Zipper Interactive Working On MAG Balancing Issues
MAG is one of those games that needs to grow and expand with time; the potential for this massive online shooter is through the roof.
But perhaps one of the first major fixes that comes down the pike will involve the perceived balancing issues. Many ardent players claim there are definite advantages and disadvantages to playing as one of the three Factions - Valor, Raven, or S.V.E.R. - and this makes the game a little unfair. These complaints have finally reached a pitch discernible by developer Zipper Interactive and they're currently looking into the issue. This much we know by reading comments left by Zipper Senior Community Manager for MAG, Jeremy Dunham, over at the PlayStation Blog.
"We are always working on the balancing for all three factions — this is a job that will never truly be done since there are so many contributing factors thanks to online play, new strategies, creative exploits, etc. Don’t expect us to stop looking for things to adjust for a long, long time."
Further down, Dunham says that when there's "an overwhelming perception" that balancing issues exist, the team must be "committed to looking into what the facts are to determine what needs to be adjusted." There's little doubt that Zipper Interactive is definitely keeping a close eye on their baby and as we said in the review, it'll be very interesting to see where this game stands at the end of the year. It could very well be the finest, deepest online shooter experience out there.
Related Game(s): MAG
2/9/2010 10:34:07 AM Ben Dutka