PS3 News: Marvel vs. Capcom 3 Gameplay Details - PS3 News

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Marvel vs. Capcom 3 Gameplay Details

When Capcom announced Marvel vs. Capcom 3: Fate of Two Worlds, long-time fans of the franchise who have been waiting a decade for another entry became very, very excited.

And rightfully so. This game is definitely going to boast fanservice to the max plus a horde of excellent features, as revealed by the latest issue of Game Informer and summarized over at EventHubs.com. You can check out our early preview and then feel free to dive into the rest: the third installment will utilize the Tatsunoko vs. Capcom scheme for accessibility purposes, but we'll still get the cool stuff like Hyper Combos, Snapbacks and assists (alpha, beta and gamma included), Capcom has simplified the complex launch attacks by simply assigning this move to one button known as the Exchange button, and you can even control the direction of your "launch." Press down to slam someone into the ground, for instance. As for character-specific info, Resident Evil hero Chris Redfield will have his weapons from RE5 (the shotgun and "shock stick"), and Deadpool's teleportation can't be abused; if you try to use it too often, it'll fail on you. And oh yes, there's the inclusion of moves fans will certainly recognize from past titles, so that's great news.

Marvel vs. Capcom 3: Fate of Two Worlds is still a ways off but hey, we've waited this long...we can wait a bit longer, right? By the way, there are a few low-quality magazine scans of the MvC3 game images in GI through the link above.

Related Game(s): Marvel vs. Capcom 3: Fate of Two Worlds

5/9/2010 8:56:33 PM John Shepard

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Comments (25 posts)

hellish_devil
Sunday, May 09, 2010 @ 9:48:10 PM
Reply

"but hey, we've waited this long...we can wait a bit longer, right?"

You could say the same about GT5. I can't understand why people are so desperate for a game to come out. They'll release when it has to be released, when they think it will give the player the experience they wanted. So be patience, and you'll be rewarded (most of the time)

Last edited by hellish_devil on 5/9/2010 9:48:40 PM

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Jawknee
Sunday, May 09, 2010 @ 10:00:03 PM
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Eh, so they are only going to give us two buttons to play with despite it being on the PS3/Xbox? Tatsunoko vs Capcom is great but its lacking depth. It plays more like Smash Brothers then any of the other Vs games.

Last edited by Jawknee on 5/9/2010 10:01:49 PM

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johnld
Sunday, May 09, 2010 @ 10:25:11 PM

when it said it would use tatsunoko vs capcom scheme for accessibility, i started to get pissed of. then i saw the word simplified and now i'm really pissed off. I hate this crap about making games accessible to "everyone". There better be an option to keep it like it was for us who actually supported the series. wait, you know what, scratch that. I dont want to be playing the game when my opponent is using the easy controls. already went through that with tatsunoko vs capcom. played with my sister who never really plays fighting games and all i kept getting is basically hypercombo after hypercombo. I'm starting to get disappointed with how this game is going but as a fan, i'm gonna follow this thing to the end. its great that gaming is extending its reach past its core demographics but damn those casual players.

Last edited by johnld on 5/9/2010 10:25:28 PM

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Jawknee
Sunday, May 09, 2010 @ 11:06:09 PM

I guess this is the NEW Capcom. I mean Tatsunoko vs Capcom is fun but i don't think ill be playing it in 10 years like i am with MvC2. It's just not challenging enough(and lacks a large roster of characters). I agree this dumbing down of games like this is getting rather annoying. Its ruining the franchises of yesteryear. Games anyone can pick up and learn to play in 5 minutes grow stale very fast. the DreamCast version of MvC2 was the start. Going from the traditional street fighter button layout to only 4 instead of 6. And now 4 into 2?

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johnld
Monday, May 10, 2010 @ 12:14:47 AM

i really didnt mind the smaller roster, i liked a bunch of the tatsunoko and capcom characters. i actually use most of them unlike MvsC2 where i only had a few team combinations. what i hate is that people who dont play it a lot can pull the complicated/devastating attacks at any time without even knowing. i mean, how hard is it to enter a few button commands when they basically use the same sequences over and over. ryu's fireball D,DF,F+punch, spidermans web ball, D,DF,F+punch. its the same with supers. now all they need to do is press forward and a damn button to actually pull stuff off.

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Jawknee
Monday, May 10, 2010 @ 2:40:42 AM

I agree. too simple. My friend who just can't get the hang of MvC2 picked up TvC in minutes and was kicking my arse. I mean its fun cause he can keep up unlike in MvC2 but it get boring pretty quickly.

Still my favorite game from Crapcom this gen though. ahahaha....well SSFIV is turning out to be great too.

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laxpro2001
Sunday, May 09, 2010 @ 10:29:56 PM
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"Deadpool's teleportation can't be abused; if you try to use it too often, it'll fail on you."

good to see some more balance there, im assuming this will go the same for those who just spam projectiles

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johnld
Monday, May 10, 2010 @ 12:00:34 AM

spam projectiles, you're crazy. hahaha.

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Scarecrow
Monday, May 10, 2010 @ 1:10:43 AM

nah

There's always ways around projectiles ( like jumping, throwing your own projectiles, or doing specials which counter/go around projectiles)

I think this fits teleporting better since it's a technique which actually gives you a tremendous advantage... It's like you're untouchable (depending on the start up/recovery time of the teleport)

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Jawknee
Monday, May 10, 2010 @ 2:38:48 AM

The projectile spam in MvC2 can get pretty bad. If people pick Dr. Doom, Iron Man and War Machine? Not very fun. Spend the whole round chasing after them most of the time.

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johnld
Monday, May 10, 2010 @ 4:58:26 PM

i can always get around with those ironman spammers, i just use wolvering and spiderman. spiderman is pretty easy cause he can do webswing.

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laxpro2001
Sunday, May 09, 2010 @ 10:30:00 PM
Reply

"Deadpool's teleportation can't be abused; if you try to use it too often, it'll fail on you."

good to see some more balance there, im assuming this will go the same for those who just spam projectiles

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hadouken
Sunday, May 09, 2010 @ 11:18:33 PM
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This looks cool. Good job capcom for catering to your fans.

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johnld
Monday, May 10, 2010 @ 12:09:37 AM

I kinda disagree with you on that one. capcom isnt catering to its fans, its catering to the casual crowd. I know some fans who wouldnt like their favorite franchises to be dumbed down so much just to cater to the casual crowd, myself included. I was so excited to play tatsunoko vs capcom when i heard about it but then it just felt lacking and a shallow game. thats my opinion but as jawknee said before, its not the game that i would play for a long time like how marvel vs capcom 2 was. i played tatsunoko vs capcom just to unlock characters and thats it. took me less than 2 days. never play it anymore. i like the button scheme for the ps2 version. although i know that the dreamcast version is probably what more people like in MvsC2, i still dont like the 2 button attacks for punch and kicks. Companies should focus on the actual fans first before catering to the other crowds.

by the way, i know when playing with people in the same room can be fun if you agree to use similar setups. but playing it online can be frustrating, not because the opponent is good, but because their control scheme is just easy. thats why when i play MvsC2 with friends, i specifically tell them to use the manual control scheme. i couldnt care less about what handicap they use.

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Scarecrow
Monday, May 10, 2010 @ 1:13:16 AM

Capcom is known to say "we're trying to cater to newcomers"

But at the end of the day their fighting games have a STEEP learning curve.

They said the same thing 'bout SFIV/SSFIV and while it's easy hit the punch/kick buttons. It's a very deep game. There's everything from beginners, to veterans, to pros. Just go online and you'll see what I mean.

MVC3 will be fine

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Jawknee
Monday, May 10, 2010 @ 2:36:53 AM

I don't know Crow. Have you played Tatsunoko vs Capcom? It's nothing like SF4 and only similar to the other Vs games. I agree SFIV and even the older Vs games have learning curves but in TvC there's only two buttons. Your main attack and your super attack. All combos and super combos can be learned in minutes. everything is accessible by press a direction and either A or B at the same time. Too easy.

I doubt MvC3 will be exactly the same but it sounds like they are going for something that's easy for anyone to learn again.

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johnld
Monday, May 10, 2010 @ 4:59:55 PM

@jawknee
you dont even have to learn the moves, just press 2 buttons and thats it.

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Scarecrow
Monday, May 10, 2010 @ 12:40:44 AM
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Felicia is confirmed!
Pretty awesome

Now add Q-Bee and that'll do it

They need to add Gambit. Not buying this game if Gambit is not in it.

Jubilee would be a great add too...

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Catastrophe
Monday, May 10, 2010 @ 7:52:35 PM

Her (Felicia) and Dante, found my team

Last edited by Catastrophe on 5/10/2010 7:52:54 PM

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___________
Monday, May 10, 2010 @ 2:29:53 AM
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what a sight for sore eyes, i had literally given up on capcom.
seeing what they have done to bionic commando (shudder!!!) i cant believe there actually releasing this!

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RockhounD
Monday, May 10, 2010 @ 5:13:54 AM
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I'm pretty excited about this. Now, if only they'd give us a new Mega Man Legends too...

Last edited by RockhounD on 5/10/2010 5:19:27 AM

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Miggy
Monday, May 10, 2010 @ 10:02:43 AM

I loved Mega Man Legends. I thought I was the only one.

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tridon
Monday, May 10, 2010 @ 6:26:38 AM
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I can see why people are complaining about Capcom no longer "catering" to their fans and, while I do agree to a point, I can see why Capcom feels the need to switch things up.

Back in the days of MvsC2, Marvel wasn't as big as they are today. Hell, they were just getting out of bankruptcy at that time. Over the last decade, though, Marvel and all its associated characters have become household names.

This has happened mostly due to Marvel Studios and all the films that have come out of it in the past 10 years. Really, how many casual people out there do you think heard of Iron Man before his movie two years ago?

You also can not forget that Disney now owns Marvel and along with them comes a slew of fans that were never in the Marvel boat before.

Throw on top of all that the fact that comics have become much more accepted in society and not as much of a joke (largely due to the exposure of comic book characters through the movies and Free Comic Book Day) and you can sort of begin to understand why Capcom needs to bring in casual gamers first and foremost.

Video games are a lot larger now, too. My Dad owns a PS3 and hundreds of elderly own Wiis. You would've never seen that ten years ago. The fact of the matter is, pop culture has definitely increased and games that once only had a small fanbase now have a LOT larger one.

With that being said, it'd be nice to see Capcom at least give the option to switch control schemes in-between classic and new. I was overly unimpressed with last year's PSN release of MvsC2 because Capcom had all fighters unlocked from the get-go and they removed the whole 'store' system. It'd be nice to see that return to MvsC3.

If Capcom can't at least give their fans that, then I'm afraid this game may be a disappointment for me. As for now, though, I'm incredibly psyched for this title. It's right up there with The Last Guardian for my most anticipated. I think the screenshots look pretty sweet and I'm hoping the new gameplay can live up to the demand. One thing is for sure, though; I won't be bad-mouthing this title until I at least get a chance to play it. As of this moment, I'm just happy to finally see a MvsC3.

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Jawknee
Monday, May 10, 2010 @ 11:46:40 AM

I wouldn't agree that Marvel characters were not well known. Characters like Iron Man and Captain America have been icons of freedom especially to Americans. but i will agree that Marvel is bigger now then it was 10 years ago.

Marvel wasn't number one in Japan but that didn't stop Capcom from at least requiring some skill to play their Vs games. This is just disappointing. They are dumbing down their best franchise to cater to the casuals which translates to Xbots. The controls in Tatsunoko vs Capcom make sense. you really only have a few buttons at your disposal. But to copy and paste that scheme to a controller with 8 buttons? Thats just lame.

Last edited by Jawknee on 5/10/2010 11:50:02 AM

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Miggy
Monday, May 10, 2010 @ 10:03:27 AM
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I am definitely getting this game. Probably a day one purchase depending on my financial situation.

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