SCEA Santa Monica: "We're Trying To Outdo Ourselves"
We told you before that SCEA Santa Monica had no problem with EA taking a few cues from God of War for their action title, Dante's Inferno.
Well, God of War III senior producer Steve Caterson has reinforced that claim once again and adds that they really only focus on themselves. This isn't a selfish thing; it's about pushing themselves to go higher and farther rather than looking at what's out there and going, "damn, we should put that in our game!" According to what Caterson told Industry Gamers, it's "always been about the previous games we've worked on," and they simply wanted to outdo themselves over and over again. He provides us with the example of the Hydra - a memorable early boss battle from the original GoW - and the ensuing comparison to the Colossus battle in GoWIII. In regards to topping themselves, he said, "I'd like to think we succeeded." As far as Dante's Inferno is concerned:
"Imitation is the sincerest form of flattery, but from our standpoint, we're running our own race. We're trying to outdo ourselves and we're our own worst critics and we often beat ourselves up. We take a lot of pride in what we do and we want to do the best we can on the games we make and we don't want to leave anything on the table. We want everyone to have the same experience, one that we all agree on, and when you put the game down we want to be able to look you in the eye and say, 'We gave it our all.'"
There's little doubt in our minds that SCEA held anything back or fell short in any way with God of War III. When it hits store shelves in a little over a week, most will find it to be one of the most engaging, highly polished video games they've ever seen and played. As for the question we keep getting - "do you guys have GoWIII yet?" - all I can say is that the embargo ends on Monday...and we'll be ready. Very, very ready.
Related Game(s): God of War III
3/6/2010 10:55:42 AM Ben Dutka