The Reason Vanquish Designer Chose To Lead With PS3
As some of you already know, Platinum Games has chosen the PlayStation 3 as the lead platform for their ambitious new shooter, Vanquish.
But do you know why? When you hear the surprisingly simple explanation from Resident Evil creator Shinji Mikami, you'll realize it has an oddly sensible tone...you might sit and think for a moment and then go, "well, yeah, that sounds logical." According to a recent PSM3 interview with Mikami as noted by CVG, Platinum doesn't want to trip and stumble with the PS3 again. They let Sega handle the Bayonetta port and that didn't turn out too well, so obviously, the team doesn't want to lose the respect of PS3 owners. And therefore, they chose the PS3 as the lead dev platform for Vanquish specifically because they don't know as much about it. Said Mikami:
"The team knows less about making games for PS3 than Xbox 360, so we thought the sensible thing to do was to make the game on PS3 first then move it over to Xbox. If we can get Vanquish to a certain standard on PS3, we can make Xbox the same."
See? There's a good bit of logic there: focus on your weakness, get better at it, and hold your strength in reserve because it'll be there when you need it. So if they initially strive to make Vanquish great on the PS3, they won't have any problem pumping out a 360 version because they're more familiar with Microsoft's hardware. Obviously, the challenge of creating nearly identical versions for both platforms still remains, but it appears they're taking a better approach this time around.
Related Game(s): Vanquish
3/17/2010 12:10:12 PM Ben Dutka