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GoWIII Uses Only Half The Power Of The PlayStation 3

God of War III is without any doubt one of the best games you will ever play...so how is it possible that it only uses about half the power of Sony's machine?

Well, you'll have to ask the game's director for details on that. In a great interview with UGDB, GoWIII head boss Stig Asmussen spoke in-depth about the process of making this epic masterpiece, and although we keep thinking the game has pushed the PS3 to its limits (you'll think so, too, when you see it), Asmussen says they've still got a long ways to go. "Absolutely, we can do much more with it," he said. "I don’t know if we are even close to 50% of PlayStation 3’s power at this point." How nuts is that? What else could they possibly do...? Well, as we now know, SCEA doesn't plan to inundate the shelves with God of War titles; Asmussen makes this clear again in the interview, saying he hopes Sony doesn't want them to do that. And then, after mentioning that the inclusion of a co-op multiplayer mode isn't out of the question, Asmussen was asked about the project of his dreams. His reply:

"Actually, recently I figured out what my dream project will be. As I said, I’m really inspired by Heavy Rain right now, and the one thing that Quantic had done really well is that they have succeeded to make a game appropriate for people that are 25 and plus years old. I’m not talking of just the violence and sex here, but for emotions and psychology – things that the older audiences are more concerned about. Right now, the industry has a big group of people that are making straight, plane games and considerable part of the market should start thinking on how to attract the older audience."

Did anybody just get chills thinking what a team like SCEA could do with the concepts and inspiration derived from Quantic Dream...? Wow. Two very different development teams with two very different projects but both are immensely skilled, and the possibilities might be limitless. So many people have already been blown away by Heavy Rain; it's great to see it having a significant impact on other developers, too.

Related Game(s): God of War III

3/12/2010 10:20:58 AM Ben Dutka

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Comments (85 posts)

LimitedVertigo
Friday, March 12, 2010 @ 10:34:18 AM
Reply

I'm surprised by this, didn't Naughty Dog say they had tapped into 70% of the PS3 for UC2?

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nilos95
Friday, March 12, 2010 @ 10:43:10 AM

maybe the code was more efficient-optimised.

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NoSmokingBandit
Friday, March 12, 2010 @ 10:44:16 AM

Hardware limits are so vague its hard to take any of these comments literally. All it means is that they think they can do a ton more with the ps3, but they cant prove that until they try to push it even farther. Theres a lot of unknown hypothetical limits to the hardware.

Just look at the major jump from God of War to God of War 2. If they can pull of a graphical and technical leap like that again on the ps3 with whatever project they do next it will be incredible. Ps2 games took a long time to plateau, so one would assume the ps3 would be the same.

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shadowscorpio
Friday, March 12, 2010 @ 2:16:14 PM

Its like adobe photoshop. The second you figure out how to do something new you find that there are still loads of things you have yet to learn still. PS3 is no different. I think that is why they keep restating how much of the PS3's power they've utilized.

I'm starting to think that using the word 'power' is becoming too vague. Does anyone truly know the 'full power' of the PS3?

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___________
Saturday, March 13, 2010 @ 7:10:26 AM

no they said 100%
but the reason why GOW3 is using less is because their code is much more efficient.
cant remember the size difference but GOW3s executable file is minuscule in comparison to uncharted 2s.
anyone with a small amount of programming knowledge could max out the ps3, by writing inefficient code.

thats the difference between a good programmer and a crappy one.
one will write a program which takes a certain amount of RAM and processing power to execute.
and another will create the exact same program which does the exact same thing but uses a 10th of the RAM and a 10th of the processing power.

for example today i wrote a program for a games weapon system, the whole program was about 1MB and had 15 if statements.
my teacher than did the same thing with a few switches instead, and her program was 600Kbs.
beaten by a women, how embarrassing!

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nilos95
Friday, March 12, 2010 @ 10:36:46 AM
Reply

Maybe 100% is VR............

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maxpontiac
Friday, March 12, 2010 @ 10:53:54 AM
Reply

A Heavy Rain game made by Santa Monica?

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Qubex
Friday, March 12, 2010 @ 11:03:44 AM

No, Quantic Dreams based in Paris, France.

Q!

" learn . experience . enjoy "

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MyWorstNightmar
Friday, March 12, 2010 @ 11:15:12 AM

Quebex, you missed what Pontiac was trying to say.

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Qubex
Friday, March 12, 2010 @ 11:22:36 AM

Yes you are right... meaning if Santa Monica were to make a game like Heavy Rain, how would it turn out... probably exceptional!

Q!

" learn . experience . enjoy "

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Qubex
Friday, March 12, 2010 @ 10:56:02 AM
Reply

I am surprised too, however it is probable that better and better optimisation techniques are being employed to reduce "the number of instruction v number of clock cycles" needed to execute various code on the cell quicker and more efficiently.

My reading up on the CELL + RSX pairing is proving once again that the CELL as a stand alone processing chip is immensely powerful... the RSX is "merely" a co-processing custom chip for the CELL. Remember, at one point the PS3 was only going to include a CELL able to perform all tasks. The inclusion of the RSX graphics chip came later on in the development cycle of the hardware, but initially it wasn't even considered.

The RSX is actually quite a slow chip; the magic happens on the CELLS synergistic cores that offload much of the special effects work from RSX onto the CELLS' 6 SPE's; such as, anti-aliasing (up to 16 times), "real-time" focus pulling and full screen lens blooming (and associate lens-flaring effects). Shadow ray casting is also calculated on the fly by the CELL and drawn by the RSX, but at a slower pace.

Do remember though, when Sony studio developers talk, there is also an element of marketing spiel in there. We will never really know exactly how much of the PS3's power is being used... the developers say one thing, however during gameplay the player experiences the opposite.

For example, was it not recently mentioned that whilst GoWIII started out initially designed to be locked at 60FPS it turned out not to be achievable. In fact Santa Monica did admit a variation of between 60FPS and 30FPS max/min limits would be experienced during gameplay...

The mere fact that PS3 is varying the frame rate during game play is testament that when the screen gets really "busy" the frame rate is "dropped" so as not to induce stutter and screen tearing...

The very fact that the frame rate drops/varies also proves to me that in order to sustain a smooth gameplay experience (at certain points in the game) the hardware is in fact "peaking" within a comfort level set by the developers. Yes, you probably could add another 100K polygons, but doing that would bust the "peak threshold" and that would probably push the frame rate buffering algorithms over the edge.. lowering frame rate and causing screen tearing and stuttering...

Admittedly, Santa Monica may feel that with more time to optimise the code further they could have gotten better performance; so maybe their claim is true, but from what I am seeing of GoWIII on screen, it seems to me they are wringing the PS3's neck to the maximum...

Q!

" learn . experience . enjoy "

Last edited by Qubex on 3/12/2010 11:01:21 AM

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photo K
Friday, March 12, 2010 @ 11:08:53 AM

what

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FullmetalX10
Friday, March 12, 2010 @ 11:19:04 AM

Thanks Q, for this informatic post.

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Qubex
Friday, March 12, 2010 @ 11:28:23 AM

Glad you enjoyed reading it FullmetalX10!

Q!

" learn . experience . enjoy "

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Highlander
Friday, March 12, 2010 @ 12:30:49 PM

Hang on, don't dismiss the RSX that easily. It's still fast enough for many things, but the fancy stuff that it can't do in hardware it better done on the Cell's SPUs. The British expression - horses for courses - seems appropriate here. The offloading of post production work to the Cell from the RSX is all about using the most appropriate resource for the work. Sure the RSX is slow by today's standards, but for the task it is designed for, it copes.

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rogers71
Friday, March 12, 2010 @ 12:34:51 PM

Uhhh. yeah, what he said^^^^^^

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kraygen
Friday, March 12, 2010 @ 2:52:31 PM

I thought they lowered the frame rate at certain points intentionally so that when there was a lot of activity on the screen you could still see what was going on and enjoy the full experience.

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Shadow_Ninja
Friday, March 12, 2010 @ 5:05:21 PM

Originally the PS3 was just going to use two cell chips. But when the xbox 360 came out with that amazing graphics chip sony decided to utilize a graphics card as well. Only the RSX isn't the top of the line, even at its time of release.

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totozero18
Friday, March 12, 2010 @ 5:32:09 PM

@Quebex Thumbs up on the signature,

Highlander, I wouldn't be so sure about today standards, be aware that the xbox was already maxed-out with Gears 2. and the WII, well you know...

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Highlander
Friday, March 12, 2010 @ 9:39:12 PM

@totozero

By today's standard, the RSX and Xbox360 GPUs are both slow and out dated.

But evaluating both parts at the time of their design and launch, neither was terribly slow, and evaluating each in terms of the system performance, the RSX fits it's role perfectly, as does the GPU in the 360. I'm mjust saying that within the context of the PS3/360, the RSX is not horribly slow.

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Qubex
Friday, March 12, 2010 @ 10:15:49 PM

Thx Totozero18 :)

Q!

" learn . experience . enjoy "

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Qubex
Friday, March 12, 2010 @ 10:16:52 PM

TheHighlander, thanks for your valuable texts, you are correct that the RSX is not slouch... could we get a FERMI GPU in the next Playstation?

Q!

" learn . experience . enjoy "

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Lordnicon
Saturday, March 13, 2010 @ 11:46:05 AM

I know its hard to take everything the devs say literally but was there not an article on here that stated that they wanted to make certain events run in 30fps?

The interviewee said it was because some things were too fast to appreciate so they knocked it down to 30fps. Now that sounds a little strange to me too but if that was the only reason then perhaps it would be possible to run the whole thing at 60fps.

Just some food for thought

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NoMoreWar
Friday, March 12, 2010 @ 11:03:47 AM
Reply

is this really that surprising? this type of game doesn't need to use a lot of system power because there isn't a whole lot going on on the screen at any one time to calculate... this probably doesn't have anything to do with graphical detail. i bet most of this "unused power" is in the processor. the cell is the ps3's inner beast, not its gpu

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Qubex
Friday, March 12, 2010 @ 11:35:07 AM

You are correct in that the RSX can be made to "peak out" rather quickly as its main task is taking care of the polygon count on screen... it does have a physical limit of how much it can process per clock... we see this "peak out" in Heavy Rain intermittently...

The Cell on the other hand is a different beast, it runs rings around RSX and that is why SCEA and SCEE first party studios are now employing advance SPE optimisation techniques to actually offload the RSX as much as possible.

Killzone 2, Uncharted, Heavy Rain, GoWIII etc are all using the SPE's to post process in-game "real-time" effects...

Why do multi-plats lack that "look", that "polish" we see in the first party studio titles... because multi-plat engines are typically not optimised to make use of the raw grunt of the SPE's specifically...

However, it must be said, that will change as more and more developers use the PS3 as their lead platform and then dumb down the game for the xBots and the Wii Weeees!

Q!

" learn . experience . enjoy "

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Gone
Friday, March 12, 2010 @ 11:09:48 AM
Reply

Like Highlander said in a previous post it's not about using the full potential of the PS3, it's about using it efficiently and still look good.
Sorry if I miss quoted you Highlander.

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MyWorstNightmar
Friday, March 12, 2010 @ 11:18:12 AM

Hey, it's cool, I misquote myself all the time.

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LimitedVertigo
Friday, March 12, 2010 @ 11:20:30 AM

Gay

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NoMoreWar
Friday, March 12, 2010 @ 11:36:51 AM

i wouldn't even say its about using it efficiently, per se, but more about just making a good, fun game. and you're absolutely right - to do that doesn't necessarily require stressing the system to its max potential

Last edited by NoMoreWar on 3/12/2010 11:37:06 AM

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Gone
Friday, March 12, 2010 @ 4:19:43 PM

@LimitedVertigo

I quoted TheHighlander and you called me gay, but you just quoted what TheHighlander wrote in Ben's FFXIII review (You said it quite well, "action adventure with RPG trappings".)

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LimitedVertigo
Saturday, March 13, 2010 @ 3:43:03 AM

I never called you gay. I simply typed the word gay. I didn't direct you, simply included it within the conversation you were having. Sorry you were mistaken.

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Hellfire
Friday, March 12, 2010 @ 11:10:41 AM
Reply

I still need to play Heavy Rain! Maybe when I'm done with Final Fantasy, and have gotten my fill of the SC2beta.

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Karosso
Friday, March 12, 2010 @ 11:25:55 AM

Dude, you must play HR, its such a great experience!

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Sir Shak
Friday, March 12, 2010 @ 11:11:52 AM
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Can't wait to get my hands on it , only four more days .

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vicious54
Friday, March 12, 2010 @ 11:14:05 AM

Getting mine at Midnight.

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LimitedVertigo
Friday, March 12, 2010 @ 11:20:43 AM

When does Family Video open?

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Karosso
Friday, March 12, 2010 @ 11:20:39 AM
Reply

When it comes to hardware, specially the Playstation brand, I do believe they can pull 50% more performance out of it.
I remember when the original PSX came out and the hardware did not have the capability to do true transparency and then they release Captain Blasto and they did it. It seems that console developers are so much more talented when it comes to squeezing performance out of the hardware and bending it to their will, as opposed to PC developers "cough" Valve "cough"
Can't wait to see what is next from Santa Monica!!

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Highlander
Friday, March 12, 2010 @ 12:26:13 PM

The best example of squeezing something unexpected from hardware is Gran Turismo 4. Gran Turismo 4 runs in 480p and 1080i modes on the PS2, all PS2s, including the original launch beast. The significant thing here is that the hardware in the original PS2 was supposedly not able to support 480p or 1080i output. Seems like the guys at Polyphony felt otherwise. Of course there are other games that manage progressive scan output on the PS2, but how many manage 1080i output?

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DeathOfChaos
Saturday, March 13, 2010 @ 9:27:32 PM

To TheHighlander:

Other than Gran Trismo 4, Tourist Trophy were capable of 1080i. Coincidentally, both are made by Polyphony. At least, that's what is included in this list at Wikipedia:
http://en.wikipedia.org/wiki/List_of_PlayStation_2_games_with_HD_support

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FullmetalX10
Friday, March 12, 2010 @ 11:21:03 AM
Reply

So close, but still so far away, I curse time for moving slowly when you want it to move fast, and move too fast when you want time to pass in slowmotion, if only we could make the framerate of life rise and drop at will.

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sunspider13
Friday, March 12, 2010 @ 11:23:09 AM
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Four days, ugg. I'm dying here.

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inkme101
Friday, March 12, 2010 @ 11:35:54 AM
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seems so long from now when your waiting for a game like this!

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bridgera
Friday, March 12, 2010 @ 11:35:59 AM
Reply

Interesting, the PS3 is so ridiculously powerful that a $44 million game doesn't max it out, despite wonderous detail.

When Sony said they wanted this machine around for 10+ years, they put in the hardware to have it around for 10+ years.

Right now they won't need another console until there are some massive advancements in software which allow for more detailed programming, or unless developers really get into 3D gaming, which may require more processing power.

Can't wait for the first 3D game that incorporates the Playstation Move, that might actually be pretty awesome.

This really puts the original price point of the PS3 into perspective. Ya in 2006 it was a $600 console, but you won't need to think about another console until until 2021. The only thing you might need is a hard drive upgrade.

Last edited by bridgera on 3/12/2010 11:36:44 AM

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Qubex
Friday, March 12, 2010 @ 11:41:16 AM

Damn, I want a PS4 NOW!!! ...i can see the possibilities of what next next gen hardware would bring with 2GIGS of RAM on board and a 32 SPE equipped CELL chip :(

AVATAR... the way it should be played!

Q!

" learn . experience . enjoy "

Last edited by Qubex on 3/12/2010 11:42:32 AM

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MyWorstNightmar
Friday, March 12, 2010 @ 11:43:03 AM

Quebex, didn't I read an article on PSX that the PS4 won't have the Cell chip?

Last edited by MyWorstNightmar on 3/12/2010 11:43:42 AM

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LimitedVertigo
Friday, March 12, 2010 @ 11:44:07 AM

It's going to have the soul of god powering it.

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Qubex
Friday, March 12, 2010 @ 11:48:02 AM

Yes, you are correct, rumours are it may in fact have an INTEL chip as INTEL are embarking on major multi-core engineering for all their future processor chip iterations... however, depending on how Sony wants to handle "compatibility" issues going forward - migrating from the PS3 platform to the PS4 platform - will depend on whether or not they use the next generation Cell or not.

When you consider the investment made by the game development studios, if they could use the same tools for a new upgraded multi-core Cell chip I guess that would be very helpful to them indeed - cost wise...

Q!

" learn . experience . enjoy "

Last edited by Qubex on 3/12/2010 11:49:36 AM

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Highlander
Friday, March 12, 2010 @ 12:21:38 PM

Well...if I was Sony I'd include a Cell as a service processor because of two things. 1) it allows for complete BC with the PS3, and 2) the Cell design includes security and encryption in the hardware which is nigh on impossible to circumvent, which makes the Cell an ideal service processor for a device that will need to be secure.

There were rumors of Intel being used, but the most recent rumors revolve around IBM's Power7 architecture which is really powerful, and perhaps a bit expensive for the PS4. However there is nothing to say that IBM would not create a slimmed down Power7 for Sony, or even a beefed up Cell for Sony. The only certainty about the Cell architecture is that IBM is not developing further processors in the Cell line for itself.

If I had to guess, I'd say that either the PS4 will contain a CellBE as a co-processor or it will use a slimmed down Power 7 along with a Spurs engine from Toshiba. The Spurs engine is Toshiba's custom version of the Cell processor without the PowerPC core, so it's effectively just the SPUs from the Cell. A slimmed down Power 7 with a Spurs co-processor would be very powerful, and more than capable of emulating the PS3.

But, who knows, Sony may surprise us all and do something different.

Remember that the Cell processor is designed to work in multi-processor systems. What if Sony decided to simply use 2 or 4 PowerXcell 8i processors from IBM? They are relatively cheap, Cell processors with optimizations for double precision floating point work. Since they are designed to work together the effort required to create a multi-cell system is not that huge, but the power of 4 Cells working together would be huge.

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rell
Friday, March 12, 2010 @ 12:00:58 PM
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ALL HAIL KRATOS!!!!!!!

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Natalisrubbish
Friday, March 12, 2010 @ 12:11:16 PM
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Ps3 must really suck... I mean who wants this crappy console....? (-;;;;;

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DeathOfChaos
Saturday, March 13, 2010 @ 9:37:27 PM

Lol, I hope you're joking xD

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Natalisrubbish
Monday, March 15, 2010 @ 1:15:24 AM

Of course im joking.

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Snaaaake
Friday, March 12, 2010 @ 12:12:42 PM
Reply

All that and it's only 50%?

THIS IS MADNESS!!!

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OtisFeelgood
Friday, March 12, 2010 @ 12:45:17 PM

This is Sparta!!(sorry, had to.)

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Snaaaake
Friday, March 12, 2010 @ 12:45:57 PM

Don't worry, I expected it.

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Snaaaake
Friday, March 12, 2010 @ 12:21:16 PM
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In 2011, people will say the PS3 is a machine that's worth more than $299, those who regret buying their launch console but kept it will know they get what they paid for.

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Highlander
Friday, March 12, 2010 @ 12:22:46 PM

Dude, I've known I got what I paid for since day 1. PS2 Compatibility, BluRay, Internet and of course the best HD gaming exclusives of the generation. Sounds fair to me.

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Snaaaake
Friday, March 12, 2010 @ 12:25:47 PM

There are some who did.
Not everyone can think positively.

But yea, PS2 compatibility sure make me jealous of you launch owners.

And wait, I mean those who regretted buying the launch consoles SHOULD and MUST know they get what they paid for.

Sorry for the wrong word.

Last edited by Snaaaake on 3/12/2010 12:27:48 PM

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Highlander
Friday, March 12, 2010 @ 12:27:02 PM

I still live in hope that Sony will find a way to bring it back through software, although I fear we may have to wait for the PS4 before that can happen.

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Snaaaake
Friday, March 12, 2010 @ 12:29:54 PM

You mean like how they did it with PS1 classics?

Yea, me too, well even if they can't there's still this hope of a remake like GOW collection.

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Kai200X
Friday, March 12, 2010 @ 12:34:04 PM
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That is a great news! All those wonderful things they've done on God of War III and they are using only 50% of PS3 power! Hopefully more developers will see the potential of PS3.

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DarthSayver21
Friday, March 12, 2010 @ 12:41:27 PM
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"WARNING: Kratos alone will melt Xbot 360 if ever attempted 2 be played in it."
This should be printed on the back of the box of the upcoming *BEYOND EPIC* ps3 exclusive

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BeezleDrop
Friday, March 12, 2010 @ 1:09:32 PM
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Wow, people claiming the Graphics, Animations, and scale are the most epic they have ever seen in gaming on GOW3 and they only tapped into half of the power?! Just imagine what they could have done with full! I wonder what project SM will work on next.

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Jawknee
Friday, March 12, 2010 @ 1:12:42 PM
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Sooo...whos lying? Square or Stig? Square said they used 100% of the PS3's power in FFXIII but God of War 3's in game graphics look almost as good as Squares massive cut scenes.

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LimitedVertigo
Friday, March 12, 2010 @ 1:15:55 PM

Stig

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Jawknee
Friday, March 12, 2010 @ 1:21:05 PM

ha

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Naztycuts
Friday, March 12, 2010 @ 1:57:21 PM

I think Square is, FFXIII is beautiful, but do you think they could max out the ps3 and then make the same exact game on 360 when it was maxed out on Red Faction:Guerrilla(I know FF's on multiple discs)? I don't know personally, but if the ps3 is to last 10 years, 1st party dev's will probably max it out 6 or 7 years in IMO.

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___________
Saturday, March 13, 2010 @ 7:13:08 AM

neither.
as i said above i could make a game with ps1 graphics and have the ps3 maxed out.
weather your game has good graphics or not has nothing to do with maxing a system out, its all about how skillful your programmers are.
obviously high quality graphics will take more power than lower ones, but it comes down to the source code more than anything else.

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pillz81
Saturday, March 13, 2010 @ 4:29:57 PM

The Square programmers skills must suck.

Last edited by pillz81 on 3/13/2010 4:30:54 PM

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mike_1
Friday, March 12, 2010 @ 1:44:13 PM
Reply

Didn't they say metal gear solid 4 used all the power of the ps3 or was it the full capacity of the blu ray disc?

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Jawknee
Friday, March 12, 2010 @ 2:06:04 PM

Blue Ray disc.

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LimitedVertigo
Friday, March 12, 2010 @ 2:13:16 PM

Blu-ray


and yes I'm the one that put .01 instead of .1

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mike_1
Friday, March 12, 2010 @ 2:17:53 PM
Reply

Either way the machine is commercially 3 1/2 years old and the technology is even older and still it doesn't take much to make a visually impressive game. Some scary stuff if your a xbox lover. And if your a developer that still has alliance to the xbox and choose to make it your primary development machine. A change is coming....

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mike_1
Friday, March 12, 2010 @ 2:33:14 PM
Reply

Either way the machine is commercially 3 1/2 years old and the technology is even older and still it doesn't take much to make a visually impressive game. Some scary stuff if your a xbox lover. And if your a developer that still has alliance to the xbox and choose to make it your primary development machine. A change is coming....

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kraygen
Friday, March 12, 2010 @ 3:04:49 PM
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Maybe how much power is left is really determined by what the developers learn from creating each game they design on the ps3. With every game they learn a new way to tap into the ps3's potential.

I'm betting none of the developers know what the true potential is yet, they will keep pushing it more and more.

In a few more years we may look back and say gowiii has decent graphics, but nothing amazing.

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Scarecrow
Friday, March 12, 2010 @ 4:17:23 PM
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Can't wait to see what these guys do with their next project

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Shadow_Ninja
Friday, March 12, 2010 @ 5:00:58 PM
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Well, the reason games like killzone and uncharted utilize more computer power than god of war is because killzone and uncharted use the cpu to render the graphics along with everything else the cpu normally does and the gpu to display it therefore giving the cpu more tasks. So what im assuming is that god of war just gave the gpu the rendering and cpu the AI, sound, the game engine, and everything else. Just like how they do it on the xbox 360.

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Highlander
Friday, March 12, 2010 @ 9:41:45 PM

Not quite true my friend. The RSX does the majority of the graphics work and the Cell is used to do the specialized post processing that the RSX doesn't have the silicon to do on it's own. The truth is that games like Uncharted 2 and Killzone 2 (and GoW3) all use the Cell SPUs to supplement the RSX, not replace it.

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Temjin001
Friday, March 12, 2010 @ 6:04:49 PM
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Most of the graphical tasks carried out by the Cell processor thus far in games have been post-processing effects (depth of field/motion-blur/edge smoothing etc). This has been well documented by the devs behind games like Uncharted and Killzone and I think Lair used a polygonal culling method for generating more polies etc (progressive mesh).

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shaydey77
Friday, March 12, 2010 @ 6:37:10 PM
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@ ben. it should be plain games not plane games...unless of course your refering to tom clancys HAWX or similiar flight simulator. :)

If they are only using half the power now i cant wait for the next few years!!! Its gonna be legendary!!

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___________
Saturday, March 13, 2010 @ 12:54:08 AM
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sony SM and quantic dream working on a heavy rain game?
now that sounds like a match made in heaven!
maybe finally quantic can deliver on all those promises they made.

though if there only using 50% why did they settle for 30FPS instead of 60?
i just can not understand what stopped them from reaching further.
budget is not a problem since their a in house studio.
time is not a problem because they were working on GOW3 the same time as GOW2.
and processing power well according to them is not the problem either.
so why settle for 30 when you could of reached for 60?

i know i keep dragging on about the frame rate, but its because you CAN NOT! have a fast paced action game in 30FPS you just cant.
that is the exact reason why IW always go for sub HD 60FPS instead of going 720P 30FPS.
some games the frame rate does not matter, but on high action fast paced games like GOW 60FPS is the bare minimum.
go play crysis at 60FPS than drop it down to 30 and see the difference, and thats a slow paced shooter imagine how bad it would be if it was a fast paced hack and slash.

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Shams
Saturday, March 13, 2010 @ 2:54:39 PM

Framerate limitation has to do with the bottleneck of RAM. When the memory buffer is being consumed or "drained" faster than it is being filled, you have slow down. In order to conserve this memory for assets such as the never-before-seen-in-a-videogame, super huge titans, the framerate is at times deliberately reduced and locked, so that the memory buffer isn't "drained" to the point where either the game will crash, freeze, or be broken by incessant slow-down and unresponsive controls.

The power that Stig is referring to is perhaps added graphical and sound effects, a physics engine, and other things that could've been done by utilizing the Cell.

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DeathOfChaos
Saturday, March 13, 2010 @ 9:31:30 PM

From what I understand, certain parts of the game are intentionally dropped to 30fps from 60fps because when it happens, it's meant to happen. Like when he does a finishing blow to an enemy or maybe a boss appears in a way that it just turns out to be perfect for a slow-mo moment. That's just the way I perceived it, and the way I thought it was explained, lol.

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Shams
Saturday, March 13, 2010 @ 11:26:04 PM

Yes, they said that, but really, doing slow-mo doesn't require a drop in framerate.

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DeathOfChaos
Saturday, March 13, 2010 @ 9:44:03 PM
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This is great, it makes me feel happy to know that such an awesome game isn't even something that maxes anything out whatsoever, lol. Also, I think the reason they slow some things down is so you can see some of the gore and really get to see those organs popping or see the inside f Helios' neck splatter all over.

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