FFXIII Director: Missing Elements Like Towns Will Return
For Final Fantasy fans, this is an interview you'll want to read. FFXIII director Motomu Toriyama sheds a lot of light on the latest installment and the future of the franchise.
Gamasutra caught up with Toriyama at this year's Game Developers Conference in San Francisco, and they really wanted to focus on the strong feedback - both positive and negative - concerning FFXIII. Obviously, one of the biggest fan complaints centers on the lack of towns, one of the franchise's staples in the past. Toriyama says this is due to his own strengths, the challenging production process for high-definition consoles, and production of the Crystal Tools engine. We've heard this before but Toriyama is saying it again:
"In the Final Fantasys on previous non-high definition consoles, we were able to kind of take everyone's ideas and include them in the games." I call it a bento box system, where you have all of the different little things in there. So we had minigames or towns were you were able to talk to all of the townspeople. But with the HD console you're not really able to do that because it takes so long to develop."
The game was already going to take a long time to develop and if they had included "all those other aspects," we would've been waiting a lot longer. Instead, they decided to simply focus on "what was truly important to the game" and work to emphasize them. Okay, we get this, but would it be illogical to assume that now that Square-Enix has a handle on things, maybe stuff like towns could return for the next entry? No, not illogical at all. Added Toriyama:
"Now that we have that base technology... The next time you see a Final Fantasy, we might be able to pack in more of those elements that existed in the past. And I also think that a game doesn't need to have all of those items in the future. We can create additional downloadable content for people to add, too. It doesn't have to come with that game itself."
Well, we're pretty sure you can't make towns downloadable but we understand his meaning. Toriyama finishes by saying it's the role of the director "to decide what we can accomplish" in a set amount of time and the good news is that the next title they make "will have those elements, and the improvements to those elements" they spoke about in the interview. FFXIII began it's life very early on in this generation, remember. Few, if any, developers had a firm grasp of the PS3's complex architecture. Therefore, Toriyama's explanation does make a bit of sense...but it still may not be enough for the hardcore FF faithful. We'll see how they react.
Related Game(s): Final Fantasy XIII
3/11/2010 10:48:11 AM Ben Dutka
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Comments (162 posts)
LimitedVertigo
Thursday, March 11, 2010 @ 11:08:21 AM
coverton341
Thursday, March 11, 2010 @ 11:20:28 AM
Ben Dutka PSXE [Administrator]
Thursday, March 11, 2010 @ 12:23:29 PM
WorldEndsWithMe
Thursday, March 11, 2010 @ 3:09:53 PM
LimitedVertigo
Thursday, March 11, 2010 @ 5:16:07 PM
tes37
Thursday, March 11, 2010 @ 6:32:03 PM
Edit: That's including things spoken of in previous articles.
Scratch that having played remark, I'm still playing. Just thought I'd clear that up, I am nowhere close yet.
Last edited by tes37 on 3/11/2010 6:36:07 PM
Mr Bitey
Friday, March 12, 2010 @ 8:54:55 AM
-360 development started late in the development process.
-360 has less memory than PS3
-SE acknowledges that they cut half of the game out.
-The game ships and is missing many classic elements.
I think it's mainly SE's fault for telling everyone that they had to cut half a games worth of content. What were people supposed to think?
I have no idea if that was the case or not, but I do understand peoples skepticism towards the subject.
I try not to think about it and just let the game speak for itself. I'm really enjoying it so far.
Arvis
Friday, March 12, 2010 @ 9:10:12 AM
LimitedVertigo
Friday, March 12, 2010 @ 9:28:00 AM
LimitedVertigo
Friday, March 12, 2010 @ 10:20:09 AM
LimitedVertigo
Friday, March 12, 2010 @ 10:32:15 AM
Mr Bitey
Friday, March 12, 2010 @ 10:48:10 AM
Arvis
Friday, March 12, 2010 @ 11:34:25 AM
I'm going to buy it used once I've exhausted WKC and Resonance of Fate. I'm actually excited about playing it, but I'm choosing Resonance of Fate over it for now. They made me wait longer than was necessary because they had to port it to the Xbox. I'm not going to let that blasphemous delay keep me from other great games. Resonance of Fate, Tri-Ace, and Sega all deserve better than that.
-Arvis
LimitedVertigo
Thursday, March 11, 2010 @ 11:09:57 AM
Reply
But I do miss towns, I love just wandering around and thus far FFXIII has not allowed this at all.
Last edited by LimitedVertigo on 3/11/2010 11:13:27 AM
Jawknee
Thursday, March 11, 2010 @ 11:18:58 AM
TEG3SH
Thursday, March 11, 2010 @ 1:57:36 PM
godsman
Thursday, March 11, 2010 @ 2:16:05 PM
Jawknee
Thursday, March 11, 2010 @ 2:26:59 PM
OtisFeelgood
Thursday, March 11, 2010 @ 2:34:45 PM
WorldEndsWithMe
Thursday, March 11, 2010 @ 3:11:09 PM
totozero18
Thursday, March 11, 2010 @ 4:53:04 PM
Underdog15
Thursday, March 11, 2010 @ 7:44:45 PM
Underdog15
Thursday, March 11, 2010 @ 7:47:36 PM
Thrill Kill
Thursday, March 11, 2010 @ 11:17:56 AM
Reply
Last edited by Thrill Kill on 3/11/2010 11:26:32 AM
coverton341
Thursday, March 11, 2010 @ 11:18:09 AM
Reply
That game was developed early on and it was a four DVD RPG with towns, a map, a great story, an intriguing battle system, likeable characters, and side quests.
That said, that game was a 360 exclusive so I am not sure I stand by the argument that the 360 significantly held back FFXIII, I think moreover they just wanted to try something new and fresh like they always have with FF instalments and this time the reaction to these changes was less than stellar and they realise that people wanted those elements in the game more than they wanted a paradigm shift battle system.
I will be picking up the game tomorrow so I can't say one way or the other if I like the direction or not, but from other readers here who seem to share my taste in games I won't be disappointed by what is in the game just a little nostalgic for what isn't in the game.
I have to give them credit for taking a chance and trying something so brashly different but it looks like the majority of fans have spoken out about wanting some of the older elements back and it is also good to see that they are taking that into account when thinking about the next iteration in the series.
LimitedVertigo
Thursday, March 11, 2010 @ 11:20:52 AM
coverton341
Thursday, March 11, 2010 @ 11:53:22 AM
I am glad to hear you are enjoying the game in particular as judging from most of your posts we have a similar taste in games.
Anyway, tomorrow after a long and gruelling day at work and class I will finally know what this game is all about.
MyWorstNightmar
Thursday, March 11, 2010 @ 12:02:37 PM
Besides FF Versus, you might not see another FF this generation as it is with as long as these games take to develop.
Last edited by MyWorstNightmar on 3/11/2010 12:05:35 PM
coverton341
Thursday, March 11, 2010 @ 12:11:10 PM
I guess maybe I shouldn't get that deep into it but the point remains the same, if it has been accomplished before why couldn't it be done again? Lost Odyssey was a beautiful game that had all the elements that previous FF games had. Why then could it not be done by Square? The main man behind Mistwalker, the company behind LD is the originator of the FF series.
Doesn't seem like the game would necessarily have to be exclusive as long as they had separate teams devoted to each console.
EDIT: Good point about not seeing another one in this generation. If we don't then the exclusivity of the game may be a moot point anyway.
Last edited by coverton341 on 3/11/2010 12:13:03 PM
Ben Dutka PSXE [Administrator]
Thursday, March 11, 2010 @ 12:24:20 PM
MyWorstNightmar
Thursday, March 11, 2010 @ 12:25:49 PM
However, if what you say is true, and these developers are learning all types of compression tricks, then why the need for a Blu-ray disc? Why do developers comment that they are using more and more of the Blu-ray's disc space and towting that as a good or impressive thing? I thought the benefit of Blu-ray was to give these developers a huge canvas of space to use, now we want them to compress everything so that it can fit onto a couple of DVD's?
Last edited by MyWorstNightmar on 3/11/2010 12:27:00 PM
Jawknee
Thursday, March 11, 2010 @ 1:17:27 PM
coverton341
Thursday, March 11, 2010 @ 2:28:05 PM
You are completely correct about the need for Blu-Ray and the developers are commenting about needing more space out of a DVD but I think that is mostly heard in the sector of devs making games that would be severely crippled by implementing a multidisc option. Like for example the GTAs or Lost Planet 2 and the like. Changing discs when you went across or bridge to another island could become very tedious and take you out of the experience.
As for developers saying they are pushing the Blu-Ray to capacity you must take into consideration that they have the luxury of putting the graphics and sound directly on the Blu-Ray in a truHD uncompressed format so that no loss of quality is had.
I am not saying that the next iteration of FF would be identical on both systems as is not the case with this iteration. We can clearly see a bit of quality differentiation between the two, but I am saying that the inclusion of towns and side quests can be done for both systems albeit on the 360 it would take more discs and compression and most likely require, again, the game to run at a sub-HD native 576p or whatever it is running at now for FFXIII.
Would I like to see the next game be exclusive? Absolutely without question. Do I think it is possible to make a FF with towns side quests and also be HD. Yes and no. Again I don't think they can natively run it at 720p or 1080p on the 360 and stay at a reasonable disc allotment but upscaling has always been doable.
rogers71
Thursday, March 11, 2010 @ 2:38:17 PM
Ben said it earlier in the post. Lost Odyssey, as good as the game was, wasn't truly HD gaming. As we get further into this generation, more companies are going to try as hard as possible to hit the 1080P plateau. With that being said, I will not argue your points as you make great points. What I will say is that the amount of data has increased since Lost Odyssey.
If a truly HD version of Lost Odyssey was to come out now, how many discs do you think it would be on if the original was 4 discs? Just throwing out an opinion.
Jawknee
Thursday, March 11, 2010 @ 3:06:59 PM
coverton341
Thursday, March 11, 2010 @ 3:16:02 PM
Anyway, I think I have made what point I wanted to and now I'm hungry so I'm going to get food and continue writing some code.
Also, on a completely unrelated topic, this is why I love this community. People can have logical and informed discussions about things without flame baiting and infighting for the sake of it.
WorldEndsWithMe
Thursday, March 11, 2010 @ 3:25:47 PM
DeathOfChaos
Friday, March 12, 2010 @ 9:58:57 AM
No, regular DVDs aren't capable of full, true HD. All a DVD can do is upscale an SD video to an HD video, which for the most part, is just stretching out the image and smoothing the edges. Take an image and 720x480. Now stretch that image to 1920x1080. Then make take a picture that is taken at 1920x1080. Take those two pictures and look at how different they look. Then take the one unscaled and try smoothing out the edges that occurred after the upscale process. Still not as great as the true, 1080p image that was made to be 1080 in the first place.
Also, about the multiple disc thing. You're right. After you get off that disc, no going back. Another reason fans blame the 360. The guys making FFXIII were trying to make the PS3 and the 360 versions as close as possible. So, to make the PS3 one like the 360, they had to make the game not backtrack where the discs switched. Thanks, XBox 360...
Fane1024
Saturday, March 20, 2010 @ 5:42:57 PM
I'm no Highlander, but as I understand it, you could store HD video on a DVD-ROM, but you would need to use a high-def-compatible codec and you woud need a device capable of understanding that codec in order to play it.
mike rlz
Thursday, March 11, 2010 @ 12:16:03 PM
Highlander
Thursday, March 11, 2010 @ 11:37:07 AM
Reply
SvenMD
Thursday, March 11, 2010 @ 12:21:00 PM
WorldEndsWithMe
Thursday, March 11, 2010 @ 3:27:48 PM
Alienange
Thursday, March 11, 2010 @ 5:36:48 PM
SnipeySnake
Thursday, March 11, 2010 @ 6:43:58 PM
Arvis
Friday, March 12, 2010 @ 9:47:20 AM
BigBoss4ever
Thursday, March 11, 2010 @ 12:01:04 PM
Reply
I'd rather wait for 7-8 years for them to build towns, world maps, mini game....and when it comes, it has everything.
Last edited by BigBoss4ever on 3/11/2010 12:02:59 PM
WorldEndsWithMe
Thursday, March 11, 2010 @ 3:28:32 PM
SnipeySnake
Thursday, March 11, 2010 @ 11:26:46 PM
Button Masher
Thursday, March 11, 2010 @ 12:01:35 PM
Reply
just2skillf00l
Thursday, March 11, 2010 @ 12:23:43 PM
Reply
MyWorstNightmar
Thursday, March 11, 2010 @ 12:39:54 PM
Jawknee
Thursday, March 11, 2010 @ 1:19:03 PM
MyWorstNightmar
Thursday, March 11, 2010 @ 1:28:29 PM
SvenMD
Thursday, March 11, 2010 @ 12:28:42 PM
Reply
However, this doesn't explain why they CAN'T do towns. But I will leave them alone for now because I haven't really MISSED towns too much (however, Rabanastre was an awesome town - just HUGE)
I'm also upset because I'm on call tonight and wont be able to play again until the weekend :(
This game is alot more fun than the reviewers make it out to be. People need to realize that some aspects of FF games change slightly with each new game...veterans learn to just roll with it and enjoy the ride...and it's one beautiful ride so far.
shadowscorpio
Thursday, March 11, 2010 @ 2:09:59 PM
kraygen
Friday, March 12, 2010 @ 5:02:43 AM
SvenMD
Friday, March 12, 2010 @ 10:15:10 AM
kraygen
Friday, March 12, 2010 @ 2:36:22 PM
FullmetalX10
Thursday, March 11, 2010 @ 12:36:28 PM
Reply
Anyways, adding towns as dlc at this ponint would be kind of strange, seeing as they should fit into the story and thus wouldn't make much sense to the many people already playing the game. That said, I'm really looking forward to Versus XIII and hoping it does have all the exploration, towns and whatnot XIII didn't have.
PS: OT: did anyone see the Sony Press Conference yet? I must say, I'm really impressed by the SonyMove, that shooting demo they showed with *game I won't spoil, just in case* was very intruiging and it just looked cool overall.
Last edited by FullmetalX10 on 3/11/2010 12:40:39 PM
Jawknee
Thursday, March 11, 2010 @ 1:54:33 PM
SvenMD
Friday, March 12, 2010 @ 10:16:41 AM
michiganfan1983
Thursday, March 11, 2010 @ 1:27:22 PM
shadowscorpio
Thursday, March 11, 2010 @ 2:13:48 PM
tes37
Thursday, March 11, 2010 @ 7:01:42 PM
wakkaoaka
Thursday, March 11, 2010 @ 8:51:27 PM
SvenMD
Friday, March 12, 2010 @ 10:17:52 AM
gumbi
Thursday, March 11, 2010 @ 12:44:45 PM
Reply
We're not asking for cities here, just towns. A staple of the genre. An inn, item shop, weapon shop, armor shop, a few houses, and some folks to chat with. The buildings don't need to be complicated models, that's the joy of buildings, they're simple. 4 walls and a roof, slap some nice texture maps on it and voila, nice lookin HD house. (I know I oversimplified that, but compared to character and landscape design, making small buildings is a snap)
I know they're perfectionists, and if they did it they'd want to do it up right. Maybe it really didn't work with the time constraints they put on themselves... It's just really too bad to see one of my favourite elements that's been in EVERY RPG I've ever played get dropped from this game.
WorldEndsWithMe
Thursday, March 11, 2010 @ 3:33:07 PM
totozero18
Friday, March 12, 2010 @ 7:26:01 AM
What would be the point in having towns where you have random people walking in circles says things like. "I like Moggles!" or "I lost my hat" or "Enlarge your p€#&s with Viagra" but no purpose at all. I mean sure you could run through the town but no matter how jawdropping the graphics may be, there will be nothing more to it.
I'm actually attending videogame design classes and believe me there's a lot harder than you put it up ther'
P.D.:No, I can't stop talking 'bout FF-VII that game was mah first RPG.
Last edited by totozero18 on 3/12/2010 7:28:32 AM
NeoHumpty
Thursday, March 11, 2010 @ 1:00:29 PM
Reply
KillerBrew
Thursday, March 11, 2010 @ 1:20:10 PM
Reply
darxed
Thursday, March 11, 2010 @ 1:24:54 PM
Reply
Anyways, just one more week and my copy will finally arrive, then I can see If all that FFXIII defending I did was right or not...
Last edited by darxed on 3/11/2010 1:28:32 PM
WorldEndsWithMe
Thursday, March 11, 2010 @ 4:08:43 PM
FM23
Thursday, March 11, 2010 @ 1:37:18 PM
Reply
WorldEndsWithMe
Thursday, March 11, 2010 @ 4:09:09 PM
totozero18
Friday, March 12, 2010 @ 7:35:37 AM
Irievibes
Thursday, March 11, 2010 @ 3:32:55 PM
stands to reason that if the above is true, then yes, in the same time span it took them to release the game on multi, they could have released it single for ps3 and added a few hubs or sidegames etc.
so i guess by that one could say that in the future its more possible for next ff to have towns and sidequesting if its single plat as oppossed to multi as that would allow them that extra time ? i agree its not the same, and forgive if im mistaken but if thats true i just hope VS stays xclusive, i have nothing against xbox, but microsoft is like the cancer of our gaming generation , wish they would stick to making reliable versions of windows instead of that vista fiasco
geovanwitdakick
Thursday, March 11, 2010 @ 1:50:55 PM
Reply
KillerBrew
Thursday, March 11, 2010 @ 1:52:59 PM
Reply
Jawknee
Thursday, March 11, 2010 @ 3:45:34 PM
SnipeySnake
Thursday, March 11, 2010 @ 11:36:29 PM
kraygen
Friday, March 12, 2010 @ 5:10:27 AM
totozero18
Friday, March 12, 2010 @ 7:46:06 AM
Mystearica
Thursday, March 11, 2010 @ 2:11:01 PM
Reply
Let's see - I'll take a simple example: Tales of Sonata... not a whole lot of towns but a decent amount. The towns/villages were GORGEOUS! So.... this excuse coming from the ALMIGHTY S-E FATHER OF RPGs just sounds lame. This excuse I would let pass with a smaller/less known company. But S-E is big, they have experience, RPG in THEIR thing and people have high expectations from them. They should know better.
Either way, towns or no towns I'm STILL buying FFXIII
Naztycuts
Thursday, March 11, 2010 @ 2:12:20 PM
Reply
Seriously though FFXIII is awesome I'm 10 hours in and I like it, I don't like the summon system as well so far but I don't hate it, I just wonder if there are going to be any secret places to find or special bosses or Eidolons to find and fight.
SPOILER
I hear they "turn you loose" about 30 hours in so I'm stoked
godsman
Thursday, March 11, 2010 @ 2:13:15 PM
Reply
Now imagine you do that in the HD console. She'll have to look beautiful and perfect dance motions. It's just not practical for a 2 second chuckle.
Scarecrow
Thursday, March 11, 2010 @ 2:18:47 PM
Highlander
Thursday, March 11, 2010 @ 3:37:24 PM
And you know what? I'll sacrifice some HD resolution for additional game play elements. I'm playing a game not watching a movie. If making a game with the production values of a movie is too costly and starts to make implementing game features impractical, then stop spending so much time making movie quality visuals and give me something to play!
Last edited by Highlander on 3/11/2010 3:39:10 PM
Lotusflow3r
Thursday, March 11, 2010 @ 4:07:16 PM
The city of Greede in WKC is one of the finest towns i have ever roamed in an RPG. It's up there with The Golden Saucer in FF7 and Esper in FF8.
Everyone had something interesting to say and sometimes, what they said was kinda philosophic or moving, the look of it, the look of the characters, the feel of it...just absolute golden era....erm, gold! The music to go with it is heart soothing too.
if this is how town roaming makes me feel in an RPG, then i can't really fathom one without them.
Last edited by Lotusflow3r on 3/11/2010 4:10:08 PM
WorldEndsWithMe
Thursday, March 11, 2010 @ 4:12:23 PM
piratedrunk
Thursday, March 11, 2010 @ 11:50:16 PM
kraygen
Friday, March 12, 2010 @ 5:18:45 AM
@piratedrunk
Gotta say I don't understand, do you get boring exploring the world outside of towns? Real cities are big, towns are small. Parma and Albana are very small and quick to get around, while Balandor and Greede are large cities.
Roleplay must have some forms of realism.
Sorry you didn't like them, as I enjoyed them so much.
Irievibes
Thursday, March 11, 2010 @ 3:26:33 PM
Reply
like ....yeah you shop at a save , wich is cool and all, but that kinda breaks the involvment for me, like all of a sudden your mind goes " oh right, this is just a game and this isnt really happening" you understand what i mean?
guess its kinda hard to describe, but thats the deal killer for me , not the loss of towns themselves, also those expansive minigames have always been awsome, loved blitzball too but after a point your guys just get ridiculous and its repetition , nothing like tetra master or the monster arena
kraygen
Friday, March 12, 2010 @ 5:20:10 AM
shindelion
Thursday, March 11, 2010 @ 3:54:33 PM
Reply
aaronisbla
Thursday, March 11, 2010 @ 3:59:03 PM
Hell, just check out some of those vistas while you are in some of the forests somewhere in the game and tell me that looks like a clean ps2 game
Ben Dutka PSXE [Administrator]
Thursday, March 11, 2010 @ 4:10:56 PM
WorldEndsWithMe
Thursday, March 11, 2010 @ 4:13:37 PM
shindelion
Thursday, March 11, 2010 @ 4:20:06 PM
Jawknee
Thursday, March 11, 2010 @ 5:10:08 PM
WorldEndsWithMe
Thursday, March 11, 2010 @ 5:41:50 PM
Jawknee
Thursday, March 11, 2010 @ 5:53:30 PM
convergecrew
Thursday, March 11, 2010 @ 10:10:18 PM
SnipeySnake
Thursday, March 11, 2010 @ 11:33:37 PM
aaronisbla
Thursday, March 11, 2010 @ 3:56:43 PM
Reply
totozero18
Friday, March 12, 2010 @ 8:13:16 AM
WorldEndsWithMe
Thursday, March 11, 2010 @ 4:19:16 PM
Reply
(Love the game btw) But I'm not a big fan of SE's excuses because they make no sense since SE is supposed to be able to do just about anything in the form of pushing technology and graphics.
This is madness! . . . THIS IS SQUARE ENIX! Not squaresoft. I'm sorry I just don't buy it. While it is clear that towns aren't needed much for this experience, I can't reconcile the excuse that HD towns are too hard when everyone else does it just fine. Fire Wada and let's get back down to business. The game should be able to have all it has AND more. It's epic, but when I hear from them that they just couldn't hack it, my eyebrow goes up. Why the hell not?
Hmmm... shopping at menus instead of brick and mortar stores... sounds like that thing called the internet. Weird huh? ;)
Last edited by WorldEndsWithMe on 3/11/2010 4:19:26 PM
Highlander
Thursday, March 11, 2010 @ 4:34:11 PM
maxpontiac
Thursday, March 11, 2010 @ 4:34:59 PM
Irievibes
Thursday, March 11, 2010 @ 4:44:22 PM
its not a matter of space , discs or any of that, the single fact that they had to separate time and people to port or remake it w/e on the 360 is what made them take so long in the first place, i think that if that team was used for ps3 development , we could have seen a somewhat fuller experience than what we got,on perhaps an equal , if not shorter, amount of time.... not hatin on the game as i havent tried it yet, just saying..
the real culprit in the stuff they ended up cutting towns and whatnot, was Time constraints i do believe that part, but as far as taking too long to actually design all the towns and maybe a sidegame? not sure i buy that.. think its again more of a case of split resources....but pointless now i guess as the games already out how its gonna be out, bet we see a lot of stuff on VS though, hopefully the numbers discourage a multiplataform release and they devote the whole time/schedule to a single version of the game next time around ;)
Last edited by Irievibes on 3/11/2010 4:46:15 PM
Nynja
Thursday, March 11, 2010 @ 8:45:57 PM
Aside from Crystal Chronicles series found on Nintendo platforms, when someone says Final Fantasy and Square-Enix, people think stunning visuals. They have a reputation to live up to. If they were unable to achieve the visual fidelity they are known for, should they include it anyways or delay the game even longer to develop these towns? I say no.
Another issue is this was their first HD FF game originally developed for PS3. I think they miscalculated how difficult it would be and had spread themselves too thin by working on multiple titles all at once. Wii, DS, PSP, PS3, 360, and PC games. FFXI, FFXIII Agito, FFXIII, FFvXIII, FFXIV, Last Remnant and Crystal Chronicles. Remember hearing about the FFvXIII team getting pulled away from their work to help with FFXIII development? This was partly their fault for spreading themselves across multiple products all at once. Had they had the entire team working on the one title, I think they may have been able to develop the towns in a timely manner.
The rate they were going with development, 4 years, people were beginning to think vapor ware. We should applaud S-E for taking such pride in their work and how they try to make not only the best looking, but some of the deepest RPGs we have ever played.
I'm sure I'll still find enjoyment in the game with or without towns. Though lets hope the next one has everything we have come to expect from a FF game.
EDIT: @Highlander... I hate getting shipments from FedEx. They have never been on time with my deliveries. Next time try ordering from Amazon and get the free release day delivery. They have always shipped via UPS for me and shipping to work guarantees early delivery.
Last edited by Nynja on 3/11/2010 8:49:01 PM
SvenMD
Friday, March 12, 2010 @ 10:30:08 AM
shindelion
Thursday, March 11, 2010 @ 5:15:11 PM
Reply
BikerSaint
Thursday, March 11, 2010 @ 5:24:46 PM
Reply
But I'm really surprised nobody's asking the question...
How high will SE's DLC extortion demands be for a safe return of all your ransomed beloved's(gamenapped towns, side-quests, etc)????
Come on, this is "Ali Baba Wada" I'm talking about here, so I'm sure they don't intend on giving up any pilfered goods back to it's rightful owners, freely.
Jawknee
Thursday, March 11, 2010 @ 5:59:57 PM
totozero18
Friday, March 12, 2010 @ 8:43:42 AM
DemonNeno
Thursday, March 11, 2010 @ 6:59:30 PM
Reply
I'm curious to see how this DLC deal unfolds, though! I don't want to make any more educated guesses at this game! haha.. If it weren't for the fact that I'm trying to keep my $$$ steady for buying a house, I would've already had this game... I'm a FF Junkie, man.. Yeeaa...
OtisFeelgood
Thursday, March 11, 2010 @ 8:50:41 PM
Reply
OtisFeelgood
Thursday, March 11, 2010 @ 9:17:57 PM
SnipeySnake
Thursday, March 11, 2010 @ 11:28:44 PM
just2skillf00l
Thursday, March 11, 2010 @ 10:39:41 PM
Reply
___________
Friday, March 12, 2010 @ 12:06:18 AM
Reply
FFXIII did not have towns and such because its "too hard" (even though god knows how many developers have done it, AC2 anyone?) but now that the games out and dusted their next game will have them?
but i thought it was "too hard"
unless their saying there not doing any HD games anymore.
nah, theyd never do that.
kraygen
Friday, March 12, 2010 @ 5:59:26 AM
Reply
I still don't know whether to believe the claims that the xbox 360 version had nothing to do with it. I'm not claiming the 360 couldn't have handled the towns, more that it's possible SE's agreement with M$ may have hindered the development in some way.
Perhaps M$ required SE to use no more than 3 disks, or to have the game completed by a certain date. Most likely we will never know the truth of the matter. It's possible M$ had nothing to do with their decision to remove content at all.
After these comments by Toriyama we should definitely expect the full FF experience next time around, however from the sounds of it, SE may be willing to attempt the all too common practice of trying to ride the dlc money train.
Personally I feel SE is handling the entire situation poorly. With the quality of games available now, to remove content in exchange for HD graphics, I feel said graphics should be 1080p. SE is know for having the best graphics after all.
On the other hand I never feel that content should be removed for the sake of graphics. A rpg should should contain the element of role play or else it cannot carry the genre title and should be named something else. I hope as I'm sure most of us do that the next installment will not let us down.
From what I've read from everyone on here who has played they game they enjoy it quite a bit, however I still hear in your comments the disappointment from what is not there.
I say to SE, though this game may be enjoyable, bring back our towns, our mini games, our role playing, bring back our Final Fantasy.
LimitedVertigo
Friday, March 12, 2010 @ 10:02:26 AM
LimitedVertigo
Friday, March 12, 2010 @ 10:31:14 AM
Thanks for the link Arvis, I'm really looking forward to this game and you're right they do take a few jabs at FFXIII :)
Arvis
Friday, March 12, 2010 @ 11:35:46 AM
LimitedVertigo
Friday, March 12, 2010 @ 12:05:08 PM
tes37
Friday, March 12, 2010 @ 8:22:41 PM
Amazon didn't offer release day delivery so I figured there was no sense in pre-ordering if I can't get it that day. Besides that I'm not giving my money to Gamestop, so Amazon gets it instead.
Digital
Friday, September 24, 2010 @ 12:45:20 AM
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The real reason the [i]TOWNS[/i] got cut from the game is because Square-Enix was dealing with a very difficult development process.
Like it or not, PS3 is not easy to develop for and the process takes a long time.
It had nothing to do with 360, either.
Lost Odyssey if it was in full High Definition would be no more than [b]five[/b] discs, which some games are.
Also Square-Enix, the same company which designed Final Fantasy 13 designed the video game "The Last Remnant" - its in HD.
Alot of the graphics in town are not as good as FF13, yet with composite compression techniques - do you know how easy it is to make it look as good!!?!?
The Last Remnant lasts for 100 hours, its bigger than FF13 and is on only 2 discs. It could have been on 3 discs and still beat out FF13.
So the real problem, that may have led to lack of towns....is possibly the learning curve with ps3 development. It's not as easy to make seamless loading times, at least if not comrpessed, as it is on PC.
Look at all the PS3 RPGs released thus far.
Folklore and Demon Souls don't exactly have seamless loading of towns....
There is one game which does have it, The Last Guardian, though that is first party and Square-Enix does not have the same tools as they do to begin with.
Again, Versus 13 will most likely be multiplatform but it will contain plenty of towns as well. As to what caused the ultimate issue with FF13's lack of content, I think they may have cut it in favor of DLC....and possibly some of the towns were getting bogged down with loading times on either console.
Last edited by Digital on 9/24/2010 12:46:15 AM
Digital
Friday, September 24, 2010 @ 12:50:56 AM
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Sony fanboys need to stop jumping the gun to thinking the "360" DVD format is the problem.
Star Ocean 4 was also basically in HD, and that's bigger than final fantasy 10, 7 or 13 with ease. Yet it was only on 2-3 discs.
So the first place anyone should be looking at, is the difficulties with their development tools when it come to loading times IMO.

Final Fantasy XIII









geovanwitdakick
Reply
Thursday, March 11, 2010 @ 11:02:36 AM