EALA On Medal Of Honor: "It's All About Small-Unit Tactics"
Medal of Honor has never really been about squad-based gameplay but that may be changing for the franchise's latest iteration.
Actually, it seems a lot of things are going to change in the new MoH, which is probably a good thing considering how far the series has fallen. EA is really pumping a lot of time and effort into rejuvenating the once-great name of "Medal of Honor," though, and in addition to leaving the World War II theme behind, they're also instituting "small-unit tactics" for the sake of added realism and strategy. In an interview with IncGamers, EALA's Greg Goodrich spoke about the team's aim in terms of gameplay and atmosphere, and it all tends to revolve around the Tier One Operators. Said Goodrich:
"The Tier 1 Operator has really come into their own in this conflict and we're honoured to have had the access to the people we've had access to, and we're really focusing our character story, our narrative, on them and on the soldier, and the respect for the soldier, and honoring the soldier, and really going deep into that.
It's about that. It's about small-unit tactics; it's about small-unit methods and procedures, but we also have big army. Big military, I should say, is also in the game. The two units – the two sides - the sledgehammer and the scalpel, cannot work independently of each other. They require each other and depend on each other, and we're showcasing both of those in Medal of Honor."
It's an interesting setup, to be sure, and one that will definitely resonate with fans of, say, Rainbow Six. Personally, I hate having to control a squad; I'd rather just deal with myself, but that's a personal opinion and one with which many will disagree. Besides, provided EA can make good on their word and resurrect this franchise that has been dead to many of the fans for years, that's plenty good enough. We'll have more on Medal of Honor as it becomes available.
2/26/2010 10:24:57 AM Ben Dutka