Guerrilla: "Further Optimizations Are Always Possible"
Killzone 2 was a technical powerhouse; a game that really put the considerable processing power of the PlayStation 3 on display.
But as far as the developers are concerned, they're a long ways from "maxing out" the system. According to TheSixthAxis citing an Edge interview with Guerrilla Co-Founder Hermen Hylst, the team knows it can continue to make improvements; improvements we're likely to see in the next Killzone entry. We keep thinking it will be one of big new games Sony plans to announce (this, and Resistance 3) and there have been plenty of rumors surrounding the eventual launch date of Killzone 3. But regardless of when it arrives, it's Guerrilla's ambition that proves encouraging. Said Hylst:
"We’re satisfied that we demonstrated the potential of the hardware. But we realise that further optimisations are always possible and that we haven’t hit the limit yet."
Some want to believe that KZ3 will release towards the end of this year but at this point, it seems more realistic to expect an early 2011 launch; perhaps it'll arrive in late February, exactly two years after Killzone 2 hit store shelves. Guerrilla clearly wants to push forward with the PS3 and continue to enhance the experience and for that, they receive a round of applause from us. None of this, "yeah, we'll just pump out another very similar title" philosophy.
3/18/2010 10:42:17 AM Ben Dutka
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Comments (29 posts)
shadowpal2
Thursday, March 18, 2010 @ 1:41:59 PM
I was like...wait..."Visual Leadership?!" Maybe...uh 3 years ago? But with KZ 2 out a year ago...how is he still stating that. And when Uncharted 2 came out half a year back...how is he saying that? And with FFXIII which came out nearly a week back - how could he say that? Hell FFXIII isn't as great as Uncharted 2 graphically - but it's still very very pretty.
It just surprised me a lot. And now with Guerilla stating they can always do a bunch more...it's like...uhhh...oh GOD. It'd be cool if we see 3D in KZ3 (whenever it comes out) as well...somehow.
johnld
Thursday, March 18, 2010 @ 3:26:29 PM
Vitron
Thursday, March 18, 2010 @ 7:40:00 PM
totozero18
Thursday, March 18, 2010 @ 11:12:14 AM
Reply
Highlander
Thursday, March 18, 2010 @ 11:14:42 AM
totozero18
Thursday, March 18, 2010 @ 11:59:43 AM
Last edited by totozero18 on 3/18/2010 12:00:44 PM
telly
Thursday, March 18, 2010 @ 11:42:44 AM
Reply
Highlander
Thursday, March 18, 2010 @ 12:25:10 PM
johnld
Thursday, March 18, 2010 @ 3:28:42 PM
Highlander
Thursday, March 18, 2010 @ 3:40:19 PM
I know what you mean, perhaps one a month is pushing it a bit, but you got the message. If Sony can continue delivering top notch exclusives along side all the third party games it will continue to drive sales of the PS3. Bunching the exclusives up in the autumn or winter might help sales in those months, but it could hurt sales at other times of the year. Hopefully they will spread the big releases out a bit.
kraygen
Thursday, March 18, 2010 @ 6:26:02 PM
Start in January, when all the kids have some Christmas money. Then every other month give people time to get the money for the next one and play them each.
It would also be great because the last exclusive of the year would release in November, the perfect time to buy Christmas presents. It would also leave a couple of titles released earlier, still at their original $60 price for those needing to buy more games for Christmas time.
Vitron
Thursday, March 18, 2010 @ 7:43:00 PM
maxpontiac
Thursday, March 18, 2010 @ 12:09:51 PM
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ace_boon_coon
Thursday, March 18, 2010 @ 4:16:08 PM
ace_boon_coon
Thursday, March 18, 2010 @ 1:46:59 PM
Reply
hellish_devil
Thursday, March 18, 2010 @ 5:06:31 PM
ace_boon_coon
Thursday, March 18, 2010 @ 5:40:29 PM
Scarecrow
Thursday, March 18, 2010 @ 1:48:17 PM
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I have a feeling it will release Fall 2011 (FPSs seem to do better later in the year, people wanna let out all that "anger" later in the year haha..., maybe)
Can't wait to see how much further they push it. They really did an amazing job with KZ2. And best of all, they actually pushed the game storywise.
ace_boon_coon
Thursday, March 18, 2010 @ 2:44:18 PM
RadioHeader
Thursday, March 18, 2010 @ 2:10:54 PM
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kraygen
Thursday, March 18, 2010 @ 6:30:54 PM
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Meanwhile 360 devs are making statements about how games they made 3 years ago are really awesome.
Good job you did something well once, now do something better, wait what's that? You already maxed out your box, oh, that's too bad. ;)
___________
Friday, March 19, 2010 @ 1:46:46 AM
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all i ask is please give us some differing enemies, and a stronger storyline.
kZ2 had simply one of the worst storylines in the history of video games.
were at war with these people why?
why did the ISA kick the higs off vetka?
why did they choose helghan instead of another planet?
why is ricko such a d*ck?
KZ2s storyline had so many holes in it im surprise the mice are not after it since it could easily be mistaken for swish cheese!
and differing enemies, force the player to leave cover, leave his comfort zone and re think his approach.
as ive said a million times all you do in KZ2 is take cover, pop, shoot, take cover, rinse and repeat.
O and dodge a grenade every once in a while.
i dont know about you, but to me thats boring as bat sh*t!
give us some varying enemies where im taking cover than i see this enemy walking towards me, i swear in fear than have to re think my approach to how im going to take them down.
gears did this so well with the tickers and those grenade swinging guys.
gears had some tactical choices too, you could use your grenades as traps and try to lure your enemies into them.
thats what i want to see, not only from KZ3 but every shooter from now on.
the whole point of this industry is to innovate.
a company comes out with a new idea, you either implement that idea or improve on it or come up with your own.
not stick to the old formula ala battlefield bad company 2.
now that really disappointed me.
they invented building destruction in BFBC, than RFG came out and did not implement it but take it to the next level than injected it with steroids.
i was expecting BFBC2 to do the same, i was expecting there to be a leap like there was from BFBC to RFG.
but sadly i was wrong, sadly they just took what they had in the first and chucked it into the second.
thats fine if what your doing is still best of the best, but if someone has bettered you than you cant keep using that.
its like entering a rally with a new type of engine that kicks the sh*t out of the competition.
so the competition creates their new engine and kicks the crap out of you.
do you stick with your engine, and let them kick your a$$ or do you create a new engine so you can kick their a$$ again?
its called pushing the industry forward and sadly this gen im not seeing much of it.
sadly this gen i am yet to see something that could not of been done on last gen systems, besides graphically wise obviously.
wheres the innovation?
wheres the improvement and pushing the industry forward.
if this gen was human evolution we would still be stuck as apes!
Scarecrow
Friday, March 19, 2010 @ 10:49:56 AM

Killzone 2









Highlander
Reply
Thursday, March 18, 2010 @ 10:52:49 AM