Tecmo Koei: Quantum Theory Isn't "Just Another Shooter"
When everyone first saw Quantum Theory in motion some time ago, the comparisons to Gears of War were immediate and obvious.
But despite what we may think, Tecmo Koei boss Yoshiki Sugiyama has said that his game most definitely is not a Gears clone. And although we still find it hard to believe that the project wasn't at least influenced by Epic's award-winning franchise, Sugiyama does mention the one feature that seems to stand apart: the partner aspect of the gameplay. He highlighted this in speaking to CVG, and tried to convince everyone that Quantum Theory is very much its own game:
"If gamers assume they know what awaits them, if they assume Quantum Theory is going to be just another shooter, they're going to be surprised. While the style may share similar traits of a post-apocalyptic world inhabited by hardened warriors it's the co-operation between our two characters that makes Quantum Theory so unique.
The fact you have to physically manipulate this spectacularly acrobatic partner while launching your own assaults makes for an interesting new dynamic - and of course the battle ground is always changing and shifting. There's a living tower at the heart of this story, a fantastical construction that is never as it seems."
Okay, well, that's true and all, but...it still looks a lot like Gears. Even the red damage indicator in the middle of the screen seems like a direct rip-off, as does the main character's movements and overall art design. That being said, we have to respect what Sugiyama has said and we'll certainly be interested in trying the final product, which should be released this summer. Well, maybe; it's been delayed quite a bit.
Related Game(s): Quantum Theory
5/8/2010 10:48:40 AM Ben Dutka