The Reason Vanquish Designer Chose To Lead With PS3
As some of you already know, Platinum Games has chosen the PlayStation 3 as the lead platform for their ambitious new shooter, Vanquish.
But do you know why? When you hear the surprisingly simple explanation from Resident Evil creator Shinji Mikami, you'll realize it has an oddly sensible tone...you might sit and think for a moment and then go, "well, yeah, that sounds logical." According to a recent PSM3 interview with Mikami as noted by CVG, Platinum doesn't want to trip and stumble with the PS3 again. They let Sega handle the Bayonetta port and that didn't turn out too well, so obviously, the team doesn't want to lose the respect of PS3 owners. And therefore, they chose the PS3 as the lead dev platform for Vanquish specifically because they don't know as much about it. Said Mikami:
"The team knows less about making games for PS3 than Xbox 360, so we thought the sensible thing to do was to make the game on PS3 first then move it over to Xbox. If we can get Vanquish to a certain standard on PS3, we can make Xbox the same."
See? There's a good bit of logic there: focus on your weakness, get better at it, and hold your strength in reserve because it'll be there when you need it. So if they initially strive to make Vanquish great on the PS3, they won't have any problem pumping out a 360 version because they're more familiar with Microsoft's hardware. Obviously, the challenge of creating nearly identical versions for both platforms still remains, but it appears they're taking a better approach this time around.
Related Game(s): Vanquish
3/17/2010 12:10:12 PM Ben Dutka
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Comments (35 posts)
coverton341
Wednesday, March 17, 2010 @ 12:39:51 PM
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Just as if Naughty Dog were to go and make a multiplatform it would only make sense for them to start with what they didn't know and then they could easily reproduce the effort on their more familiar architecture.
RadioHeader
Wednesday, March 17, 2010 @ 1:18:37 PM
maxpontiac
Wednesday, March 17, 2010 @ 1:27:17 PM
While that may work for the developer, it does nothing for me, the consumer.
I would have not wanted to see Killzone 2, Uncharted 2, and especially God of War 3 as games featured on the 360.
Building a game for both system is a compromise somewhere. The 360 does not have the BluRay or mandatory HDD install. That alone is enough reason for me to believe a multiplatfom title will always be inferior to a PS3 exclusive.
Last edited by maxpontiac on 3/17/2010 1:30:28 PM
maxpontiac
Wednesday, March 17, 2010 @ 1:59:00 PM
I just recently spent 6-8 hours with Forza 3. If this is the definitive racing experience on the 360, (which by the way is by all indications, HALF the game GT5 will be) all I have to say, is I'll take my games with Blu tint please.
GOW3 has opened my eyes (burned them actually) to a degree in which I thought wasn't possible.
convergecrew
Wednesday, March 17, 2010 @ 2:02:44 PM
maxpontiac
Wednesday, March 17, 2010 @ 2:10:28 PM
Lack of space, and an attempt to make money. Both in which GT5 will not be having an issue with.
The gameplay is an issue (huge) for players such as myself. The Forza community is not where it should be. Online a few weeks ago, there was only 1000 people on. Plus, not sure how much time you spent on the forums there, but thread closures, and failure to deliver the goods has cost that game. The PI system is broken, the RWD cars do not handle correctly, and the game itself is compromised by the constant engine conversion fiasco (look at the leaderboards). Shall I discuss how upgrading a car in F3 can actually make a car worse??
There is a reason WRC, NASCAR, and Super GT signed with GT. Funny thing is, I have a feeling PD isn't even done yet..
coverton341
Thursday, March 18, 2010 @ 10:51:31 AM
But, do you disagree that if a game is made multiplat and developed first on the developers weaker or less versed system then when it comes time to port over they will be able to do it better on the system they know the most about?
Anyway, this is a day late in response so no one will probably read it. Just thought I would clarify what is obviously being misread.
556pineapple
Wednesday, March 17, 2010 @ 1:10:55 PM
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coverton341
Wednesday, March 17, 2010 @ 1:18:26 PM
maxpontiac
Wednesday, March 17, 2010 @ 1:29:59 PM
WolfCrimson
Wednesday, March 17, 2010 @ 1:42:48 PM
556pineapple
Wednesday, March 17, 2010 @ 1:57:21 PM
Imagi
Wednesday, March 17, 2010 @ 7:50:27 PM
maxpontiac
Wednesday, March 17, 2010 @ 1:17:03 PM
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daus26
Wednesday, March 17, 2010 @ 1:49:32 PM
miro_the_cat
Wednesday, March 17, 2010 @ 2:02:34 PM
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Well roles now reversed hardware wise, yet most developers continue to suck up to Microsoft and like to make multiplatorms 'identical'.
It is not the 360 hardware as such which is holding back ps3 multiplatform titles, it is the attitude of developers.
And that sucks most of all...
faraga
Wednesday, March 17, 2010 @ 3:46:24 PM
vicious54
Wednesday, March 17, 2010 @ 2:21:23 PM
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I just wish they didn't care about alienating 360 owners and not cut content from the PS3 version.
Last edited by vicious54 on 3/17/2010 2:23:39 PM
JackC8
Wednesday, March 17, 2010 @ 2:32:52 PM
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So now they're coming out with a shooter, which I'm not even remotely interested in, but promising us a good version.
Gee...thanks a lot.
NoSmokingBandit
Wednesday, March 17, 2010 @ 2:42:54 PM
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daus26
Wednesday, March 17, 2010 @ 3:43:02 PM
Well in any case, it's better this way than if the 360 is lead. The 360 should be much easier to adapt and port from the ps3, since they know the structure of the 360 that much better.
Because of this, unless it's really pushing the ps3,360 players don't have as much of a loss as the ps3 players do, if the 360 is lead console.
Last edited by daus26 on 3/17/2010 3:49:40 PM
daus26
Wednesday, March 17, 2010 @ 3:54:51 PM
NoSmokingBandit
Wednesday, March 17, 2010 @ 6:39:44 PM
The proper way to do it is to code both games from the ground up completely separate from each other so each is optimized for its respective hardware. This costs a lot more money and time and requires your developers to know their way around both consoles fairly well.
So porting is like buying 2 bags of spiral pasta and cutting one up to resemble macaroni. Sure it works, and looks close enough, but if you want the best results you would just buy a bag of each.
And to clarify in case anyone is wondering, i am by no means trying to bash the 360 in my first post. The ps3 is plainly a more powerful machine and that can cause problems when writing a game. No matter what way you do it someone is getting screwed. To be honest, i'd rather have the weaker console get the weaker game instead of the other way around for once. One good thing SE did with FF13...
Last edited by NoSmokingBandit on 3/17/2010 6:41:35 PM
Phoelix
Wednesday, March 17, 2010 @ 8:04:00 PM
Since Sony doesn't own an entire platform for computers like Microsoft, they're more free to make whatever they want. Hence the PS3 is a supercomputer with a weird architecture and hence the first year crap.
I would say that porting is less like changing the pasta and more like: you've already cooked a really big dinner for a party, but then you find out that some guests are allergic to an ingredient in some of your dishes. Rather than cook an entire new meal, why not just replace the dishes in question?
(I am a computer science guy, but I'm just a sophomore in college, so my assertions may not be entirely true.)
NoSmokingBandit
Wednesday, March 17, 2010 @ 9:50:23 PM
___________
Thursday, March 18, 2010 @ 2:29:14 AM
Reply
FullmetalX10
Thursday, March 18, 2010 @ 5:39:30 AM
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Kingshitv4
Thursday, March 18, 2010 @ 7:19:21 AM
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___________
Thursday, March 18, 2010 @ 7:40:25 AM
and add english voices and add a marker when your looking for someone on the map and id buy it in a instant!
yakuza 3 has a brilliant story, and gameplay is fun but its destroyed by the tidiness.
you have to find someone but there is nothing telling you where they are, so you just walk around staring at buildings for half a hour.
REAL FUN!!!!!!!!

Vanquish









Highlander
Reply
Wednesday, March 17, 2010 @ 12:28:33 PM
"Make your weakness your strength."
Sounds like the folks at Platinum recognize this too.