Brink's AI "Can Do Anything You Can"
You know, the more we hear about Brink, the more intrigued we become. They're not only blending elements from several different genres, but they're also working hard to refine and polish the experience.
I think we all know just how important AI is in regards to any game that boasts enemies and allies. Nobody wants to babysit just because your supposedly competent comrades in arms prove to be totally useless, and it also kinda sucks when your foes are little more than robotic drones. Well, the developers of Brink apparently want to implement AI that would be difficult to differentiate from human intelligence...and that's a bold statement. This according to what creative director Richard Ham told Skewed & Reviewd and as cited by CVG:
"Our AI is capable of doing literally every action that you can. Brink's AI has to be great because of the way we blend single player and multiplayer gaming seamlessly. At any time, you could be playing against AI or against other human players, and our goal is that you can't tell the difference.
Not only are the enemies more ruthless and surprising, but your teammates are more self reliant and useful. In Brink, you won't have to babysit your AI squad mates and make sure they do their jobs. Actually, if you're not doing well, they'll babysit you!"
Wow. That certainly sounds amazing, doesn't it? Of course, game designers are supposed to instill excitement and anticipation in the gaming crowd, so perhaps Ham is overstating a bit, but even so... And if you're not familiar with the game in question, you should definitely check out our preview. It's really one of the more promising titles for 2010 and if Splash Damage even comes close to those lofty claims, we're bound to be satisfied.
Related Game(s): Brink
4/20/2010 9:03:40 PM Ben Dutka
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Comments (34 posts)
Silent_J
Wednesday, April 21, 2010 @ 10:27:36 AM
Zorigo
Wednesday, April 21, 2010 @ 12:33:13 PM
WorldEndsWithMe
Wednesday, April 21, 2010 @ 3:26:13 PM
WorldEndsWithMe
Tuesday, April 20, 2010 @ 10:04:18 PM
VicTheMighty
Wednesday, April 21, 2010 @ 12:22:40 AM
DemonNeno
Wednesday, April 21, 2010 @ 9:35:27 PM
Beamboom
Saturday, April 24, 2010 @ 8:27:58 AM
Actually I'd not want an AI to simulate a real player even if they could, now that I think about it. Cause it would look totally ridiculous if an AI did the things real persons do to avoid loosing, like continuously jumping to be harder to hit, exploiting software flaws, stuff like that.
maxpontiac
Tuesday, April 20, 2010 @ 10:24:55 PM
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Bugzbunny109
Tuesday, April 20, 2010 @ 10:39:21 PM
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WorldEndsWithMe
Tuesday, April 20, 2010 @ 11:11:13 PM
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tes37
Tuesday, April 20, 2010 @ 11:12:20 PM
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Improved AI is always welcome in my book, especially cooperative play.
Last edited by tes37 on 4/20/2010 11:13:14 PM
LegendaryWolfeh
Tuesday, April 20, 2010 @ 11:47:17 PM
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WorldEndsWithMe
Wednesday, April 21, 2010 @ 12:05:35 AM
chedison
Wednesday, April 21, 2010 @ 1:58:21 AM
___________
Wednesday, April 21, 2010 @ 3:10:48 AM
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as the saying goes, talk is cheap!
ive heard that many times before, monolith would not shut up about their OMFG amazing AI in fear 2 and i really cant see the big deal.
when it comes to AI splinter cell conviction has it down pact, its the AI king at the moment!
not only does the AI use cover well, they know when to stay back and when to ambush you.
like one time there was 4 enemies in the room they saw me and instead of sitting there waiting for me to pop out they rushed upto me all 4 of them.
most games the AI would sit there cover camp and wait for me to come out, but they did not, all 4 ambushed me and well it did not end well.
see THAT is how shooters should be these days, that is the whole freaking point of the AI.
make the player change his tactics, make him think not just cover camp, pop and shoot for the whole freaking game.
if im not on my toes constantly having to re think my strategy and running for my life, than im sorry but the AI, and the developers to that extension have failed!
BikerSaint
Wednesday, April 21, 2010 @ 8:13:18 PM
DeathOfChaos
Wednesday, April 21, 2010 @ 8:36:39 AM
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Last edited by DeathOfChaos on 4/21/2010 8:39:35 AM
BusyBeingBorn
Wednesday, April 21, 2010 @ 9:05:36 AM
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coverton341
Wednesday, April 21, 2010 @ 10:37:52 AM
RadioHeader
Wednesday, April 21, 2010 @ 12:18:36 PM
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BeezleDrop
Wednesday, April 21, 2010 @ 3:35:44 PM
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Brink









WorldEndsWithMe
Reply
Tuesday, April 20, 2010 @ 9:57:44 PM
Just kiddin', this will probably be pretty good but I wouldn't hold my breath on the AI being able to beat out that of KZ2. Should be better than MW2 though, where your buddies are useless.