L.A. Noire Not Like GTA, Expect A Much Deeper Experience
We know L.A. Noire takes place in Los Angeles in 1947, and we know we play as a crime detective. But perhaps we're not fully checked out on the gameplay, and what we should expect...
First of all, according to Edge, those who are expecting a gritty mobster GTA-type game will be disappointed. Instead, you'll gather and analyze evidence, interrogate witnesses, and challenge suspects; in the end, depending on your diligence and observation skills, the case could take any number of turns. Does this remind anyone else of Heavy Rain...? Rockstar's vice president of product development Jeronimo Barrera spoke about how his project is very different from "traditional adventure games" and how the team wants the player to experience "real-world detective work." Co-founder of Team Bondi, Brendan McNamara, added even more encouraging words to the description:
"You don’t have to find an anchor and combine it with a grapefruit. Everyone knows cop shows – I think that keeps it reasonably approachable. Players know if you turn up at a crime scene you usually have to go and talk to someone and look at the clues around a dead body. Even if the game isn’t that familiar to them, that format is. The risk Rockstar took was buying in to my idea – that we could make a huge genre in movies and literature work in games when no one else had."
Barrera says you "could say it's like GTA because you have this open city you can run around in," but besides that, everything is different. There is action involved, of course, but it's more about "the interactions the characters are having." Aaron Staton, an actor who portrayed Ken Cosgrove in the TV series "Mad Men" and voices the protagonist in L.A. Noire, Cole Phelps, added a bit of humor:
"Everyone will initially want to punch old ladies – I probably would – but people are then going to be interested in the story and solving the cases. And seeing what other old ladies they can punch.
McNamara finishes by saying "you should assume your audience is pretty smart," which definitely implies that L.A. Noire isn't being designed for the masses who perhaps only play shooters, or those who have only played GTA for 10 minutes at a time, just so they can run around in circles and shoot things. This is one of the main reasons we're so very interested in the game, and although there's certainly the freedom of exploration involved, it still reminds us a bit of Heavy Rain: the interaction and importance of characters, the dark atmosphere, the emphasis on story and player choice, etc. Great stuff.
Related Game(s): L.A. Noire
3/16/2010 10:52:59 AM Ben Dutka
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Comments (28 posts)
Highlander
Tuesday, March 16, 2010 @ 11:12:49 AM
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JofaMang
Tuesday, March 16, 2010 @ 12:35:33 PM
rogers71
Tuesday, March 16, 2010 @ 12:51:28 PM
coverton341
Tuesday, March 16, 2010 @ 11:46:08 AM
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Oh wait...nope nevermind I actually do have a brain and like it to be stimulated in all facets of my life, gaming included. Keep up the good work guys.
Now, if Rockstar, the king of senselessly violent games, can make a deep story driven game that challenges the mind I don't see why more devs can't. Maybe we will be seeing more of this type of thing and less twitchy shooters and ten-minute ADHD training games.
Zemus101
Tuesday, March 16, 2010 @ 1:04:26 PM
Ben Dutka PSXE [Administrator]
Tuesday, March 16, 2010 @ 12:41:03 PM
Jawknee
Tuesday, March 16, 2010 @ 12:58:13 PM
PAKINIPS
Tuesday, March 16, 2010 @ 2:00:39 PM
Jalex
Tuesday, March 16, 2010 @ 1:09:21 PM
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Now, this may not speak to the actual quality of the title, but it's encouraging to know the developers' hearts seem to be in the right place. Consider me significantly more interested.
And that's too funny, what Staton said. Pretty much whenever I see someone else playing a 'Grand Theft Auto' game, I think of that scene in 'Blazing Saddles':
'Have you ever seen such cruelty?' :)
WorldEndsWithMe
Tuesday, March 16, 2010 @ 1:38:23 PM
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*Finished Heavy Rain last night with everybody living, 1st time best ending. My GOTY so far.*
Last edited by WorldEndsWithMe on 3/16/2010 1:41:25 PM
just2skillf00l
Tuesday, March 16, 2010 @ 2:16:12 PM
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B-RadGfromOV
Tuesday, March 16, 2010 @ 7:32:55 PM
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B-RadGfromOV
Tuesday, March 16, 2010 @ 7:32:57 PM
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BikerSaint
Tuesday, March 16, 2010 @ 9:03:03 PM
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___________
Wednesday, March 17, 2010 @ 2:10:17 AM
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and whos fault is that?
they have released what 3 trailers in 5 freaking years!
im really psyched for LA Noire it could be the best game we see this year, in fact thats what im preying for.
but will it happen?
it has the ambition but will it reach it?
LA Noire is the highest grossing game 2K has ever made, now thats extremely impressive since GTA IV cost close to 100 million bucks.
for this to cost more than that, wow just WOW!
but for the love of god stop being so super secretive about it, get some decent previews out there and give us a nice long gameplay trailer before E3.
than a new bigger one at E3 ready for launch at september.
simple,no?
Last edited by ___________ on 3/17/2010 2:13:56 AM
Beamboom
Thursday, March 18, 2010 @ 4:36:51 AM
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A game that offers a unique atmosphere and storyline without parking the player on the backseat of the linearity train is an immense challenge, both technically and artistically. This *is* the future of gaming. ;)

L.A. Noire









chedison
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Tuesday, March 16, 2010 @ 11:11:31 AM