Konami Says "No" To Move Capability In Castlevania
Many PlayStation 3 fans have long since said the Wii was more of a gimmick, so the question is, do they view the PlayStation Move in the same light?
Well, Konami producer Dave Cox does. In a recent GamesTM interview - as cited by NowGamer - he explains why the team turned down PlayStation Move compatibility for Castlevania: Lords of Shadow. Now, before reading his quote, bear in mind that a technology like Move would be automatically better suited to certain games and genres...and Lords of Shadow might not be one of them. Said Cox:
"We were given access to Move a few months ago, to test with the game. We looked at it but we felt that, at that point in development, it would be more of a gimmick than a feature. So we decided against using Move. Purely because we want a game in which you can take the combat seriously. As you’ve seen, the combat is quite deep and waving the PlayStation Move around the living room just wouldn’t be right. I think it would be a cheap marketing ploy."
That's a frank summary of what we often think of when we consider the Move. On the other hand, we've also seen Sony's new motion-sensing technology do some pretty nifty stuff; stuff the Wii really couldn't do in a million years. That remains the primary reason why we're interested in testing it out later this year. But for straight-up action games like Castlevania: Lords of Shadow, I would prefer to stick to the traditional controller...not sure about you guys.
5/18/2010 10:45:33 AM Ben Dutka
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Comments (20 posts)
coverton341
Tuesday, May 18, 2010 @ 11:21:11 AM
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The Wii has games that don't demand the use of motion technology, though few and far between, so why is it that now Move and Natal are on the horizon people feel like every game that is coming out needs to utilise these technologies?
Highlander
Tuesday, May 18, 2010 @ 11:25:08 AM
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FullmetalX10
Tuesday, May 18, 2010 @ 11:27:50 AM
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maxpontiac
Tuesday, May 18, 2010 @ 11:32:30 AM
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MyWorstNightmar
Tuesday, May 18, 2010 @ 1:29:16 PM
maxpontiac
Tuesday, May 18, 2010 @ 1:39:35 PM
Nlayer
Tuesday, May 18, 2010 @ 11:48:39 AM
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Although the Move does look good, I don't see a reason why most games should 'have' to have it. I really can't say until the Move comes out and I try it though. I'm a little excited about, I hope Move will be what it's said to be.
MyWorstNightmar
Tuesday, May 18, 2010 @ 1:30:09 PM
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BikerSaint
Tuesday, May 18, 2010 @ 2:08:45 PM
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Zorigo
Tuesday, May 18, 2010 @ 2:25:45 PM
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I understand what Konami are saying to an extent. They are trying to make a solid game, and to implement move, you'd want it feeling intergrated, not like a gimmick. but once it releases, developers cant use this as an excuse, because they'll have had lots of time to get in sync with it.
Mavfan321
Tuesday, May 18, 2010 @ 5:02:15 PM
Mavfan321
Tuesday, May 18, 2010 @ 11:41:48 PM
WorldEndsWithMe
Tuesday, May 18, 2010 @ 4:26:12 PM
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kraygen
Tuesday, May 18, 2010 @ 7:58:29 PM
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Plus I think most of them should have the option of ds3 or move, cause some days I want to hop around my living room cutting peoples arms off with raging fury, and other days I just want to cut them while I relax on the couch, either way tho, you must bleed.

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THEGODSLAYER
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Tuesday, May 18, 2010 @ 10:56:23 AM