Brink Will Not Favor Any One Platform
We always appreciate it when developers go out of their way to avoid multiplatform mishaps.
Take Splash Damage, for instance. They're currently working on what could very well be one of the most promising projects of the year; we're really liking the look of Brink, and we've got more good news. PlayStation 3 owners are always wary of ports but the developer wants their game to be "platform agnostic." In speaking to IncGamers, Splash Damage CEO Paul Wedgwood said they "set out from the very beginning wanting to design the game that worked well for all three platforms." Wedgwood has a PC-oriented background but recognizing this, he has brought on the requisite help to assist in the design process:
"We have developed a kind of internal approach which I believe is entirely platform agnostic. When we're trying to solve a console design issue with someone like Richard Ham, because he's the co-creator of Syphon Filter, that's the best-selling shooter on the original PlayStation."
Okay, we didn't know Syphon Filter was the best-selling shooter on the PlayStation, but in retrospect, it does make sense. Wedgwood added the diplomatic statement that no one platform is better than the other, and his team's approach to Brink should result in a quality product for all console and PC owners. Exclusive titles always tend to have the edge these days, but with past multiplatform gems like Grand Theft Auto IV, Assassin's Creed II and Batman: Arkham Asylum, we know fantastic multiplats are indeed very possible.
Related Game(s): Brink
3/12/2010 12:20:35 PM Ben Dutka
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Comments (26 posts)
BeezleDrop
Friday, March 12, 2010 @ 1:07:22 PM
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Hitch
Friday, March 12, 2010 @ 3:54:13 PM
johnld
Friday, March 12, 2010 @ 4:10:44 PM
Beamboom
Friday, March 12, 2010 @ 4:22:32 PM
Jawknee
Friday, March 12, 2010 @ 8:05:28 PM
Qubex
Friday, March 12, 2010 @ 10:19:44 PM
Alienange
Friday, March 12, 2010 @ 1:49:00 PM
Reply
Superman915
Friday, March 12, 2010 @ 2:24:06 PM
JackC8
Friday, March 12, 2010 @ 3:58:49 PM
B-RadGfromOV
Saturday, March 13, 2010 @ 11:15:23 AM
FullmetalX10
Friday, March 12, 2010 @ 3:02:24 PM
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coverton341
Friday, March 12, 2010 @ 3:39:29 PM
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We have seen other studios take this approach and we do see pretty equivalent games but they just don't seem to take true advantage of anything and don't really shine. ACII Batman: AA being exceptions to that rule.
I hope they turn out a good game but I am not all that interested honestly. With all the great sounding RPGs finally coming out I can skip on a few shooters that may or may not be anything spectacular.
Alienange
Friday, March 12, 2010 @ 7:21:12 PM
Alienange
Friday, March 12, 2010 @ 7:23:06 PM
shaydey77
Friday, March 12, 2010 @ 10:37:36 PM
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Saturday, March 13, 2010 @ 12:29:51 AM
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not that i care since this is moneyvision after all.
though who do i have to kill to get PC games to go back to the glory days of being heads and shoulders above consoles?
look at the consoles every few months there is a new title releasing raising the bar of what is possible.
PCs on the other hand have been stuck with the same bar for the last 4 years ever since crysis came out.
come on developers stop being lazy tight a$$e$ and create games for the pc sucking all the juice out of it than change what you need to so it works on consoles.
like what crytek, ID, valve, blizzard, A2M do with their games.
hell A2M are a extremely small development studio they do not have much cash because metro 2033 is their first title and its suppose to have better graphics than crysis the worlds best looking game.
not bad for their first game, no?
come on you lazy fu**s if A2M a piss small studio in comparison can do it, you can.
JackC8
Saturday, March 13, 2010 @ 6:55:40 AM
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Saturday, March 13, 2010 @ 7:03:30 AM
i mean the PC is not the first platform to get it.
ps1 had it, did that stop developers from releasing games for it?
how about ps2?
wii?
DS?
psp?
xbox?
xbox 360?
the reason why developers are doing this is not because of piracy its because it costs more for them to create a game for PC because then they have to go cutting things and changing their code to get it working on consoles.
but the point is if they actually bothered to make a game for the PC and not just do the shoddy port than most people would be happy to buy it for PC.
allot of the time the reason why people pirate games instead of buying them is to teach the developer a lesson like assassins creed 2 with the BS DRM, or infinity ward with the shoddy port and lack of dedicated servers.
if developers actually made a effort than people would be happy to reward them for that.
why should they be rewarded for just doing a shoddy port?

Brink









Snaaaake
Reply
Friday, March 12, 2010 @ 12:50:32 PM
*Turn my head towards the 1 million-long crowd queuing up for GOWIII*