GoWIII Uses Only Half The Power Of The PlayStation 3
God of War III is without any doubt one of the best games you will ever play...so how is it possible that it only uses about half the power of Sony's machine?
Well, you'll have to ask the game's director for details on that. In a great interview with UGDB, GoWIII head boss Stig Asmussen spoke in-depth about the process of making this epic masterpiece, and although we keep thinking the game has pushed the PS3 to its limits (you'll think so, too, when you see it), Asmussen says they've still got a long ways to go. "Absolutely, we can do much more with it," he said. "I don’t know if we are even close to 50% of PlayStation 3’s power at this point." How nuts is that? What else could they possibly do...? Well, as we now know, SCEA doesn't plan to inundate the shelves with God of War titles; Asmussen makes this clear again in the interview, saying he hopes Sony doesn't want them to do that. And then, after mentioning that the inclusion of a co-op multiplayer mode isn't out of the question, Asmussen was asked about the project of his dreams. His reply:
"Actually, recently I figured out what my dream project will be. As I said, I’m really inspired by Heavy Rain right now, and the one thing that Quantic had done really well is that they have succeeded to make a game appropriate for people that are 25 and plus years old. I’m not talking of just the violence and sex here, but for emotions and psychology – things that the older audiences are more concerned about. Right now, the industry has a big group of people that are making straight, plane games and considerable part of the market should start thinking on how to attract the older audience."
Did anybody just get chills thinking what a team like SCEA could do with the concepts and inspiration derived from Quantic Dream...? Wow. Two very different development teams with two very different projects but both are immensely skilled, and the possibilities might be limitless. So many people have already been blown away by Heavy Rain; it's great to see it having a significant impact on other developers, too.
Related Game(s): God of War III
3/12/2010 10:20:58 AM Ben Dutka
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Comments (85 posts)
nilos95
Friday, March 12, 2010 @ 10:43:10 AM
NoSmokingBandit
Friday, March 12, 2010 @ 10:44:16 AM
Just look at the major jump from God of War to God of War 2. If they can pull of a graphical and technical leap like that again on the ps3 with whatever project they do next it will be incredible. Ps2 games took a long time to plateau, so one would assume the ps3 would be the same.
shadowscorpio
Friday, March 12, 2010 @ 2:16:14 PM
I'm starting to think that using the word 'power' is becoming too vague. Does anyone truly know the 'full power' of the PS3?
___________
Saturday, March 13, 2010 @ 7:10:26 AM
but the reason why GOW3 is using less is because their code is much more efficient.
cant remember the size difference but GOW3s executable file is minuscule in comparison to uncharted 2s.
anyone with a small amount of programming knowledge could max out the ps3, by writing inefficient code.
thats the difference between a good programmer and a crappy one.
one will write a program which takes a certain amount of RAM and processing power to execute.
and another will create the exact same program which does the exact same thing but uses a 10th of the RAM and a 10th of the processing power.
for example today i wrote a program for a games weapon system, the whole program was about 1MB and had 15 if statements.
my teacher than did the same thing with a few switches instead, and her program was 600Kbs.
beaten by a women, how embarrassing!
maxpontiac
Friday, March 12, 2010 @ 10:53:54 AM
Reply
Qubex
Friday, March 12, 2010 @ 11:03:44 AM
MyWorstNightmar
Friday, March 12, 2010 @ 11:15:12 AM
Qubex
Friday, March 12, 2010 @ 11:22:36 AM
Qubex
Friday, March 12, 2010 @ 10:56:02 AM
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My reading up on the CELL + RSX pairing is proving once again that the CELL as a stand alone processing chip is immensely powerful... the RSX is "merely" a co-processing custom chip for the CELL. Remember, at one point the PS3 was only going to include a CELL able to perform all tasks. The inclusion of the RSX graphics chip came later on in the development cycle of the hardware, but initially it wasn't even considered.
The RSX is actually quite a slow chip; the magic happens on the CELLS synergistic cores that offload much of the special effects work from RSX onto the CELLS' 6 SPE's; such as, anti-aliasing (up to 16 times), "real-time" focus pulling and full screen lens blooming (and associate lens-flaring effects). Shadow ray casting is also calculated on the fly by the CELL and drawn by the RSX, but at a slower pace.
Do remember though, when Sony studio developers talk, there is also an element of marketing spiel in there. We will never really know exactly how much of the PS3's power is being used... the developers say one thing, however during gameplay the player experiences the opposite.
For example, was it not recently mentioned that whilst GoWIII started out initially designed to be locked at 60FPS it turned out not to be achievable. In fact Santa Monica did admit a variation of between 60FPS and 30FPS max/min limits would be experienced during gameplay...
The mere fact that PS3 is varying the frame rate during game play is testament that when the screen gets really "busy" the frame rate is "dropped" so as not to induce stutter and screen tearing...
The very fact that the frame rate drops/varies also proves to me that in order to sustain a smooth gameplay experience (at certain points in the game) the hardware is in fact "peaking" within a comfort level set by the developers. Yes, you probably could add another 100K polygons, but doing that would bust the "peak threshold" and that would probably push the frame rate buffering algorithms over the edge.. lowering frame rate and causing screen tearing and stuttering...
Admittedly, Santa Monica may feel that with more time to optimise the code further they could have gotten better performance; so maybe their claim is true, but from what I am seeing of GoWIII on screen, it seems to me they are wringing the PS3's neck to the maximum...
Q!
" learn . experience . enjoy "
Last edited by Qubex on 3/12/2010 11:01:21 AM
Qubex
Friday, March 12, 2010 @ 11:28:23 AM
Highlander
Friday, March 12, 2010 @ 12:30:49 PM
kraygen
Friday, March 12, 2010 @ 2:52:31 PM
Shadow_Ninja
Friday, March 12, 2010 @ 5:05:21 PM
totozero18
Friday, March 12, 2010 @ 5:32:09 PM
Highlander
Friday, March 12, 2010 @ 9:39:12 PM
By today's standard, the RSX and Xbox360 GPUs are both slow and out dated.
But evaluating both parts at the time of their design and launch, neither was terribly slow, and evaluating each in terms of the system performance, the RSX fits it's role perfectly, as does the GPU in the 360. I'm mjust saying that within the context of the PS3/360, the RSX is not horribly slow.
Qubex
Friday, March 12, 2010 @ 10:15:49 PM
Qubex
Friday, March 12, 2010 @ 10:16:52 PM
Lordnicon
Saturday, March 13, 2010 @ 11:46:05 AM
The interviewee said it was because some things were too fast to appreciate so they knocked it down to 30fps. Now that sounds a little strange to me too but if that was the only reason then perhaps it would be possible to run the whole thing at 60fps.
Just some food for thought
NoMoreWar
Friday, March 12, 2010 @ 11:03:47 AM
Reply
Qubex
Friday, March 12, 2010 @ 11:35:07 AM
The Cell on the other hand is a different beast, it runs rings around RSX and that is why SCEA and SCEE first party studios are now employing advance SPE optimisation techniques to actually offload the RSX as much as possible.
Killzone 2, Uncharted, Heavy Rain, GoWIII etc are all using the SPE's to post process in-game "real-time" effects...
Why do multi-plats lack that "look", that "polish" we see in the first party studio titles... because multi-plat engines are typically not optimised to make use of the raw grunt of the SPE's specifically...
However, it must be said, that will change as more and more developers use the PS3 as their lead platform and then dumb down the game for the xBots and the Wii Weeees!
Q!
" learn . experience . enjoy "
MyWorstNightmar
Friday, March 12, 2010 @ 11:18:12 AM
NoMoreWar
Friday, March 12, 2010 @ 11:36:51 AM
Gone
Friday, March 12, 2010 @ 4:19:43 PM
LimitedVertigo
Saturday, March 13, 2010 @ 3:43:03 AM
Karosso
Friday, March 12, 2010 @ 11:25:55 AM
Karosso
Friday, March 12, 2010 @ 11:20:39 AM
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I remember when the original PSX came out and the hardware did not have the capability to do true transparency and then they release Captain Blasto and they did it. It seems that console developers are so much more talented when it comes to squeezing performance out of the hardware and bending it to their will, as opposed to PC developers "cough" Valve "cough"
Can't wait to see what is next from Santa Monica!!
Highlander
Friday, March 12, 2010 @ 12:26:13 PM
DeathOfChaos
Saturday, March 13, 2010 @ 9:27:32 PM
FullmetalX10
Friday, March 12, 2010 @ 11:21:03 AM
Reply
bridgera
Friday, March 12, 2010 @ 11:35:59 AM
Reply
When Sony said they wanted this machine around for 10+ years, they put in the hardware to have it around for 10+ years.
Right now they won't need another console until there are some massive advancements in software which allow for more detailed programming, or unless developers really get into 3D gaming, which may require more processing power.
Can't wait for the first 3D game that incorporates the Playstation Move, that might actually be pretty awesome.
This really puts the original price point of the PS3 into perspective. Ya in 2006 it was a $600 console, but you won't need to think about another console until until 2021. The only thing you might need is a hard drive upgrade.
Last edited by bridgera on 3/12/2010 11:36:44 AM
Qubex
Friday, March 12, 2010 @ 11:41:16 AM
MyWorstNightmar
Friday, March 12, 2010 @ 11:43:03 AM
LimitedVertigo
Friday, March 12, 2010 @ 11:44:07 AM
Qubex
Friday, March 12, 2010 @ 11:48:02 AM
When you consider the investment made by the game development studios, if they could use the same tools for a new upgraded multi-core Cell chip I guess that would be very helpful to them indeed - cost wise...
Q!
" learn . experience . enjoy "
Last edited by Qubex on 3/12/2010 11:49:36 AM
Highlander
Friday, March 12, 2010 @ 12:21:38 PM
There were rumors of Intel being used, but the most recent rumors revolve around IBM's Power7 architecture which is really powerful, and perhaps a bit expensive for the PS4. However there is nothing to say that IBM would not create a slimmed down Power7 for Sony, or even a beefed up Cell for Sony. The only certainty about the Cell architecture is that IBM is not developing further processors in the Cell line for itself.
If I had to guess, I'd say that either the PS4 will contain a CellBE as a co-processor or it will use a slimmed down Power 7 along with a Spurs engine from Toshiba. The Spurs engine is Toshiba's custom version of the Cell processor without the PowerPC core, so it's effectively just the SPUs from the Cell. A slimmed down Power 7 with a Spurs co-processor would be very powerful, and more than capable of emulating the PS3.
But, who knows, Sony may surprise us all and do something different.
Remember that the Cell processor is designed to work in multi-processor systems. What if Sony decided to simply use 2 or 4 PowerXcell 8i processors from IBM? They are relatively cheap, Cell processors with optimizations for double precision floating point work. Since they are designed to work together the effort required to create a multi-cell system is not that huge, but the power of 4 Cells working together would be huge.
Natalisrubbish
Friday, March 12, 2010 @ 12:11:16 PM
Reply
Highlander
Friday, March 12, 2010 @ 12:22:46 PM
Snaaaake
Friday, March 12, 2010 @ 12:25:47 PM
Not everyone can think positively.
But yea, PS2 compatibility sure make me jealous of you launch owners.
And wait, I mean those who regretted buying the launch consoles SHOULD and MUST know they get what they paid for.
Sorry for the wrong word.
Last edited by Snaaaake on 3/12/2010 12:27:48 PM
Highlander
Friday, March 12, 2010 @ 12:27:02 PM
Snaaaake
Friday, March 12, 2010 @ 12:29:54 PM
DarthSayver21
Friday, March 12, 2010 @ 12:41:27 PM
Reply
BeezleDrop
Friday, March 12, 2010 @ 1:09:32 PM
Reply
Naztycuts
Friday, March 12, 2010 @ 1:57:21 PM
___________
Saturday, March 13, 2010 @ 7:13:08 AM
as i said above i could make a game with ps1 graphics and have the ps3 maxed out.
weather your game has good graphics or not has nothing to do with maxing a system out, its all about how skillful your programmers are.
obviously high quality graphics will take more power than lower ones, but it comes down to the source code more than anything else.
pillz81
Saturday, March 13, 2010 @ 4:29:57 PM
LimitedVertigo
Friday, March 12, 2010 @ 2:13:16 PM
mike_1
Friday, March 12, 2010 @ 2:17:53 PM
Reply
mike_1
Friday, March 12, 2010 @ 2:33:14 PM
Reply
kraygen
Friday, March 12, 2010 @ 3:04:49 PM
Reply
I'm betting none of the developers know what the true potential is yet, they will keep pushing it more and more.
In a few more years we may look back and say gowiii has decent graphics, but nothing amazing.
Shadow_Ninja
Friday, March 12, 2010 @ 5:00:58 PM
Reply
Highlander
Friday, March 12, 2010 @ 9:41:45 PM
Temjin001
Friday, March 12, 2010 @ 6:04:49 PM
Reply
___________
Saturday, March 13, 2010 @ 12:54:08 AM
Reply
now that sounds like a match made in heaven!
maybe finally quantic can deliver on all those promises they made.
though if there only using 50% why did they settle for 30FPS instead of 60?
i just can not understand what stopped them from reaching further.
budget is not a problem since their a in house studio.
time is not a problem because they were working on GOW3 the same time as GOW2.
and processing power well according to them is not the problem either.
so why settle for 30 when you could of reached for 60?
i know i keep dragging on about the frame rate, but its because you CAN NOT! have a fast paced action game in 30FPS you just cant.
that is the exact reason why IW always go for sub HD 60FPS instead of going 720P 30FPS.
some games the frame rate does not matter, but on high action fast paced games like GOW 60FPS is the bare minimum.
go play crysis at 60FPS than drop it down to 30 and see the difference, and thats a slow paced shooter imagine how bad it would be if it was a fast paced hack and slash.
Shams
Saturday, March 13, 2010 @ 2:54:39 PM
The power that Stig is referring to is perhaps added graphical and sound effects, a physics engine, and other things that could've been done by utilizing the Cell.
DeathOfChaos
Saturday, March 13, 2010 @ 9:31:30 PM
Shams
Saturday, March 13, 2010 @ 11:26:04 PM
DeathOfChaos
Saturday, March 13, 2010 @ 9:44:03 PM
Reply

God of War III









LimitedVertigo
Reply
Friday, March 12, 2010 @ 10:34:18 AM