Medal Of Honor Dev: Games Can Be Too Realistic
These days, everyone seems to be looking for more realism and authenticity in their video games. But how much is too much? When does reality simply become too complicated for the average person?
We could use racing simulators as a "for instance" - the vast majority of gamers have no idea how impossible an actual simulator would be if they've never been behind the wheel on a racetrack - but in this case, let's talk about military shooters. As you probably might expect, a whole lot of training is required for most all of the characters we impersonate in a virtual realm. Therefore, if such games got too realistic, would we be able to handle it? Secondly, would it even be fun? For more on the subject, you need to check out what Medal of Honor executive producer Greg Goodrich says; according to VG247 summarizing his recent blog post, there is indeed such a thing as "too much realism." During the development of the game, Goodrich said they'd start to input too many intricate details and the "experience quickly deteriorated." Here, check this out:
"Here is an example. For one of our sniping encounters, focused on the art of sending a very personal message at an extreme range, we started by first selecting the optic. We then chose the rings, reticle and turret configuration for this particular optic. We ultimately decided upon a variable 5.5-22×50 with a Mil-Dot reticle and 1/10 Mil-Radian turrets.
The fine details of angular Mils can be confusing, but basically Mil-Dots serve two purposes, range estimation and trajectory correction. The horizontal and vertical marks (or dots) on the reticle are used for range estimation and the vertical marks are used for bullet drop compensation. A well trained shooter will also use the horizontal marks to compensate for bullet drift due to wind.
One Mil angle is approximately 3.6 inches at 100 yards. A 6 foot tall man is 72 inches. At 100 yards he would appear to be 20 Mils tall. At 1000 yards, he would be 2 Mils tall. To determine the distance to a target of known size: (Distance in yards) = 1000 / 36 x (Object size in inches) / Mils.
To determine the size of a target at a known distance: (Object size in inches) = 36 / 1000 x (Distance in yards) x Mils. Knowing these relationships, in conjunction with the external ballistics of a loaded projectile, a trained shooter can dial in his glass pretty quickly and make an effective shot."
Yeah, what do you think now? Still want the ultimate in realistic combat? Can you even do the necessary math involved? How much time would it take, and how much would it affect the gameplay? And in the end, what are your chances of real success? All good questions.
Related Game(s): Medal of Honor
4/14/2010 8:46:10 PM Ben Dutka