and also nice that users get to enjoy "optional" features after the release which included only so much time for the developers.
Cons: The original timeframe should have provided ample time for the developers to include all of their ideas
Shams
Tuesday, February 09, 2010 @ 3:06:47 PM
And in many cases, such as with Burnout:Paradise, GTA4, Warhawk, and Wipeout HD Fury, DLC is released legitimately post-production of the original title, and is almost a full title on to it self, worthy of even a new review score. I got no problem there, even with dwindling space on my hard drive. I'll make space if I have to.
But, in other cases, where DLC is released virtually at the same time as the title, a ps3 owner cannot help but feel a little gypped, especially since it could've comfortably fit on the original bluray.
ace_boon_coon
Tuesday, February 09, 2010 @ 3:49:08 PM
bigrailer19
Tuesday, February 09, 2010 @ 3:54:06 PM
There's no reason to make us spend $60 on a game we want then constantly charge us everytime DLC comes out to get a FULL EXPERIENCE. This is my problem with digital distribution. I thin its great for games like flower, but for dlc NOPE!
I love dlc dont get me wrong but not when its released in the same month as the game. That tells me it could have ended up on disc.
I also must say DLC isnt always cheap and for someone in my position I buy my necessities to live, and if i have money left ill buy a game. To spend $5 is sometimes a battle with my money. But Most dlc I've seen is somewhere towards $10 to $15 dollars. I get it if the dlc is released later, but the company is just asking for my money if they release dlc, in this manner!
HeXeN
Tuesday, February 09, 2010 @ 5:34:23 PM
Fane1024
Wednesday, February 10, 2010 @ 3:04:38 AM
Ben (et al.), we probably shouldn't bother reasoning with the whiners. They feel a sense of entitlement and won't let good sense interfere with it. Who cares if AC II or DA: O provides plenty of bang for $60? Gimme gimme gimme.
Developers spend years making games with no income to pay their people. Eventually, they will have to ship the game to survive. Things which they planned to include get cut throughout the whole process, sometimes because they don't work as well as expected, sometimes because there's only so much that can be finished in the budgeted time. Things which are cut later in the process might be nearly complete, meaning they can be finished between the time when the "gold" code goes for certification and release.
I'm not saying there isn't some consideration of the potential extra revenue when things are earmarked for DLC, but the consumer should only have one question: am I getting value for my money?
Last edited by Fane1024 on 2/10/2010 3:08:39 AM
Oxvial
Tuesday, February 09, 2010 @ 11:01:28 AM
ace_boon_coon
Tuesday, February 09, 2010 @ 1:47:31 PM
Mr Bitey
Wednesday, February 10, 2010 @ 9:16:20 AM
BeezleDrop
Tuesday, February 09, 2010 @ 11:29:06 AM
Reply
Oxvial
Tuesday, February 09, 2010 @ 11:47:25 AM
karneli lll
Tuesday, February 09, 2010 @ 11:54:33 AM
Reply
Nynja
Tuesday, February 09, 2010 @ 12:26:11 PM
Reply
I understand Ben's comment, but for a company that has been making money off of overly short games (see: Army of Two & Mirrors Edge) and annual rehashes it is hard to see it that way using an EA as an example. Seriously, EA sells game cheats/unlocks as DLC! Really? Unlocks? How about weapons that were available for download on release day of Dragon Age: Origins?
The best DLC I've seen for any game this generation has to be from Killzone 2 and Call of Duty (although over priced in my opinion).
EA, although great at offering new DLC for their games, has seemed to develop the attitude of "strip this [insert feature] and charge extra for it via DLC".
Don't get me wrong. I am always up for getting new features, levels, maps, etc for a game. This is just getting completely out of hand. These micro-transactions have gone too far.
Last edited by Nynja on 2/9/2010 12:35:40 PM
Nynja
Tuesday, February 09, 2010 @ 12:45:22 PM
Conspiracy Theory:
Microsoft, being a large profit oriented business (more so than others), may have figured the DVD9 format would work perfectly allowing them to limit the content of a game so publishers/developers would have to release their full vision via downloadable content forcing users to pay extra for what should have been included in the initial investment of a newly released game.
Since Microsoft does collect royalties on all content downloaded from XBL in addition to XBL Gold membership fees, it makes sense they would force all publishers and developers to charge for DLC. If Microsoft did not force publishers or developers to price all DLC, then this theory would not hold water.
REMINDER: Epic exposed MS of this a while back when they wanted to release free DLC for UT3 (or was it Gears?).
Last edited by Nynja on 2/9/2010 12:46:30 PM
brighat1971
Tuesday, February 09, 2010 @ 12:31:27 PM
Reply
fuk u
Tuesday, February 09, 2010 @ 12:41:17 PM
Reply
They then rate the experience, placing you somewhere on a leaderboard. Scaling that, and collecting silver to spend on new toys to populate trials with, will provide a meta-game. Now that is some cool DLC-
Thrill Kill
Tuesday, February 09, 2010 @ 1:56:33 PM
ace_boon_coon
Tuesday, February 09, 2010 @ 1:53:14 PM
Reply
fluffer nutter
Tuesday, February 09, 2010 @ 2:28:42 PM
fluffer nutter
Tuesday, February 09, 2010 @ 4:57:11 PM
WorldEndsWithMe
Tuesday, February 09, 2010 @ 2:20:46 PM
Reply
ace_boon_coon
Tuesday, February 09, 2010 @ 2:26:47 PM
fluffer nutter
Tuesday, February 09, 2010 @ 2:29:11 PM
ace_boon_coon
Tuesday, February 09, 2010 @ 3:00:22 PM
Thrill Kill
Tuesday, February 09, 2010 @ 4:11:18 PM
Culoslap
Tuesday, February 09, 2010 @ 3:45:07 PM
Reply
just2skillf00l
Tuesday, February 09, 2010 @ 4:06:57 PM
Reply
It's like going to Jack n a Box place and ordering a Jacks Spicy Chicken. Then you say I want cheese on it (It doesn't come with cheese). Of course they're going to charge you for that piece of cheese because it's coming out of their inventory. It's not like the cheese costs anything close to the amount the meal costs, it probably doesn't even put a dent in your wallet. The simple fact stands is that you wanted that cheese. You ultimately made that decision. They're not trying to nickel and dime us, they're simply selling us goods and services and we are consuming them. ;)
___________
Wednesday, February 10, 2010 @ 1:39:14 AM
Reply
especially the scene as your walking through the final gate across the bridge sent shivers down my spine.
im still debating which one is better darksiders or dantes inferno.
graphics, sound, character design, level design all go to dantes inferno BUT combat to me was much more fun in darksiders plus i really liked the extra weapons and combos and such.
overall i probably have to give it to DI but only because of the level design.
never has a game made me say holy sh*t THAT IS SO COOL! every 5 minutes.
some of the stuff in there is so over the top it puts GOW to shame!
fluffer nutter
Wednesday, February 10, 2010 @ 11:36:28 AM
Reply
I_defenestrate
Wednesday, February 10, 2010 @ 1:50:28 PM
Reply
___________
Thursday, February 11, 2010 @ 5:54:39 AM

Dante's Inferno










Nlayer
Reply
Tuesday, February 09, 2010 @ 10:38:06 AM
I do like the fact that some of this DLC is made available to us PS3 owners by buying the divine edition. I wonder if any of this DLC should already be in the game though. Hope they didn't just remove it and try to sell it to us...
Last edited by Nlayer on 2/9/2010 10:38:51 AM