Blur Developer: "PS3 Port Is Coming On Quite Well"
We still haven't left the PS3 port woes behind us, as anyone who has compared the PS3 and Xbox 360 versions of Bayonetta can tell you.
However, Bizarre Creations swears they won't fall into the same traps when it comes to their upcoming high-octane racer, Blur. They admit to using the 360 as the lead platform for the project - I just heard about a million PS3 owners groan simultaneously - but as project lead Jed Talbot told Develop, "unlike other projects," the porting process from the 360 to the PS3 is "progressing well." Talbot admits that it's tricky but he still hopes we won't be listing Blur in the same category as Bayonetta or The Orange Box. Said Talbot:
"The PS3 port is coming on quite well. I personally don’t play it that much because [lead designers are] on the thin-edge of development, trying to look at other things like how balanced the gameplay is. But we’ve got all the technical guys creaming over the PS3, and they’re saying that both versions work as well as each other."
The problem tends to lie in the RAM allotment for things like audio, as outlined by audio manager Nick Wiswell. Normally, the studio uses about 5% of the 360's 512MB of available RAM for audio production, which is just about enough size to fit in the PS3's audio memory allocation, which comes in at around 25MB. Said Wiswell:
"But the PS3 has its other difficulties as well, to do with compression formats. So we do ultimately end up with slightly less memory on the PS3 to play with, but at the moment every sound in the 360 version is in the PS3 version. There’s no difference between them so far."
Well, okay, but that's just the audio part. What about the rest? Most importantly...the frame rate. They say they aren't quite finished yet, but they're really looking to deliver a PS3 version of the game that won't fall short in comparison to the 360 version. PS3 owners have long since grown tired of that and up until Bayonetta in January, many thought those days were long gone. Yeah, well, not when we still have ports; let's just hope Bizarre knows what they're doing, here.
Related Game(s): Blur
3/2/2010 9:09:01 PM Ben Dutka