SCEA Explains Reason For 30FPS In God Of War III
As some of you already know, God of War III will run at 30 frames per second, which some are calling the lone downfall of what is guaranteed to be an unbelievable action experience.
But SCEA Santa Monica senior producer Steve Caterson wanted to clarify the issue a little bit, and explain why the designers took the 30FPS approach. He spoke about the technical aspects of the mammoth project in a recent I Eat Games interview. After admitting to some screen tearing in God of War II, Caterson said you shouldn't find any tearing whatsoever in GoWIII and then went on to add:
"In some respects—and I know I’m going to get shredded on the boards for saying this—we intentionally slow things down. We want to show you what’s going on in some scenes. A good example is this one huge creature who grabs Kratos and, if we showed that at speed, you would just never even see him. So we say, ‘ok slow the camera down, zoom in—there he is! Doesn’t he look cool?!’ and then we ramp the speed back up and put you back into the action. It’s a pacing thing.
Also, there are some small pauses in the combat that some people though were slowdown because there were so many guys on screen but it’s intentionally there because it makes the hits feel more impactful."
But in case you misinterpret his words, Santa Monica director of technology Tim Moss adds this to the explanation at his Twitter page:
"We slow timestep so 1 sec of game lasts >1 sec for dramatic effect. NOT the same as slowing the framerate."
Some people really do get too caught up with frame rate but if it falls a lot, it can be quite annoying. However, we seriously doubt you'll find much in the way of frame rate issues when playing God of War III; fluidity should most certainly be the name of the game.
Related Game(s): God of War III
3/1/2010 9:06:17 PM John Shepard
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Comments (59 posts)
Naztycuts
Monday, March 01, 2010 @ 11:41:07 PM
WorldEndsWithMe
Monday, March 01, 2010 @ 10:04:23 PM
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You can bet a monkeys bright red ass that the bots will jump on this fact though.
rogers71
Monday, March 01, 2010 @ 10:12:09 PM
WorldEndsWithMe
Monday, March 01, 2010 @ 10:58:46 PM
DarthSayver21
Tuesday, March 02, 2010 @ 12:23:09 AM
geovanwitdakick
Monday, March 01, 2010 @ 10:07:19 PM
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NoSmokingBandit
Monday, March 01, 2010 @ 10:09:44 PM
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inkme101
Monday, March 01, 2010 @ 11:54:53 PM
Jawknee
Monday, March 01, 2010 @ 10:17:39 PM
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Highlander
Monday, March 01, 2010 @ 10:26:16 PM
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Sounds like these are artistic decisions being made, not technical ones.
Nynja
Monday, March 01, 2010 @ 11:38:26 PM
convergecrew
Monday, March 01, 2010 @ 10:40:06 PM
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Last edited by convergecrew on 3/1/2010 10:41:15 PM
Jawknee
Monday, March 01, 2010 @ 10:47:34 PM
convergecrew
Tuesday, March 02, 2010 @ 11:32:54 PM
The_Vandelizer
Monday, March 01, 2010 @ 10:48:08 PM
Reply
WorldEndsWithMe
Monday, March 01, 2010 @ 11:00:35 PM
Highlander
Monday, March 01, 2010 @ 11:00:43 PM
Jawknee
Monday, March 01, 2010 @ 11:10:16 PM
mike rlz
Monday, March 01, 2010 @ 11:18:47 PM
WorldEndsWithMe
Monday, March 01, 2010 @ 11:22:21 PM
Jawknee
Monday, March 01, 2010 @ 11:34:20 PM
Was MGS4 in 1080p? Or was that just up scaling by default too. When ever i play MGS4 and check the resolution on the TV it defaults to 1080p without having to turn off the 720p and 1080i in the PS3's display settings. Bioshock 2 and World at War do this as well. others like Uncharted 2 and Killzone 2 you have to turn 720 and 1080i off in the display settings to get it to display in or upscale to 1080p.
High, you know why this is?
Highlander
Monday, March 01, 2010 @ 11:52:51 PM
Of course scaling is just another word for magnifying, which doesn't add detail, so for 720p on a 1080p screen, it just magnifies from 720p to 1080p. For 1080i the TV does one of the variety of decent techniques for combining the interlaced frames (de-interlacing) to give a 1080p video feed.
The PS3 is probably only rendering to 720p anyway with an internal option to scale to 1080i for consumers who have TVs that only offer 480p and 1080i capability. If a game renders to 720p but offers a 1080i output, stick to the 720p resolution because it is better. The 1080i scaled version is the original 720 render scaled and interlaced. This is specifically for older TVs that don't handle 720p or 1080p.
A general rule of thumb is that unless you know that the game specifically renders in 1080i (and is not scaling from 720p) stick to 720p and let your TV handle any final scaling it wants to do. Very few PS3 games even offer a 1080p output option. If a game offers this, I'd use it, but even so, unless the game is known to render at 1080p resolution, I'd bet it's actually rendering to 720p and scaling up to 1080p.
If you force the PS3 to scale the picture to 1080p, your TV will display it that way, but the game still renders to the original resolution, and then scales the image. If you simply view the 720p feed on your TV it will automatically scale it to fit the physical screen - scaling the 720p to 1080p.
Last edited by Highlander on 3/1/2010 11:55:15 PM
Irievibes
Thursday, March 04, 2010 @ 12:20:30 PM
johnld
Tuesday, March 02, 2010 @ 12:53:49 AM
Jawknee
Monday, March 01, 2010 @ 11:40:32 PM
Dridion
Tuesday, March 02, 2010 @ 12:08:12 AM
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Last edited by Dridion on 3/2/2010 12:09:01 AM
___________
Tuesday, March 02, 2010 @ 12:22:42 AM
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did they not say a few weeks ago that it would be a variable frame rate at 60FPS and very rarely lowering to 30?
you cant have a fast paced action game like this with 30FPS, theres a reason why dantes inferno, bayonetta, darksiders, DMC4, and other fast paced games run at 60FPS.
im starting to believe that 120FPS, 1080P stats farther ken told us at E3 06 was a load of PR BS!
but than it certainly would not be the first.
maxpontiac
Tuesday, March 02, 2010 @ 12:29:32 PM
Lex Luthor
Tuesday, March 09, 2010 @ 4:55:30 PM
just2skillf00l
Tuesday, March 02, 2010 @ 12:48:27 AM
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Club80
Tuesday, March 02, 2010 @ 2:01:34 AM
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Shams
Tuesday, March 02, 2010 @ 3:17:52 AM
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And there are 3 types of framerate variation: Slow-Mo, Slow-Down, and Reduced Sampling. The difference between Slow-Mo and Slow-Down, is that one of 'em is deliberate. And in reduced sampling, this is done to eliminate the lag of slow-down, by maintaining the speed of action by 'dropping' frames. So instead of showing a one second segment of 60fps at 30 fps over two seconds, it shows it at one second and 30 fps. I noticed this happen in R&C:FTOD/ACIT, especially in the arena battles, when you had 100's of on screen enemies, bolts, and debris flying everywhere. Also it happens when you are rotating your view, sometimes, to eliminate screen-tearing.
Imagi
Tuesday, March 02, 2010 @ 3:57:42 AM
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Framerate does not bother me that much as long as it does not get in the way of the game play or rips you out of an immerse game.
People do get hung up on 60fps though, though nice, as long as a game runs at a smooth consistent 30fps or above, all is good.
Shams
Tuesday, March 02, 2010 @ 8:12:53 AM
Let's say there was too much on screen, and instead, the engine processed the same number of frames, but slow-downed to 30 fps. That segment would last 2 seconds, instead of just 1 second, with the added detriment of input-lag.
With "reduced sampling", instead of processing the same number of 'frames', and instead of introducing slow-down, it drops the total number of frames sampled, say, to every other one. So instead of processing 60 frames, it processes every other frame, or 30 frames. So if the engine slows down to 30 fps, the segment will last only 1 second, just like originally, except there will be no input lag, and it will start and stop at the same point just as if there was no slow-down. Quite a few games use this technique, like inFamous and R&C to reduce slow-down.
Imagi
Tuesday, March 02, 2010 @ 11:55:05 AM
kraygen
Tuesday, March 02, 2010 @ 4:33:48 AM
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I don't want to see kratos as a grey and red blur, i want to see his blade slice through flesh and bone.
I want to see the blood splatter upon his face and run across the ground.
p.s. regardless of popular belief I do not have an insatiable bloodlust. well maybe ;)
FullmetalX10
Tuesday, March 02, 2010 @ 11:14:51 AM
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Btw, have they brought the game to 30 fps the whole time, or is it still 60 fps some of the time?
FlyingKickPunch
Tuesday, March 02, 2010 @ 3:42:22 PM
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LittleBigMidget
Tuesday, March 02, 2010 @ 5:11:31 PM
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just2skillf00l
Wednesday, March 03, 2010 @ 12:41:19 AM
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Zodiac_MaxX
Wednesday, March 03, 2010 @ 3:44:18 PM
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Cabalavatar1
Thursday, March 04, 2010 @ 11:26:01 AM
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Irievibes
Thursday, March 04, 2010 @ 12:28:21 PM
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think aobut it like this,
for every second in real life, a second goes on in the game, during these "slowdowns" its not the framerate that actually drops, but rather they make the equivalent second in-game, actually take longer than a RL second, so in essence its the actual render speed that is paced and not how many frames are drawn in the screen at any given speed AKAfps
Doomsquirrel
Saturday, March 06, 2010 @ 11:40:51 AM
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God of War III









Irievibes
Reply
Monday, March 01, 2010 @ 9:38:41 PM
bayonetta, for its awsome combat system, half the time i can barely make out the animations and figure out what the hell is going on , same as sigma 2 , yeah it looks beautiful, but ryu does the move so dam fast , that you cannnot even see the animations themselves ,