RDR Boasts "A Huge Range Of Classic Western Moments"
Rockstar has already spoken about the "long, grueling, and immensely challenging" task of developing the impending Red Dead Redemption.
Now they've downgraded that lengthy five-year process into a "nightmare," but a nightmare from which gamers will ultimately benefit. In speaking to NowGamer, Rockstar co-founder Dan Houser took things a step further and explained exactly why the design process for RDR was so damn tough. It's simple, really: they wanted to make the best game they possibly could, but they also wanted to make it "recognizable." They wanted it all, and that required a focus on a great many traditional Western themes. Said Houser:
"From a technical perspective, it was a complete nightmare, because we wanted to include so many things that were vital to making the game we wanted and a massive headache to make fun and look right - amazing gunfight physics, beautiful horses, lassos, stagecoaches with so many moving parts, animals, and so on.
For the game to be fun and engaging and everything we hoped it could be, we had to include a huge range of classic western moments – stand-offs, duels, stagecoach fights, gunfights on trains, hold-ups, bounty hunting, and so on. This is the strength of the game, but doing this in a seamless way in a massive open world was a huge challenge."
Anybody else appropriately psyched? If a game must be in development for five years and give everyone involved endless headaches, something good must come from the toil, trials and tribulations. And we expect nothing but the best Western-themed video game ever. ...not like we're trying to apply any pressure to the devs, here. We're just excited, that's all.
Related Game(s): Red Dead Redemption
4/14/2010 10:34:32 AM Ben Dutka