SCEA Explains Reason For 30FPS In God Of War III
As some of you already know, God of War III will run at 30 frames per second, which some are calling the lone downfall of what is guaranteed to be an unbelievable action experience.
But SCEA Santa Monica senior producer Steve Caterson wanted to clarify the issue a little bit, and explain why the designers took the 30FPS approach. He spoke about the technical aspects of the mammoth project in a recent I Eat Games interview. After admitting to some screen tearing in God of War II, Caterson said you shouldn't find any tearing whatsoever in GoWIII and then went on to add:
"In some respects—and I know I’m going to get shredded on the boards for saying this—we intentionally slow things down. We want to show you what’s going on in some scenes. A good example is this one huge creature who grabs Kratos and, if we showed that at speed, you would just never even see him. So we say, ‘ok slow the camera down, zoom in—there he is! Doesn’t he look cool?!’ and then we ramp the speed back up and put you back into the action. It’s a pacing thing.
Also, there are some small pauses in the combat that some people though were slowdown because there were so many guys on screen but it’s intentionally there because it makes the hits feel more impactful."
But in case you misinterpret his words, Santa Monica director of technology Tim Moss adds this to the explanation at his Twitter page:
"We slow timestep so 1 sec of game lasts >1 sec for dramatic effect. NOT the same as slowing the framerate."
Some people really do get too caught up with frame rate but if it falls a lot, it can be quite annoying. However, we seriously doubt you'll find much in the way of frame rate issues when playing God of War III; fluidity should most certainly be the name of the game.
Related Game(s): God of War III
3/1/2010 9:06:17 PM John Shepard