GDC 10: PS3 The Lead Platform For Medal Of Honor
We're very excited about the new Medal of Honor; everything we've heard thus far has proven that EA is headed in the right direction.
But we've got more good news. At the Game Developers Conference, EA decided to show off several new screens for their new entry in the long-running series, and these depicted the "scalpel" portion of the campaign. Previously, we saw daytime images of a mission based in Afghanistan; these new screens hint at stealth and strategy rather than the intense, all-out action suggested by the daytime pics. And furthermore, the game's producer has confirmed to Joystiq that EA is using the PlayStation 3 as the lead development platform. Perhaps surprisingly, they're using the Unreal Engine for this game; most of the time, such shooters begin their lives on the Xbox 360. But times are changing and more and more designers are starting to focus on the PS3's capabilities first, which is probably a good idea. By the way, the build they showed at GDC represented a product that is about "60% complete" so they've got a ways to go, but that's fine by us. All we really want is a complete and total rejuvenation of an ailing, once-great series.
We'll definitely keep you updated as more Medal of Honor details arise. Remember the start of Frontline where you're storming the beach on D-Day? Let's get back to that level of awesomeness.
Related Game(s): Medal of Honor
3/11/2010 12:25:39 PM Ben Dutka
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Comments (57 posts)
Wage SLAVES
Thursday, March 11, 2010 @ 7:22:36 PM
Silent_J
Thursday, March 11, 2010 @ 1:43:34 PM
Jawknee
Thursday, March 11, 2010 @ 1:50:45 PM
mike rlz
Thursday, March 11, 2010 @ 1:57:11 PM
Highlander
Thursday, March 11, 2010 @ 1:09:59 PM
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godsman
Thursday, March 11, 2010 @ 2:09:10 PM
Jawknee
Thursday, March 11, 2010 @ 2:17:06 PM
BlackBriar
Thursday, March 11, 2010 @ 3:00:40 PM
Highlander
Thursday, March 11, 2010 @ 3:21:57 PM
I would imagine that the additional memory will make it easier for developers of games that use a lot of textures because more memory is always a good thing when handling textures. I can't imagine that freeing up some RAM would do anything except make life easier for developers of complex game engines like the Unreal Engine.
The benefits I'd expect are perhaps some increase in graphics quality, but definitely some increase in engine reliability because designers won't have to get quite so creative to fit things in.
Qubex
Thursday, March 11, 2010 @ 8:49:28 PM
The OS footprint reduction will mean there is more system ram available rather specific graphics ram, however, if this extra ram does help in getting more data across to the graphics sub-system than all well and good.
People who have read what I have written here for the last few years would remember some of my posts saying that the BIGGEST DETRIMENTAL FACTOR of the PS3 is in fact the memory, or LACK there of...
We would be seeing some spectacularly good looking games - if we had had a 1GB's worth of ram on the console... crisper higher fidelity textures and less texture compression would be the norm, and the developers would not have to employ streaming techniques, thereby using up valuable processor clock cycles and additional system memory in the process :(
Sony had to balance price performance... and an excuse to get us to upgrade to a PS4... I expect the PS4 to come with minimum 1GB, probably 2GB, and that is when you will see what TRUE HD gaming is... and not multi-plats that dumb down the game to 620p or 720p or what have you...
The dream is there to grasp, but not quite... but we are getting there and the PS3 has been a very good step along that road... I expect far better mind blowing experiences in the years to come, both on the PS3 (as developers find new and creative ways to use the hardware), and on future bad-ass Sony hardware...
Q!
" learn . experience . enjoy "
Last edited by Qubex on 3/11/2010 8:55:42 PM
Highlander
Thursday, March 11, 2010 @ 11:52:10 PM
You're forgetting a couple of things.
Anything that the Cell touches has to go through the system RAM. As we've seen with games such as Uncharted 2, the Cell's SPUs are being used to supplement the RSX for a lot of the graphics work. For this to happen, the system memory is used, not the video memory. So the more system memory available the better.
Secondly, when Sony started adding features and shrinking the OS footprint one of the things that they added was the ability to play the user's music from the HDD as custom sound. For this to work the developers had to add the functionality to the game which requires memory. So every time support for a new feature is added to the OS and a game uses it, more system memory is needed by the game to cope with the additional code. More system memory is never a bad thing.
Oh, by the way, the unified memory architecture of the 360 is not a huge advantage it simply allows a different approach. In some ways the PS3s hard segmented memory sets a limit that the developer is always aware of. With a 360 game the limit depends on the resolution and color depth that the developer uses. Ever wonder why so many 360 games render at sub HD resolutions like 576p? It's because a) they can use the 'free' anti aliasing without much effort, and b) the lower resolution requires lower resolution textures, and less video memory allowing the game code to be bigger. That sounds like a good thing, but it's not really because it provides an additional trade off where resolution can be traded for more system RAM by a lazy developer.
Qubex
Friday, March 12, 2010 @ 12:01:19 AM
Highlander
Friday, March 12, 2010 @ 12:55:33 AM
maxpontiac
Thursday, March 11, 2010 @ 1:16:15 PM
Reply
Jawknee
Thursday, March 11, 2010 @ 1:22:58 PM
Silent_J
Thursday, March 11, 2010 @ 2:41:47 PM
leatherface
Thursday, March 11, 2010 @ 6:55:32 PM
tridon
Thursday, March 11, 2010 @ 1:33:27 PM
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It doesn't surprise me that EA is making the PS3 the lead platform, either. EA has been rather kind to the PS3 over the last couple years (exclusive content, demos and now Move titles) and I'm glad to see that relationship continuing. What I'd really like to see is ANOTHER publisher use the PS3 as a lead platform. That I think would truly show the changing of times.
Jawknee
Thursday, March 11, 2010 @ 1:40:27 PM
Natalisrubbish
Thursday, March 11, 2010 @ 2:18:26 PM
Boy, you aren't kidding, I loved and played the hell out of COD4, then MW2 came out I played it for a good amount of time for two months and grew tired and haven't played it since. Too many perks and ridiculous things to ruin online play. Hopefully this new Medal of Honor game will restore that series and EA back to where they once were. I have high hopes for this shooter.
Jawknee
Thursday, March 11, 2010 @ 2:21:27 PM
In MW2 i haven't even managed to get past rank 50 on my 1st rank up. boooooooooooooooooooooring! too many patches too. If there was an award for Most Broken Game Upon Release MW2 would take the gold. How many patches is it at now? version 127.0? ha!
Last edited by Jawknee on 3/11/2010 2:23:01 PM
Cholo Gamer
Thursday, March 11, 2010 @ 9:26:03 PM
BikerSaint
Thursday, March 11, 2010 @ 5:37:37 PM
mackid1993
Thursday, March 11, 2010 @ 1:47:08 PM
Reply
Naztycuts
Thursday, March 11, 2010 @ 1:48:46 PM
Reply
Silent_J
Thursday, March 11, 2010 @ 2:50:31 PM
Highlander
Thursday, March 11, 2010 @ 3:24:44 PM
mexgeo86
Thursday, March 11, 2010 @ 1:51:06 PM
Reply
Last edited by mexgeo86 on 3/11/2010 1:52:23 PM
KillerBrew
Thursday, March 11, 2010 @ 2:01:32 PM
Reply
Imagi
Thursday, March 11, 2010 @ 2:13:07 PM
Jawknee
Thursday, March 11, 2010 @ 2:33:52 PM
Fane1024
Saturday, March 20, 2010 @ 6:06:10 PM
rogers71
Thursday, March 11, 2010 @ 2:26:27 PM
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Starting out on the PS3 is definitely the first step to making a game better than the competition. Everyone will benefit from this.
Jawknee
Thursday, March 11, 2010 @ 2:32:48 PM
maxpontiac
Thursday, March 11, 2010 @ 2:54:48 PM
Silent_J
Thursday, March 11, 2010 @ 2:56:15 PM
@maxpontiac, i was curious about those adapters so I bought them,feels natural likethe controller was made with it.
Last edited by Silent_J on 3/11/2010 2:59:31 PM
Imagi
Thursday, March 11, 2010 @ 3:00:17 PM
Highlander
Thursday, March 11, 2010 @ 3:27:58 PM
maxpontiac
Thursday, March 11, 2010 @ 4:17:59 PM
WorldEndsWithMe
Thursday, March 11, 2010 @ 3:05:42 PM
Reply
Bloodysilence19
Thursday, March 11, 2010 @ 3:36:45 PM
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hopefully other developers start doing this cause ps3 owners always getting screwed with bad ports. lil funny though ea is the only company ive seen where both version of their games look almost identical on ps3 and 360.
BikerSaint
Thursday, March 11, 2010 @ 5:47:36 PM
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Nick Maim
Thursday, March 11, 2010 @ 6:40:48 PM
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On the other hand, PS3 lead platform, Joystiq sang MoH praises on a hands-on, and DICE is involved. Just don't want to get too hyped for another MW2 let down.
___________
Thursday, March 11, 2010 @ 11:59:48 PM
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battlefield bad company came out and introduced deformable covers, walls and such and i was really impressed.
than RFG came in, threw what DICE did away laughed at them than said watch this.
complete building deformation, or complete destruction to EVERYTHING! not just 1 building out of 50.
now BFBC2 is out and i was expecting to see RFG bad company 2 style and boy, o boy was i disappointed.
the destruction does almost nothing, half the buildings you cant destroy.
in the tank mission i was firing shells at walls with no effects.
WTF?
i had to laugh when i died and it came up with a hint saying try to take down a tower it could have massive effects.
so when i was in the tank i saw one and said what the hell, bombs away and.................
NOTHING!!!!!!!!!!!!!!!!!!!!!!!!!!!!
hit the tower exploded and tower stood like i threw a leaf at it.
not to mention the explosions lack power.
i had a rocket launcher and just after taking down a helli i fired a rocket at a wall because there was a enemy taking cover about 20cm away from the wall.
you would think the explosion would kill him, but nope!
again a enemy was taking cover so i pegged a grenade landed just behind him, BOOM!
was he dead?
NOPE!
WTF?
enemies are explosion proof or something?
cant help but feel DICE were limited by something.
oh what i would give to see the next battlefield, a PC exclusive so they can really take the physics engine to the next level.
Robochic
Friday, March 12, 2010 @ 4:14:40 AM
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--SO F*'n true.. I think I'm going to crack that bad boy open again.
I honestly think this is really good idea and can't wait for this game to come out for the PS3, Real engine not familar with it but who cares if they can make this as awesome as the other MOH games I'm happy with that. just take u're time Devs just take u're time I can wait. Oh hoping they add offline multiplayer thats what I LOVE about the other MOH games.
kraygen
Friday, March 12, 2010 @ 6:18:11 AM
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I've honestly never been a huge fan of unreal engine either, It's not that I thought it was terrible or anything, just that other engines were better. So if one is better why use that one.
However I'm sure there are some games that utilize that engine I might not be thinking of, if you know a great game with that engine, I'm willing to listen.

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Cavan
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Thursday, March 11, 2010 @ 12:44:50 PM