PS3 News: GDC 10: PS3 The Lead Platform For Medal Of Honor - PS3 News

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GDC 10: PS3 The Lead Platform For Medal Of Honor

We're very excited about the new Medal of Honor; everything we've heard thus far has proven that EA is headed in the right direction.

But we've got more good news. At the Game Developers Conference, EA decided to show off several new screens for their new entry in the long-running series, and these depicted the "scalpel" portion of the campaign. Previously, we saw daytime images of a mission based in Afghanistan; these new screens hint at stealth and strategy rather than the intense, all-out action suggested by the daytime pics. And furthermore, the game's producer has confirmed to Joystiq that EA is using the PlayStation 3 as the lead development platform. Perhaps surprisingly, they're using the Unreal Engine for this game; most of the time, such shooters begin their lives on the Xbox 360. But times are changing and more and more designers are starting to focus on the PS3's capabilities first, which is probably a good idea. By the way, the build they showed at GDC represented a product that is about "60% complete" so they've got a ways to go, but that's fine by us. All we really want is a complete and total rejuvenation of an ailing, once-great series.

We'll definitely keep you updated as more Medal of Honor details arise. Remember the start of Frontline where you're storming the beach on D-Day? Let's get back to that level of awesomeness.

Related Game(s): Medal of Honor

3/11/2010 12:25:39 PM Ben Dutka

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Comments (57 posts)

Cavan
Thursday, March 11, 2010 @ 12:44:50 PM
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best news ive had all day, was unsure whether or not to buy this game, knowing this, i now might buy it, gotta show the support to the devs that make the ps3 the lead platform, then more might follow and an end to the crappy ports might happen.

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Wage SLAVES
Thursday, March 11, 2010 @ 7:22:36 PM

+1

I was on the fence too. Nice to see some love for our black beauty.

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Jawknee
Thursday, March 11, 2010 @ 12:53:24 PM
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meh....i was interested until you said Unreal.

Good to see devs stepping it up and working on a mans machine. ;)

Last edited by Jawknee on 3/11/2010 12:54:07 PM

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Silent_J
Thursday, March 11, 2010 @ 1:43:34 PM

Batman AA looked pretty good on the Unreal Engine. Im just glad there bringing back this game.

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Jawknee
Thursday, March 11, 2010 @ 1:50:45 PM

Batman AA was decent. I don't the greased up plastic look that the Unreal engine usually produces. Batman AA, everyone looked like wax dolls. Bioshock 2 and possible Borderlands are by far the 2 games that were done really well with Unreal. Mass Effect 2 also(give credit were credit is due)looks pretty nice in terms of Unreal graphics. There's just so many texture loading and screen tearing issues with Unreal, it seems like a waste of money to buy a game made with it unless its done 100% right. Which isn't the case most of the time.

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mike rlz
Thursday, March 11, 2010 @ 1:57:11 PM

well, in this case the devs said theyre using a "heavy modified" version of unreal 3... like highlander said, its gotta be pretty solid. and dont forget theyre also using the frostbite engine.

Last edited by mike rlz on 3/11/2010 2:07:56 PM

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Highlander
Thursday, March 11, 2010 @ 1:09:59 PM
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Coolness. Haven't heard anything about the Unreal engine in a while. No doubt it's been further refined over time, so it should be a good solid product now. It'll be interesting to see how this game stacks up against others in the genre.

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godsman
Thursday, March 11, 2010 @ 2:09:10 PM

I'm actually more interested to know how that 70 Mb of freed memory will look compared with the previous games. If i should ask anyone, its Highlander.

Will the extra memory make the PS3 shine in multiplatform games? or is it just a matter of easier port from Xbox to PS3?

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Jawknee
Thursday, March 11, 2010 @ 2:17:06 PM

From what i have read, it wont make much of a difference and will mostly benefit Firmware updates. More room means more features.

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BlackBriar
Thursday, March 11, 2010 @ 3:00:40 PM

Valve needs to read this; I agree I'm tired so tired of hearing "It's too hard, lets stick to a simple format" Gabe I'm pointing at you and the doughnuts in your hand.

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Highlander
Thursday, March 11, 2010 @ 3:21:57 PM

Well, according to the reports Sony has dropped the OS footprint to 50MB. The memory reserved for the OS really has to be a very strict limit. If Sony gives developers more room, they can't take it back because it would cause games compatibility issues. So when Sony gives the developers more memory to work with by reducing the OS size, additional features in the OS must fit within the new limit.

I would imagine that the additional memory will make it easier for developers of games that use a lot of textures because more memory is always a good thing when handling textures. I can't imagine that freeing up some RAM would do anything except make life easier for developers of complex game engines like the Unreal Engine.

The benefits I'd expect are perhaps some increase in graphics quality, but definitely some increase in engine reliability because designers won't have to get quite so creative to fit things in.

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Qubex
Thursday, March 11, 2010 @ 8:49:28 PM

Highlander, the only issue here though, is that the portion of memory reserved for the OS has got nothing to do with the ram reserved for graphics specifically. As you know the XBOT memory is unified, whereas the PS3 memory is already segmented into 256MB for graphics ram and 256MB for system ram...

The OS footprint reduction will mean there is more system ram available rather specific graphics ram, however, if this extra ram does help in getting more data across to the graphics sub-system than all well and good.

People who have read what I have written here for the last few years would remember some of my posts saying that the BIGGEST DETRIMENTAL FACTOR of the PS3 is in fact the memory, or LACK there of...

We would be seeing some spectacularly good looking games - if we had had a 1GB's worth of ram on the console... crisper higher fidelity textures and less texture compression would be the norm, and the developers would not have to employ streaming techniques, thereby using up valuable processor clock cycles and additional system memory in the process :(

Sony had to balance price performance... and an excuse to get us to upgrade to a PS4... I expect the PS4 to come with minimum 1GB, probably 2GB, and that is when you will see what TRUE HD gaming is... and not multi-plats that dumb down the game to 620p or 720p or what have you...

The dream is there to grasp, but not quite... but we are getting there and the PS3 has been a very good step along that road... I expect far better mind blowing experiences in the years to come, both on the PS3 (as developers find new and creative ways to use the hardware), and on future bad-ass Sony hardware...

Q!

" learn . experience . enjoy "

Last edited by Qubex on 3/11/2010 8:55:42 PM

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Highlander
Thursday, March 11, 2010 @ 11:52:10 PM

@Qubex

You're forgetting a couple of things.

Anything that the Cell touches has to go through the system RAM. As we've seen with games such as Uncharted 2, the Cell's SPUs are being used to supplement the RSX for a lot of the graphics work. For this to happen, the system memory is used, not the video memory. So the more system memory available the better.

Secondly, when Sony started adding features and shrinking the OS footprint one of the things that they added was the ability to play the user's music from the HDD as custom sound. For this to work the developers had to add the functionality to the game which requires memory. So every time support for a new feature is added to the OS and a game uses it, more system memory is needed by the game to cope with the additional code. More system memory is never a bad thing.

Oh, by the way, the unified memory architecture of the 360 is not a huge advantage it simply allows a different approach. In some ways the PS3s hard segmented memory sets a limit that the developer is always aware of. With a 360 game the limit depends on the resolution and color depth that the developer uses. Ever wonder why so many 360 games render at sub HD resolutions like 576p? It's because a) they can use the 'free' anti aliasing without much effort, and b) the lower resolution requires lower resolution textures, and less video memory allowing the game code to be bigger. That sounds like a good thing, but it's not really because it provides an additional trade off where resolution can be traded for more system RAM by a lazy developer.

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Qubex
Friday, March 12, 2010 @ 12:01:19 AM

OK, got ya on that... thanks for the additional information Highlander. Do you agree though that 1GB or 2GB is going to make a huge difference in the visualisation of TRUE HD gaming in the coming years?

Q!

" learn . experience . enjoy "

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Highlander
Friday, March 12, 2010 @ 12:55:33 AM

I was hoping for 1GB total on the current beast. We had an 8 fold increase from PS2 to PS3. If we have an 8 fold increase from 256MB we get to 2GB. Personally I'd like to see 4GB of system and 1GB of video memory (or at very least 4GB of unified memory) in the PS4, that really ought to be plenty for just about anything.

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maxpontiac
Thursday, March 11, 2010 @ 1:16:15 PM
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I am glad to see this happening more often.

I say build a PS3 game first, and if takes 4 DVD's so be it.

I want my PS3 games at full potential.

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Jawknee
Thursday, March 11, 2010 @ 1:22:58 PM

but but but, the PS3 is too hard program!

Seriously, i hope this opens the flood gates to a whole slew of mulitplats being built on the PS3 first. Its about time these devs stop taking the easy route and creating their games on a dumbed down PC.

Cell FTW!

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Silent_J
Thursday, March 11, 2010 @ 2:41:47 PM

If they do this no one is gonna be worrying about lesser quality games anymore and they gonna in direct competition with first party blockbusters which all us gamers will enjoy.
Well first they have to be creative of course.

Last edited by Silent_J on 3/11/2010 2:44:17 PM

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leatherface
Thursday, March 11, 2010 @ 6:55:32 PM

Don't let Gabe Newell know how you feel. The only way i see Gabe using the PS3 as the lead platform is if he makes a "Meal of Honor" game.

Last edited by leatherface on 3/11/2010 6:56:32 PM

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tridon
Thursday, March 11, 2010 @ 1:33:27 PM
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I'm getting quite excited about Medal of Honor. At one time, this was the definitive console FPS and I think it's about time it took its rightful spot back.

It doesn't surprise me that EA is making the PS3 the lead platform, either. EA has been rather kind to the PS3 over the last couple years (exclusive content, demos and now Move titles) and I'm glad to see that relationship continuing. What I'd really like to see is ANOTHER publisher use the PS3 as a lead platform. That I think would truly show the changing of times.

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Geobaldi
Thursday, March 11, 2010 @ 1:36:01 PM
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I used to love the Medal of Honor series. But now thanks to Call of Duty, I'll probably pass on this one for now. They look too similar now compaired to what they used to be in the early days. That and I need a break from shooters. Thank god the RPG's have finally arrived.

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Jawknee
Thursday, March 11, 2010 @ 1:40:27 PM

Who knows, maybe this one will be better then MW2. Call of Duty has grown bland.

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Natalisrubbish
Thursday, March 11, 2010 @ 2:18:26 PM

@ Jawknee

Boy, you aren't kidding, I loved and played the hell out of COD4, then MW2 came out I played it for a good amount of time for two months and grew tired and haven't played it since. Too many perks and ridiculous things to ruin online play. Hopefully this new Medal of Honor game will restore that series and EA back to where they once were. I have high hopes for this shooter.

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Jawknee
Thursday, March 11, 2010 @ 2:21:27 PM

I too played the hell out of MW. Was the only multiplayer game i owned at the time and seemed fresh. I reset my rank multiple times.

In MW2 i haven't even managed to get past rank 50 on my 1st rank up. boooooooooooooooooooooring! too many patches too. If there was an award for Most Broken Game Upon Release MW2 would take the gold. How many patches is it at now? version 127.0? ha!

Last edited by Jawknee on 3/11/2010 2:23:01 PM

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Cholo Gamer
Thursday, March 11, 2010 @ 9:26:03 PM

Sorry, SOCOM Confrontation would take it.

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Scarecrow
Thursday, March 11, 2010 @ 1:45:36 PM
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Medal of Honor was born on ps1 if I'm right
Good to see EA using their brains again

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Jawknee
Thursday, March 11, 2010 @ 1:51:16 PM

I do believe your right.

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Imagi
Thursday, March 11, 2010 @ 2:18:15 PM

sure I remember playing it on PC

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BikerSaint
Thursday, March 11, 2010 @ 5:37:37 PM

@Scarecrow,
You're absolutely right, MOH was on the PS!, matter of fact there were 2 M.O.H.'s.....

M.O.H.in 1999
M.O.H.:Underground in 2000

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mackid1993
Thursday, March 11, 2010 @ 1:47:08 PM
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All I can say is...wow. This is just great. This game may finally kick CoD off of it's pedestal. Lets see what DICE and EALA give us.

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Naztycuts
Thursday, March 11, 2010 @ 1:48:46 PM
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I can't wait for this game the vids on the ps store look amazing. EA has held good on their promise to "fix" their games, I must say I'm impressed with their renewed dedication to give consumers awesome games. I wouldn't be surprised if they use this opportunity to 1-up Infinity Ward and show them how Modern Warfare is done. Before you get pissed at what I just said think about development time, EA has probably been crafting this game ever since they saw the huge response Call of Duty 4 received versus their WW2 shooter. IW had roughly 2 years to work on MW2, EA doesn't have the same deadline so they don't have to rush they can take their time and revive a franchise.

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Silent_J
Thursday, March 11, 2010 @ 2:50:31 PM

If that trailer was all ingame footage then all I've got to say is WOW and it's not even complete yet.

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Highlander
Thursday, March 11, 2010 @ 3:24:44 PM

I think EA was stung really badly by the criticism when their early PS3 efforts (ports) were so very dire. Not only were such bad ports a threat to their business, it was also damaging their reputation. The first PS3 Madden was probably the biggest lemon of the lot. The most recent effort was very, very much better and there was little to choose between 360 and PS3.

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mexgeo86
Thursday, March 11, 2010 @ 1:51:06 PM
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I'm usually not a big FPS fan, but then again I haven't bought a shooter since Killzone 2; this game seems interesting since we don't see it every year. Or there's SOCOM to look forward to; Otherwise I'm sure the MAG community is large now a days.

Last edited by mexgeo86 on 3/11/2010 1:52:23 PM

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KillerBrew
Thursday, March 11, 2010 @ 2:01:32 PM
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Wow I can't believe it. EA is actually starting to pull it together and make decent games for once. Glad to see developers are starting to use there heads and going in the right direction for a change.

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Imagi
Thursday, March 11, 2010 @ 2:13:07 PM

EA got their act together about 2 years ago.

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Jawknee
Thursday, March 11, 2010 @ 2:33:52 PM

EA has had its act together pretty much since Dead Space.

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Fane1024
Saturday, March 20, 2010 @ 6:06:10 PM

The turning point is, surprisingly, when Peter Moore became head of EA Sports and they stopped favoring the 360.

Though John Riccitiello is largely resposible for the overall upswing.

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Imagi
Thursday, March 11, 2010 @ 2:16:18 PM
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PS3 as lead is good news, it must annoy game dev's when they see some exclusive titles and know they have no chance of matching them because for them it is not a level playing field.

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rogers71
Thursday, March 11, 2010 @ 2:26:27 PM
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Medal Of Honor is what got me into FPS's in the first place. I just hope they spend a solid amount of time on making the single player campaign an engrossing experience. That is one thing I loved about the first couple of MOH games. The story was awesome and gameplay couldn't be matched at the time.

Starting out on the PS3 is definitely the first step to making a game better than the competition. Everyone will benefit from this.

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Bagmup
Thursday, March 11, 2010 @ 2:31:09 PM
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Looks like i'll have to get an adaptor so i can use my 360 controller on the ps3, i'm sorry but i hate the ps3 controller for fps.

...and cue thumbs down....now.

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Jawknee
Thursday, March 11, 2010 @ 2:32:48 PM

360 controller's triggers are too stiff. When im firing a pistol i don't want an index finger workout, i want to play the game.

Last edited by Jawknee on 3/11/2010 2:33:18 PM

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maxpontiac
Thursday, March 11, 2010 @ 2:54:48 PM

Alot of people do. Have you tried the R2/L2 trigger adapters?

They work well. Especially for racing games.

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Silent_J
Thursday, March 11, 2010 @ 2:56:15 PM

I grew up with ths PS controller so it very easy for me adjust to any game even the First Person Shooters.I hope you didnt miss out on Killzone 2 because of this .

@maxpontiac, i was curious about those adapters so I bought them,feels natural likethe controller was made with it.

Last edited by Silent_J on 3/11/2010 2:59:31 PM

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Imagi
Thursday, March 11, 2010 @ 3:00:17 PM

@maxpontiac

Yes, I bought them for all my controllers, would not be without them. It is far too easy to slip off the standard buttons.

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Highlander
Thursday, March 11, 2010 @ 3:27:58 PM

I can only assume that you started with the Xbox controller layout because I still find it awkward in any game. I personally see no advantage to the asymmetrical layout of sticks and buttons on the 360 controller. Of course I started on the PS1 controller (well actually I started on the old Atari 1 button stick, but that's beside the point). Either way, I don't feel that either controller has a specific advantage over the other, it comes down to what you are familiar and comfortable with.

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maxpontiac
Thursday, March 11, 2010 @ 4:17:59 PM

Nice Silent_J.

If you have GT5P, you'll be surprised just how good they are.

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WorldEndsWithMe
Thursday, March 11, 2010 @ 3:05:42 PM
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Well I hope it turns out well for the FPS nuts. Unreal engine? *Throws dirt on it*

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Bloodysilence19
Thursday, March 11, 2010 @ 3:36:45 PM
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im glad ea is using the ps3 has the main platform for this game. so i know it wont be a screwed up port, like some developers do when they use the 360 as the lead platform.

hopefully other developers start doing this cause ps3 owners always getting screwed with bad ports. lil funny though ea is the only company ive seen where both version of their games look almost identical on ps3 and 360.

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Karosso
Thursday, March 11, 2010 @ 4:39:44 PM
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Then GG comes out with KZ3 and this game looks outdated before it comes out...
Devs should start building their own engine, epitomized for the specific platform they are designing the game for.
Still want them to succeed, if they can make a good game with a long SP campaign, I'm in :)

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BikerSaint
Thursday, March 11, 2010 @ 5:47:36 PM
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Hey Highlander,
I'm thinking that by making the PS3 the lead console, this would actually help benefit the 360's port in someway too, right?

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Alienange
Thursday, March 11, 2010 @ 6:09:24 PM
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Nothing to get excited about here. Using the PS3 as the lead platform hardly matters if you're just using the Unreal engine.

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Nick Maim
Thursday, March 11, 2010 @ 6:40:48 PM
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I have no idea what to think. I've never played MoH series. As far as the Unreal engine is concerned, if it was used in Bioshock then I hope DICE and EA fix it. I wasn't a fan of the control mech in that game. After playing 1943 and BadCo2, I can honestly say that playing another shooter will be learning to play fps's all over again.

On the other hand, PS3 lead platform, Joystiq sang MoH praises on a hands-on, and DICE is involved. Just don't want to get too hyped for another MW2 let down.

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SmokeyPSD
Thursday, March 11, 2010 @ 11:14:30 PM
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unreal? on the ps3 as lead platform... im not even following if that even matters.

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___________
Thursday, March 11, 2010 @ 11:59:48 PM
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all i ask is can we please have good destruction models?

battlefield bad company came out and introduced deformable covers, walls and such and i was really impressed.

than RFG came in, threw what DICE did away laughed at them than said watch this.
complete building deformation, or complete destruction to EVERYTHING! not just 1 building out of 50.

now BFBC2 is out and i was expecting to see RFG bad company 2 style and boy, o boy was i disappointed.
the destruction does almost nothing, half the buildings you cant destroy.
in the tank mission i was firing shells at walls with no effects.
WTF?
i had to laugh when i died and it came up with a hint saying try to take down a tower it could have massive effects.
so when i was in the tank i saw one and said what the hell, bombs away and.................
NOTHING!!!!!!!!!!!!!!!!!!!!!!!!!!!!
hit the tower exploded and tower stood like i threw a leaf at it.

not to mention the explosions lack power.
i had a rocket launcher and just after taking down a helli i fired a rocket at a wall because there was a enemy taking cover about 20cm away from the wall.
you would think the explosion would kill him, but nope!
again a enemy was taking cover so i pegged a grenade landed just behind him, BOOM!
was he dead?
NOPE!
WTF?
enemies are explosion proof or something?

cant help but feel DICE were limited by something.
oh what i would give to see the next battlefield, a PC exclusive so they can really take the physics engine to the next level.

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Robochic
Friday, March 12, 2010 @ 4:14:40 AM
Reply

"Remember the start of Frontline where you're storming the beach on D-Day? Let's get back to that level of awesomeness."
--SO F*'n true.. I think I'm going to crack that bad boy open again.

I honestly think this is really good idea and can't wait for this game to come out for the PS3, Real engine not familar with it but who cares if they can make this as awesome as the other MOH games I'm happy with that. just take u're time Devs just take u're time I can wait. Oh hoping they add offline multiplayer thats what I LOVE about the other MOH games.

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kraygen
Friday, March 12, 2010 @ 6:18:11 AM
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I'm always a fan of developers using their heads before they start making a game, usually means they will use it while they make the game too.

I've honestly never been a huge fan of unreal engine either, It's not that I thought it was terrible or anything, just that other engines were better. So if one is better why use that one.

However I'm sure there are some games that utilize that engine I might not be thinking of, if you know a great game with that engine, I'm willing to listen.

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