Blur Developer: "PS3 Port Is Coming On Quite Well"
We still haven't left the PS3 port woes behind us, as anyone who has compared the PS3 and Xbox 360 versions of Bayonetta can tell you.
However, Bizarre Creations swears they won't fall into the same traps when it comes to their upcoming high-octane racer, Blur. They admit to using the 360 as the lead platform for the project - I just heard about a million PS3 owners groan simultaneously - but as project lead Jed Talbot told Develop, "unlike other projects," the porting process from the 360 to the PS3 is "progressing well." Talbot admits that it's tricky but he still hopes we won't be listing Blur in the same category as Bayonetta or The Orange Box. Said Talbot:
"The PS3 port is coming on quite well. I personally don’t play it that much because [lead designers are] on the thin-edge of development, trying to look at other things like how balanced the gameplay is. But we’ve got all the technical guys creaming over the PS3, and they’re saying that both versions work as well as each other."
The problem tends to lie in the RAM allotment for things like audio, as outlined by audio manager Nick Wiswell. Normally, the studio uses about 5% of the 360's 512MB of available RAM for audio production, which is just about enough size to fit in the PS3's audio memory allocation, which comes in at around 25MB. Said Wiswell:
"But the PS3 has its other difficulties as well, to do with compression formats. So we do ultimately end up with slightly less memory on the PS3 to play with, but at the moment every sound in the 360 version is in the PS3 version. There’s no difference between them so far."
Well, okay, but that's just the audio part. What about the rest? Most importantly...the frame rate. They say they aren't quite finished yet, but they're really looking to deliver a PS3 version of the game that won't fall short in comparison to the 360 version. PS3 owners have long since grown tired of that and up until Bayonetta in January, many thought those days were long gone. Yeah, well, not when we still have ports; let's just hope Bizarre knows what they're doing, here.
Related Game(s): Blur
3/2/2010 9:09:01 PM Ben Dutka
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Comments (55 posts)
cLoudou
Tuesday, March 02, 2010 @ 9:43:39 PM
to_far_apart
Tuesday, March 02, 2010 @ 10:07:26 PM
sonic1899
Wednesday, March 03, 2010 @ 12:50:38 AM
frylock25
Wednesday, March 03, 2010 @ 8:37:53 AM
to_far_apart
Tuesday, March 02, 2010 @ 10:06:03 PM
NoSmokingBandit
Tuesday, March 02, 2010 @ 10:15:38 PM
NoSmokingBandit
Tuesday, March 02, 2010 @ 10:16:48 PM
The irony is that the PS3 is more powerful but ends up getting an under-performing port. This is why i usually stick to exclusive games.
Highlander
Wednesday, March 03, 2010 @ 12:38:44 AM
sonic1899
Wednesday, March 03, 2010 @ 12:55:16 AM
Ben Dutka PSXE [Administrator]
Wednesday, March 03, 2010 @ 10:50:21 AM
cLoudou
Tuesday, March 02, 2010 @ 10:40:20 PM
Highlander
Wednesday, March 03, 2010 @ 12:25:32 AM
cLoudou
Wednesday, March 03, 2010 @ 12:31:06 AM
NoSmokingBandit
Tuesday, March 02, 2010 @ 10:48:57 PM
The ps3 is plenty capable. Santa Monica said they found the memory system easier to work with than the PS2, and GoW3 is using a ton of memory.
Sony could have put another XX amount of ram in the ps3, but it doesnt need it. Consoles arent like PCs. The XMB takes up a mere 50mb of ram. Compare that to any version of windows which will use at least 512mb to load efficiently (not counting disk paging).
Look at it this way: Sony put the most advanced CPU to date in the ps3, with the biggest storage option available (blu ray), one of the most efficient ram architectures (XDR) for the GPU, and many other little bonuses (ie bluetooth controllers vs RF on the 360). If sony thought the ps3 needed more ram they would have put it in there. They obviously arent concerned with keeping costs down (see: $600 launch price), so they must have determined 512mb was enough. And im pretty sure Sony knows what they are doing.
Highlander
Wednesday, March 03, 2010 @ 12:36:10 AM
On top of that the 360's 512MB of memory is unified memory, but depending on the screen modes used it's soft partitioned. So from a software point of view there is always a limit to the amount of memory that can be used. However because it's unified it's all the same kind of memory, relatively ordinary and comparatively slow DDR2 memory IIRC.
On the PS3 the limit is set the same every time regardless of the screen modes chosen. Within the PS3 all memory access is routed through the RSX chip anyway. The RSX actually has access to both the XDR and GDDR video memory. So in the PS3 the GPU can access all 512MB of memory if needed. BTW one correction for Bandit's excellent post. the XDR memory is in fact used by the Cell, not the GPU. So that super fast memory is the system memory not the graphics memory. For the graphics I believe that they went with relatively ordinary GDDR3 memory.
People often throw around memory numbers of the two consoles as if they matter. The truth is that in the end, for a game that renders in 720p the consoles are approximately equivalent from a memory perspective, except that the PS3 has XDR RAM which is really, really quick.
NoSmokingBandit
Wednesday, March 03, 2010 @ 9:07:54 AM
Temjin001
Tuesday, March 02, 2010 @ 10:50:07 PM
Reply
SirLoin of Beef
Thursday, March 04, 2010 @ 2:01:15 PM
BikerSaint
Tuesday, March 02, 2010 @ 10:52:55 PM
Reply
"But we’ve got all the technical guys creaming over the PS3, and they’re saying that both versions work as well as each other."
AND........
"There’s no difference between them so far."
Well, both versions SHOULD NOT be working the same, as the PS3 version should be MUCH better since it IS the MORE capable machine.
The Sony version should be carrying some mighty hefty balls, compared to what's being castrated out of MS's boxer shorts.
AND.....that's going to be the whole frigging problem in a nutsack!
The time for excuses was back in 2007, and that's long gone now, so either let us reward you for making it "BETTER", or just don't bother at all.
Miracle-Gro, anyone????
Last edited by BikerSaint on 3/2/2010 10:57:46 PM
Temjin001
Tuesday, March 02, 2010 @ 11:12:18 PM
Reply
englishgolfer
Tuesday, March 02, 2010 @ 11:34:27 PM
Reply
kraygen
Wednesday, March 03, 2010 @ 12:04:43 AM
Reply
Don't cheat all us gamers by making a sub par game and then try to put it on our awesome machines.
I had a slight interest in this game before now, but I don't want some 360 game, ps3 wannabe on my system.
Only the best for my baby. ;)
Highlander
Wednesday, March 03, 2010 @ 12:26:17 AM
Reply
Naztycuts
Wednesday, March 03, 2010 @ 12:33:21 AM
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Off Topic: How did Rocksteady afford to develop for separate consoles? WB Studios give them a big budget or something?
___________
Wednesday, March 03, 2010 @ 12:36:00 AM
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i mean what is this 2006?
DICE GET WITH THE TIMES ITS 2010 NOT 2006 FOR CHRISTS SAKE RELEASE THE GAME SIMULTANEOUSLY!
at least IW were able to have a worldwide launch for each version of the game, and there so insecure they had to have a few cheap shots during the SP campaign.
thats why i hate EA they have no moral standards what so ever, nothings to low a blow for EA.
ok, now that ive vented the steam back onto the article.
ive been looking forward to blur since it was announced because lets be honest were not exactly drowning in car combat games.
and its modern style is really intriguing instead of going the old fashioned cart racing route.
i wish there were more games like BLUR, in fact once criterion have done with making BLACK2 they should make a new burnout game and mold it with blur.
imagine blur and burnout mixed into one.
oooooooooooooooooooo!!!!!!!!!!!!!!!!!!!!
now excuse me while i go change.
OtisFeelgood
Wednesday, March 03, 2010 @ 1:18:06 AM
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Bloodysilence19
Wednesday, March 03, 2010 @ 1:30:48 AM
Reply
Imagi
Wednesday, March 03, 2010 @ 2:10:24 AM
Dustinwp
Wednesday, March 03, 2010 @ 8:48:59 AM
Imagi
Wednesday, March 03, 2010 @ 2:20:00 AM
Zorigo
Wednesday, March 03, 2010 @ 5:49:00 AM
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I dont have baited breath for Blur, but ood reviews may swing me. plus a demo. gameplay first hand always helps. thats what got me into burnout paradise which i critcally aclaim so much.
JackC8
Wednesday, March 03, 2010 @ 6:49:59 AM
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And it's a port.
And it's activision.
That's 0 for 3.
kraygen
Wednesday, March 03, 2010 @ 2:15:24 PM
FullmetalX10
Wednesday, March 03, 2010 @ 8:56:21 AM
Reply
digitalmanAZ
Wednesday, March 03, 2010 @ 10:43:21 AM
Reply
Brklynty1
Wednesday, March 03, 2010 @ 11:12:01 AM
Reply
sonic1899
Wednesday, March 03, 2010 @ 12:09:13 PM
Darwin1967
Wednesday, March 03, 2010 @ 1:41:00 PM
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Guess the sales potential in that million or so just dwindled significantly. I wish developers would respect the PS3 and it's owner base just a bit more than to keep offering us "ported" games. Blur, I am sure, will be just another game that becomes a blur in our collective memory of games that coulda, shoulda...
BikerSaint
Wednesday, March 03, 2010 @ 3:25:31 PM
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BUT.....young Luke skywalkers, the "FORCE" will always be with me, for as Yoda once said...
"In a used bargain bin, a galaxy from now, find this Blur, I will"
(Now where the hell did I leave my lightsaber?)
Last edited by BikerSaint on 3/3/2010 3:26:20 PM
rogers71
Wednesday, March 03, 2010 @ 6:06:05 PM
DemonNeno
Wednesday, March 03, 2010 @ 7:19:20 PM
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I don't think Blur is anything to go out of my way for to begin with. This just adds to the "eh" of their announcement.
I personally think the PS3 is an odd setup. Saying modern consoles aren't like a PC is ignorant. Actually, they're more like a Mac. All of them running the same specs, no improvision for 3rd party add-on hardware and their own copyrights.
When it comes to gaming, you'll run into bottlenecks. Some have found this bottleneck. The greatest PS3 game still looks inferior to what I can play at 1680x1050 with 2xFSAA and every other filter DX9 can give me on an ancient X2 5000+ BE running 3.0ghz and a 9600GT Nvidia GPU.
RAM matters. Especially when there's less of it. You can preach to me about how different consoles are, but the fact of the matter is simple; The more available (respectably fast) memory you have to implement graphical polygons, the less it'll bottleneck overall performance.
Now, does that mean the PS3 does a poor job? Absolutely not! But there would have been a lot more to harness out of this system if there was? Why isn't there? Well, that's simple. Sony wants people to buy the next gen PS. If the current one is too efficient, then who will want the next one?
At the end of the day, Sony makes the PS3 for profit. At the end of its life cycle, they'll expect their new product to surpass its predecessor. No competition from the old. No loss in profit on the new. Execs are happier that way.
DemonNeno
Wednesday, March 03, 2010 @ 7:21:04 PM
BikerSaint
Wednesday, March 03, 2010 @ 8:24:09 PM
Your're right, that must be why DD's DooDoo now has this eerie red glow & a strange hum coming out of it.
Hey, now he ate my frigging slippers too.....
(I $&$%^# hope the force was strong enough to rip him a new a-hole, & he comes down with Athlete's mouth.......*Sigh* I really loved those slippers)
Last edited by BikerSaint on 3/3/2010 8:26:51 PM

Blur









djbool
Reply
Tuesday, March 02, 2010 @ 9:32:56 PM