Washington Post Article Aptly Explains Aim Of Heavy Rain
Our review for Heavy Rain received a tremendous amount of flattering praise from our readers (and I thank you all; I worked hard at it), and we also see the PlayStation Blog quoted it on their Twitter page. However, you may be wondering about the more subjective elements of the analysis.
In the review, I do what I can to relay the intense and unique atmosphere in Quantic Dream's excellent title and I add that it feels like no other video game available. You may have seen similar commentary from other sources, but one in particular is really worth reading. It's a very similar editorial to what I would've written had I not been responsible for the actual review, and in it, you will see words that echo many of our sentiments. For instance:
"In Heavy Rain, you feel entirely responsible, because the choices you make alter their fate. And that's what's changed: You're participating in a narrative that combines the visual plausibility of a movie with the choice-and-consequences mechanics of a video game. And you care more about what happens to these people, strangely enough, because they're so definitively not you."
If you're familiar with my review, you know I said something very similar to this. Furthermore, there's the title that says Heavy Rain simply isn't a "video game" according to the technical definition of the term. Quantic Dream boss David Cage himself has said the same thing and in fact, one of the first Trophies you earn is "Started an Interactive Drama," which is probably the best description for this title. We're just trying to give you all a better idea of what to expect come February 23, and it's articles like Peckham's here that really helps.
Related Game(s): Heavy Rain
2/12/2010 9:26:02 PM Ben Dutka