Brink's Storyline Will Be Evident, But It Can Be "Ignored"
Brink is one of those games that has appealed to us from the start; it could be quite original in more ways than one.
In addition to an interesting artistic style and gameplay design, we've learned that gamers may have the ultimate freedom when playing through the adventure. Richard Ham, the game's creative designer, spoke to PCGZine about the concept of letting participants completely "ignore the story." Said Ham:
"In Brink, we're presenting a big story about an epic civil war that wraps all the individual missions together," explained the industry veteran. The important thing for us to keep in mind is that some players will appreciate the story, get interested in the characters, their motivations and the conflict between the factions, but a lot of players won't care at all. This is why you can basically ignore the entire story if you like."
In other words, Splash Damage has worked to deliver a complete storyline with engaging characters, and if you wish to indulge in that aspect of the game, than so be it. On the other hand, if you'd rather just throw down with enemies and don't quite have the patience for a plot, you can do that as well. Choice and freedom have become very important in this generation, and many gamers are really embracing the idea of "doing as they will."
Related Game(s): Brink
5/27/2010 9:03:36 PM Ben Dutka