Brink's AI "Can Do Anything You Can"
You know, the more we hear about Brink, the more intrigued we become. They're not only blending elements from several different genres, but they're also working hard to refine and polish the experience.
I think we all know just how important AI is in regards to any game that boasts enemies and allies. Nobody wants to babysit just because your supposedly competent comrades in arms prove to be totally useless, and it also kinda sucks when your foes are little more than robotic drones. Well, the developers of Brink apparently want to implement AI that would be difficult to differentiate from human intelligence...and that's a bold statement. This according to what creative director Richard Ham told Skewed & Reviewd and as cited by CVG:
"Our AI is capable of doing literally every action that you can. Brink's AI has to be great because of the way we blend single player and multiplayer gaming seamlessly. At any time, you could be playing against AI or against other human players, and our goal is that you can't tell the difference.
Not only are the enemies more ruthless and surprising, but your teammates are more self reliant and useful. In Brink, you won't have to babysit your AI squad mates and make sure they do their jobs. Actually, if you're not doing well, they'll babysit you!"
Wow. That certainly sounds amazing, doesn't it? Of course, game designers are supposed to instill excitement and anticipation in the gaming crowd, so perhaps Ham is overstating a bit, but even so... And if you're not familiar with the game in question, you should definitely check out our preview. It's really one of the more promising titles for 2010 and if Splash Damage even comes close to those lofty claims, we're bound to be satisfied.
Related Game(s): Brink
4/20/2010 9:03:40 PM Ben Dutka