Marvel vs. Capcom 3 Gameplay Details
When Capcom announced Marvel vs. Capcom 3: Fate of Two Worlds, long-time fans of the franchise who have been waiting a decade for another entry became very, very excited.
And rightfully so. This game is definitely going to boast fanservice to the max plus a horde of excellent features, as revealed by the latest issue of Game Informer and summarized over at EventHubs.com. You can check out our early preview and then feel free to dive into the rest: the third installment will utilize the Tatsunoko vs. Capcom scheme for accessibility purposes, but we'll still get the cool stuff like Hyper Combos, Snapbacks and assists (alpha, beta and gamma included), Capcom has simplified the complex launch attacks by simply assigning this move to one button known as the Exchange button, and you can even control the direction of your "launch." Press down to slam someone into the ground, for instance. As for character-specific info, Resident Evil hero Chris Redfield will have his weapons from RE5 (the shotgun and "shock stick"), and Deadpool's teleportation can't be abused; if you try to use it too often, it'll fail on you. And oh yes, there's the inclusion of moves fans will certainly recognize from past titles, so that's great news.
Marvel vs. Capcom 3: Fate of Two Worlds is still a ways off but hey, we've waited this long...we can wait a bit longer, right? By the way, there are a few low-quality magazine scans of the MvC3 game images in GI through the link above.
Related Game(s): Marvel vs. Capcom 3: Fate of Two Worlds
5/9/2010 8:56:33 PM John Shepard
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Comments (25 posts)
johnld
Sunday, May 09, 2010 @ 10:25:11 PM
Last edited by johnld on 5/9/2010 10:25:28 PM
Jawknee
Sunday, May 09, 2010 @ 11:06:09 PM
johnld
Monday, May 10, 2010 @ 12:14:47 AM
Jawknee
Monday, May 10, 2010 @ 2:40:42 AM
Still my favorite game from Crapcom this gen though. ahahaha....well SSFIV is turning out to be great too.
laxpro2001
Sunday, May 09, 2010 @ 10:29:56 PM
Reply
Scarecrow
Monday, May 10, 2010 @ 1:10:43 AM
There's always ways around projectiles ( like jumping, throwing your own projectiles, or doing specials which counter/go around projectiles)
I think this fits teleporting better since it's a technique which actually gives you a tremendous advantage... It's like you're untouchable (depending on the start up/recovery time of the teleport)
Jawknee
Monday, May 10, 2010 @ 2:38:48 AM
johnld
Monday, May 10, 2010 @ 4:58:26 PM
laxpro2001
Sunday, May 09, 2010 @ 10:30:00 PM
Reply
johnld
Monday, May 10, 2010 @ 12:09:37 AM
by the way, i know when playing with people in the same room can be fun if you agree to use similar setups. but playing it online can be frustrating, not because the opponent is good, but because their control scheme is just easy. thats why when i play MvsC2 with friends, i specifically tell them to use the manual control scheme. i couldnt care less about what handicap they use.
Scarecrow
Monday, May 10, 2010 @ 1:13:16 AM
But at the end of the day their fighting games have a STEEP learning curve.
They said the same thing 'bout SFIV/SSFIV and while it's easy hit the punch/kick buttons. It's a very deep game. There's everything from beginners, to veterans, to pros. Just go online and you'll see what I mean.
MVC3 will be fine
Jawknee
Monday, May 10, 2010 @ 2:36:53 AM
I doubt MvC3 will be exactly the same but it sounds like they are going for something that's easy for anyone to learn again.
johnld
Monday, May 10, 2010 @ 4:59:55 PM
Catastrophe
Monday, May 10, 2010 @ 7:52:35 PM
___________
Monday, May 10, 2010 @ 2:29:53 AM
Reply
Miggy
Monday, May 10, 2010 @ 10:02:43 AM
tridon
Monday, May 10, 2010 @ 6:26:38 AM
Reply
Back in the days of MvsC2, Marvel wasn't as big as they are today. Hell, they were just getting out of bankruptcy at that time. Over the last decade, though, Marvel and all its associated characters have become household names.
This has happened mostly due to Marvel Studios and all the films that have come out of it in the past 10 years. Really, how many casual people out there do you think heard of Iron Man before his movie two years ago?
You also can not forget that Disney now owns Marvel and along with them comes a slew of fans that were never in the Marvel boat before.
Throw on top of all that the fact that comics have become much more accepted in society and not as much of a joke (largely due to the exposure of comic book characters through the movies and Free Comic Book Day) and you can sort of begin to understand why Capcom needs to bring in casual gamers first and foremost.
Video games are a lot larger now, too. My Dad owns a PS3 and hundreds of elderly own Wiis. You would've never seen that ten years ago. The fact of the matter is, pop culture has definitely increased and games that once only had a small fanbase now have a LOT larger one.
With that being said, it'd be nice to see Capcom at least give the option to switch control schemes in-between classic and new. I was overly unimpressed with last year's PSN release of MvsC2 because Capcom had all fighters unlocked from the get-go and they removed the whole 'store' system. It'd be nice to see that return to MvsC3.
If Capcom can't at least give their fans that, then I'm afraid this game may be a disappointment for me. As for now, though, I'm incredibly psyched for this title. It's right up there with The Last Guardian for my most anticipated. I think the screenshots look pretty sweet and I'm hoping the new gameplay can live up to the demand. One thing is for sure, though; I won't be bad-mouthing this title until I at least get a chance to play it. As of this moment, I'm just happy to finally see a MvsC3.
Jawknee
Monday, May 10, 2010 @ 11:46:40 AM
Marvel wasn't number one in Japan but that didn't stop Capcom from at least requiring some skill to play their Vs games. This is just disappointing. They are dumbing down their best franchise to cater to the casuals which translates to Xbots. The controls in Tatsunoko vs Capcom make sense. you really only have a few buttons at your disposal. But to copy and paste that scheme to a controller with 8 buttons? Thats just lame.
Last edited by Jawknee on 5/10/2010 11:50:02 AM

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hellish_devil
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Sunday, May 09, 2010 @ 9:48:10 PM
You could say the same about GT5. I can't understand why people are so desperate for a game to come out. They'll release when it has to be released, when they think it will give the player the experience they wanted. So be patience, and you'll be rewarded (most of the time)
Last edited by hellish_devil on 5/9/2010 9:48:40 PM