Sony Initially Offered Natal Tech
As of now, we all know it's Sony's PlayStation Move vs. Microsoft's Natal. But did you realize things could've been very different...?
First things first: you should listen to the podcast of the recent Engadget Show; you'll learn a lot more about the future and potential of Move, and how the technology came into existence. But if you'd simply rather read a brief summary about it, we've got you covered. It seems that 3DV Systems, the company behind Natal, first approached both Sony and Nintendo with their motion control idea, and in this show, Dr. Richard Marks explains why Sony passed:
"We tried a lot of different 3D cameras. I love the 3D camera technology; personally, I like the technology part of it. We worked closely with our game teams at what it would enable, and it enabled making the things we already did with EyeToy more robust. But it didn’t really enable as many new experiences as what we were hoping it would, so it made the things we were already able to do a little bit more robust — which is good — but it added a lot of cost and it didn’t enable some of the other experiences we wanted to achieve."
Marks goes on to talk about why they chose to use those colored tracking balls for Move (it's about helping to control the light conditions, which Natal can't do), but it's most interesting to learn about the early days of motion sensing research for Sony. As for Natal, Microsoft says they've improved the software, despite the fact that the original co-processor in the system had to be removed due to potentially high costs. It'll be Natal vs. Move out of the gate but Sony could very easily have gone with Natal, and that's something worth talking about. Important business decisions are always entertaining.
3/29/2010 10:22:22 AM Ben Dutka
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Comments (91 posts)
LividFiction
Monday, March 29, 2010 @ 11:12:45 AM
godsman
Monday, March 29, 2010 @ 11:47:15 AM
It's like the Move being an improvement over what the Wii really should have offered. By now, people should have seen through the gimmick of early releases.
Highlander
Monday, March 29, 2010 @ 1:59:44 PM
Sorry, I don't normally argue quite so directly, but I have to ask you to please explain why the 'technology' in Natal is 'really amazing'?
It's a stereoscopic camera system along with software than analyzes each frame from each point of view to track objects in 3 dimensions.That's neither new, nor amazing. Sony have been pulling off the majority of that trick with a single camera for years.
Just what about Natal is 'really amazing'? Other than the fact that so many otherwise intelligent technology journalists are entranced by it and refuse to see that the technology is neither new nor innovative and that in fact most of what Natal is has been done before, notably by Sony.
Remember the story about the Emperor and his new clothes? Natal is as naked as the day it was born.
Shadow_Ninja
Monday, March 29, 2010 @ 4:14:43 PM
Jawknee
Monday, March 29, 2010 @ 4:27:42 PM
FullmetalX10
Monday, March 29, 2010 @ 4:37:09 PM
I've been saying to my xbots, that there's nothing new about natal, it's like everyone just disregards the eyetoy or the PSeye, I bet if they improve the PSeye a bit it can work just as well as natal, but guess what, it doesn't have to, cuz it's gettin' the Move.
Which I think also is not a wii copy, since Sony has been messing around with that technology since the early periods of the eyetoy, and for as far as I remember, the eyetoy was there before the wii, just sayin'.
Shadow_Ninja
Monday, March 29, 2010 @ 4:45:33 PM
wow, seriously?
here you go, straight from dictionarydotcom
Amazing:
–adjective
causing great surprise or sudden wonder
My little sister thinks the Wii is amazing. The Wii doesn't even match the PS2's processing power. Yet people think it's amazing just because of it's fun factor.
Jawknee
Monday, March 29, 2010 @ 5:55:27 PM
If you disagree with him, try rebutting his argument instead of digging in the dictionary.
"the Wii doesn't even match the PS2's processing power."
Nonsense. The Gamecube was arguably a better machine then the PS2 and the Wii is better then the Gamecube so once again your wrong.
Last edited by Jawknee on 3/29/2010 5:58:30 PM
Shadow_Ninja
Monday, March 29, 2010 @ 6:35:39 PM
mbg77
Monday, March 29, 2010 @ 6:41:34 PM
Ii don't think that lag will be the issue with Natal. I think the low light conditions will be the issue.
What was OK for EyeToy - kids playing kids games in broad daylight, will be, in my opinion, an issue for the more mature gamers.
Imagine playing Dead Space or Killzone in a brightly lit room versus playing it in pitch darkness with your TV Screen as the only source of light.
Unless Natal will use some top of the range lenses and imaginary sensors in its cameras it will not be able to work. Yet the Move will be more than happy to because of the glowing controller.
Take care.
DemonNeno
Monday, March 29, 2010 @ 6:43:21 PM
As for Natal, I think it's gaining attention with people because it's totally hands-free. That, to many, is futuristic as it is something new to them. How many people have ANYTHING in their house that is hand-free for gaming? Seriously, how many people do?
That said, the concept of hands-free is a bit.. Underwhelming. First you must get past the idea of how great it is and realize how well (or in this case, not so well) it may merge with gaming software. As that Sony dude says in the commercial, walking around with my finger gun shootin' things is.. Childish.. Most importantly, it's pretty lame! I'd hate to be the first guy on YouTube playing a game like that.
I'm very glad that Sony steered away from this. I must admit I know very little about Natal in regards to how they plan on implement it into FPS, if they even can, and who they aim to please with this product.
Jawknee
Monday, March 29, 2010 @ 6:48:44 PM
NiteKrawler
Monday, March 29, 2010 @ 7:43:50 PM
Roach721
Monday, March 29, 2010 @ 8:32:53 PM
Shadow_Ninja
Monday, March 29, 2010 @ 8:50:13 PM
Nynja
Wednesday, March 31, 2010 @ 11:51:18 AM
Drive without a steering wheel? Swing an imaginary bat? Punch thin air? You know you can really hurt yourself doing these sort of imaginary activities. Add to that, at an older fragile stage in life, we don't heal overnight like most kids do.
I have a better idea. Put the controller down. Turn the TV off. Grab that basketball or baseball bat and go to the park. Put a tan on that pale skin of yours.
Eventually we'll have holograph rooms, like something out of Star Trek. When they are able to simulate snowboarding when it's June or July, then count me in.
godsman
Monday, March 29, 2010 @ 11:51:29 AM
Otherwise i can only imagine some dumb games that feels like it really insults my intelligence to even try to imitate the motions. Like that video of the dad changing tires.
WorldEndsWithMe
Monday, March 29, 2010 @ 3:13:12 PM
sonic1899
Monday, March 29, 2010 @ 4:57:10 PM
sonic1899
Monday, March 29, 2010 @ 5:26:56 PM
Hezzron
Monday, March 29, 2010 @ 11:02:27 AM
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Natal's gaming possibilities look pretty anemic from what I've seen so far. I guess you could always attach some steel-wool to the end and use it as a back-scratcher.
Last edited by Hezzron on 3/29/2010 11:03:10 AM
shaydey77
Monday, March 29, 2010 @ 11:09:08 AM
TEG3SH
Monday, March 29, 2010 @ 11:50:25 AM
godsman
Monday, March 29, 2010 @ 11:53:21 AM
Roach721
Monday, March 29, 2010 @ 8:36:41 PM
firesoul453
Monday, March 29, 2010 @ 11:13:34 AM
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godsman
Monday, March 29, 2010 @ 11:54:32 AM
Jawknee
Monday, March 29, 2010 @ 12:24:40 PM
WorldEndsWithMe
Monday, March 29, 2010 @ 3:15:20 PM
Imagi
Monday, March 29, 2010 @ 7:12:23 PM
Caanimal
Thursday, April 01, 2010 @ 3:03:41 PM
Man, I'm suprised micro&soft has managed to stick around as long as they have w/ how many flubs and crappy products they have released over the years. Any other company would probably have folded and closed doors long ago, yet they still manage to putt along. Don't know what boggles me more, the fact they are still around or the fact they are still putting out crap products and people continue to eat them up like they are gold... Not to say they haven't produced some great stuff, it's just they produce more junk they good...
ABUrabad
Monday, March 29, 2010 @ 11:53:11 AM
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but at the Sony motion tracking system it will bw able to track the lights as it mentioned above with more accuracy and beside that u can so a lot of things with the buttons that are available with magical stick that are not available at all with natal
i think that not playing a FPS games for the XBOX using natal is a big disappointment for the natal system
gumbi
Monday, March 29, 2010 @ 12:34:05 PM
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That said, I just don't see where this belongs in console video games. I think it's well suited for arcades, but at home? I dunno... maybe I'm just getting old, but I don't want to jump and bounce and wave a stick around to play a damn video game. I want to chill out on my couch at the end of a long stressful day and play some vids.
Highlander
Monday, March 29, 2010 @ 2:08:53 PM
A stick!
Stick!
Sorry, it had to be done.
Seriously though,. I could see this working for a number of games, boxing titles, some spots games, you could actually make a fishing game with a casting motion that's realistic - for example. sword play could be interesting. However I share your skepticism regarding mainstream games. I just don't see how any of this stuff is an advance over the traditional controller.
The one element that is absolutely missing from Natal (and Eyetoy games) which has hampered Eyetoy games in the past, is feedback. You are controlling a game with zero feedback. Even when you use a regular controller without force feedback you still get the tactile feel of holding the controller and pressing the buttons. You feel in control of the action because there is a direct relationship between the feeling of pressing the button or moving the stick, and something happening in the game. In a camera only system you lose that completely. That's one of the reasons I think that Nintendo and Sony by choosing to keep the hand held controller in the mix have made a crucial and positive decision.
gumbi
Tuesday, March 30, 2010 @ 8:10:09 PM
Highlander
Monday, March 29, 2010 @ 1:09:34 PM
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So the technology behind Natal is (according to Richard Marks) essentially Eyetoy Plus. That's more or less what he is saying.
The PS Eye for the PS3 is a higher resolution camera than the Eyetoy, so the PlayStation's camera system has already been upgraded. It can already do more than Eyetoy could. How much more can Natal do? Evidently not enough 'more' for Sony to jump, despite already having good experience with camera based motion capture. Actually, considering that, and the fact that MS didn't ave the experience that Sony did, perhaps MS was too entranced by the technology to make a good decision?
Either way, its interesting that both Sony and Nintendo passed on Natal. Clearly they both believe that Natal is at very least not what they need.
I must admit that I am still puzzled by Natal. Let's say you're playing a shooter. MS has already tried to deflect the whole 3rd grade gun play (pew, pew, pew!) thing by saying that of course you would hold your controller as well. OK, so what does the camera bring to the party in that case? I can guarantee you that 95% of those playing an FPS with natal enablement will turn off the motion controls if they have to hold the controller as well. After all, why bother jumping around the room like an arse if you can sit comfortably on your arse playing the game?
The Move controllers offer a degree of response and precision that will be missing from Natal. Anyone who has played the more active PSEye games knows that there is a lag even in simple games. The 1:1 motion control and response of the Move system is a great improvement on this. Nata is solely camera based and will almost certainly suffer some lag, especially when fine movements or gestures are being processed.
I'm just amused by the fact that Microsoft are getting both Sony and Nintendo's left-overs.
ABUrabad
Monday, March 29, 2010 @ 1:20:31 PM
DemonNeno
Monday, March 29, 2010 @ 7:03:59 PM
Sony is learning from the people who played their cards best and those people happen to work at Nintendo. Crap on them all you want, their cheap first gen motion controlled games trump the PS3 motion controls (not in motion, just in regards to launching them and ease) and lets not forget SALES! Holy crap did they really just nail those on the big wall for quite some time! DS3 motion controls are just a bit to touchy for my taste. Sometimes It feels too wild to gain their controls. I learned this the hard way tinkering with them in GTAIV.
The EyeToy was last gen tech, processors in cameras have left that affordable tech in the dust. It's like comparing (which are apples to oranges, but both are digital) a cell phone camera to a Cannon Rebel. So update what's necessary and add a remote. This way, not everyone and their mother (quite possibly literally.. Unfortunately. haha) are stomping and jumping and throwing and running and.. you get the point... You add another dimension of gameplay without sacrificing the essentials; Shooting, taking cover, double jumping (HOW Natal?! HOW??!!!) etc..
Microsoft lost on the big end. After all their crap they gave Sony for the PS3s' price at first, they go ahead and grab tech that needs it's own processor for rendering accurate and quick motion senses and chuck out the chip and "tweak" what's left. So they're at the Wii with higher resolutions and no remote.
I don't quite honestly get their move. People think the Wii is a gimmicky system? I quite frankly think Project Nono is seemingly much more gimmicky.
Highlander
Monday, March 29, 2010 @ 9:40:13 PM
You do realize that the Natal camera has no processing capability? It was removed because it was too expensive, so now the 360 has to handle all of the processing load.
I get the feeling that you want to dismiss everything that Sony accomplished with first the EyeToy and then the PSEye. The PSEye is an upgraded version of the Eyetoy, better lens, better sensor. Anyone who has played games with an Eyetoy or PSEye knows what the pros and cons of controller-less play are.
Your most humorous statement is this "Sony is learning from the people who played their cards best and those people happen to work at Nintendo". Sorry, no, you are wrong. Sony has worked on motion capture technology with video games for more than a decade. They have had products available for a decade. Sony had motion controlled fitness games on the PS2 - years before the Wii arrived. Sony is not living off other's technology. Sony develops it's own technology.
Natal differs from the Eyetoy and PSEye in one respect and one respect only, it uses more than one camera to track in three dimensions. Other than that, it's identical in every way. In fact the PS3 uses an array of microphones in the PSEye to allow it to track the player's position with additional accuracy if the developer desires to use the functionality.
I honestly wish people would learn something about the technology and history before they leap into this discussion.
Comparing a cell phone camera to a Cannon Rebel!? ROTFLMAO! Oh, that's a good one. So we're to believe that the PSEye is the equivalent of a single chip $10 camera embedded in a cell phone and Natal is the $600 digital SLR? Yeah, right. Pull the other one, it's got bells on it.
Last edited by Highlander on 3/29/2010 9:41:50 PM
DemonNeno
Monday, March 29, 2010 @ 11:09:12 PM
First and foremost, I do realize that Natal lost its processor, hence why I said:
"Microsoft lost on the big end. After all their crap they gave Sony for the PS3s' price at first, they go ahead and grab tech that needs it's own processor for rendering accurate and quick motion senses and chuck out the chip and "tweak" what's left. So they're at the Wii with higher resolutions and no remote. "
My statement about the Cellphone Camera compared to an DSLR referred to the EyeToy compared to teh Moves' capabilities. Nothing about a Natal in that sentence whatsoever.
You've also overlooked what I've said about Sony & Nintendo, most importantly having a Controller incorperated in their Move. Eyetoy nor PSEye incorperated controllers. Wii did and Sony has even stated that their move was to appeal to Wii fans for their shift to the next gen of motion controlled gaming. Sony has congratulated Nintendo for their efforts. Be a good fanboy and let your guard down for a second, won't you?
I don't know where you were, but the Wii single handedly DOMINATED sales for YEARS. Now do I own a Wii? Nope. Xbox? Nope. Ps3? Yep. That doesn't hinder my ability to realize when integrated hardware/software are successful and shift the direction gaming will take on for years to come.
Before you get all fussy and start your little lecture about what it is you hate about people joining in conversations, READ WHAT PEOPLE SAY BEFORE YOU CRITIZE THEM.
I'll write in Braille next time.
BikerSaint
Tuesday, March 30, 2010 @ 12:02:07 AM
And not to forget, that according to one of the PS Eye commercials, it also has "voice recognition" capability too.
I doubt the MS's little pre-natal arm-flailing bundle of poop will be able to change all those "Depends".
But I digress,....becaue I do know of one area where Natel will do 100% better with than Sony,
....easily getting all those "Chester, The Molester's" to flock around with Milo's butt.
Superman915
Monday, March 29, 2010 @ 1:17:29 PM
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bridgera
Monday, March 29, 2010 @ 3:14:00 PM
bOnEs
Monday, March 29, 2010 @ 1:32:14 PM
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yet, here's microsnot preaching to the world how innovative it is... yea, it's innovative for microsnot-based products but, barely worth the trouble with other well-established companies that are already using similar technology...
i can just hear 3DV in the board room meeting: "well, sony and nintendo both turned us down... i guess we're down to our last option... give microsft a call, and see if they're interested"... "they are?!?! OMG we're saved!!"...
that article should be plastered all over every single gaming news website... the world needs to know that both sony and nintendo passed on it due to it not being innovative enough...
Last edited by bOnEs on 3/29/2010 1:37:35 PM
Bugzbunny109
Monday, March 29, 2010 @ 2:01:09 PM
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Highlander
Monday, March 29, 2010 @ 2:10:15 PM
Bugzbunny109
Monday, March 29, 2010 @ 2:29:19 PM
bridgera
Monday, March 29, 2010 @ 3:16:35 PM
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How would you pull of a move like in DMC4 where you jump, dash in mid air, and then extend your arm to teach a special item?
MS hasn't bothered those addressing issues yet.
At least now with the move extra controller, I see how you can do those things with the PS3 motion controls.
WorldEndsWithMe
Monday, March 29, 2010 @ 3:22:38 PM
WorldEndsWithMe
Monday, March 29, 2010 @ 3:20:25 PM
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maxpontiac
Monday, March 29, 2010 @ 3:23:22 PM
Reply
www
Monday, March 29, 2010 @ 3:45:58 PM
Reply
coyo18
Monday, March 29, 2010 @ 5:15:21 PM
FlyingKickPunch
Monday, March 29, 2010 @ 4:25:16 PM
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stupidcomments
Monday, March 29, 2010 @ 6:09:14 PM
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BikerSaint
Tuesday, March 30, 2010 @ 12:20:09 AM
T00MuchRazMataz
Monday, March 29, 2010 @ 7:41:58 PM
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I'll start and say I'm no expert on these new technologies, so I could easily be wrong in anything I'm about to say. I've mostly just watched them in action on sites that show previews. Honestly, both techs look great (dare I say "amazing"?), and they both have tons to offer. But really, aren't they using very closely related technologies (this being a camera). With the exception of the wands for Move, they both use a camera (and I don't really care who did what first on what console and who improves on who because that's all just stupid to argue about).
So wouldn't the REAL praise go into the software that each company will implement into these cameras? So if it's all about the software and how it reads the video footage it is taking, couldn't Microsoft EASILY have all types of games. They should be able to update this software so that it recognizes an accessory (like the Move does with wands), and eventually do what Move does? The same would be for Sony if they wanted to have their camera have facial recognition, and whatever else Natal will do.
I still don't understand why people are going crazy about Natal not being FPS friendly. If my guess about accessories (which is one way that these types of companies make oogogs of money) is correct, they will probably have gun accessories with buttons, just like move and wiimotes. And if they don't, who freakin' cares? Natal isn't replacing controllers or your system. You can still play Halo without it.
Natal is trying to do something new. The camera may not be a new thing to some, but what they are wanting to use it for is to create games that are different than what you find on a Wii, Ps3, or current XBox360. Watching the preview for Milo is what makes this the most evident, and brings me back to it being about the software. IF they can create situations like this with Milo (and I know it was kind of scripted, I'm talking about improving this to be a little more lenient), and make it GOOD, then this is where the revolutionary aspect comes in. Don't bring up the stupid dodgeball game.
I'm excited to try both and see how they do. Move does look more reliable at the moment and I hope MS doesn't release Natal before it's truly ready. Sorry for the long post.
Highlander
Monday, March 29, 2010 @ 9:58:11 PM
I'll say it again, the Emperor is naked, he has no new clothes.
___________
Tuesday, March 30, 2010 @ 2:46:48 AM
its like saying the petrol engine is useless since the steam engine was just fine.
seriously eye toy was so freaking laggy its no surprise sony left it to gather dust.
if it was so successful why did they drop software support?
natal has a massive advantage over move because you can have multiple people playing the one game, move can only support 4 main controllers or 2 main and 2 sub.
and natal can give you the full immersive experience.
how is move going to handle kick boxing?
sony and nintendo are just but hurt, they had the chance to use the tech but gave it the blind eye because it was to risky and expensive.
now there paying the price for not taking a leap of faith.
BikerSaint
Tuesday, March 30, 2010 @ 12:44:27 AM
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IMO, MS is nothing more than just a greedy scumbag company that would rather bring out faulty goods than to give us a good worthwhile product to begin with.
Not to mention, all the cash they're always throwing at developers to screw over their competitors instead of just "letting their actions speak louder than words" in a good way, just by making more of their own products and/or 1st party games.
Also some years back, a few MS minions were caught were caught "Astroturf" competitor's sites, by either trying to talk up MS, or by trying to deflate the competitor's site. And after being caught, they even admitted that MS paid them to do so.
MS means to take over the world, but not if I have anything to say about it, and it's not going to happen on my watch!!!!!
___________
Tuesday, March 30, 2010 @ 2:39:35 AM
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the tech at the time was extremely expensive and sony dont have enough cash to through away at a product that may or may not pay off.
M$ have been playing around with it quite a bit,rumors have it they took out 2 processing chips to make it cheaper.
if you have tech thats up and running and is lower cost why would you jump at expensive cost which is still in the experimental stage?
what sony are doing with move is no where near as complex as what M$ are doing with natal, sony have very few issues they could run into with move, m$ on the other hand could be into nightmares if there unlucky and get it wrong.
and you know how the saying goes.
"never get a software company to do hardware, and never get a hardware company to do software."
if you do you end up with hardware thats unreliable like the 360s RROD, and you end up with sonys OS that has half the features but still manages to use allot more system resources.
BikerSaint
Tuesday, March 30, 2010 @ 6:17:03 AM
Mr Bitey
Tuesday, March 30, 2010 @ 12:21:01 PM
So the work has to now be done by the CPU in the console. It limits the types of games that can be created. Natal is not going to be able to be used with more elaborate games as a result.
Natal's CPU overhead is going to result in casual, simple games being created for it.
Last edited by Mr Bitey on 3/30/2010 12:23:06 PM
___________
Wednesday, March 31, 2010 @ 7:26:31 AM
that would be a massive stupid mistake by M$ the system is struggling as it is, taking away some of that for motion gaming would just be stupid!
Mr Bitey
Tuesday, March 30, 2010 @ 12:18:31 PM
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Move on the other hand has a lot less overhead. So there seems to be a lot more potential for great, worthwhile games.
Lairfan
Tuesday, March 30, 2010 @ 4:01:26 PM
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And the sad thing is that Natal is going to get a whole lot more sales than Move will because of Microsoft's marketing machine, but I guess that's something we've all come to expect from M$ (good sales, mostly mediocre quality products).
T00MuchRazMataz
Tuesday, March 30, 2010 @ 4:51:47 PM
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Something to note: The point of all companies is to be greedy scumbags. They are out to make money any possible way they can, Sony is included, and is probably just as dirty as MS. If going to websites and downtalking other companies gets you angry, just look at Sony's current NATIONAL TELEVISION COMMERCIALS. Pew pew pew? or swinging your wrist around frantically. Those are direct stabs at Natal and Wii.
___________ is right. Move was a very safe...move...sigh...for Sony to make. MS is going someplace that, even though the EyeToy existed (but really, how many people really heard about that thing before all this? and if you did, who bought one? I mean, come on), is still a much more advanced take on it. Not promising it will work out great, or they will have amazing games at launch, but they are looking to reinvent gaming the way Sony probably wished the EyeToy would have.

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Superman915
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Monday, March 29, 2010 @ 10:44:08 AM