First 3D Games Forced To Scale Back Visual Resolution
When brand new technology arrives, it's rarely in tip-top shape. So does it come as any surprise that the first 3D PlayStation 3 games might not be as graphically brilliant as they're supposed to be?
There's an interesting article that talks about the making of 3D for the PS3, and we learn that early 3D efforts will have to be scaled back in terms of resolution. For instance, Wipeout HD has always been displayed in gorgeous full 1080p HD but in order to achieve the 3D perspective, it has to be scaled back to 720p. Therefore, it might be safe to assume that games that normally run at 720p will go below high-definition resolution when they implement 3D. MotorStorm is an example of that. However, there's one very important thing to remember, here: the titles they speak of are being "retrofitted" to run in 3D and they're also the very first games to receive this treatment. Hence, in regards to brand new titles specifically designed to support 3D, we shouldn't have to worry about suffering visuals. But here's my question: it's freakin' 3D...will it be easier or harder to spot the visual discrepancy between 1080p and 720p? I really have no idea how your eyes would record the information...
But anyway, don't be surprised if you're an early adopter of 3D gaming and existing titles that just got the 3D overhaul don't look as crisp as they once did. The sacrifice for progress, I suppose.
4/24/2010 10:33:06 AM Ben Dutka