Sony: Move Needs "The Right Games And The Right Genres"
Obviously, like Microsoft's Natal, the PlayStation Move is an answer to the Nintendo Wii's outrageously popular motion-sensing mechanic.
Of course, both Natal and Move claim to be far more advanced and overall superior to the Wii's simpler technology. Even so, some have worried that due to the evident similarities, we might end up seeing some Wii games come to the PS3 in the form of a crappy port. But Sony wants to push Move with new software designed specifically for their new system, and they also want to target the correct genres. Sony boss Rob Dyer said as much in a recent Gamasutra interview, where he said they're spending a lot of time telling developers if an idea is good or bad; i.e., if it will bring out the best of Move. Added Dyer:
"Those are the types of things that we're trying to at least steer people away so they don't spend millions of dollars, come back to me and go, 'Eh... It didn't sell.' 'Well, okay. You never should have made it. It was never going to work anyway. It didn't work on the Wii for a reason. That category didn't. Why did you think it was going to work on this one as well?'"
In this way, Sony wishes to learn from history and perhaps get a jump on the competition. So if you're interested in the Move, you needn't concern yourself with a ton of poor efforts that somehow managed to slip through Sony's permission process just 'cuz they used motion sensing. No, the requirements appear to be a bit stiffer than that...
5/24/2010 10:32:41 AM Ben Dutka