More Publishers Looking To Charge For Online Play
Now that Electronic Arts has announced their Online Pass program for their large stable of titles, where you must pay $10 to play online if you bought the game used, other publisher may be devising similar programs.
EA's is clearly designed to get a little money back for building and maintaining their entire online EA Sports infrastructure, and because they - like most publishers - hate the fact that they never see a dime of profit from used game sales. And according to Explicit Gamer, both THQ and Ubisoft may be next on the list to charge online fees. This is evidenced by details for the upcoming UFC Undisputed 2010; if you buy it new, go ahead and play online for free as always. But if you buy it used, there will be a $5 fee:
"...multiplayer content for UFC Undisputed 2010 will be available via a one-time code included with the game at purchase. Codes for accessing the content will be available for second-time buyers for an additional $5. Details for acquiring the codes and how this will work will be available via the UFC community site."
This is following a simple paragraph outlining what the online experience will be like, not a paragraph talking about special DLC or something like that. Furthermore, Ubisoft says they are currently "looking very carefully at what is being done by EA regarding what we call the '$10 solution,' and we will probably follow that line at sometime in the future." This was a statement by Ubisoft CFO Alain Martinez, so it seems almost inevitable that most major publishers will do something similar to EA's Online Pass program. Okay, Activision, how's about you...?
5/22/2010 10:33:01 AM Ben Dutka
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Comments (123 posts)
dachemists
Saturday, May 22, 2010 @ 11:10:09 AM
I_defenestrate
Saturday, May 22, 2010 @ 1:02:02 PM
rogers71
Saturday, May 22, 2010 @ 5:24:29 PM
frostface
Saturday, May 22, 2010 @ 10:51:41 AM
Reply
WorldEndsWithMe
Saturday, May 22, 2010 @ 3:56:23 PM
Mamills
Saturday, May 22, 2010 @ 10:58:46 AM
Reply
they really see no money from used games, but the thing is, it sux. game are already too expensive as is. so naturally we as consumers will obviously try to find the best deal we can.
im guessing the code will lock to each of our accounts so we can just sign in where ever to play.
i buy games day 1 of release so i dont really care what they do to used games.
too bad for the ppl with xboxes though, just another bill for them to pay. (Unless they have a modded 360, which all my friends have for single player multiplats)
RadioHeader
Saturday, May 22, 2010 @ 10:59:41 AM
Reply
Snaaaake
Saturday, May 22, 2010 @ 11:09:03 AM
Jawknee
Saturday, May 22, 2010 @ 11:12:23 AM
laxpro2001
Saturday, May 22, 2010 @ 4:59:28 PM
laxpro2001
Saturday, May 22, 2010 @ 7:09:23 PM
SirLoin of Beef
Sunday, May 23, 2010 @ 11:44:52 AM
WorldEndsWithMe
Saturday, May 22, 2010 @ 3:57:47 PM
___________
Sunday, May 23, 2010 @ 2:43:04 AM
how many times can you play the same game over and over again?
i loved heavy rain, its my favorite game this gen by far!
but i got rid of it this week because ive finished it like 20 times and really im sick of it!
no matter how good a game is people are going to be taking them back once their done with it.
Nynja
Sunday, May 23, 2010 @ 7:03:37 PM
___________
Monday, May 24, 2010 @ 8:24:22 AM
Jawknee
Saturday, May 22, 2010 @ 11:35:24 AM
I again suggest these companies start making games that don't suck so people are inclined to keep them.
Cool avatar by the way. =)
Last edited by Jawknee on 5/22/2010 11:36:44 AM
NoSmokingBandit
Saturday, May 22, 2010 @ 1:28:41 PM
If they want to pull this sh*t they should sell the games for $50 new so those who dont play online (like myself) dont pay the so-called "online fee" if they dont use it.
tes37
Saturday, May 22, 2010 @ 1:35:08 PM
oldmike
Saturday, May 22, 2010 @ 3:43:19 PM
WorldEndsWithMe
Saturday, May 22, 2010 @ 4:00:14 PM
Fane1024
Thursday, May 27, 2010 @ 7:49:11 PM
I don't blame publishers for trying to convince people to buy games new, but I do think they over-estimate how many "lost sales" are caused by the used games market. If anything, it reduces the number of game rentals.
As World intimated, people have X amount of money to spend on games.
Last edited by Fane1024 on 5/27/2010 7:49:53 PM
Cholo Gamer
Saturday, May 22, 2010 @ 11:38:12 AM
Reply
Superman915
Saturday, May 22, 2010 @ 12:01:42 PM
Reply
WorldEndsWithMe
Saturday, May 22, 2010 @ 4:01:13 PM
Orvisman
Saturday, May 22, 2010 @ 5:23:39 PM
Even if they could, they would have to sue Wal-Mart, Toys R' Us, Amazon, and everyone on eBay who sells used games and even then it wouldn't be before the Supreme Court because it isn't a Constitutional issue.
Furthermore, I've written this before, and I'll write it again, if you make it illegal to sell used videogames, you need to make it illegal to sell used books, CDs, DVDs, Blu-Rays, cars, clothes, etc... So, say goodbye to places like eBay too.
And you can't sit there and respond by writing some ridiculous retort about used books, CDs, cars, and the like not being the same as used games because, bottom line, GM and Ford don't see a dime on that used Chrysler or Buick (or whatever car you prefer) you drive off the used car lot.
Then again, I'm sure there will be those of you who, in your GameStop-fueled hatred, will try to make that claim.
tes37
Saturday, May 22, 2010 @ 8:11:42 PM
Orvisman
Sunday, May 23, 2010 @ 5:59:43 PM
Reread Scarecrow's comment and then my response to his comment and tell me it isn't relevant. If you have any comprehension skills you'll realize it is relevant to his comment.
If I must make the example relevant to the article for you to comprehend what I wrote, fine.
It would be like you driving that used GM car off the car lot and then having to pay GM a fee to unlock the passenger side and rear doors and unlock the seat belts so you can pick up your mates and take them for a ride.
There, does that do it for you?
Athrin
Saturday, May 22, 2010 @ 12:16:11 PM
Reply
WorldEndsWithMe
Saturday, May 22, 2010 @ 4:02:43 PM
laxpro2001
Saturday, May 22, 2010 @ 5:08:10 PM
I rarely ever buy used as its easy enough to find good deals on new games. Also I'm not a big fan the likes of Gamestop and I'm really curious to see how they react to this and whether or not they decrease prices.
I may be being short-sighted here but I don't see it backfiring on the publisher that much at all, but definitely see where its going to hurt used game sales and I'm just fine with that.
@World
Yes...
Last edited by laxpro2001 on 5/22/2010 5:08:45 PM
Nlayer
Saturday, May 22, 2010 @ 12:54:12 PM
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I barely play online now, so I won't be effected too greatly by it. I guess this will just help me stay away from games like Call of Duty and Halo(If they follow the same idea). I only buy those used and for online play, I'm not made of money.
But I agree with most, they should start making Good games that don't suck. I usually buy Good games new.
tes37
Saturday, May 22, 2010 @ 1:11:47 PM
Reply
I have no sympathy for those who started all this to begin with. People made themselves a sh*t sandwich and complain that it has sh*t on it. If you buy used games from Gamestop you are the one to blame for this new EA program.
Highlander
Saturday, May 22, 2010 @ 7:29:57 PM
Ben Dutka PSXE [Administrator]
Saturday, May 22, 2010 @ 1:16:22 PM
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sha4dowknight05
Saturday, May 22, 2010 @ 1:27:29 PM
Reply
CrispyJawas
Saturday, May 22, 2010 @ 1:32:06 PM
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It will not affect me because I always pre-order then purchase my games new. I'm more a collector of the art of video games and value each and every gaming disc I've ever purchased. Some of my games are 20 years old and still look new. Most hold sentimental value as well.
I really don't have any sympathy for the gamers now days that burn through a game over a weekend then shuffle off to GameStop for store credit on another used game.
If anything EA, THQ and others should charge more than $5 - $10. Just my opinion.
tes37
Saturday, May 22, 2010 @ 1:44:34 PM
Last edited by tes37 on 5/22/2010 1:46:37 PM
Fane1024
Thursday, May 27, 2010 @ 7:58:57 PM
FullmetalX10
Saturday, May 22, 2010 @ 1:42:05 PM
Reply
RebelJD
Saturday, May 22, 2010 @ 1:49:34 PM
Reply
As all projects that have a "beta" stage. I'm sure these publishers will be keeping a close eye on how consumers react and if they respond at all. A monthly fee, annual fee sounds more appropriate. That's how the rest of the world does it for providing their services.
Highlander
Saturday, May 22, 2010 @ 7:31:54 PM
Mornelithe
Saturday, May 22, 2010 @ 2:04:29 PM
Reply
WorldEndsWithMe
Saturday, May 22, 2010 @ 4:07:11 PM
WorldEndsWithMe
Saturday, May 22, 2010 @ 4:14:12 PM
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Ultimately though, I see this backfiring. People who never buy new won't just start doing it so there's no extra money there. People who buy used will pay for special games that occupy them for a year or more like MW2, but will then be less likely to buy any other games. So in the end everybody loses because sales will slump and multiplayer aficionados will buy fewer titles overall.
It won't really affect me since I don't play online much (and I can't right now because of the constant 8002AD23 errors) but this sucks for a lot of people.
And get that google ad back where it belongs.
Last edited by WorldEndsWithMe on 5/22/2010 4:27:07 PM
Highlander
Saturday, May 22, 2010 @ 7:33:44 PM
WorldEndsWithMe
Saturday, May 22, 2010 @ 8:28:44 PM
Orvisman
Saturday, May 22, 2010 @ 5:30:22 PM
Reply
I believe Sony was the first publisher to do this for a console or handheld with the release of Socom
Fireteam Bravo 3. Those people who buy the game used have to buy a code to be able to play the game
online, so it wasn’t EA that introduced this concept but Sony. Unless, of course, someone can point out another publisher that did this on consoles or handhelds before Socom Fireteam Bravo 3.
Highlander
Saturday, May 22, 2010 @ 7:35:03 PM
Jamaican_Heat
Saturday, May 22, 2010 @ 9:22:37 PM
Reply
Highlander
Saturday, May 22, 2010 @ 9:37:47 PM
Fane1024
Thursday, May 27, 2010 @ 8:12:27 PM
BikerSaint
Saturday, May 22, 2010 @ 10:13:26 PM
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And since I only do single player mode, you will NEVER get 1 penny towards any added fees.
I still think it's a rip-off just because if I sell a game, then I could no longer use it on-line, but the person buying it from me can take my same spot, so in my eayes, it's a 1 to 1 ratio, it's the same exact spot being held on the severs that's being re-sold over & over & over again, not a secondary new spot(see my thought on this below).
I already posted this on the First EA $10 pass" thread, but I think it's worth re=posting
once again......
Highlander,
I don't do online so I don't know how all this works so I'm going to guess a bit here....
What about in this hypothetical scenario????
Say I buy one of their sports games brand new, but since I only play SP mode, I never go on-line.
Now by buying that said game brand new, I just bought the right's(and am entitled) to 1 spot on their server, whether I ever use it or not, am I right so far???
So, if I'm correct so far, and I never use the their on-line, but I sell the game 1 week later, that same 1 spot on the sever has no way of knowing I sold the game, so it is still open for me.
Now, the guy who just bought my game IS a on-line player & he DOEs go on-line & replaces me on my same 1 open spot on that server(that I hadn't ever used).
So, if my thinking is fairly correct so far, then how exactly is EA losing any money when they're not having to open up an additional 1 spot on their server for that guy who bought my used game??? And why should any of that even matter if nothing's changed to the server's amount of opened spots, especially if the server can't distinguish between him or me??? It's still 1 to 1 ratio right????
And something else I just thought of too, is that there's a lot of people just like myself, who don't do online gaming, so EA would be in effect doing nothing more than "DOUBLE-DIPPING" that same fee twice for all those open spots that they had ALREADY saved for those non-on-line players too, right?
********************************************
EA's won't be hurting GS or any other "used" game re-seller as much as they'll be hurting the "used" game customers that only have severely limited funds to begin with.
Should those less unfortunate with money be penalized for not having any? What about disabled people, what about people in cash-oppressed countries, or what about people who's medical bills can't justify the price of new games????
And seriously now, exactly how much of each $10 Pass EA's making a grab for(if any fraction of $$ at all), do you really think that EA is going to set aside for the developers???
I say exactly "ZERO"!!!!
Anyways, something that "Gabriel013" said in one of his post's in that first "EA $10 pass thread) that, his idea really got me thinking about it and I believe that this would the best amount of sense for "everyone" involved.
Instead of trying to nickel & dime all the consumers with every their new fee they can think up, the publisher's just need to set up their own used game trading post. And they could do this all much more fairly than Gamestop ever could too.
A prime example could be that if you want to trade in your EA game for another EA game, then EA will give you a "FAIR" trade-in price towards another title(either brand new or used.
Then EA can re-sell that used game they just took in, at a much "FAIRER" price too, right back to the next customer with on-line right's already included in the re-sold disc too.
And they could even use a sliding price scale for if that same game were to continuously return back to EA. So, each time that same game's sold, & it happens to return again for another title, the price on that old game drops a bit more once again for the next customer.
Plus they can proportion a small amount(maybe 5 to 10% of that money?) to go right back into the developer's pockets on each used game's re-sale too.
But, if this scenario would be too much of a hassle for each individual publisher to do themselves, then they could ALL work together to create this new "used" games co-op type business & that way, even one publisher's game could also be traded for another publisher's game.
Something along those lines could really work to satisfy all, both the Publisher, the Developer, and most of all, all of the gaming consumers too.
Now, I'm sure Gamestop would take a great big hit in the beginning and I hate to see any company go out of business(except for MS), but I believe that GS/EB could still survive.
But not unless they completely & drastically re-vamp their business model/policy with a lot of changes, and completely overhaul & revise their horrible trade-in pricing structure to a much needed fairer trade value too, which would be another beneficial side-effect bonus for all gaming consumers. Plus pay a percentage to the co-op to keep the on-line portion included in that used game
Highlander
Saturday, May 22, 2010 @ 11:13:18 PM
maxpontiac
Saturday, May 22, 2010 @ 11:51:57 PM
Reply
I look at the original members of X-Box Live. They started this "acceptance" of pay to play online for the consoles.
Those who continue to pay $50 USD a year do nothing but reinforce the failed system that Microsoft so desperately clings to.
X-Box Live turned into paid DLC. The battle cry has always been "You get what you pay for", right?
Paid DLC is now turning into online access codes for used games. But people won't mind since they are buying a game at a lower price then $60 USD, right?
What's next?
Now mind you, I do NOT purchase used games often, but I know a ton of people that do. Bottom line? This madness should have stopped along time ago, and I am thankful Sony hasn't succumbed to this anti-consumer business model.
I say anti-consumer for one reason. MS did not CARE about my woes with 360 over the course of two years, but let me say this, when I CANCELLED my two Live subscriptions, their roof was on fire!
BikerSaint
Sunday, May 23, 2010 @ 4:45:20 PM
Ea sets aside 1 spot on the sever for 1 game it has sold.... right so far????
(Now, let's say for sake of argument, there weren't any special 1-time codes yet).
Now as the very 1st buyer of that game, I DO choose to go online & take my spot on their server, but I get bored with the game & wind up selling it 4 weeks later.
So as I see it, if that secondary buyer wanted to go on-line too, then he would have taken the same spot that I left(at a 1-in for 1-out, or in other words, the same 1 to 1 ratio), Right????.
And since my spot was already open but sitting being unused by me for a short while, then the 2nd buyer hasn't wound up creating a secondary spot on the server at all, seeing how my sot was still open anyway, therefore no bandwidth being money used as any added expenses to EA either.
Right?
Now, if I have been correct in my thinking all along, then all I see is that EA is going to be double dipping, triple dipping, and/or quadruple dipping by charging first for my original game's 1st fee, and then again at least 2 more times.
And for the very same spot that I had already paid when I bought bought that game new.
The only thing I can think of that could be worrying EA, is somehow that in their minds(unbeknown to us), they've been setting an unrealistic period of time limit on each saved server spot, for what they hope is only going to be a short period of "X amount of months, or a year or so, etc, no thanks to the patterns being set this gen by most of the twitch players.
What say you???
Last edited by BikerSaint on 5/23/2010 4:55:46 PM
Highlander
Monday, May 24, 2010 @ 12:21:29 AM
Too many people here are either incorrectly thinking that this extra fee will somehow impact their *new* purchases, or that buyers of used games are somehow magically known to the publisher of the game and the network services provided. When you buy a used game the transaction is between you and the seller of the used game. When you buy a brand new game your transaction is between you, the retailer and the publisher who is a direct beneficiary of the new game sale. Whether or not any of you want to accept it, that is how it is. Used game buyers do not have any standing with the publisher of the game or their network service.
Highlander
Monday, May 24, 2010 @ 1:58:57 PM
How does this benefit me, a buyer of new games? Simple. If game publishers and developers have to pay the costs associated with providing online content and play to gamers who have not paid them a single penny for the game, then that additional cost is paid for by me. Ultimately that could raise the price of games that I buy, or compromise the quality. So if game publishers/developers start charging secondary users of games for online access, that protects me as a consumer of new games.
It's a simple enough point that anyone should be able to understand, just like paying for a service you receive.
As for what's hurting the gaming industry it's a combination of piracy, use game sales, game sharing (aka using someone else's account to use a game you didn't purchase), and an entitlement mentality that has people believing that a) games are more expensive now than ever before (untrue), that b) game companies are raking it in (EA just posted a $667 million loss) and that c)it's OK to demand something for nothing.
Once you accept that it's fair to pay for a service you use, then I don't see how you can possibly complain about any game publisher making users of second hand games actually pay for their network access.
___________
Sunday, May 23, 2010 @ 2:47:42 AM
Reply
honestly, thats like banging your bosses wife in his brand new 100K dollar car than burning it.
than wondering why your fired the next day.
sorry EA, but im not a bank, if this is how you want to treat your fans and say thank you for buying our title than.
crysis 2 preorder canceled.
madden 2011 preorder canceled.
dead space 2 preorder canceled.
MOH preorder canceled.
Highlander
Sunday, May 23, 2010 @ 3:00:19 AM
Reply
You buy a game, you don't buy the online service. Just because you purchased a game that does *NOT* open up some kind of perpetual slot for you and your descendants to use in perpetuity. YOU bought the game, so YOU can use it online. If you later sell the game to someone else, you are still the owner of the 'slot' you imagine exists, it is not, and cannot and will not be transferred to the next buyer of the game.
The used game purchaser is responsible for their own relationship with the network service provider. To think otherwise is simply wanting something for nothing, and all of you know that's not going to happen. This hasn't got anything to do with corporate greed, politics, price gouging, Xbox Live or anything else. It's simple reality and it's biting you in the ass. Deal with it, but for God's sake stop whining like a bunch of cheap children.
maxpontiac
Sunday, May 23, 2010 @ 11:32:33 AM
As I said in my post, I don't buy used games. So, that end doesn't effect me. But I do have multiple PS3's running in the house, and in some cases, only one copy of a game that has online features. I know man, I am being "cheap", but sometimes I can only afford one copy of a certain game.
But hey, keep buying Live, keep paying what they want. You'll do nothing more then continue your path of becoming a poster child for their "average consumer sheep"..
BikerSaint
Sunday, May 23, 2010 @ 5:08:07 PM
Well if that's the case, and in the same token of fairness......
Since I "NEVER" go on-line, then EA should also have forfeit $10 of the purchase price right back to me on any games bought new.
Charge only the Multi=player mode players, not not those of us who are only single mode players.
Fair is fair!!!!!
(otherwise SCREW EA & their added fee)!
Highlander
Sunday, May 23, 2010 @ 6:37:33 PM
@MaxPontiac
This is not about defending the gaming industry this is about right and wrong. If you think it's fair to demand that EA or anyone else provide you with a service that you DID NOT pay them for, you have a problem. If you think that someone pointing this out is them defending the industry, you have an even bigger problem. Where I come from, when I grew up I learned that you pay for the services you receive. I've since learned that demanding something for nothing and them claiming victim-hood when you don't get it is the most annoying form of entitlement thinking. That mind-set of wanting a company to give you something you didn't pay for is what hurts this and many other industries. That doesn't just hurt the industry, it hurts paying customers who end up paying more in order to pay for the freeloaders in the world.
maxpontiac
Monday, May 24, 2010 @ 12:15:40 PM
No, what I see (with you) is someone with well over a dozen posts in this thread, all with some type of positive spin on the subject. That's taking up the banner and defending it quite well!! If I didn't know any better, I would say you were a developer or publisher. Please explain how this benefits YOU!!
Of course it is. But's who's demanding something for nothing? As I stated in my first post, I don't buy used games. But I do in some cases buy only one copy of a title. When it comes to good games, will I pay for additional online code? Perhaps, and only if it's worth it. In most cases, it will just take some money from any future DLC. Regardless, I have no problem not paying for a service that I don't feel is worth my money. Ask Microsoft!
Ironically, It seems only the 3rd party companies are taking this route. I have yet to hear of Sony speaking of this. Perhaps they understand the dire condition of the global economy. Now is not the time to nickle and dime the consumer base. Look at the fast food industry in the USA right now. Hello dollar menus!
What is hurting the game industry is it's lack of customer service. Everyone blames each other. Have a problem going online? It's your ISP's fault. Your ISP says's it's Sony's fault. Sony will say it's the Publisher's fault. It's anybody's guess on who the publisher will blame!! Of course, you can mix and match the players in this blame game to your heart's content!
Last edited by maxpontiac on 5/24/2010 12:20:51 PM
maxpontiac
Sunday, May 23, 2010 @ 11:34:02 AM
Highlander
Sunday, May 23, 2010 @ 6:39:20 PM
DIsmael85
Sunday, May 23, 2010 @ 7:45:03 PM
Highlander
Monday, May 24, 2010 @ 10:47:04 AM
maxpontiac
Monday, May 24, 2010 @ 12:27:40 PM
Never said it was "unusual". I said it was a one way street.
So much to the fact that movie and music industry have nearly come to ruin by piracy. We can even get closer to home by looking at the decline of the PC gaming market, and the developer/publisher shift to consoles.
Imagine that. Failure to take care of your consumer base results to issues.
Oh, and before someone makes an assumption -- I do not pirate anything, nor condone it!
FlyingKickPunch
Sunday, May 23, 2010 @ 9:14:03 AM
Reply
Darwin1967
Sunday, May 23, 2010 @ 12:54:45 PM
Highlander
Monday, May 24, 2010 @ 10:48:35 AM
Darwin1967
Sunday, May 23, 2010 @ 12:39:50 PM
Reply
realmadpuppy
Sunday, May 23, 2010 @ 12:55:01 PM
laxpro2001
Sunday, May 23, 2010 @ 7:43:42 PM
realmadpuppy
Sunday, May 23, 2010 @ 12:53:11 PM
Reply
Highlander
Sunday, May 23, 2010 @ 6:40:24 PM
DIsmael85
Sunday, May 23, 2010 @ 7:36:29 PM
Reply
As for blaming Microsoft for this, I will just say that that is blatant fanboy-ism to the max. They didn't invent this type of business practice and if anyone thinks they did then go get educated. EA and co. were looking into ways in which they can make money as well as pay their employees for the work they do. Everyone who can't agree with this solution acts like there are robots sitting in the development studios cranking out games. The people want to get paid too. Just like any of us would if we were making games. Some of you guys should be ashamed to even consider yourself gamers. It's crap like this which makes those other fanboys call you Sony Fanboys.
Last edited by DIsmael85 on 5/23/2010 7:38:02 PM
main_event05
Sunday, May 23, 2010 @ 10:15:01 PM
SirLoin of Beef
Monday, May 24, 2010 @ 6:25:57 AM
Xplaced
Monday, May 24, 2010 @ 11:38:47 AM
The problem is they are not sticking it to Gamestop by doing this. They are sticking it to the end user, you, me. This hurts us more than it hurts Gamestop or people reselling used games. It really just hurts the buyer.
If they want to charge Gamestop $5 for every used game they sell, fine. That will actually hurt Gamestop and not the user, unless Gamestop then jacks the price up $5 to cover it. Which they very well might.
I don't know. I don't see how this does anything but prove that the game maker is greedy. Selling something used has never paid back the manufacturer that created the product, no matter what it was. I don't see why it should work that way with games, especially if it is not effecting game creator's servers in any way (and it is not). The user load stays the same because the original player gives up their online spot when they give the game to the person that bought it from them. It isn't like there are 2 people playing now, there's still just one.
main_event05
Tuesday, May 25, 2010 @ 4:09:19 PM
main_event05
Sunday, May 23, 2010 @ 10:12:21 PM
Reply
PaiNT_kinG
Monday, May 24, 2010 @ 1:56:50 AM
Reply
Highlander
Monday, May 24, 2010 @ 10:45:43 AM
Xplaced
Monday, May 24, 2010 @ 11:27:23 AM
Reply
If I sell my copy, I no longer play it online and the person that bought it from me should be able to play online because I already paid to play it online, I'm just giving my spot up for someone else by selling the game to them.
They cannot claim that they are having to cover server costs or anything like that, because it's still one person using the game, not two now. There's no "extra cost" to the game company's servers because one person is still all that's using it.
If I sell my car used, someone does not have to go to the manufacturer and pay $100 for a key that only they can use to drive the car. They key I had for it still works and doesn't cost the car manufacturer anything.
I really don't see the point in charging folks just to play online because they bought a used game. There is no good argument for this.
I do see a reason to charge someone for extra online content. Let's say, someone bought a new game and they use a key that comes with it that unlocks extras. They sell the game to a friend. The friend can't use the extras until they buy the $5 online pass (it needs to be $5, not $10). That makes more sense because it's extra content, not something that you should be able to do with the game out of the box, like simply play a multiplayer game online.
To those of you saying "I play single player, so this won't effect me", good for you I guess? I don't see how saying that is related to the article at all. I would think there are enough online folks that this will matter to them. It matters to me, as I mostly jump straight into multiplayer and sometimes completely ignore the single player portion of a game. For example, Bad Company 2 or Modern Warfare 2. I have barely touched their single player, and it will probably stay that way.
Last edited by Xplaced on 5/24/2010 11:32:06 AM
Highlander
Monday, May 24, 2010 @ 2:04:46 PM
Sorry, you are completely wrong. You purchased the game and that purchase allowed *you* the licensed user of the game to access the online portion. You are not purchasing a notional slot that is reserved forever for that particular copy of the game, you are purchasing a named user license for you (or whoever activates the game online). When you sell the game to someone else, you can sell the game disc, but that is all. The second hand buyer is responsible for acquiring their own license to use the online content.
All of you have to get this 'slot' concept out of your heads, it does not, never has and never will work that way. That's the simple and plain truth. I don't care if you like it, I don't care if it bugs you that someone points this out to you, but it is what it is and it completely invalidates the rest of your argument.
As Orvisman points out below, this will actually force GameStop and others to lower their price for used games. They might even start selling access codes with the used games for the $5 or $10 that he publisher charges online. That way they can still make the sale. Either way it will force used game prices down.
Joltmar
Monday, May 24, 2010 @ 11:28:37 AM
Reply
I really don't have the money to shell out for new games. So if someone wants me to play online with them I tend to rent games. We already know rental places are hardly keeping their heads above water thanks to netflix and gamefly. Movie gallery finally closing down fully.. Others are having trouble staying afloat thanks to block buster. Even their having trouble as well.
This in the end will leave places like netflix and gamefly to really rent from if this keep going as is.
So heres the thing, They might be thinking oh we're stopping use game sells go us, But they also are hurting people who rent. ALOT of people I know ethier gos to a friends how to check out multiplayer before grabbing a game or rent it.
Now if this goes through this won't happen. Thus they can lose sells.. Also people who rent games tend to play them both single and multiplayer and go hey you know I want to buy this game. This won't happen cause there will be no multiplayer. Sure they can pay the 5 or 10 dollars.. But who in their right mind would want to do that on a rental?
Also we can look at it this way for rentals.
Imagen going to test driver a car and lets see one of these features is locked out. No music, only can drive 20-30 mph .. or something like that. But if you pay the 5-10 dollars its unlocked.
Really would you want to do this?
Xplaced
Monday, May 24, 2010 @ 11:40:42 AM
Joltmar
Monday, May 24, 2010 @ 11:51:14 AM
Xplaced
Monday, May 24, 2010 @ 12:04:16 PM
It was awesome to buy Serious Sam or something like that on a PC and not have to worry about copy protection, a game code, or something like that. That being said, I've bought at least 4 copies of that game to play LAN parties with, though I knew I could copy it and do the same. It was $20 new, and awesome. There's a lot game sellers can learn from that.
Last edited by Xplaced on 5/24/2010 12:04:56 PM
Joltmar
Monday, May 24, 2010 @ 12:10:41 PM
DIsmael85
Monday, May 24, 2010 @ 4:44:39 PM
main_event05
Monday, May 24, 2010 @ 7:48:29 PM
Highlander
Monday, May 24, 2010 @ 11:44:57 PM
main_event05
Tuesday, May 25, 2010 @ 12:23:24 AM
Orvisman
Tuesday, May 25, 2010 @ 9:08:43 AM
miketaz
Monday, May 24, 2010 @ 8:27:29 PM
Reply
This is really going to make people only play like 1 maybe 2 games online then. Greedy developers better try a different approach to this, especially now that Sony will start charging for there PSN!!! If this keeps up with paying top dollar for games and then to get online and play with others who paid top dollar then I might just have to give it up and sell my PS3 and buy a Blue Ray DVD player.
Highlander
Tuesday, May 25, 2010 @ 10:32:09 AM
whooka
Tuesday, May 25, 2010 @ 11:06:48 AM
Reply
Highlander
Tuesday, May 25, 2010 @ 11:16:06 AM
Online is free regardless. This only affects buyers of used games and it's not limited to PS3. This has nothing to do with Sony or Microsoft charging for online, it's purely the developer/publisher wanting their slice of the pie when it comes to used game sales. But hey, you go ahead and aimlessly flame away.
This has zip to do with Sony, and zip to do with OtherOS.
You asked what they are charging for, if you bothered to read any of the posts in this thread, or the article itself instead of reacting first, you would know the answer to that.
Oh, and by the way, executive compensation happens whether or not a corporation loses money. As it happens EA posted a $677 million loss, so sure point at the executive salaries, but let's not forget the 1000s of peons that EA employs who are under threat because the company loses money.
Last edited by Highlander on 5/25/2010 11:17:48 AM
whooka
Tuesday, May 25, 2010 @ 11:08:28 AM
Reply
Lawrence F Probst III
Total Compensation
$12.59 mil (#114)
5-Year Compensation Total
$81.76 mil
Lawrence F Probst III has been CEO of Electronic Arts (ERTS) for 15 years. Mr. Probst III has been with the company for 22 years .The 56 year old executive ranks 6 within Software & Services

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VicTheMighty
Reply
Saturday, May 22, 2010 @ 10:49:48 AM
Retailers will just have to give even less money for them and charge less I guess.
Too bad I really liked the give two games get one free promotions lol.
Last edited by VicTheMighty on 5/22/2010 10:51:52 AM