Black Designer Really Despises "Boring" Cover Mechanic
We've heard that ex-Black designer Stuart Black is now working with Codemasters on a secret game, rumored to be the spiritual successor to the PS2's solid FPS.
Well, they're still all "mum's the word" on details, but Black himself has given us a hint of what we might be able to expect from this new project. It has to do with shooters that feature a cover mechanic, which many - third-person and first-person - have embraced this generation. According to Kotaku citing an interview in the latest Official Xbox Live Magazine, Black spoke out against this idea, saying it's just too damn "boring:"
"There's a lot of cover-based shooters out at the moment But when a guy hunkers down behind something, you've just got to sit there and wait for him to pop his head up. Pops up, couple of bullets to his head, pops back down again ... and I'm waiting for him to pop back up again? F***ing boring. I can't be bothered hanging around like that."
Okay, so I guess we won't be seeing anything that strives for realism...a dude with a gun who doesn't ever take cover in a real firefight doesn't last very long. But at the same time, it's a nod to standard shooters of the past, like Unreal Tournament, where only speed, aiming ability, and reflexes mattered. Perhaps that's the central theme of this new project of Black's, but we'll have to wait and see what Codemasters releases in the way of info. What do you think about the cover mechanic in shooters? Yea or nay?
2/25/2010 10:49:34 AM Ben Dutka