Dear Square-Enix: Your Fans Miss You
We've all addressed the subject - in one form or another - when Final Fantasy XIII launched - but I don't think it really hit home until I wrote that article about Square-Enix's new Extreme Edges label. Plus, it's something that Arnold and I spoke briefly about on IM last night.
Comparing the old Squaresoft to the new Square-Enix is a long, exhausting process that is often fraught with personal bias and the decision to ignore changing market trends. We are gamers and journalists; we are not big business executives and the last time I checked, a company as large as Square-Enix most likely has some very talented and capable individuals in its employ. They don't make decisions at random. They don't go out of their way to annoy people. To believe any of that is just the bitterness talking, and we have to concede that Square-Enix's business practices are, for the most part, beyond our inexperienced critique. Therefore, we can only view this from a fan standpoint, right? But even when we do that, we seem to come to the same conclusion: that Square-Enix has somehow managed to alienate many of its long-time hardcore fans.
Yes, many Japanese companies have desperately been trying to expand westward and appeal to North American and European audiences; hence, the significant change in gameplay and style in certain big-name titles (like FFXIII). But at what point did those who made so many Squaresoft gems successes in all parts of the world stop playing games? At what point did all their preferences and opinions shift gears? It'd be one thing if Square-Enix - and other Japanese designers - continued to make games in the style their fans recognize and love, along with some new projects. But it almost seems as if they've entirely abandoned any and all "old" formulas and rushed into the more-action, less-strategy realm. I suppose, as a Western gamer, I should take offense to this, as it essentially insinuates that we're just plain...dumber. If you look at Square-Enix's adjustments, you will see how Japan views this audience: as a group dominated by action and FPS fans who can't sit still for two and a half seconds.
But again, this would almost be understandable if they had simply branched out. But they didn't branch out. They overhauled their entire approach. The only conclusion one can reach is that they honestly do believe that the millions of gamers who rewarded them for their JRPGs in the PlayStation era really want something "new and improved." Their idea is that nobody wants turn-based. Nobody wants traditional. Nobody wants anything they've ever seen before because we Westerners are just too impatient. But is this right? Do the sales reflect this belief? I'm not sure they do...and while I'm also not sure there are enough of us left to warrant something like a Final Fantasy VII remake, I refuse to believe we've all changed. But then again, maybe they don't care. Maybe they're going after a different demographic...but isn't that still turning your back on those who loved you to pieces at one point?
I just don't know. I know we can't get Squaresoft back. I know few want turn-based or other traditional RPG themes to return. But I wonder how "few" there really are, that's all.
4/27/2010 9:26:16 PM Ben Dutka
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Comments (122 posts)
SmokeyPSD
Tuesday, April 27, 2010 @ 10:32:08 PM
telly
Tuesday, April 27, 2010 @ 11:06:54 PM
Jawknee
Tuesday, April 27, 2010 @ 11:37:45 PM
shadowpal2
Wednesday, April 28, 2010 @ 12:08:16 AM
I remember about a year or some months ago Wada kun commenting on how Japan, Japanese gamers, and developers were all *insert word that means too stuck on past and is developing games wrong*
By developing games wrong Wada kun means that they should serve the west...the west...the west. WADA...WAKE THE **** UP ALREADY!!! HONESTLY DAMN IT WAKE UP!!!! Who on earth said that the west did not love SquareSoft's work? WHO?!?!?! In fact FFVII was one of the first games that were to introduce us to JRPGs and Japanese gaming here in the west - am I not right on this?
So yes we miss SquareSoft...but quite frankly with them digging the grave for themselves - I don't care. I don't have any stock invested in that company. Once a company begins to talk about what gamers should like...it's a moronic company - that's that.
LET THE CONSUMERS DECIDE WHAT THEY LIKE...AND ANALYZE IT CAREFULLY...for Wada kun...he'll need to get homework on this issue for about 7 months before he can slightly understand.
TREAT YOUR MAIN FANBASE!!! Take a few lessons from Kojima sama. Look at him...all that man is doing is providing fan treatment by adding such ingenious tie-ins with Peace Walker: Monster Hunter and another one which I unfortunately forget...I think a MECH thing...
But it's treating the fans. Giving us random cardboard boxes, giving us ridiculous gadgets, giving us 30-40 hours on a PSP GAME!!!
LEARN SQUARE ENIX...watch and learn...
johnld
Wednesday, April 28, 2010 @ 3:32:19 AM
main_event05
Wednesday, April 28, 2010 @ 5:28:28 AM
Imagi
Wednesday, April 28, 2010 @ 9:43:47 AM
Mr Bitey
Wednesday, April 28, 2010 @ 10:04:48 AM
Scarecrow
Wednesday, April 28, 2010 @ 12:44:49 PM
The one which actually stepped up to the plate and faced off with Sony FIERCELY
Seriously, I've never liked Microsoft getting into the v-game world. Specially after the quality of the consoles are garbage, and most of its game cater to guns, blood, and a camera walking around.
I'd rather have colorful, vibrant, artistic masterpieces from Nintendo!!!
Jawknee
Wednesday, April 28, 2010 @ 1:21:32 PM
FlyingKickPunch
Wednesday, April 28, 2010 @ 4:03:14 PM
also, i agree FFXIII sucks. it's the only game i've literally fallen asleep whilst playing. the repetitive corridors finally did me in. and it's a shame because i own EVERY FF ever made, and is one of my favorite series. i wanted so bad to get to gran pulse, you know, to see how the whole game should have been, but alas, i'm not wearing the girdle of willpower +10.
i'm wearing the soiled undies of disappointment +5.
Jawknee
Wednesday, April 28, 2010 @ 6:20:51 PM
Nynja
Friday, April 30, 2010 @ 3:27:00 PM
just2skillf00l
Tuesday, April 27, 2010 @ 10:15:29 PM
Reply
johnld
Tuesday, April 27, 2010 @ 10:29:39 PM
noodles619
Tuesday, April 27, 2010 @ 10:48:03 PM
Arvis
Wednesday, April 28, 2010 @ 8:16:11 AM
King James
Thursday, April 29, 2010 @ 1:35:38 AM
Jawknee
Tuesday, April 27, 2010 @ 10:22:51 PM
johnld
Tuesday, April 27, 2010 @ 10:33:43 PM
Ben Dutka PSXE [Administrator]
Wednesday, April 28, 2010 @ 12:58:55 AM
But the game didn't really grab me until I got to Gran Pulse. And even then, there's the combat system that works really well, but I don't particularly like...
Vitron
Wednesday, April 28, 2010 @ 6:08:43 AM
Heartless Angel
Tuesday, April 27, 2010 @ 10:24:57 PM
Reply
Last edited by Heartless Angel on 4/27/2010 10:29:18 PM
King James
Thursday, April 29, 2010 @ 1:38:53 AM
Qwarktast1c
Tuesday, April 27, 2010 @ 10:57:48 PM
Jawknee
Tuesday, April 27, 2010 @ 11:14:51 PM
wakkaoaka
Tuesday, April 27, 2010 @ 11:44:52 PM
Qwarktast1c
Wednesday, April 28, 2010 @ 11:30:05 AM
BikerSaint
Tuesday, April 27, 2010 @ 10:36:14 PM
Reply
coverton341
Wednesday, April 28, 2010 @ 2:52:14 PM
Underdog15
Wednesday, April 28, 2010 @ 3:59:26 PM
Alienange
Tuesday, April 27, 2010 @ 10:46:40 PM
Reply
Look at the characters they put in their games these days. The majority of the characters they make are queer or are seriously stereotyped and people role their eyes when they see the box sitting on the shelves of their favorite game selling establishment.
Look at MGS4. Everyone is like "yeah! I'm that crazy old bastitch." Look at inFamous. It starts off odd but then you really start to feel for Cole. Dare I mention Valkyria Chronicles?
Now look at Nier. SE attempt to make the main character more "western." What do they give us? A muscle bound Zorro. No SE, we liked Cloud. He was all kinds of bad ass and yet kept that anime pizazz your fans adore.
Unfortunately SE has completely lost it. They've completely lost sight of what they are and who they appeal to. Like they started going senile and took the wrong medication.
oldmike
Tuesday, April 27, 2010 @ 11:06:20 PM
BikerSaint
Tuesday, April 27, 2010 @ 10:57:43 PM
Reply
Highlander
Tuesday, April 27, 2010 @ 11:31:20 PM
Reply
The video game market is a huge market with different genre and demographics, it's not one huge uniform mass of twitch gamers, the sooner developers learn to think beyond a single audience, the better.
Nynja
Wednesday, April 28, 2010 @ 12:12:52 PM
CHAOS THEORY X
Tuesday, April 27, 2010 @ 11:32:45 PM
Reply
Highlander
Tuesday, April 27, 2010 @ 11:50:54 PM
shadowscorpio
Wednesday, April 28, 2010 @ 2:02:30 AM
Vote with your feet indeed. Sony's devs have been treating us just fine. I don.t think SE knows who hell they are anymore. Buying out other dev, not sticking to what they WERE good at, not expessing the beauty and charm of their favored Japanese style and instead trying to make it "West". Just give me a bucket . I don't think, I knowi i'm going to be sick.
shadowscorpio
Wednesday, April 28, 2010 @ 1:49:17 AM
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I too feel less and less enjoyment when i play FF 13. My co-worker just told me the same damn thing! I'm tired,just tired... Like Highlander says, THIS developer no longer diserves automatic praise or leisurely way.
Let them fail by trying to cater to western gamers when western game devs already have it covered and frankly already have the "western gamers" that would be interested in SE's new direction. But apparently SE feels that alienating the fanbase that F***ING MADE THEM is worth the risk .
Its hard to have faith or get excited for anything SE anymore. I worry for FF versus 13... had to rant. My first if i'm not mistaken.
shadowscorpio
Wednesday, April 28, 2010 @ 2:04:30 AM
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GuardianMode
Wednesday, April 28, 2010 @ 4:02:12 PM
King James
Thursday, April 29, 2010 @ 1:45:21 AM
___________
Wednesday, April 28, 2010 @ 2:38:47 AM
Reply
i had lot faith in square, but nier gave me a slight glimpse of confidence in them.
just please for the love of god stop switching your games over and go back to the olden days.
i really do not understand publishers these days, nothing is enough for them.
$E use to be one of the most loved publishers out there, they had a MASSIVE! fan base.
but no that was not enough, they had to change their games and try to reach out to other markets and give a massive middle finger to their fans.
dont publishers see by doing this their only going to hurt themselves?
publishers are WAY! to greedy these days.
the million dollar mansion and 2 Ferraris apparently is not enough.
Ultimadream
Wednesday, April 28, 2010 @ 4:40:27 AM
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I also thought they did a sensational job on Crisis Core, like XIII once i began it wouldnt let me go. I am looking forward to more information on Parasite Eve III and the other two FFXIII projects on the go.
Arvis
Wednesday, April 28, 2010 @ 8:20:29 AM
coverton341
Wednesday, April 28, 2010 @ 3:29:50 PM
King James
Thursday, April 29, 2010 @ 1:50:56 AM
Lotusflow3r
Wednesday, April 28, 2010 @ 4:57:15 AM
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SquareSoft were the mark of quality. Enix is far from it.
It says it all that when FF13 is out, i choose to play FFlV instead...
However, i will say this...
As i have said above, my attention has shifted to other developers such as Level 5, From Software, Atlus, Mystwalker, Tri-Ace etc....These people are delivering, every now and then, a traditional classic.
Witih games like WKC, Dark Cloud, RoF, Demons Souls, 3d Dot Game Heroes, Lost Odyssey, Persona coming out, should we care THAT much?
Mystwalker is Hironobu Sakaguchi's studio and judging from Lost Odyssey, he seems to have took the Soft from Square with him. He's working on his "new Final Fantasy" at the moment, The Last Story and who knows, it could be better!
So, basically....should we really care THAT much?
FullmetalX10
Wednesday, April 28, 2010 @ 5:30:17 AM
Edit: Yeah, nvm, it's going to be for the wii -_-
I shall not support this man. Come on people, is it that hard to make a PS3 exclusive Final Fantasy
Last edited by FullmetalX10 on 4/28/2010 5:31:32 AM
piratedrunk
Wednesday, April 28, 2010 @ 3:35:23 PM
coverton341
Wednesday, April 28, 2010 @ 3:36:39 PM
GuardianMode
Wednesday, April 28, 2010 @ 4:07:00 PM
Lotusflow3r
Wednesday, April 28, 2010 @ 5:40:30 PM
I don't care what console it's on, as long as it's created for all the right reasons.
Last edited by Lotusflow3r on 4/28/2010 5:42:56 PM
main_event05
Wednesday, April 28, 2010 @ 5:32:40 AM
Reply
shadowscorpio
Wednesday, April 28, 2010 @ 1:29:42 PM
SE or I should say Squaresoft was a developer that just about everything if not all that they put out was golden. You name the game by SS and I probably remember it to this very day with found memories of the experience.
SE with the PS2 era was O.K. but this gen has just been depressing.
main_event05
Wednesday, April 28, 2010 @ 5:06:02 PM
GuardianMode
Wednesday, April 28, 2010 @ 8:58:54 PM
FullmetalX10
Wednesday, April 28, 2010 @ 5:33:56 AM
Reply
You tire me S-E, you're not worth having half of SquareSoft's name in your title.
Underdog15
Wednesday, April 28, 2010 @ 4:18:52 PM
Arvis
Wednesday, April 28, 2010 @ 8:16:43 AM
King James
Thursday, April 29, 2010 @ 2:02:23 AM
S-E Exec: The western gamers will love the dumbed down FF! FF13 will be the best FF game yet!
<The reviews come in>
Intern: The West don't like it, sir. I guess they aren't as slow as you thought.
S-E Exec: What? The scores are low?! Did you tell them that its a FF game?....You did?!...Those dumb Western gamers just don't understand it. Make the next FF even dumber. That'll work for the West, right?
gumbi
Wednesday, April 28, 2010 @ 8:33:35 AM
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FFXII was pretty good, but I STILL haven't finished it, wonder if I ever will. I rented FFXIII when it came out and got maybe 15 hours in... and I'm not really missing it so I won't be buying it till it's in the bargain bin.
I've actually started playing Legend of Dragoon again... AGAIN! on my PSP, because I so badly need to be reminded what a good turn based RPG is. I've been clamoring for a new LoD game for many many years now, but I actually don't want SE to do it now, they'll ruin it.
Go back to your roots SE, you won't regret it. Your fans really do miss you :(
Laiquelleion
Wednesday, April 28, 2010 @ 8:47:55 AM
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The only thing I never again want to se in the series is the flawed MMO copy which is FF12. If I want à quest machine I might aswell have player WOW. The story is the mainstream thing for me and most of the Times it has been exceptional. But FF12 was the most boring I have tet to play.
Underdog15
Wednesday, April 28, 2010 @ 4:17:12 PM
As for me, I hated WOW, and I loved FFXI. Far more in depth, and the storylines are actually pretty good if you happened to be good enough to progress through them (and of course had a good Linkshell community). Was anyone else here a fan of the characters Lion or Shantoto?
Laiquelleion
Thursday, April 29, 2010 @ 2:28:26 AM
Ergi
Wednesday, April 28, 2010 @ 9:14:56 AM
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At least we have the old classics to remember them by, because i'm starting to see this as a completely different company. And squaresoft vanished into thin air.
evilla_30
Wednesday, April 28, 2010 @ 11:13:29 AM
Reply
rell
Wednesday, April 28, 2010 @ 11:43:52 AM
main_event05
Wednesday, April 28, 2010 @ 12:05:18 PM
evilla_30
Wednesday, April 28, 2010 @ 12:46:31 PM
Nynja
Wednesday, April 28, 2010 @ 12:08:57 PM
Reply
FFXIII has begun to grow on me. The battle system is not the turn-based RPG I have grown to love and long for. After dedicating over 120 hours to the game so far (no, I have yet to fight the final boss), I have found some very unique techniques and very impressive maneuvers that exposes how deep the battle system actually can be. Include the item and weapon upgrades and you have yourself a game that can keep you busy for many many hours. Sure the battles feel twitchy, but at least S-E included an option to slow down the battles making it feel more like a classic version of the ATB system from the past.
What I do like about FFXIII is the sense of accomplishment when you take down your first Behemoth on Gran Pulse or Juggernaut without a preemptive strike. This game really feels challenging compared to other installments in the series. I have -never- died so much in a Final Fantasy game. Ever.
On the surface FFXIII's leveling system feels shallow, with only 5 levels for each job role. It seems even S-E knew this and capped each stage of the Crystarium based on story progression to prevent gamers from maxing out their characters too early. If this were to happen, not many would have enough interest to continue on and get to the light waiting at the end of the tunnel, Gran Pulse. Even though it would be a short visit if one were to continue the story progression immediately upon arrival. What does save them from shallow character development is the weapon and item leveling that requires a large time investment. With 7 unique weapons for each character and near 200 levels for each, even the most dedicated RPG grinder will find satisfaction.
As for the plot... the story has never felt so weak compared to other FF games. It feels like a FF version of Star Wars. This is not to say that it is terrible, but far from the best.
Last edited by Nynja on 4/28/2010 12:10:51 PM
Ben Dutka PSXE [Administrator]
Wednesday, April 28, 2010 @ 12:29:30 PM
The game is great, there's no doubt about that. I loved the ending and Fang is a surprisingly awesome character (you'll see more of that at the end). I'm glad I played it and I'm glad it's in my collection. It just isn't QUITE what I wanted.
Jawknee
Wednesday, April 28, 2010 @ 12:41:12 PM
Nynja
Wednesday, April 28, 2010 @ 12:57:30 PM
Did you use the strategy guide? I don't know how I would survive without it. At least with it I know which weapon I want to focus on upgrading and what items not to upgrade (i.e.: Item Scavanger)
@Jawknee;
That might have been a limitation to disc space or memory. Though more variety would been nice.
Jawknee
Wednesday, April 28, 2010 @ 1:22:09 PM
shadowscorpio
Wednesday, April 28, 2010 @ 1:37:29 PM
Jawknee
Wednesday, April 28, 2010 @ 1:39:10 PM
Ben Dutka PSXE [Administrator]
Wednesday, April 28, 2010 @ 2:58:01 PM
Jawknee
Wednesday, April 28, 2010 @ 1:40:05 PM
Scarecrow
Wednesday, April 28, 2010 @ 12:47:26 PM
Reply
I think the loudest way we can show Square-Enix that we ALSO have a choice, is by not buying their games. Plain and simple
If all of you keep buying FFs BLINDLY they'll keep shifting it more into a "western" style.
Gotta talk money with money
Don't buy their games
---
Now, where's my psp/DS *inserts rpg*
Jawknee
Wednesday, April 28, 2010 @ 2:31:02 PM
LightShow
Wednesday, April 28, 2010 @ 3:34:37 PM
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i'm just not feelin the love from RPG companies in general, most have this infatuation with grabbing me from my FPS with some sort of chimera-thing. obviously they arent getting that i went to shooters because they dont make them like they used to. you could look over my collection and see maybe 10 classic RPGs but you wont find a single one released in the last 5 years (save FFXII, least i think it was that recent)
so you RPG companies are welcome to keep floundering while i enjoy some MAG, BFBC2 and take little vacations to your past on the weekends. i'll let you know how it is.
Underdog15
Wednesday, April 28, 2010 @ 3:59:50 PM
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I had a diabolical plan in my head to hook them on that, and slowly addict them to the classics. Guess what happened?
I failed. Know why? The westernized FF13 still has too much waiting and not enough twitching for them. And they admit it. They absolutely could not STAND the fact you couldn't get your characters to dodge an attack.
So what did SE do in the end? They didn't appeal to western gamers very well AND they pissed off the ones loyal to them. It's like a really bad marriage. It's like SE is in love with the west and wants to be accepted by the west so badly, that they forget about the family that raised and loved them since birth. But in the end, their lover (Micro$oft) wasn't willing to make compromises, and they couldn't accept their new wife (SE) because they still resembled a little piece of their family (JRPG fans) towards whom Microsoft harbors so much hatred. If Microsoft wasn't such an abusive husband, they would have accepted SE for who they were and allowed them to maintain her good relationship with her family.
Instead, SE is destined to remain far too embarrassed to ever return to their family of JRPG fans (although just like the prodigal son from the Bible, we'd be more than willing to accept them back despite their past actions and disrespect), they will continue to try to appeal to their abusive lover while constantly falling short, resort to drug usage (of which MS will likely be an enabler towards) and inevitably commit suicide, no doubt leaving behind some infant company with a different name in it's wake that Microsoft will continue to abuse after SE's passing.
Square Enix... please. Just return home. We will dress you in our finest robes and kill the fattened calf in your honor.
Ben Dutka PSXE [Administrator]
Wednesday, April 28, 2010 @ 5:05:13 PM
And like I said, it implies that those who loved their old Squaresoft games have magically shifted their opinions and preferences over the years. I'm sure SOME have, but I refuse to believe there aren't millions who haven't...
Underdog15
Wednesday, April 28, 2010 @ 5:47:07 PM
Nynja
Thursday, April 29, 2010 @ 8:27:19 AM
Phoelix
Wednesday, April 28, 2010 @ 5:08:28 PM
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I wouldn't just write the problem off to "twitch gamers" today. Then you're just pressing all of us into boxes to define us. Furthermore, rather than showing anticipation for the future of games, this article laments the loss of its past. I don't quite agree with that, what with all the new and exciting stuff on the horizon.
Besides, how many times have you said this before?
Underdog15
Wednesday, April 28, 2010 @ 5:40:37 PM
At no point have any of the authors on this site not shown anticipation for the future. There are certain elements of the past that DEFINE the genre fans want. Taking away a turn-based aspect from a genre of turn-based games is like taking the strategy element out of strategy games, and eliminating your favorite pro sports team from a sports game. Sure, it still is close enough to the original to be called a sports game, but if the best part is that you can make a guy with YOUR NAME play for your favorite sports team, why take away that aspect?
In fact, you are grossly misinformed to suggest no one is future focused. I think Ben's opinion especially, has a major complaint that the most recent FF installment is not as revolutionary as FF's of the past have been. Before, they always set the bar. Remember that intro at the start of FF6 with Terra, Biggs, and Wedge walking across the snow plains through the credits? Even then, for the SNES, I was like "Woh! That's cool!".
So, tell me this... Why can't an RPG dev develop a revolutionary game with new stories, battle systems, amazing graphics, in depth side-quests and exploration, and is somehow throughout all this turn-based? I would argue, that while FF13 was a great game, it was NOT revolutionary, the story was only OK, did NOT have in depth exploration or many side-quests (missions are pretty much it), and it's battle system lacked customization (would have been better to have gambits or something again so I could decide what the AI characters used FIRST. I'm sick of waiting for my saboteurs casting deshell, deprotect, curse, and daze before getting to the poison spell I WANT them to cast first).
I just feel it's shortsighted to say games must give up PRIMARY themes in order to be future focused. Sure, scrap the little things and improve upon errors, but when it comes to something as FUNDAMENTAL as turn-based battles or exploration, I speak for many of us here by saying it's actually a step backwards and not a progression.
Underdog15
Wednesday, April 28, 2010 @ 5:45:08 PM
Phoelix
Thursday, April 29, 2010 @ 9:49:52 AM
Nowhere did I say or imply that nobody is future focused.
So you know, I have played Tactics, VII, VIII, IX, X, X-2, and XII, so I'm not completely ignorant of this topic. It is a shame that Squeenix lost whatever it was that gave us FF VII. However, I think we've all agreed on this and should thus move on and stop returning to dwell on it. After all, it's free publicity for Squeenix, which they do not deserve (and which they use FFVII to shamelessly milk).
AirplanePeanuts
Wednesday, April 28, 2010 @ 6:27:32 PM
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That's not to say I don't still enjoy the occasional Square game, but now they're more like just another game company, with all the good and bad that entails. Like, I dunno, an Ubisoft or something.
AirplanePeanuts
Wednesday, April 28, 2010 @ 6:39:00 PM
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King James
Wednesday, April 28, 2010 @ 7:00:05 PM
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FF13 didn't start to feel like an FF game until about 35-40hrs into it. What a disappointment!
But Ben, didn't Squaresoft do this exact same thing in the Super Nintendo days? I think the game was called FF RPG or something? No..It was "Final Fantasy: Mystic Quest"! It was a dumbed down FF. Square thought the West was too stupid and wanted to build a RPG "so easy, an American can do" game.
And IGN quotes, "The result wasn't just a game of minimal grinding and low shop prices, it was an almost wholly linear experience, where movement was restricted to dotted lines connecting areas, and the computer controlled all but one member of your party."
Wow. That sounds like a game that Square-Enix just put out, huh? Well that game sold modestly, just like FF13 (IMO, FF13 should've sold twice as much in the 1st month). And it seems like history is repeating itself. After FF: Mystic Quest, Square released FF5 in Japan only...leaving American's in the cold. Bad moves on Square's part.
BUT, all was forgiven after FF6 was released to the West. So, I'm just hoping that Versus and FF14 will redeem Square-Enix, like FF6 redeemed SquareSoft.
*fingers-crossed*
Last edited by King James on 4/28/2010 7:00:51 PM
DemonNeno
Wednesday, April 28, 2010 @ 7:21:00 PM
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It was a simple formula (back on FF series here) that used something most non-gamers didn't consider; these games required knowledge, patience and, most importantly, incredible story lines. They only did themselves a favor by keeping to this formula. Turn based fighting that really needed to be used for every strike you can get. There wasn't all this slash and bash crap. If you weren't mentally capable of defeating your enemy, brawn brought your gaming to a halt!
The story lines may still be phenomenal, but that's not the only reason we play games. We like a challenge, but we like it done in a recipe that makes that challenge very different from the rest. It's how we prepared ourselves for battle. How we roamed to our quests, learning more and more from individuals we met on a map that didn't restrict our imagination. It was about discovering weapons a quick walk-by will miss. All the glory in defeating enemies of that new land you find that'll destroy you if you slip in your own technique.
It was a very thrilling universe where no one told me how to play it. There weren't any rules to how well or how little I prepare for battle. You could make or break deals depending on how you approach someone. You can open your path to more treasures by saying the right thing. You can be who you want to be solely based on who you are.
That's gone. There isn't any love for that gaming anymore from these massive companies that overshadow what the gamers want. They care about numbers and will not stop until they drive that point home. Unfortunately S-E, the idiots HAD those numbers. They HAD those fans. All they needed to do was let their masterminds spin the web of storytelling and introduce yet another amazing piece of gaming history that'll leave every fan and every interested gamer, world-wide, in complete awe of it. An experience that'll cling onto you forever. That experience many of us share for FFVII and lust for it to once again bring our living rooms to life with such a compelling story, an immense world to do with as we choose and a TURN-BASED battle system that'll once again put the strategy in the hands of the true beholder; the gamers.
I refuse to believe that day is gone, but perhaps it won't be one seen at the hands of S-E. The gamers are a ever-growing population. It's only a matter of time before someone amongst you and I who knows how an amazing RPG game play and feel will give that to us. In return, my money and devotion they shall receive.
Last edited by DemonNeno on 4/28/2010 7:23:10 PM
stemon
Thursday, April 29, 2010 @ 1:48:14 AM
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Level 5 are my fav JRPG devs now I am gonna come out and say it I do prefer Turn Based RPG's, I am currently playing WKC and ... Shadow Hearts: FROM THE NEW WORLD(ps2) oh in from the new world I am about 6hours in an have around 10 differant things I can do with with my time FF13 at 7 hours was the same as when I booted the dam game. But ROGUE GALAXY is possibly my fav rpg and the dark cloud games are awesome to, Level 5 did real time combat great and are doing Turn based combat just as good, btw I just got my shield for my White Knight awesome cut scene :)
Nynja
Thursday, April 29, 2010 @ 11:05:23 AM
Solaris Knight
Thursday, April 29, 2010 @ 8:34:01 PM
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I believe the place for RPG's is the DS. There's alot of variety; most are turn based and most are made by Japanese developers: Atlus, R&D 1; Nude Maker, Platinum Games; Nintendo, Intelligence Systems et cetera. If you are truly a RPG aficionado then your best bet is to quit complaining about them not being on consoles (which I had to) and go to where they are being developed for (portable systems). Here's some RPG love: Infinite Space; Shin Megami Tensei: Strange Journey: Etrian Odyssey I & II; Shin Megami Tensei: Devil Summoner; The World Ends with You; Knights in the Nightmare; Luminous Arc I and II; The Dark Spire. I could name more but you get the point. Trying to find good rpg's on console systems is like trying to find intellectually stimulating programming on television: you can but it's really hard to find because it is produced for the masses.
On a side note I really like Final Fantasy XIII. The first 30 hours were filler but once you set foot on Gran Pulse it really is a unique, living breathing world. To compare XIII to a game like Final Fantasy Mystic Quest is gross exaggeration. Mystic Quest was for children, not for adult consumtion. It was an intuitive, barebones RPG. Was it bad? No. Could it be they were introducing a new genre to people under 10 years of age so they could enjoy other similar RPG's? Maybe. But Final Fantasy XIII is not that. Many people that I have showed Final Fantasy XIII have no idea what is going on. There is an enormous amount of multitasking and you must be paying attention at ALL times and have a proper paradigm set up for when a different situation arises. The battle system doesn't seem pedantic to me, maybe a little convoluted but it definitely has depth. I think XIII is probably the best console RPG I have played since Persona 3 and to me that is quite a compliment.
Finally, I know Final Fantasy VII was great when I played it back in 1997. Now it just seems like a relic that should be forgotten. If someone could explain why the story (which has numerous grammatical and typographical errors) is better than XIII's, I would like to read it. Not trying to flame but I do not know if all this Final Fantasy VII love is hive mind mentality or genuine.
Last edited by Solaris Knight on 4/29/2010 8:51:19 PM
Underdog15
Friday, April 30, 2010 @ 9:12:20 AM
I don't mind fielding the FFVII question, although I won't spend much time on it since this thread is more or less dead now.
First of all, the character development in FFVII is a little more heartily worked out. In FFXIII, everyone has a tiny little back story, but very little explanation as to why a particular character is the way they are. None of them are that interesting, although as I mentioned before and read others say, Fang could have a very interesting back story. Wish I knew more of it.
It is true the editing in the English version of FFVII is a little to be desired. I commented once that the characters don't think too deeply, but I believe this to be due to translation not being strong. Remember how FFVI spelled a very useful item "Fenix Down"?
The back stories behind the characters, however, are fantastic. Of course, for some, it's taken additional plugs into the story, like Dirge of Cerberus or Crisis Core, to fully develop them. Take Vincent, for example. An honest, hard-working Turk devoted to protecting the woman he loves is unable to protect her from making perhaps the greatest mistake. Not only was his body transformed, but his psyche takes a toll due to the blame he feels for not being able to stop the most fate-of-the-world altering event from happening to the woman he loves: the birth and creation of Sephiroth. Vincent doesn't even begin to forgive himself until a dialogue with Cloud in Advent Children near the Forgotten Capital.
I think Crisis Core did wonders for developing the characters of the various Turks, Aerith (Aeris depending on your version), Cloud, and especially Zack and his relationship with Sephiroth. Tie that in with Tifa's desire just to be with Cloud and everything she went through, Barret's back-story explaining why he's involved from the loss of his wife, family, and friends, the back-stories to people like Professor Gast, Hojo, Ifalna, and you realize quickly that there are a million different events that needed to happen to get to the point the story takes.
Red XIII and Yuffie even have good back stories. Anything that is touching surrounding family, of course, usually hits home for me though.
So, FFXIII had small backstories, but it is extremely minimal in explaining how everyone came together. FFVII has a 5-10 year history (what is probably 25+ for Vincent) to get to a certain point. There is far more complexity in the story. FAR more. Sure, the dialogue was poor (although wonderful, as far as I'm concerned, in Crisis Core), but it's kind of like Star Wars. Amazing story and complex history, but "meh"-ish dialogue. I personally like FFVII's story. It just feels like it's bigger. It definitely takes far more time to understand and discover the many different angles than FFXIII takes.
***FFXIII SPOILER ALERT IN THIS PARAGRAPH!***
I love how seemingly simple and fun characters turn out to be complex individuals. FFXIII kinda does that with Vanille, and I thought, "Oh good, she's going to get interesting!". But as it turns out, she was just embarrassed about lying. I was so excited to find out the deep, dark secrets about Lightnings name, but it came out pretty simply and made no impact. I ended up saying to myself, "oh... that's all?". And what's complex about Snow wanting to rescue his fiancee? Didn't Super Mario Bros. on NES cover that one? Hope was just an annoying scaredy-cat who blamed Snow for his mom's death, which is stupid, he obviously watched him try to save her. Sazh is just an old, depressed guy focused on his son. Fang was actually interesting, but they didn't explain her past prior to her original focus. Except that she lived in a tight knit community. I mean, seriously... Everyone has ONE motivator in life, and only extremely recent events motivate them into action. That first chapter fal-Cie fight could have been moving had I been invested in the characters by that point.
***END FFXIII SPOILERS***
I just feel far more depth in 7 than 13. And in all honesty, it simply is NOT revolutionary by any means. There was obviously more work put into the story of FFVII. We'll have to see how the rest of the FFXIII trilogy fills in the blanks.
P.s. I have FFVII and FFVIII on my PSP, and they're great as portable/small amount of time games.
Underdog15
Friday, April 30, 2010 @ 9:19:40 AM
Also, while I do feel grammatical errors and typos take away from what lines COULD have said and DO imply, I think if you're good at seeing characters for who they are, it's easy to realize how in depth it is. (Keep in mind, many grammatical errors are merely that particular character's way of speaking.)
Oh ya... I've never been able to understand what the heck Barret is talking about when he says something about the $&@*$%&* Pizza whatever when on the train in Midgar... ?
Underdog15
Friday, April 30, 2010 @ 9:25:43 AM
Solaris Knight
Thursday, April 29, 2010 @ 9:05:59 PM
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Jawknee
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Tuesday, April 27, 2010 @ 10:13:45 PM
The more i play XIII the more i dislike it. What a poor excuse for a Final Fantasy. At this rate, I'm afraid well never see a game like Final Fantasy VII out of Square again. They are quickly becoming an arm of MS. If the rumors of a new Valkyrie Profile being a 360 exclusive are true, their sell out will be official.