Heavy Rain Initially Designed Around New Motion Controller
Heavy Rain is one of those landmark games that has already received immense praise from most major critics.
And although the game utilizes the Sixaxis motion control (to some extent), the project was initially built around the concept of Sony's new motion controlling technology, known for now as "Arc." This according to what Quantic Dream boss David Cage told European site Dagbladet (as summarized by Joystiq), where he spoke about Sony's new ambition and his desire to work with it. As for Heavy Rain:
"If you are talking about Motion Control, this is something we initially considered for Heavy Rain. The very first version of the game design was based on motion control, but it was not feasible at the time."
As some of you already know, you do use the Sixaxis to input some of the QTE commands in the game. They're not complex and in all honesty, I don't think I've missed even one in any of my three play-throughs (I usually miss ones I just don't expect, and there's one analog movement that's tricky), but I still wouldn't want to have the entire game run through motion control. But I guess the only reason Heavy Rain didn't turn out that way is because the developers didn't think the new motion technology was far enough along.
For the future, Cage all but confirmed they are working on something for the motion controller because he said "there is a good chance that we announce something about it in the coming weeks." My guess is they scrapped the idea for HR, at the same time deciding they still like "Arc" and would make another game for it. We'll have to see how that turns out; at this point, I'll be interested in anything Quantic Dream has to offer.
Related Game(s): Heavy Rain
2/12/2010 10:47:08 AM Ben Dutka