PS3 News: Crytek Boss Predicts The Extinction Of Free Game Demos - PS3 News

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Crytek Boss Predicts The Extinction Of Free Game Demos

As some of you may have already heard, EA wants to try charging for lengthy game demos as part of their "premium downloadable content" plan. Unsurprisingly, this didn't go over well with gamers, but Crytek CEO Cevat Yerli has defended this idea.

In speaking to Develop, Yerli says free game demos will go the way of the dodo and added that he was currently unsure about a Crysis 2 demo. He calls free demos a "luxury" that is actually "prohibitively expensive" for the developer and that the "reality is that we might not see any free game demos in the long term." Now, it should probably be noted that EA just so happens to be the publisher for Crysis 2 so maybe it isn't surprising that Yerli would defend their plans. However, he still believes it has merit; in responding to the backlash, he said:

"I read a lot about this, and read about the backlash as well; people complaining that they would essentially be paying for a beta. I think EA’s strategy is interesting, overall. The thing is, every time we see a publisher doing something to improve the industry, making things more commercially viable and actually increasing the market, people instantly think this is only some money-hungry ploy."

We do have to agree with him there. There's a quick knee-jerk reaction amongst the gaming community that regards all such plans as rip-off schemes designed to take advantage of the "little person." It gets a little tiring hearing so many people complain bitterly about very small fees for something that, if it were a similar service in any other industry, you would most certainly pay. In short, it seems Yerli believes gamers are a touch spoiled (and a touch cheap), and in that, I have to agree with him to some extent.

As for EA's plan, he believes it just wasn't explained properly. He says that although it may appear one way on the surface, it's really "an attempt to salvage a problem:"

"The industry is still losing a lot of money to piracy as the market becomes more online-based. So it’s encouraging to see strategies outlined to combat this.

I think the whole issue needs to be explained in a better way, because there is good thinking behind EA’s plan. I understand why people are thinking that all EA wants to do is maximise profits out of the audience, but really, what it’s really trying to do is get investment back but while being as fair to the gamer as much as it can. Ultimately, it will be a better deal for the gamer."

And given the cost and "time pressure" required to release a quality demo, Yerli says it can be very difficult to deal with and he won't guarantee a demo for Crysis 2. But now that he's said his piece, we'd be interested to hear what other developers have to say about this... Ninja Theory told everyone Heavenly Sword didn't sell well enough to warrant a sequel, and the game sold 1.5 million copies...to most designers with realistic expectations, that'd be a smash hit. So are Yerli's observations universal or is he in the minority in the dev crowd...?

Related Game(s): Crysis 2

4/17/2010 10:42:20 AM Ben Dutka

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Comments (110 posts)

Naztycuts
Saturday, April 17, 2010 @ 11:08:16 AM
Reply

"Ultimately, it will be a better deal for the gamer."
That's a lie! How can you get a better deal than free?

"The industry is still losing a lot of money to piracy as the market becomes more online-based."
He must be referring to the PC and 360 crowd, I've never heard of a pirated ps3 game.

"people instantly think this is only some money-hungry ploy."
I understand developers POV on this, it does cost them money to upload free demos, BUT the demo is supposed to increase sells by letting people know what to expect. This didnt work so well for Turok, or AvP but that's the respective game companies fault, they shouldnt try to make us pay more just to preview a game, now if they charge $5 for the demo and release the game $5 dollars cheaper they might actually go somewhere with this.

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Sol
Sunday, April 18, 2010 @ 12:21:40 AM

I agree...

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ShadowRunner
Monday, April 19, 2010 @ 2:38:07 AM

"The industry is still losing a lot of money to piracy as the market becomes more online-based."
And how exactly will this help their fight against piracy?!!

If I am using pirated games I will definitely not pay for a demo, and if I am a legit user I will start looking for pirated games.

They are just trying to make some of the money they lose to piracy from us.

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JackC8
Saturday, April 17, 2010 @ 11:26:03 AM
Reply

Just looking through my collection, I've got 16 PS3 games and I bought 7 of them because of the free demo's. There are hundreds of games out there, and most don't really distinguish themselves from the crowd, even after reading the reviews and watching the gameplay videos. But then I get the demo, and I find that I just love the environments or the overall style of the game, or it's an absolute a blast to play. Something I'd write off as "just another FPS" becomes a must buy.

So yeah, get rid of those darned demo's. It'll save me quite a bit of money. At least on EA games.

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Deleted User
Saturday, April 17, 2010 @ 11:32:24 AM
Reply

Some people aren't going to buy a game unless they like the demo. Demos are a necessity in regards to helping people decide if they want to buy a game that they are on the fence about. Forcing people to pay for demos isn't going to do squat for sales. People will just rent the game once it's released and decide from there; of course, that's probably what some developers and publishers want.

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tes37
Saturday, April 17, 2010 @ 11:58:46 AM
Reply

Someone from Crytek, who never made a ps3 game, doesn't have a leg to stand on with this issue. Try making a game first, then spew out your senseless cries to get money for nothing.

It's the same as charging me to test drive a car, or charging me for watching movie previews.

Just because some people believe it's worth charging for, doesn't make it so. The opposite could be said about me, but I control where my money goes and it won't be used for demos.



Last edited by tes37 on 4/17/2010 12:00:08 PM

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MartyRules
Saturday, April 17, 2010 @ 12:01:19 PM
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I hope this doesn't happen because it will make PSN feel like live (I.E. paying for something that should be free)

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FullmetalX10
Saturday, April 17, 2010 @ 12:06:27 PM
Reply

"It gets a little tiring hearing so many people complain bitterly about very small fees for something that, if it were a similar service in any other industry, you would most certainly pay."

Ben, don't get me wrong but, of course I complain bitterly about the small fees, if I don't usually pay them and they suddenly become mandatory. With a total of 25 bucks available I have to save up months for a game I want to buy (hopefully that time decreases, since I just got a job), every little bit counts, especially since I have to throw down 20 bucks for a PSN card, since they only sell 20 and 50 euro cards.
Besides, we don't pay for trailers or making of's for upcoming films, then why, oh why, for game demo's.

And as Naztycuts stated, game demos should lead to in higher game sales (good game demos that is).

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Naztycuts
Saturday, April 17, 2010 @ 12:21:19 PM

Sometimes I think they just say stuff like this interviews just to get a rise out of the gamer crowd, but if it does become a reality then it will be a small step in a slow process to make disc based games give way to digital distribution. They'll say "you already pay for demos why not just buy the rest of the game for this price we'll go ahead and knock off what you paid for the demo." And people will and then it will be ruined. A small ripple becomes a mighty tidal wave

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ChronowerX_GT
Saturday, April 17, 2010 @ 12:21:25 PM
Reply

I wouldn't have bought Just Cause 2 if I didn't try the demo first. Same with MGS4, Mirrors Edge and Burnout Paradise.

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frylock25
Saturday, April 17, 2010 @ 12:27:50 PM
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my reaction to this article from the headline was no f'n way will i pay for a demo. then i read the article and what he had to say. i could see his point. but i still will not pay for a demo. i will pay for a full game.

from what i remember demo comes from people wanting to demonstrate how great their product was so that people would buy it. its like askin me for $5 to see if i like it or not. those stupid infomercials on tv dont charge you to see how the product works. that is a demo of the product. i can go in a store and hear a preview clip of a song or stream one online if i want to preview a song, i dont pay for that. i go walkin through the store and those people with the little tray of food handing out samples of product dont ask me for anything other than to try it.

so no i dont think we are being cheap. i have wasted my money on crap games that i thought would be great but didnt have any kind of gameplay referance. sometimes i dont want to wait to find out and a demo before hand can help push a consumer in the direction to buy it. if a game company doesnt want to make a demo that is fine but the whole point is to attract customers that didnt already want the game.

also after last years brutal legend demo i have learned that demos can be VERY misleading. i still loved that game but the demo left out a key piece of game play. i kind of see why they did it cuz a lot of people would have been turned off by that part of the gameplay had it been in the demo.

Last edited by frylock25 on 4/17/2010 12:34:35 PM

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Ben Dutka PSXE [Administrator]
Saturday, April 17, 2010 @ 12:32:26 PM
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I understand what some people are saying, but everyone is always guilty of being biased on such subjects based on their own financial situation. You have to look at the bigger picture; at what MOST would want to and/or could afford, and what would be considered reasonable from a business standpoint.

Can you sample about 20 minutes of a movie? Even for a cost? Is that an option? Can you read the first 50 pages of a book? Demos are a fairly unique thing (legally) and to have them be free IS a luxury, especially considering that it costs time and resources to produce. Essentially, you're getting something for free that is NOT free to make. Where the hell are you going to find that in a normal capitalist society?

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frylock25
Saturday, April 17, 2010 @ 12:43:25 PM

from a business stand point Ben, you have to spend money to make money. demos fall in that territory for a business to me. not all games have demos. not all companies are spending money to make money. some can just sell a game on reputation alone. i can go in borders and sample any book or cd i want.

Last edited by frylock25 on 4/17/2010 12:44:27 PM

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tes37
Saturday, April 17, 2010 @ 1:03:12 PM

It feels like an attempt to get compensated for a game that didn't or isn't going to sell well. If the game is good they will make their money back for the demo. If the game sucks, we shouldn't bear the cost to keep them afloat.

A guaranteed payout when taking a risk is a luxury that none of us get, so why should they.

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NeoHumpty
Saturday, April 17, 2010 @ 1:29:56 PM

But, I can watch a commercial that gives me a good idea about the movie. A commercial for a game doesn't work as effectively because you're only seeing a fraction of the whole. You have no idea about the controls or the menus if you can't play it, which are two very important factors. And on my Kindle, I can read the first bit of a book. Maybe not 50 pages, but enough to get a good feel for it's style.

I wouldn't mind paying $1-$2 for certain demos, but I think a lot of smaller games would get skipped completely if there was a charge for what is basically a chance for them to advertise to me. Shouldn't the cost of making a demo be included in the games advertising budget? I'd like to think that some companies would not like the idea of a future with no demos.

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frylock25
Saturday, April 17, 2010 @ 1:38:59 PM

i fully agree with neohumpty (except that $1-$2 part). demos amount to advertising. if you dont want to make a demo make a game play video. where you showcase gameplay. its about the same but the demo just lets people interact which goes to the next level of advertising.



Last edited by frylock25 on 4/17/2010 1:40:10 PM

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daus26
Saturday, April 17, 2010 @ 1:59:18 PM

I understand your argument Ben, but if it involves assuming me of being guilty of being bias towards this because of my financial situation, then that's where you're wrong.

This isn't something like us trying to convince developers to release their games at the $40 mark instead of $60, or something. This is Crytek, seeking money from consumers to advertise their game. And advertising always has its costs. How fair is that to other companies that's willing to take such risk to promote their stuff?

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Ben Dutka PSXE [Administrator]
Saturday, April 17, 2010 @ 2:00:03 PM

Those are all bad analogies. Going into a store and reading the first few pages of a book doesn't cost the publisher or the store money. It doesn't require any added time or resources to produce the product. It also costs nothing to put a CD in a machine and let people listen to it. It doesn't cost GameStop anything to put a game in the PS3 demo unit or download something off the PSN for previewing. All of this also requires that YOU go out of your way to sample it; none of it COMES to you.

Taking a chunk of a product and offering it to you for free AT COST TO the developers and publishers is unique to this industry. It costs money and time to do, and you can't expect to get it for free forever. In many ways, we really ARE spoiled.

Last edited by Ben Dutka PSXE on 4/17/2010 2:01:34 PM

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piratedrunk
Saturday, April 17, 2010 @ 2:15:23 PM

Ben the gming industry is big business just like the movie industry. Movie makers spend millions and millions of dollars on advertizing because giving consumers a taste makes them more likely to go for the final product. There is no way game makers do not consider advertising costs when they are given the go ahead to make the game.

You mention you can't find anything like this elsewhere in capitalist society but the whole point of capitalism is we as consumers get to decide what we will and will not pay for and what we don't gets left behind ideally. I personally hope this idea is left behind because many of us do not want it.

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JackC8
Saturday, April 17, 2010 @ 2:57:36 PM

Ahem...Speaking of bad analogies, 20 minutes of a 90 minute movie is about 22% of the movie. A game demo is nowhere near 22% of the full game.

Fifty pages of a book, which average about 250 pages, is 20%. Again...

US businesses spend over $400 billion a year on advertising - and that's exactly what demo's are. If the video game industry doesn't think they should have to incur such expenses, that's certainly their right. Seems to work pretty well for everybody else though.

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Ben Dutka PSXE [Administrator]
Saturday, April 17, 2010 @ 4:08:37 PM

You're still not getting it. Neither of the analogies are right because it requires your effort to go get it; it's not brought to you and it doesn't cost anything to give you. And ads are ads. THEY ARE NOT DEMOS. You can view the demo as an ad if you wish; the dollar amounts and resources required to produce them are very, very different from one another. You employ ad agencies for ads; you don't turn to the maker of the product and say, "you need to work more for no extra money."

I'm sorry, but there's a lot of cheapness thinly veiled under so-called "morals" going on around here. Some people should just own up to that.

And by the way, I'm not saying I'd pay for demos, either. I'm not saying you all should. I'm saying there's good cause to charge a nominal fee for them, and we should at least acknowledge that.

Last edited by Ben Dutka PSXE on 4/17/2010 4:19:24 PM

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WorldEndsWithMe
Saturday, April 17, 2010 @ 4:24:55 PM

I'll own up to it, I have to be cheap to buy all the games I want. Which means I won't pay for a demo, which means most of the other cheap gamers out there won't either, which makes this idea a non-starter. It would net them more in sales of the final product to give a free demo (after the cost of making said demo) than to sell a demo and the game.

Shareware has always been "share"ware because the model works best. Are we spoiled? Probably, but that's how you get sales, you spoil the customer. And I think the analogies are good, movie previews cost money to make and advertise and they come to me on my TV. Advertising a book costs money too, and it comes to you in demo form via Amazon. A demo is an advertisement plain and simple.

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laxpro2001
Saturday, April 17, 2010 @ 5:32:28 PM

Yes its not an "ad" but the whole point of putting out a demo is hoping that by trying the product out people will come interested enough in it to buy it (worked on me for Uncharted and Heavenly Sword) It's marketing and if done correctly it should increase your sales.

In reality you're spending a lot of money, time, and resources but you're putting out a great interactive ad on a medium where you have an excellent audience for your product. However you can definitely argue that:
1. There are multiple accounts per user on psn
2. The game might not appeal to all gamers
3. Not all PSN users play demos
So the ad won't be 100% effective

Most important part here:
I'm not saying a company doesn't have the right and shouldn't charge for a demo because they are there to make money. It might even allow us to see more demos up on the PSN so we can really make sure we enjoy the game before purchasing it for the general retail price of $60.

I think they need to do two things however:
1. Make the fee low enough so that people won't get turned off with purchasing it because it could in turn hurt sales more by turning people like World away who might have purchased the product

2. Release demos earlier... like before the game actually hits the market, at least if you are planning to charge for it.

Honestly IMO I think this is actually brilliant on the companies standpoint and its not going to kill consumers. Charging won't bring any extra costs (at least to my knowledge) and they will be able to re-cooperate some of the loss.

Also the people who will purchase the demo are likely the ones who will be persuaded the most by it. The reasoning behind this is they are probably on the fence about the purchase which is why they want to try the demo to begin with.

All in all its a good idea... I'm unsure if I'll ever purchase one but it will definitely help the industry.

Last edited by laxpro2001 on 4/17/2010 5:35:12 PM

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NeoHumpty
Saturday, April 17, 2010 @ 7:06:05 PM

I'll own up to some degree of cheapness, (I did say that I'd pay a small amount) but I already spend A LOT more money on the game business than I ever will movies or books. I can pretty easily come up with $150 that I've blown on good months of new releases.

My job has me giving out free samples all the time because it's a tried and true method. Not many customers in a grocery store are going to give a dollar to try your new cheese, but if they try it for free, they may pick up the $5 package.

And yes, Ben. I do get that you will still have to travel for it, and I promise that as soon as I can download free cheese, I will. lol.

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Ben Dutka PSXE [Administrator]
Saturday, April 17, 2010 @ 9:10:54 PM

I'm right there with you, laxpro, and I entirely agree.

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aaronisbla
Saturday, April 17, 2010 @ 9:14:08 PM

Sorry Ben but you aren't gonna get many agreeing with you on this and for good reasons. A demo is just that, a demo. A sampling of sorts. Its like saying we shouldn't be surprised if grocery stores start charging us for the samples they have on display every now and then.

Those samples are free to the consumer because you want them to sample your product. But someone is is paying for the product being sampled because in order to bring in new potential customers, a demo/sample could really help out. Regardless of if the company has to go thru a bit of work to get the demo to the consumer, its in their best interest, especially if the game is good

Charging a potential customer for a sample ( which in our society normally means free ) is just a backlash waiting to happen.

And i agree, the 20 minute analogy was pretty bad, as a demo of a game is no where near that level.

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Nerull
Saturday, April 17, 2010 @ 9:17:52 PM

Most demos, not all of course, are one of the earliest levels of the game and are virtually the same in the final build.
Paying for the same thing twice is hard to swallow which is why so many say if they're going to charge anything noticeable it should be deducted from the full purchase.
So given that most demos arrive shortly before the final release there shouldn't be much more cost to the team besides that fee that Sony charges to post it on the network, much like a tv network charges for air time.
Like most people are rightly saying, demos are just advertisement with some interactivity. A publisher has to spend on advertising to some degree either way to get their product the attention of the consumers, especially in today's crowded market.
What other mediums force us to pay to be advertised to? Besides cable which I'm not a user of.

Last edited by Nerull on 4/17/2010 9:25:29 PM

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laxpro2001
Sunday, April 18, 2010 @ 12:55:42 AM

Glad to hear it though for everyone else I think you should read my post. I was originally going to side with you guys on this one but as I was writing the reply I was going for a two sided argument approach which got me thinking a little more logically and it makes sense for this to happen.

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johnld
Sunday, April 18, 2010 @ 3:55:56 PM

hahaha, the book thing might be flawed ben because i know a lot of people that read books at barnes and noble and not buy it.

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ShadowRunner
Monday, April 19, 2010 @ 4:09:39 AM

"Can you sample about 20 minutes of a movie? Even for a cost? Is that an option?"

Actually 20 minutes out of 10 hours of gameplay is equivalent to 2.7 minutes out of a 90 minutes movie. I believe we get to preview around 5 times that amount before a movie is released in trailers.

And YES it costs movie studios to produce trailers, they don't just copy and paste some scenes.

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MyWorstNightmar
Monday, April 19, 2010 @ 10:47:35 AM

I hope they do start charging for demos. Because the sooner they start charging for demos the sooner we get back to getting free demos.

This notion of charging for demos has probably been in the back of these publishers minds for years, and they always wonder if they can get away with charging for them. I say go for it, and they will see that it won't be received well, and they will not get the kind of exposure they are looking for. At that point, they will get back to free demos.

If they need to get some money SOMEHOW, then sell advertising. If before I get to play a Just Cause 2 demo, I have to watch a movie trailor for Kickass, or I have to watch a commercial for McDonalds, that is a small price to pay for a "free" demo. Or they could have a sponsor for the demo. "This demo is brought to you by Monster Energy drinks", and have the logo for the sponsor somewhere on the screen like they do on TV.

Get creative.

Ah, and labeling people as possibly being cheap? I am the consumer. They are the supplier. Out of these two entities, there is only one that stands to make or lose millions of dollars. It is up to the one that stands to lose the most to decide how to best make as much money as they can. If they decide to charge me to "sample" or be DEMOnstrated to, a piece of their product? That is just dumb logic to me.

I can't wait for a car salesman to try to charge me to test drive a car. And this logic that game demos are different because we don't have to "go anywhere" to sample a game, what are you talking about? If you want to make this argument like for like, then fine, put a demo on a cd, and put them in Gamestops for free. I will go there and get it, and take it home and play it, or perhaps play it in the store. Does that satisfy your argument, because they have just become the same, I had to go somewhere to get it. But now it just cost the publisher more money for the cost of the Blu-Ray, or cd disc. This whole downloading arangement works best for all, and for the publishers that it doesn't work for, then please charge for the demo and see where that gets you.

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Scarecrow
Saturday, April 17, 2010 @ 12:39:13 PM
Reply

They'll be making demos for which they won't get a good return

Trust me, the day PSN/XBOX Live demos cost anything I'll just pass and read reviews, watch videos, etc.

In fact, I can't even remember playing many ps2 demos and I can say my ps2 library is one of the best ever...

*shrug*
Good luck to them!

I mean, I do understand that it costs them money. But to be truthful games cost a lot and I'm not about to pay for demos lol. Respect their choice, but I have my own choice as well, PASS!

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frylock25
Saturday, April 17, 2010 @ 12:48:44 PM

yeah i agree good luck. actually people with gold subscriptions will probably pay for demos. EA is probably just tryin to hit up the xbot market for more money lol ;)

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godsman
Saturday, April 17, 2010 @ 12:47:19 PM
Reply

Why did Crytek suddenly become center of all news all of a sudden? Their Crysis PC sold horribly, I heard it was less than 100k in the US.

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Jawknee
Saturday, April 17, 2010 @ 12:56:05 PM
Reply

Yea, i don't download that many demos as is so charging for demos will only make me download them even less.

So,eh, good luck with that.

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johnld
Sunday, April 18, 2010 @ 4:04:14 PM

i only download demos because they're free. I already know what games im going to buy because they caught my interest through their videos. but if im not sure if i want it, i'll wait after release day. I downloaded a lot of demos and only liked a handful of them so i wont be paying for demos. besides, i can alway demo a game by buying a used game at gamestop and either keep it or give it back at no cost to me.

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NeoHumpty
Saturday, April 17, 2010 @ 1:16:46 PM
Reply

"The industry is still losing a lot of money to piracy as the market becomes more online-based."

So, the company should find ways to charge the honest people more? That don't make no sense.

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Scarecrow
Saturday, April 17, 2010 @ 1:26:36 PM

They should just not release on it 360 then

Make it a ps3 exclusive and you won't get piracy

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Jawknee
Saturday, April 17, 2010 @ 1:48:42 PM

Why do you think those of us who pay for movies at the movie theater are paying 12.50 a ticket instead of 5 bucks like in the old days before piracy?

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Bromus398
Saturday, April 17, 2010 @ 2:05:54 PM

@ Jawknee

That's not technically correct. It feeds into it, but inflation along with being able to raise ticket prices and still have huge boxoffice sales, as well as more marketing executives in charge of studios has more to do with increased ticket prices than piracy. People could record films straight to VCR's, copy them easily with VCR's, get copies from overseas - same thing with the music industry. It's a nice to think of things that way, but if piracy was that ridiculously rampant and subversive the industries would be ruined. They're not. I'm not saying it doesn't have an effect, I'm just saying that much like the Comcast "someone we can't control but doesn't technically cost us enough money to find more effective ways of monitoring our own systems is probably stealing from us, so we will charge you more" argument. It's a partial truth.

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Jawknee
Saturday, April 17, 2010 @ 2:12:10 PM

All i know is i didn't start to see ticket prices sky rocket until piracy started to become more of an issue.

Last edited by Jawknee on 4/17/2010 2:12:38 PM

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NeoHumpty
Saturday, April 17, 2010 @ 7:12:38 PM

@Jawknee-Maybe the prices going up constantly is also helping piracy rise just as much as it works the other way, too. It's a nasty cycle.

Oh, no, people are stealing from us. Raise the prices to cover the losses.

Oh, no, they raised ticket prices again? Don't I have a friend that knows how to download stuff for free?

Oh, no, more people are stealing from us. Raise the prices.

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Gamer Girl Gemo
Saturday, April 17, 2010 @ 1:19:28 PM
Reply

What's that I hear? Money flying away?

Oh dear... How I'll miss thee...

What do I hear next? No more downloads?

Oh my... What a stupid mistake you hath made...

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frylock25
Saturday, April 17, 2010 @ 1:31:53 PM
Reply

one day my room mate was bored and went on the PS Store and downloaded every demo he could find on to his ps3. no joke. he didnt have much on there besides the few game installs and a few cds. its a 160gb fatty drake edition. the hard drive had like 50 gigs left all from demos. it had to be like 200 demos or something. he went through almost all of them and a few that he liked he bought. he goes through much less of a gamer phase than i do there for spending much less time and money on the gaming.

i cant imagine he would have even spent his time on 10% of what he did if any of that cost anything.

he also has an xbox but has never paid for live and i cant remember the last time i even saw him play that stupid thing.

Last edited by frylock25 on 4/17/2010 1:35:10 PM

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Ole_Gunner
Saturday, April 17, 2010 @ 1:39:28 PM
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Cough Cough @Ben, the new apple book store lets u sample the first 100 pages of any book for free!n u cant sample the first 20 mins of a movie cuz that wudnt make sense to just watch that amount n say ''gee whiz,after those 20 mins im defo gonna get this movie''

FREE DEMOS = :D

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daus26
Saturday, April 17, 2010 @ 1:50:53 PM

Well honestly, you could just go to any bookstore and read whatever. I've read so many magazines and books in the past, enough to satisfy me. If I like it, I buy it. If they were all wrapped up or in a case, I wouldn't have that option.

As for movies, trailers are like that in a way, but yeah that probably doesn't count. But, what about those stores like Best Buy or Costco that shows a full-length movie on the TVs they're promoting? There are also On Demand movies that let viewers watch the first 5-10 minutes of the movie. In the end, it doesn't matter in this argument because movies and games are totally different things.

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Ben Dutka PSXE [Administrator]
Saturday, April 17, 2010 @ 4:16:49 PM

Read above. All of that is irrelevant. You had to go to the store and read the book, and that doesn't cost the maker of that book any extra money. And as I said above, ads are demos are entirely different; perhaps not in their intention, but in how they're produced.

Last edited by Ben Dutka PSXE on 4/17/2010 4:17:54 PM

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WorldEndsWithMe
Saturday, April 17, 2010 @ 4:29:18 PM

Movies at the library are free.

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daus26
Saturday, April 17, 2010 @ 6:54:13 PM

I know they're irrelevant, which is why I wondered why you even bought in movies and books into the argument in your post above.

However, I'd like to add that there are some risks involve for giving away samples or letting books out in the open and such. There's two possibility when you're letting a consumer preview the items, and that's whether they like it or not. If they like it, great, but if they don't, then that would effect both the store and the company because of sales.

Companies are aware of that, cause those who let people sample their stuff are usually (better be) confident that the majority will be in favor.

Honestly, movies and books shouldn't even be bought into this argument in the first place. The experience itself is completely different.



Last edited by daus26 on 4/17/2010 6:56:44 PM

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WorldEndsWithMe
Saturday, April 17, 2010 @ 7:57:30 PM

The experience might be different but the outlet isn't, it's all entertainment.

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www
Saturday, April 17, 2010 @ 1:40:52 PM
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And who said we needed demos so BADLY?!

I had 50 PS2 games and I WASN'T downloading demos at that time, I bought all those games regardless, I didn't need a demo to buy Uncharted 2. Its THIS generation that made it a norm to put up demos and I don't know about others but I personally NEVER asked for them.

There's NOTHING wrong with charging a small fee for demos but it's funny paying for something you didn't really ask for to begin with. Like Ben said, you're not allowed to read the first few pages of a book, but the storekeeper told you, you could read it and now she's charging you for it, wow! Wrong move...

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daus26
Saturday, April 17, 2010 @ 1:53:54 PM

Exactly, us consumers never ask for such things. But why do companies do it anyway? Perhaps to promote their stuff? and the fact that it has a positive effect on their sales? I mean if it affected their sales negatively, would they do it?...probably not.

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daus26
Saturday, April 17, 2010 @ 1:42:07 PM
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I don't see what's so new about this. All business require some type of investment... duh. I personally think demos are like commercials on TV. Obviously, they both probably cost a lot (and are free to view/play), but in the end, it benefits them because they'll likely to bring in more customers as to if they didn't promote it.

If demos were so bad, surely companies would stop doing them already. We have to remember that business do what's best for them, not the consumers.

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maxpontiac
Saturday, April 17, 2010 @ 1:52:31 PM
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Crytek is a company that seems to believe in that running your mouth for attention get's you somewhere.

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Scarecrow
Saturday, April 17, 2010 @ 1:54:38 PM

They seriously think they're that good. Besides graphics they've got nothing

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BTNwarrior
Saturday, April 17, 2010 @ 2:03:24 PM
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Really? demos are just now becomeing relevant because you can download them whenever you want instead of having to buy a collection of them for $5 or subscribe to a magazine. If anything demos will become a more promenent way to advertise your game.

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frylock25
Saturday, April 17, 2010 @ 2:20:58 PM

yeah i used to buy the playstation magazine because it had game demos packed with it. i would actually spend a few more bucks for a magazine with a demo disc if the disc had something i wanted a demo of.

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Grown_Gamer
Saturday, April 17, 2010 @ 2:26:34 PM
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I won't pay for a demo. Call me spoiled or cheap or whatever, but I bought most of my games off the strength of the demo, as I'm sure many people here have. If a game is good, a demo is just a way to get more people to try it and eventually buy it, so why charge for what is basically a form of advertisement? Gaming is already one of the more expensive hobbies out there, so it does irk me a little when these companies start trying to nickel-and-dime us.

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just2skillf00l
Saturday, April 17, 2010 @ 2:32:39 PM
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I get what you're trying to say Ben but I mean paying for a demo is not something I would do. I mean I don't have a problem personally with the developers charging for a preview of their product but you won't catch me around downloading it. I have my own ways of using money sparingly. I'm not one to rent videogames or movies because I feel that I'm wasting money on them.

When I spend money, I like to own something. IMO when I spend money, I want a grand experience or something tangible. So paying to go to the movies with friends or a theme park is fine. However, when I pay to simply see something without the ability to see it for eternity and there's not exactly a great experience along with the decision for temporary satisfaction, I feel like I have just wasted the cost of the product I rented.

I also have to agree with the argument frylock made about sampling food in a mall or the other argument about commercials on television. In order for businesses to market and advertise their product, they're going to come out of pocket. Some businesses which have already established themselves as powerhouses in their given business territory don't really need to advertise much because people are anxiously anticipating a given business's products. However, the fact that these businesses are probably rewarded bountifully for their merchandise means that they have profits to dish out for advertisements anyway.

I'm not one to groan when free products are stabbed by price tags. Instead of overreacting to new developments I try to discover the reason behind the development. If the reason for the updated action is just and reasonable then I won't be angry about it. However, if the cause for the sudden change in marketing is unreasonable and is disguised by faulty means when the action is really taken for profit's sake, I find that to be intolerable.



Last edited by just2skillf00l on 4/17/2010 2:35:42 PM

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Darwin1967
Saturday, April 17, 2010 @ 2:39:14 PM
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I can't imagine having to pay for a demo, even an extended one at that. Isn't the whole concept to entice a player to want more so that they will be willing to shell out 60.00 for your game? Paying for a demo makes about as much sense if Sony or M$ decided to charge store patrons $$ for playing the consoles on display.

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SvenMD
Saturday, April 17, 2010 @ 3:17:48 PM
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I'm against D/L material in general, but paying for a demo seems beyond me.

But here is an idea. If I did pay for a demo, then if I later bought the game, could I get a voucher or something to get my money back for the demo? That would at least make me feel better about having to pay for demos. And I think that would be a win-win situation for publisher and consumer.

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BikerSaint
Saturday, April 17, 2010 @ 10:09:46 PM

SvenMD, yeah that's all well & good in theory, but........
What happens if you pay $5 for a demo & don't like the game at all????
I can guarantee you won't get your $5 back!!!

And what if you've downloaded 30 demo's, but you only wind up liking 10 of them???
So now, you've just thrown $100 away just to find out those 20 out of the 30, just aren't your style, or up to par.

Here's an open letter to all gaming company's.....
You can call me cheap, and/or spoiled, but by doing so you've just insulted my intelligence.

And by doing so, it also shows me you don't just know what the words "educated consumer" means.

And if you won't/don't take the time to research exactly what that means, then you have no f*cking business at all trying to run a company that caters to consumer products.

Screw "payola" demos, and screw any company that puts out a "payola" demo!!!!!

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SvenMD
Sunday, April 18, 2010 @ 4:06:27 PM

Hopefully you didn't think I WANT to pay for demos, or that I ever will. I wont. If you could see my PS3 the only downloadable content that I have are FREE demos, and Flower, which I did pay for because it's a game...and a good one.

I don't agree with paying for demos, and I wont do it.

Just so you understand that we're on the same side. I was just trying to give a crappy publisher a second chance if they ever did decide to make demos cost money.

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WorldEndsWithMe
Saturday, April 17, 2010 @ 4:13:34 PM
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Sorry Ben but I think your cheese slid off your cracker on this one. Gamers usually have to be frugal and few to none will pay for a demo, in the long term it would be a better gamble to buy the games that reviewed well and we think we will like, and then the ones we could have had a shot at for free would be written off. That would be bad for the industry and gamers.

Games I got because of the Demo: Eternal Sonata, Afro Samurai, Killzone 2, Resistance 2, Folklore, Uncharted, inFamous, Heavenly Sword, Dead Space. I might have none of those without the demo because for one reason or another I was skeptical of all of them.

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Ben Dutka PSXE [Administrator]
Saturday, April 17, 2010 @ 4:18:34 PM

Like I said, I'm not saying anybody should or would pay for demos.

I'm simply saying there's cause to charge for them, that's all.

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WorldEndsWithMe
Saturday, April 17, 2010 @ 4:26:12 PM

Just Cause to charge for them? lol I understand what you are saying but my tiny mind thinks it would be bad for business. And people who develop for systems that are easy to pirate must incur the wrath of that risk, it was foolish of him to bring that up as a reason for this.

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tes37
Saturday, April 17, 2010 @ 4:29:24 PM

Did you like Afro Samurai, World? I thought about picking that one up.

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WorldEndsWithMe
Saturday, April 17, 2010 @ 5:01:11 PM

Yes I did, I suggest being a fan of the Anime first though. Otherwise you will be like "WTF is going on?"

It is flawed to be sure, but the artistry is to be praised, the music is awesome, the levels are challenging, there is some really cool stuff in there (like an aerial samurai battle) and you can slice anybody apart at ANY angle. I once took a slice at a guy's side, he backed off a bit and it just cut off his face.

Last edited by WorldEndsWithMe on 4/17/2010 5:02:01 PM

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tes37
Saturday, April 17, 2010 @ 5:17:56 PM

I never watched the Anime, but I did play the demo a while back and liked it. I went ahead and ordered it along with Heavenly Sword for my daughter.

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RadioHeader
Saturday, April 17, 2010 @ 5:50:32 PM

"I once took a slice at a guy's side, he backed off a bit and it just cut off his face."

lol Never mind demoes, I'm buying Afro Samurai on the strength of that sentence. How much do I owe you for that, World?

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WorldEndsWithMe
Saturday, April 17, 2010 @ 6:35:24 PM

Free of charge for a fellow PSXE member :) Enjoy the game friends, I picked it up for $40 and felt it was worth it. You can probably find it cheaper now.

For the record, that did kill the guy. It's fun to hit them at different angles, and your schizophrenia induced imaginary friend pops up now and again to play "Body part poker" where you collect limbs by cutting them off.

Last edited by WorldEndsWithMe on 4/17/2010 6:37:55 PM

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tes37
Saturday, April 17, 2010 @ 6:38:10 PM

$18 on Amazon.

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daus26
Saturday, April 17, 2010 @ 7:09:43 PM

There's also a cause to put up free demos in the first place. I guess this is down to the point on which cause is better. I know companies didn't put up free demos because it would be better for us, than for them. The priority of business is themselves, not the consumers, ala Square Enix.

Now that I think about it, everything was fine about the free demos. There was never really problems being discussed about it. To me, it looks like they're trying to squeeze in an extra couple hundred thousand bucks to the millions of dollars they probably are already making from profit or whatever it is.

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jdt1981
Saturday, April 17, 2010 @ 4:17:46 PM
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All I know is I'll never pay one red cent for a demo... The Day they start charging for all demos is the day I stop playing demos. I have a subscription to Gamefly so demos aren't a necessity for me.

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WorldEndsWithMe
Saturday, April 17, 2010 @ 4:27:10 PM

And I would follow with you to Gamefly if they did this. That's kinda my point, it would drive business away ya know?

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WorldEndsWithMe
Saturday, April 17, 2010 @ 4:28:21 PM
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Now that I think about it, shouldn't Activision be publishing this game? They run their mouths like Wall-E Kotex.

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Deleted User
Saturday, April 17, 2010 @ 4:52:50 PM

Bobby's off trying to figure out how to sell trailers. Always one step ahead that bobby!

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Banky A
Saturday, April 17, 2010 @ 4:43:17 PM
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Crytek's like the little cunning weasel in the middle, trying to be the Godfather.

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Deleted User
Saturday, April 17, 2010 @ 4:50:56 PM
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Had a lot to say, but it was all mean spirited. So I'll just say I think the video game industry would lose money from this move. And thus it would be counter-productive.

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Deleted User
Saturday, April 17, 2010 @ 5:40:42 PM
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The reason why you can't compare books and movies with Video-games is simple. The first 2 are passive activities. While video-games is an active activity.

You can get a pretty good idea what to expect from a movie by watching a commercial of it, the same can be said about a book and its back-cover's introduction text.

With games, you can't have an idea how the gameplay and controls are (the active inputs that are completely absent from books and movies) just by looking at a commercial.

I think the nature of the medium justifies the need for demos.

Last edited by n/a on 4/17/2010 5:42:51 PM

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isaya85
Saturday, April 17, 2010 @ 6:57:21 PM
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Off topic: just felt like posting something I haven't been online for a while...I'm glad to see nothing changed!!

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pyrobomber70
Saturday, April 17, 2010 @ 7:46:42 PM
Reply

EVERYONE JOIN MY REVOLUTION!
Stop downloading demos and let them make the full game complete and be reviewed before a making a purchase if passes on your score level. I think demos is a waste of time for developers because the game is never the same after the demo has been played. The developers should use the extra time to make the game better and have more people test it. I will never pay for a demo. I will wait for the review or just play another game with a score that passes at my level. I think demos should only be made if the company wants to spend their money on it. Making people pay for a demo is just wrong. If the company doesn't have the extra capital to make a demo for free than they shouldn't make one in the first place.

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WorldEndsWithMe
Saturday, April 17, 2010 @ 7:51:19 PM
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If it ain't broke don't fix it.

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MyWorstNightmar
Monday, April 19, 2010 @ 11:07:53 AM

Exactly, throw away that broken 360, and buy a PS3.

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CrazyIrishBoy
Saturday, April 17, 2010 @ 8:16:05 PM
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They'd steal the eye out of your head..

I didnt read it all but id say that developers that know their game is THE sh**, we will still see demoes for them games.

Last edited by Ben Dutka PSXE on 4/17/2010 9:21:30 PM

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Grown_Gamer
Sunday, April 18, 2010 @ 12:39:21 AM
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I know this is a bit off topic, but all of this talk about having to pay for stuff got me wondering if Sony plans on making us pay for the adobe flash player 10 update on our browser as part of their premium subscription. It just seems like they have been stripping away features lately with the removal of Linux capabilities (never installed it so no biggie) and now no flash player update. I could be wrong about this, and I know that the browser is separate from PSN, but I can't help but be leery.

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Alienange
Sunday, April 18, 2010 @ 12:53:04 AM
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Do video game publishers honestly believe they're doing their customer a favor by releasing a demo? The target market for the game they're making should be SO grateful that they should pay if they want to sample this awe inspiring game?

This has got to be one of this industries biggest jokes. Nice one EA. Hopefully all those folks from IW will teach you a thing or two about demos. They're not needed!

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___________
Sunday, April 18, 2010 @ 2:14:45 AM
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go ahead EA see what happens to your sales, just dont come crying to me when your games are selling like sh*t!
99.99999999999999% of the games EA publish are pure utter crap, so they need demos for their games.
no demo is automatically a miss when it comes to EA, so do yourself a favor, pull your head out of your a$$, and start thinking about your fans and not about your back pocket!

right so the 120 bucks im paying for every game is not enough!?
honestly and they wonder why people pirate their games.
honestly, wondering that is like wondering why your fired after you slept with the bosses wife and trashed his car.......

games died the year money grubbing bastards like EA rolled in.
why cant we go back to the old days where games were made for a passion, not as a cash cow?

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Naztycuts
Sunday, April 18, 2010 @ 2:59:55 AM

You didn't like Dead Space? I hear good things about the BFBC series as well. I prefer MW2 personally but hey thats just me.

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Godslim
Sunday, April 18, 2010 @ 6:05:55 AM

"99.99999999999999% of the games EA publish are pure utter crap, so they need demos for their games."

surely if the game is crap playing the demo wouldnt help that at all i think ea have had a load of good games recently....mirrors edge, dead space, bad company

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___________
Sunday, April 18, 2010 @ 8:10:24 AM

those are the exception to the rule.
thats why they need a demo because if they release a demo than if its good people will buy it.
everyone i know dont buy EA games unless they have played the demo and liked it, no demo = no purchase.

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wiiplay
Sunday, April 18, 2010 @ 8:09:10 PM

It may have just been me, but I didn't really enjoy Bad Company 2.
I like the single-player, but I absolutely hate the multiplayer.
Again, most likely just me.
In my opinion, Modern Warfare 2 was better. Not only because I'm basically playing MW1 with new maps, but because I simply loved MW1.
Bad Company 2 in my opinion was a little bit, uh. How do I say this? Big!
I mean, each map I played I had no clue where to go. I ended up following the sounds of gun fire in the distance, only to realize it is coming from behind me now. Huge game!
It's extremely hard when I spawn at the beginning of the game. It's like half my team goes left, and half goes right! Who should I follow? Left, or right? I end up simply going straight and get lost.
You know what? Forget what I just said! I Love Bad Company 2! I Can Make Things Go Boom!

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___________
Monday, April 19, 2010 @ 7:52:59 AM

ha, go play MAG now theres large maps!
i preferred the sp and mp modes of the original bad company, EA tried to make it more like MW.
BFBC is still the best game EA has released this gen, by far!

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aaronisbla
Thursday, April 22, 2010 @ 3:27:20 AM

it helps if you stick to your squad and follow the objectives, ur squad is colored green, other team mates blue.

Honestly, the single player on BFBC2 is horrible, its the multiplayer that makes this one of my fav shooters in very long time

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Alienange
Sunday, April 18, 2010 @ 11:39:14 AM
Reply

All this talk about the cost of making demos has me thinking... What cost?

GoWIII demo? Was part of the game that sold a million copies.

Heavy Rain demo? Part of the game that sold a million.

Deadspace demo? Again, the entire do was IN THE FULL GAME.

What part of releasing a demo costs money? The chopping part or the PSN/Live fee part?

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fluffer nutter
Sunday, April 18, 2010 @ 12:45:47 PM

It costs the developer money to create the demo and the game from which the demo came from. First, they had to come up with all of the R&D to make the game. Then, possibly during production, they had a seperate team work on what would be the demo to introduce people to the game. They had to spend additional man hours cleaning up, deactivating features, modifying the title screen and creating an end screen to show that the demo has been completed. To say that this doesn't cost the developers money is just plain wrong. I think some publishers actually do this work in order to increase gamer interest. I thought I read somewhere that once a game is completed, the publisher decides if they want to create a demo because they have to pay the bandwidth costs to Sony and Microsoft.

I do believe that if companies go the route of charging for demos, we may see an increase in game rental memberships. I'm sure that many would pay for demos if they are truly interested in the game and many more would gladly pay the fee if that fee could be used towards a future purpose. Think about that. Let's say you shell out 4.99 to play a 45 minute section, that is from a significant part of the finalized version of the game where you get to try out many moves and features that help to engross you in the experience that they are trying to create. You like it and decide you want to purchase it. They create an email feature where you are sent a voucher worth that 4.99 with a unique code and can take that with you to the store. If you have an iPhone or something similar, that email has the barcode that the retailer can scan when you purchase the product. If they came up with a model like that, who would really complain aside from the cheap ass ignorant people who really don't care unless they are placed on a throne and treated like royalty?

And if you didn't like the game? Well, they generate a questionaire at the end asking you for feedback regarding the experience. Maybe they'll give you some credit points for filling out the survey and over time you accumulate vouchers good for future purchases. If the companies can come up with incentives to keep the buyers interested, it could work out greatly. I know it is extra work but it would pay off immensely if the companies make the consumers feel like their opinions are wanted.

Last edited by fluffer nutter on 4/18/2010 12:48:51 PM

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Alienange
Sunday, April 18, 2010 @ 3:20:50 PM

I appreciate you trying to answer my question. You've obviously given it some thought. I however cannot agree with most of what you've written as I do not see a single drop of value in a demo.

I did not need a demo to tell me that I was going to buy Dragon Age, Modern Warfare 2, Uncharted 2, MGS4, FFXIII and many others.

Acting like demos are SO costly that they are not worth the developers time is nonsense. Fine. Don't make a demo. Spend that budget on TV ads. Do it! But how often did we see TV ads for Crysis?

Then look at the huge games that DO have TV ads. Are they going to complain about that next? "Oh look, we're showing you what's in the game before you've bought it. You owe us!" Of course not. That would be nonsense.

If devs and/or publishers are losing money making demos, then stop making them. Try your luck by releasing a game with no free way for a customer to try before he buys. But charging for a demo? Charging for an incomplete piece of software? Dream on.

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fluffer nutter
Sunday, April 18, 2010 @ 8:05:44 PM

You don't agree that it costs money to produce demos? Really? That's pretty foolish. No one said that you needed demos. You seem to have a predetermined thought process that doesn't allow yourself to take in additional information and then modify your answers accordingly.

And I didn't place any thought in my previous response or in any, for that matter. There's no need to think about things like that when they're already understood from the implications.

Last edited by fluffer nutter on 4/18/2010 8:08:05 PM

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MyWorstNightmar
Monday, April 19, 2010 @ 11:16:06 AM

Fluff, of course the production of the demo costs money on some level. Just arriving at their studio in the morning and turning on their lights cost the studio money. But just how much money does the production of the demo cost? Unless we know for sure, then we certainly can't give an informed answer. Until then, it is all just oppinion and hyperbole.

I would imagine (again, just a guess) the majority of the cost comes from fees from PSN and Live. The publishers should go argue with them about the costs, not come to us.

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Alienange
Monday, April 19, 2010 @ 1:53:39 PM

I thank you for your response regarding the cost of making a demo and then you attack me like some kind of raving lunatic? What's your problem?! Why don't you try reading what I actually wrote and stop putting words in my mouth!

What I said was that I don't agree with most of what you've written. Most of what you wrote was about how people would not object to paying for a demo if it lead to some kind of perk when buying the full retail game. That is what MOST of what your post was about.

My reply to that was that demos don't hold any value to the customer so they most certainly WOULD object. We live in a consumer world where retailers offer pre-order incentives. FREE, pre-order incentives. Why would I pay for a demo of a game that I may or may not like in order to get some kind of dlc or credit?

Anyway, since you admittedly don't give your comments any thought I'll leave it at that. You can carry on misunderstanding people now.

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fluffer nutter
Tuesday, April 20, 2010 @ 2:55:03 AM

I did not attack you. LMAO.

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johnld
Sunday, April 18, 2010 @ 3:52:47 PM
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so hes indirectly pushing for used game sales since gamestop allows you to try the game for 7 days and still get a full refund. i wonder if they considered that?

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Bjorn77
Sunday, April 18, 2010 @ 4:31:45 PM
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Crazy move, I highly doubt any sane person would buy a demo. The thing is that most people have a budget and the thing with budgets is that you spend it on products and not to buy a lot of demo's and then not having any budget left to buy the actual product.

I think it's gonna save me some cash then. I will not buy any demo, I just rent the game or in doubt wait till it hits the budget box.

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leatherface
Sunday, April 18, 2010 @ 8:46:04 PM
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@ " CRY"tek, can i get a demo for the paid demo to see if i like the demo.

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BikerSaint
Sunday, April 18, 2010 @ 9:38:54 PM
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I'm surprised that Crytek CEO Cevat Yerli hasn't tried to charge the site, "Develop", for listening to his sound bite too.

Or has he?????

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Milonakis
Sunday, April 18, 2010 @ 9:49:49 PM
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Watch out Ben or else you might get charged for mentioning the Crytek Engine in an article.

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Gordo
Sunday, April 18, 2010 @ 10:16:59 PM
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Surely the main point of a demo is to get as many people as possible to play it, then like it enough to purchase the full priced game.

By charging for the demo, isn't that reducing the potential market for that game and the potential sales.

Ok, fine... The publishers own risk. If you are reducing the marketing costs then you will probably reduce your sales.

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Gabriel013
Monday, April 19, 2010 @ 1:57:50 AM
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Interesting. I know they wouldn't get a cent out of me. There are some games I always intend to buy. I don't need a demo to convince me so I'm certainly not going to pay to trial it.

The flip side would be for the games I am on the fence about. If I wasn't sure that I would want to buy the game, Why would I pay ANYTHING out if I wan't even sure I would like it. I'll just do without altogether. That's the safer bet.

The publishers and Devs who would gain the most would be those with the most hype but who produced a sub par game. I offer Haze as an example.

This game received typically bad reviews and so revenue generation was low. But how many gamers downloaded the demo?
They'll be thinking that if each demo had charged $3-$5 they could have been less concerned about poor game sales.

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krazzymoose
Tuesday, April 20, 2010 @ 1:47:55 AM
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Gotta call BS on this one...
"It gets a little tiring hearing so many people complain bitterly about very small fees for something that, if it were a similar service in any other industry, you would most certainly pay."

What other industry? you do not pay to watch a movie trailer! Some magazine companies let you view them for free online and amazon lets you have a peek at a book before buying for free. I do not see any validness to your statement or argument. What other industry would even do this. A demo is a way to entice someone to purchace your game. Who charges to entice? If I have to start paying for demo's then I will ultimately be buying less and less games, for I use demos as a way of determining a purchase. I have bought many of games that I was not initially interested in just because I enjoyed the demo. but I will not pay for a demo that is absurd. If a demo is $5 then you buy the game well you just shelled out $65 bucks+tax. No this will not help the industry. the old adage goes "you have to spend money to make money" so if a demo gets a sale from someone that might not of purchased your game, then that demo in essence IS Payed For without a FEE!


Last edited by krazzymoose on 4/20/2010 1:49:29 AM

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Richy
Tuesday, April 20, 2010 @ 2:33:02 AM
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hello ...

on other sites i've already voiced out against this!

any form of advert should be delivered freely to potential customers.

i'm a big demo consumer. have had more than a 100 just before the FW3.21 update (had to delete before backup) ...i didn't finish all the demos, didn't have too for some games like Darksiders before i rush ordering the game.
well i did play full the GOW3 & Dante's Inferno demo, even if i was sure buying these games, the demo did make me feel the urge of doing so.

from the 10 games purchased off PSN, 8 were demo to full version upgrade & for disc based i went straight to order inFamous (like most i just played the demo for less than 15 minutes, stopped it & went ordering.)

so OK, if they think demo shouldn't be free, too bad for future sales.

quoting myself here: i'll pay for a demo ONLY if it doesn't form part of the final game & if it adds some optional value to the game itself, like a side story, the possibility to use same character with experiences & assets, some free or exclusive paid DLCs ...

else, a demo (for demonstration) isn't a full product & cannot be sold.

in my part of the world i'm seeked for gaming advice, i rarely recommend a game i never tried myself & i never give reviews, but appreciations of such games, i have a lot of friends who are followers, if i don't check out demos before i buy or advise them, then i'm sure that there would be at least more than 4 sales lost ... & i'm sure it's same for most of you too .. you do advise people on games so what will happen to the market. i even organise free PS3 showcases with demos / games trailers & full games tryouts!!!

i'm starting to be really mad with Crytek & said elsewhere too that i may not buy Crysis 2 on any platform unless i can test it out somehow & if i need to rent it, i'll never buy it!

sorry for long post.

cheers!

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