Heavy Rain Initially Designed Around New Motion Controller
Heavy Rain is one of those landmark games that has already received immense praise from most major critics.
And although the game utilizes the Sixaxis motion control (to some extent), the project was initially built around the concept of Sony's new motion controlling technology, known for now as "Arc." This according to what Quantic Dream boss David Cage told European site Dagbladet (as summarized by Joystiq), where he spoke about Sony's new ambition and his desire to work with it. As for Heavy Rain:
"If you are talking about Motion Control, this is something we initially considered for Heavy Rain. The very first version of the game design was based on motion control, but it was not feasible at the time."
As some of you already know, you do use the Sixaxis to input some of the QTE commands in the game. They're not complex and in all honesty, I don't think I've missed even one in any of my three play-throughs (I usually miss ones I just don't expect, and there's one analog movement that's tricky), but I still wouldn't want to have the entire game run through motion control. But I guess the only reason Heavy Rain didn't turn out that way is because the developers didn't think the new motion technology was far enough along.
For the future, Cage all but confirmed they are working on something for the motion controller because he said "there is a good chance that we announce something about it in the coming weeks." My guess is they scrapped the idea for HR, at the same time deciding they still like "Arc" and would make another game for it. We'll have to see how that turns out; at this point, I'll be interested in anything Quantic Dream has to offer.
Related Game(s): Heavy Rain
2/12/2010 10:47:08 AM Ben Dutka
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Comments (30 posts)
to_far_apart
Friday, February 12, 2010 @ 11:51:18 AM
Jawknee
Friday, February 12, 2010 @ 12:06:22 PM
Feregrin
Friday, February 12, 2010 @ 1:43:18 PM
godsman
Friday, February 12, 2010 @ 2:08:37 PM
Jawknee
Friday, February 12, 2010 @ 4:00:27 PM
johnld
Friday, February 12, 2010 @ 4:19:30 PM
bigrailer19
Friday, February 12, 2010 @ 7:37:52 PM
Thats alright I thought the controls were great and it adds to the gameplay the way the controls work. I think the developers wanted you to hold down R2 for instance, so you would slow down and take it all in.
They wern't perfect but definitely good.
Ultimadream
Friday, February 12, 2010 @ 11:05:14 AM
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WorldEndsWithMe
Friday, February 12, 2010 @ 12:27:52 PM
rogers71
Friday, February 12, 2010 @ 2:12:36 PM
Darwin1967
Friday, February 12, 2010 @ 11:26:24 AM
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My one question about game play would be, if you don't get it right (the controls), can you replay the chapter or are you stuck w/ the outcome!?!
B-RadGfromOV
Friday, February 12, 2010 @ 2:44:56 PM
daus26
Friday, February 12, 2010 @ 3:09:37 PM
WorldEndsWithMe
Friday, February 12, 2010 @ 12:27:39 PM
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maxpontiac
Friday, February 12, 2010 @ 12:54:08 PM
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WorldEndsWithMe
Friday, February 12, 2010 @ 1:28:03 PM
bigrailer19
Friday, February 12, 2010 @ 2:26:36 PM
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Mr Bitey
Friday, February 12, 2010 @ 3:25:36 PM
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But I was so impressed with the first scene of the demo, I jumped on the the internet and pr-ordered immediately after the demo was over.
Was the prostitute the same actress/character from the casting call promo? Man, she's intense.
GamerKid123
Friday, February 12, 2010 @ 4:37:28 PM
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BikerSaint
Friday, February 12, 2010 @ 4:56:16 PM
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___________
Friday, February 12, 2010 @ 11:36:04 PM
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remember the more gadgets you have the more things that can go wrong.
i can see if this had used the gem it would of ended up in tears and broken TVs.
im not exactly confident on how accurate this things going to be, i can see people getting frustrated when it interprets wrong moves.
NO I SAID UP NOT RIGHT YOU DUMB PIECE OF SH*T!!!
something along those lines.

Heavy Rain









Highlander
Reply
Friday, February 12, 2010 @ 11:05:13 AM