Marvel vs. Capcom 3 Gameplay Details
When Capcom announced Marvel vs. Capcom 3: Fate of Two Worlds, long-time fans of the franchise who have been waiting a decade for another entry became very, very excited.
And rightfully so. This game is definitely going to boast fanservice to the max plus a horde of excellent features, as revealed by the latest issue of Game Informer and summarized over at EventHubs.com. You can check out our early preview and then feel free to dive into the rest: the third installment will utilize the Tatsunoko vs. Capcom scheme for accessibility purposes, but we'll still get the cool stuff like Hyper Combos, Snapbacks and assists (alpha, beta and gamma included), Capcom has simplified the complex launch attacks by simply assigning this move to one button known as the Exchange button, and you can even control the direction of your "launch." Press down to slam someone into the ground, for instance. As for character-specific info, Resident Evil hero Chris Redfield will have his weapons from RE5 (the shotgun and "shock stick"), and Deadpool's teleportation can't be abused; if you try to use it too often, it'll fail on you. And oh yes, there's the inclusion of moves fans will certainly recognize from past titles, so that's great news.
Marvel vs. Capcom 3: Fate of Two Worlds is still a ways off but hey, we've waited this long...we can wait a bit longer, right? By the way, there are a few low-quality magazine scans of the MvC3 game images in GI through the link above.
Related Game(s): Marvel vs. Capcom 3: Fate of Two Worlds
5/9/2010 8:56:33 PM John Shepard