Zipper Interactive Working On MAG Balancing Issues
MAG is one of those games that needs to grow and expand with time; the potential for this massive online shooter is through the roof.
But perhaps one of the first major fixes that comes down the pike will involve the perceived balancing issues. Many ardent players claim there are definite advantages and disadvantages to playing as one of the three Factions - Valor, Raven, or S.V.E.R. - and this makes the game a little unfair. These complaints have finally reached a pitch discernible by developer Zipper Interactive and they're currently looking into the issue. This much we know by reading comments left by Zipper Senior Community Manager for MAG, Jeremy Dunham, over at the PlayStation Blog.
"We are always working on the balancing for all three factions — this is a job that will never truly be done since there are so many contributing factors thanks to online play, new strategies, creative exploits, etc. Don’t expect us to stop looking for things to adjust for a long, long time."
Further down, Dunham says that when there's "an overwhelming perception" that balancing issues exist, the team must be "committed to looking into what the facts are to determine what needs to be adjusted." There's little doubt that Zipper Interactive is definitely keeping a close eye on their baby and as we said in the review, it'll be very interesting to see where this game stands at the end of the year. It could very well be the finest, deepest online shooter experience out there.
Related Game(s): MAG
2/9/2010 10:34:07 AM Ben Dutka
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Comments (65 posts)
Zorigo
Tuesday, February 09, 2010 @ 1:13:52 PM
Nickjcal
Tuesday, February 09, 2010 @ 4:29:46 PM
huskerfan_101
Tuesday, February 09, 2010 @ 6:01:40 PM
BeezleDrop
Tuesday, February 09, 2010 @ 11:26:53 AM
Reply
Nynja
Tuesday, February 09, 2010 @ 11:37:55 AM
The game has lots of potential and is actually a quite refreshing change from the Call of Duty franchise.
The key to victory is having a squad that works together. Communication is key. Sometimes you will get a crap team, but as long as another squad does their part your faction can still win the battle. I would say that more than half the time I have been part of a squad that works together and uses voice communication.
MAG is definitely like a fine wine. It is improving over time.
ace_boon_coon
Tuesday, February 09, 2010 @ 2:18:22 PM
bigrailer19
Tuesday, February 09, 2010 @ 3:04:32 PM
ace_boon_coon
Tuesday, February 09, 2010 @ 3:12:21 PM
Nynja
Tuesday, February 09, 2010 @ 11:40:45 AM
Hezzron
Tuesday, February 09, 2010 @ 11:57:36 AM
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Anyone have sales numbers? I wonder how well it's doing.
Nynja
Tuesday, February 09, 2010 @ 12:17:59 PM
ace_boon_coon
Tuesday, February 09, 2010 @ 2:19:30 PM
bigrailer19
Tuesday, February 09, 2010 @ 3:33:32 PM
SILVERAMMO
Tuesday, February 09, 2010 @ 12:01:05 PM
Reply
animalmother
Wednesday, February 10, 2010 @ 9:16:44 AM
maxpontiac
Tuesday, February 09, 2010 @ 12:12:34 PM
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I have been on the business end of SVER's and Raven's boot roughly the same amount. I also have been involved in an equal amount of major victories against both teams.
In my experiences, it all comes down to the individual performances of the squad/platoon. Sometimes you have good match ups, and while other instances, you simply do not.
My only gripe is I wish all suppression maps were available to each PMC, because sometimes I just feel like shooting people and not worrying about the objectives.
Nynja
Tuesday, February 09, 2010 @ 12:21:13 PM
I don't really see many balance issues, aside from being on the Attacking team in Domination mode is VERY tough. I think they have done a fine job with Acquisition as it really comes down to how well your squads and platoons work together.
phantomMenace
Tuesday, February 09, 2010 @ 1:12:40 PM
So maybe if they were to tighten Valor's bunkers a little and spread out SVER's like the other two teams' it would be much better. The only other issue I have is how accurate the LMGs are it is very annoying to be literally sniped by a guy far away holding an LMG.
maxpontiac
Tuesday, February 09, 2010 @ 1:45:56 PM
As a part-time LMG user who occasionally uses the MK 40 as a sniper killer, allow me to explain.
I have only killed snipers with my LMG when I have complete surprise on them and are well within range. I delpoy my bi-pod, aim down my EOtech, and fire off a few rounds at the snipers head.
Without the bi-pod, the MK 40 is not that accurate, and requires some "sensitive" use of it. Now with the bi-pod, it's does what it was designed to...
Nynja -
Perhaps. And might pay for DLC if it's a good deal. I have already paid $20 more then I did for Socom, which is an online game only as well.
Last edited by maxpontiac on 2/9/2010 1:47:28 PM
phantomMenace
Tuesday, February 09, 2010 @ 2:28:02 PM
I'm not saying its a terribly overpowered weapon I have been killed by it and have killed many people using it so that really isn't the issue I just think that for some of the long range shots that I have been hit by it was far too accurate considering the only things I could see were the shots being fired. And I understand the bi-pod to me that is one of my favorite features of the game, it actually works. This really wasn't my biggest complaint it was just something that made me go "WTF?". Thanks for the input though.
elass0wyp0
Tuesday, February 09, 2010 @ 1:35:56 PM
Reply
maxpontiac
Tuesday, February 09, 2010 @ 1:48:02 PM
johnld
Tuesday, February 09, 2010 @ 4:39:42 PM
bigrailer19
Tuesday, February 09, 2010 @ 6:24:55 PM
Last edited by bigrailer19 on 2/9/2010 6:31:00 PM
carl0975
Tuesday, February 09, 2010 @ 7:12:53 PM
bigrailer19
Tuesday, February 09, 2010 @ 9:01:24 PM
bigrailer19
Tuesday, February 09, 2010 @ 1:58:36 PM
Reply
Maybe this doesnt involve the balancing of the teams, but when defending, Valors bunkers are easily approachable, and very hard to defend. Considering Valors maps are set in the woods type environments objects such as trees, and creek beds block the sight of cover fire for the bunkers. Even more so there is no plain view of the oncoming opposition. As an attacker It seems both S.V.E.R. and Raven have a much easier time defending because there bunkers have a clear sight advantage being in the suburban, or desert landscapes.
Honestly if as a Valor we do aquire the vehicles in aquisition its down to the wire. We may win but with little time left. When defending it almost seems inevitable that the opposing teams get you vehicles. The time it takes is rediculous, just the other night we lost in 3 min. roughly. Granted I've been on a team that has won in that time but I count count the times on my hands that Ive lost in that time.
Now before I get hate that im jjust upset with my faction or am being defensive, I could easily just change characters. I dont mind because the teamwork aspect is great and Im not a poor loser, this game is too much fun to worry bout that stuff. But I do see some balancing issues.
Last edited by bigrailer19 on 2/9/2010 2:00:46 PM
ace_boon_coon
Tuesday, February 09, 2010 @ 2:25:53 PM
bigrailer19
Tuesday, February 09, 2010 @ 3:11:39 PM
If you mean in sabotage then yes. S.V.E.R. map when attacking on sabotage is very hard. To place a charge you basically run to there spawn (at A) and then u have to climb some stairs with your back to there spawn. Its a snipers heaven as well with all those people running with there backs at you. It can be done but very difficult. Thats another example while defending for Valor in sabotage, the charge placements are on the ground, very easy to attack us, especially with a few good placed gas grenades. It just seems Valor has a harder time defending in all game modes.
Last edited by bigrailer19 on 2/9/2010 3:14:51 PM
ace_boon_coon
Tuesday, February 09, 2010 @ 3:13:56 PM
bigrailer19
Tuesday, February 09, 2010 @ 3:24:15 PM
Dont let what I've said sway your decision. Valor is a great faction. My complaints may be miniscule in the grand scheme of things as I know as well as anyone the way to win is by using teamwork.
If you do choose valor let me know and we can team up my 3 roomates and I and 2 other friends of mine play regularly.
PSN id- BigRailer19
ace_boon_coon
Tuesday, February 09, 2010 @ 3:30:10 PM
WorldEndsWithMe
Tuesday, February 09, 2010 @ 2:26:18 PM
Reply
fluffer nutter
Tuesday, February 09, 2010 @ 2:31:10 PM
phantomMenace
Tuesday, February 09, 2010 @ 2:39:07 PM
psn: phantomMenace84
Last edited by phantomMenace on 2/9/2010 2:40:29 PM
animalmother
Wednesday, February 10, 2010 @ 9:28:16 AM
Saving Private Ryan is a great example, you only saw one squad and followed them(Hanks squad) but do you remember how easily they got mowed down just after getting off the landing boats? Did you see how they had to get off in face of massive gun implacements, Snipers and riflemen. There are many other examples more recent and more distant. These things need to be done in a reality where your ass or your brothers is on the line. Yet you hesitate to do it in a video game?
So your mission is hard, boo-hoo, Raven AND Valor both have affective camo in more enviroments where as our orange/tan camo is only fit for dusty/desert places. Again your mission is harder and more difficult to accomplish but that will only serve to make your faction have better players as you constantly have to attack a better laid out base.
Im not venting or offended, but this is just an honest rebuttle. Stop complaining, pull yourself up your bootstraps and get the mission done regardless of factors.
Now you may hate on me.
bigrailer19
Tuesday, February 09, 2010 @ 3:19:26 PM
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It's the first game I've played that I dont care about Kill to death ratios and winning. I mean I want to win but it's a WAR not a battle.
Besides my complaints I love the game.
Last edited by bigrailer19 on 2/9/2010 3:20:12 PM
fuk u
Tuesday, February 09, 2010 @ 3:23:09 PM
Reply
bigrailer19
Tuesday, February 09, 2010 @ 3:27:56 PM
The worst thing is getting a platoon leader or even a squad leader without mics. They can issue orders via the d-pad, which is how orders are taken anyways. But with out verbal communication with as much action thats on screen its tough. For instance the aquad leader sets fragos or objectives to carry out using the d-pad. Thos objectives flash which is an obvious sign of where to go. But Again without verbal communication its annoying.
The games great with or with our SP mode, and even worth playing with or without a mic, as you can still issue orders assuming your role in command is high enough. The great experience lies within great teamwork though! Mics are essential to this.
Last edited by bigrailer19 on 2/9/2010 3:31:15 PM
johnld
Tuesday, February 09, 2010 @ 4:45:52 PM
bigrailer19
Tuesday, February 09, 2010 @ 5:55:08 PM
carl0975
Tuesday, February 09, 2010 @ 6:33:21 PM
bigrailer19
Tuesday, February 09, 2010 @ 6:38:18 PM
BeezleDrop
Tuesday, February 09, 2010 @ 5:08:40 PM
Reply
It's completely obvious MAG is all about team work, but mostly if people do not use Mics it shouldn't be a big deal, you know what your objective is and how to complete the mission so Go To It!
Last edited by BeezleDrop on 2/9/2010 5:09:33 PM
bigrailer19
Tuesday, February 09, 2010 @ 5:57:04 PM
carl0975
Tuesday, February 09, 2010 @ 6:40:16 PM
Streets_74
Tuesday, February 09, 2010 @ 5:59:01 PM
Reply
carl0975
Tuesday, February 09, 2010 @ 6:38:24 PM
Cholo Gamer
Tuesday, February 09, 2010 @ 9:34:04 PM
Reply
bigrailer19
Tuesday, February 09, 2010 @ 10:17:21 PM
___________
Wednesday, February 10, 2010 @ 1:30:49 AM
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you cant have all 3 being carbon copies otherwise it would be boring.
sounds like their complaining about water being clear to me.
though there not complaining about what they should be the hit detection LAG!
was at a friends place today and he was playing MAG, we walk through a corridor and a sniper blows his head off but he does not die for a few more seconds.
this one also happened me in the beta, a enemy is in front of him but has his back turned so raise the reticule and pop him in the head with a shorty.
so he turns around pops 2 shots into my mate than were both dead, like 5 seconds after we shot him.
honestly it feels like zipper have done nothing since the beta ended.
im glad i did not get this because well it sucks!
now i know why its been getting 7s across the board.
hey a review i actually agree with, hells finally frozen over thank you dantes inferno!
all zipper had to do is give us another SOCOM and they would of got much more commercial and fan base praise than MAG will ever give them.
Bigtuna1
Wednesday, February 10, 2010 @ 8:22:07 AM
And quit being such a da^n pessimist.
Last edited by Bigtuna1 on 2/10/2010 8:23:09 AM
animalmother
Wednesday, February 10, 2010 @ 5:56:27 PM
To slam this game(MAG) or call it inferior to SOCOM is absurd. The game runs smooth with soo much going on. hit detection is solid for the most part, only ever have very few instances that are short lived where it seems weird. That usually comes down to one individuals connection.
MAG is an awesome game, to say otherwise is mad.
___________
Thursday, February 11, 2010 @ 5:51:32 AM
but than thats EXACTLY! what MAG is.
sorry MAG will never be the game socom is.
theres a reason why during the beta every second sentence i heard was i wished zipper worked on socom instead of this crap.
hell if they really wanted to they could of made this the MP part of socom and than just release a SP mode.
animalmother
Thursday, February 11, 2010 @ 8:34:55 AM
animalmother
Wednesday, February 10, 2010 @ 9:34:08 AM
Reply
Im S.V.E.R. proudly as i joined SVER because the very definition of the Faction relates to me. Our base may be harder but ultimitely any whiners on other factions need to get over it. You're lucky to have a harder task ahead of you because it challenges you more and consequentially gives you better mental experience and skill.
As for the Weapons, yes our weapons may be powerful, personally i like the SASR, but they have more recoil and a bit less accurate.
Bigtuna1
Wednesday, February 10, 2010 @ 3:36:08 PM
animalmother
Wednesday, February 10, 2010 @ 5:49:08 PM
Robotros
Thursday, February 11, 2010 @ 2:36:23 PM
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MAG is all about teamwork anyone that is any good at the game can tell you that. A majority of the beta testers joined sver when the game came out. And a majority of SVER has mics for now. You see more and more noobs... for lack of a better word playing in SVER suppression matches lately.
Saying the game is unbalanced because the players playing the game are on unbalanced skill levels is just ridiculous. Its like saying the game of football is unbalaced as a game when the colts play a team like the lions. I'm not a colts or lions fan just making a point based on each teams strength in recent years.
Players seaking to obtain all the trophies will switch factions once they reach level 60 and the balance will switch. New players coming in will also affect the balance. Your not dealing with small game matchmaking where a player can find himself on either side. Your taking about 64+ player match making placing you on YOUR chosen faction.

MAG









fluffer nutter
Reply
Tuesday, February 09, 2010 @ 11:12:00 AM
Last edited by fluffer nutter on 2/9/2010 11:12:15 AM