Insomniac Teams Up With EA But Is "Extremely Loyal" To Fans
Update: Bear this in mind: Insomniac is working on a new multiplatform IP, set to be published by EA. That much is true. But Ted Price also had this to say in regards to PlayStation fans-
"We know many of you are extremely loyal to the PlayStation family, and especially to Resistance and Ratchet & Clank. We are too. Our relationship with Sony Computer Entertainment is still very strong, and continues as we develop additional projects exclusively for PlayStation 3 – projects that will take full advantage of our additional development time."
See? So don't get all bent out of shape.
Original Story:
Well, as most all analysts have said, third-party exclusivity will eventually go the way of the dodo.
BioWare teamed up with EA and have been happy with the results, and PlayStation 3 owners finally got to sample one of the talented developer's epic RPGs last year, in the form of Dragon Age: Origins. Now, another developer that typically stuck with one console and publisher has decided they wish to reach a larger audience: the makers of the Resistance and Ratchet and Clank franchises, Insomniac. It has been announced that Insomniac has signed a deal with EA Partners, which will allow us to see the team's very first multiplatform project; up until now, all of Insomniac's games have been exclusive to a PlayStation platform. Said Insomniac CEO Ted Price:
"Our goal was to be multiplatform on this title from the beginning. We will continue to make games for Sony, but we want to reach more gamers. And the relationship with EAP allows us to do that."
EA Partners boss David DeMartini added that they are "well aligned in terms of creative collaboration" and while EAP will handle the publishing, Insomniac is still doing "the steering, the direction." EAP is content with staying "in the backseat" and allowing the award-winning developer "to do what they have always done - create great entertainment." And although we may prefer PlayStation as fans, we have to admit that having more gamers benefit from great products isn't exactly a bad thing.
One had to assume it was inevitable. Perhaps next to forfeit their exclusivity to reach a bigger audience will be Epic, which would bring the next Gears of War to the PS3. In the end, third-party exclusivity really is a dead duck, although a few studios here and there remain loyal one way or the other. As for exclusive titles, we'll just have to find a way to live with MGS4, Uncharted, Gran Turismo, Killzone, God of War, LittleBigPlanet, Heavy Rain, The Last Guardian, etc. And you know, it seems that Price is saying Resistance and Ratchet and Clank will stay exclusive to the PS3...
5/25/2010 10:32:15 AM Ben Dutka
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Comments (58 posts)
coverton341
Tuesday, May 25, 2010 @ 10:56:02 AM
godsman
Tuesday, May 25, 2010 @ 11:07:06 AM
Nynja
Tuesday, May 25, 2010 @ 11:16:42 AM
tumbletunnel
Tuesday, May 25, 2010 @ 10:52:35 AM
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Rachet was great, hope going multiplat won't hurt such games in the future.
Always hoped that Insomniac was Playstation-family but for themselves they wouldn't go in that direction.
Last edited by tumbletunnel on 5/25/2010 10:53:26 AM
godsman
Tuesday, May 25, 2010 @ 11:09:54 AM
Hezzron
Tuesday, May 25, 2010 @ 10:57:34 AM
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It's supposed to be a whole new IP, so we'll see what they come up with. It might set the 360 on fire......literally I mean, and hopefully not sales wise.
Last edited by Hezzron on 5/25/2010 10:59:20 AM
shadowscorpio
Tuesday, May 25, 2010 @ 1:34:47 PM
johnld
Tuesday, May 25, 2010 @ 2:06:21 PM
on a side note, wouldnt a remake of FF7 be the shocking rpg announcement? given that everyone is getting tired of square enix screwing their fanbase, it will be a "shock" to cater to them right, hahaha. unfortunately, i believe catering to their fans ends at announcing the game. they will definitely screw up everything about it if wada is still in charge.
Last edited by johnld on 5/25/2010 2:07:22 PM
Jawknee
Tuesday, May 25, 2010 @ 2:51:57 PM
Side note, Numora when talking about Versus, what he described for the graphics sounded a lot like God of War III and Uncharted where the ingame graphics and cut scene graphics blend. Not gonna happen it if goes multiplat.
Last edited by Jawknee on 5/25/2010 2:53:53 PM
godsman
Tuesday, May 25, 2010 @ 11:05:01 AM
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(Thumbs up for you Insomniac)
Last edited by godsman on 5/25/2010 11:05:26 AM
johnld
Tuesday, May 25, 2010 @ 2:10:20 PM
Orvisman
Tuesday, May 25, 2010 @ 11:52:15 AM
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Gears of War and Mass Effect are another story.
I've written repeatedly that Sony needs to buy Insomniac and Sucker Punch to keep all of their creative IPs exclusive to the PS3.
Oh well, I'm sure the PS3 is the lead platform for this game. I just hope Price doesn't gimp the PS3 version like other developers have to be fair to all console (360) owners.
Highlander
Tuesday, May 25, 2010 @ 12:04:09 PM
Nynja
Tuesday, May 25, 2010 @ 12:27:08 PM
I much rather have a game designer in full control of the direction of development on any new title than the guy in the marketing department worried about total game sales.
Naughty Dog has set the development community on fire with Uncharted 2. Every major developer out there wants to be the next Uncharted. EAP is basically striving to reach quality titles on that level. This is very similar to SCE's publishing strategy aside from IP ownership. Anyone who has ever worked for a company that came up with a great idea they were not allowed to control will understand Insomniac's move.
As Godsman stated before; PS3 owners should not worry. Insomniac knows how to program for the PS3. When they begin working on their multiplatform game, I think we all know which console will be the lead platform. No shoddy PS3 ports from this team.
Highlander
Tuesday, May 25, 2010 @ 1:48:11 PM
Nynja
Wednesday, May 26, 2010 @ 7:26:19 AM
Orvisman
Thursday, May 27, 2010 @ 9:17:14 AM
Ted Price has said repeatedly he enjoys working with Sony because Sony gives his team the freedom it needs to create its vision, a sentiment I've heard from other first-party studios like Naughty Dog.
Sony is less intrusive in the development of its games than most other publishers, which is why its first-party games are so good.
Nynja
Thursday, May 27, 2010 @ 3:18:23 PM
SCE has published spin-off games for R&C and Resistance on PSP that were not developed by Insomniac. They did not have control over what was done for those titles. Nor did they receive any royalties for those titles. Had it been an IP under their ownership, it would have been a completely different story.
Hezzron
Tuesday, May 25, 2010 @ 11:53:41 AM
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You're sitting down watching TV. Then an add for a video game comes on. It starts off with "An Insomniac Production" splashed across the screen followed by some great, action packed game footage.......then at the end you see the Xbox 360 title play.
Who's not going to have a little piece of them die inside?
Highlander
Tuesday, May 25, 2010 @ 12:09:01 PM
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Dustinwp
Tuesday, May 25, 2010 @ 12:24:44 PM
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On the bright side of this news. If Insomniac can bring in more revenue from multiplatform titles, that will give them a bigger operating budget for PS3 exclusive franchises like R&C and Resistance.
Last edited by Dustinwp on 5/25/2010 12:28:41 PM
Shams
Tuesday, May 25, 2010 @ 1:02:22 PM
Granted, Sony San Monica and Polyphony aren't 3rd party, but I'm sure Insomniac studios received full funding for the exclusives they put out. The only difference is that they remain independent, free to go to other publishers, and R&C and Resistance remain Sony IP's.
By the way, according to Game Informer, UFG (makers of ModNation Racers) are also currently developing a multiplatform game called "True Crime", and open-world beat'em-up that takes place in Hong Kong.
Highlander
Tuesday, May 25, 2010 @ 1:51:37 PM
Indeed. That's kinda the difference between Microsoft and Sony. Sony commissions new IPs from independent devs as 1st party exclusives developed by a third party. Microsoft on the other hand buys third party multi-plats and turns them into third party timed exclusives. I think we all know which is more productive for the industry. I hope that Sony continues to work closely with Insomniac's PS3 teams because they have historically produced fantastic games for the PlayStation range.
Shams
Tuesday, May 25, 2010 @ 3:54:16 PM
And that is exactly why I opt for Sony. I think what happened with Insomniac is that they realized Guerrilla games stole the show for FPS's. And unfortunately, R&C didn't sell as much as it did in the past. And after seeing multiplatform successes as GTA, COD, and AC, they felt they had to explore opportunities for more sales.
I'm still looking forward to Resistance 3 and future R&C's, though, which remain exclusive.
FatherSun
Tuesday, May 25, 2010 @ 12:59:54 PM
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Ok... Im over it...
Seriously though as much as I would have enjoyed Insomniac as a SONY brand I wish them all the best. Who doesnt want to make more money? As long as we get the levels of quality they have made us expect from them then there will be no argument from me. I just wonder how far they can take multi-plats considering the lowest common denominator in this equation (ie:the 063XOBX). Good Luck with that.
I have been spoiled by exclusives so I will wait and see.
johnld
Tuesday, May 25, 2010 @ 2:14:12 PM
NoSmokingBandit
Tuesday, May 25, 2010 @ 2:25:26 PM
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Either way, its going to kick ass. I havent played an Insomniac game that hasnt.
For those who may be worried, im pretty sure the deal is just for EA to publish the game. Normally Sony publishes all of Insomniac's games, but that wont work if its multi-plat. I'm sure Ted made sure his studio kept all the freedom and liberty that allows them to make fun games to begin with.
Last edited by NoSmokingBandit on 5/25/2010 2:26:40 PM
FullmetalX10
Tuesday, May 25, 2010 @ 2:27:48 PM
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*sigh*
Guess I can only be glad that Resistance and Ratchet & Clank won't ever go to the 360...
I just hope they don't lower the quality of their games, ha, what am I saying, of course the quality will go down going from exclusive to multiplatform, I'll just sigh again, maybe that will help.
*sigh*
Now I'll get something to eat, eat away my sadness of losing a third party developer to the fires of Hades, I mean going multiplatform.
jdt1981
Tuesday, May 25, 2010 @ 2:38:53 PM
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I can't help to think back early in this console generation when one of the Insomniac execs posted a blog titled "10 reasons why PS3 will win the console generation". I guess all that goes out the window for bigger profits,... sorry I mean in order to "reach a larger audience"...
WorldEndsWithMe
Tuesday, May 25, 2010 @ 2:41:10 PM
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Phoelix
Tuesday, May 25, 2010 @ 3:19:00 PM
WorldEndsWithMe
Tuesday, May 25, 2010 @ 6:17:21 PM
Karosso
Tuesday, May 25, 2010 @ 3:16:15 PM
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Well good luck to them, they deserve to be successful and now we will be able to see what the Xbox360 is really capable of. I can never trust a PC developer to push the limits of any hardware, they're just not good enough...
Make something new, fresh and completely different from anything else you've ever done before Insomniac, I'm with you!
jdt1981
Tuesday, May 25, 2010 @ 3:43:30 PM
Highlander
Tuesday, May 25, 2010 @ 4:42:50 PM
FlyingKickPunch
Tuesday, May 25, 2010 @ 3:42:50 PM
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BikerSaint
Tuesday, May 25, 2010 @ 4:30:59 PM
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....happy for Insomniac that they'll be able to recoup more funds in order to make more great games
....but sad in the fact that Sony couldn't have bought them outright in order to stay exclusive to the Playstation brand.
Karosso
Tuesday, May 25, 2010 @ 4:46:58 PM
aaronisbla
Tuesday, May 25, 2010 @ 6:37:02 PM
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___________
Wednesday, May 26, 2010 @ 3:22:21 AM
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thats why they got all the engine work from other sony developers, thats why if you look at the credits for ACIT other sony developers are in there because they helped out.
and visa verse, example insomniac helped out with KZ2.
insomniac are mad for doing this, im assuming now they will probably loose all the privileges sony were giving them.
either way, my jaws still on the floor i NEVER saw this coming!!!
im still disappointed in them, i would of much preferred them stay exclusive with sony but meh hopefully this will give their games longer legs, and intern gives them more cash to create better games.
maxpontiac
Wednesday, May 26, 2010 @ 9:35:37 AM
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shaydey77
Wednesday, May 26, 2010 @ 6:23:24 PM
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What i dont understand is why developeres still dont push multiplats to the max.
Sure some parts will work better on one console over the otehr sometimes. Why not do it?
I know some people would be upset but if its the best that their system can do dont they deserve it after paying for whatever console they have?

Resistance 2









Kiryu
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Tuesday, May 25, 2010 @ 10:46:11 AM
Last edited by Kiryu on 5/25/2010 10:46:41 AM