Konami Says "No" To Move Capability In Castlevania
Many PlayStation 3 fans have long since said the Wii was more of a gimmick, so the question is, do they view the PlayStation Move in the same light?
Well, Konami producer Dave Cox does. In a recent GamesTM interview - as cited by NowGamer - he explains why the team turned down PlayStation Move compatibility for Castlevania: Lords of Shadow. Now, before reading his quote, bear in mind that a technology like Move would be automatically better suited to certain games and genres...and Lords of Shadow might not be one of them. Said Cox:
"We were given access to Move a few months ago, to test with the game. We looked at it but we felt that, at that point in development, it would be more of a gimmick than a feature. So we decided against using Move. Purely because we want a game in which you can take the combat seriously. As you’ve seen, the combat is quite deep and waving the PlayStation Move around the living room just wouldn’t be right. I think it would be a cheap marketing ploy."
That's a frank summary of what we often think of when we consider the Move. On the other hand, we've also seen Sony's new motion-sensing technology do some pretty nifty stuff; stuff the Wii really couldn't do in a million years. That remains the primary reason why we're interested in testing it out later this year. But for straight-up action games like Castlevania: Lords of Shadow, I would prefer to stick to the traditional controller...not sure about you guys.
5/18/2010 10:45:33 AM Ben Dutka