Brink Will Not Favor Any One Platform
We always appreciate it when developers go out of their way to avoid multiplatform mishaps.
Take Splash Damage, for instance. They're currently working on what could very well be one of the most promising projects of the year; we're really liking the look of Brink, and we've got more good news. PlayStation 3 owners are always wary of ports but the developer wants their game to be "platform agnostic." In speaking to IncGamers, Splash Damage CEO Paul Wedgwood said they "set out from the very beginning wanting to design the game that worked well for all three platforms." Wedgwood has a PC-oriented background but recognizing this, he has brought on the requisite help to assist in the design process:
"We have developed a kind of internal approach which I believe is entirely platform agnostic. When we're trying to solve a console design issue with someone like Richard Ham, because he's the co-creator of Syphon Filter, that's the best-selling shooter on the original PlayStation."
Okay, we didn't know Syphon Filter was the best-selling shooter on the PlayStation, but in retrospect, it does make sense. Wedgwood added the diplomatic statement that no one platform is better than the other, and his team's approach to Brink should result in a quality product for all console and PC owners. Exclusive titles always tend to have the edge these days, but with past multiplatform gems like Grand Theft Auto IV, Assassin's Creed II and Batman: Arkham Asylum, we know fantastic multiplats are indeed very possible.
Related Game(s): Brink
3/12/2010 12:20:35 PM Ben Dutka