Worldwide Gaming Revenue To Top $70 Billion In 2015
Although the recent recession hit just about everything hard, gaming has been on the upswing and analysts are predicting big numbers for the future.
According to a series of reports recently released by DFC Intelligence, it has been predicted that worldwide gaming revenues will top $70 billion in 2015. If it comes true, that would represent a leap of 16% from the $60.4 billion DFC counted for 2009; the numbers in question "represent the firm's best estimates of the global total of revenues derived from console, PC, portable, and online games, from boxed products and subscription fees to microtransactions." Now, that 16% growth wouldn't be considered amazing given the rate the industry was growing prior to 2008, but the crash from a few years back has caused analysts to revise their estimates...and still, 16% ain't a bad prediction. At the same time, DFC warns the industry will actually shrink over the next few years, as they expect much of the anticipated growth to occur between 2013 and 2015. As the current generation of systems age and as the trend towards online gaming continues to rise, gaming may take a total revenue hit in the immediate future. But all in all, things are pointing up, and we should be encouraged.
And of course, the consumer can always do his part by rewarding developers for fantastic efforts. The more we do that, the more greatness we'll have; it's a fairly straightforward circle.
5/27/2010 9:15:32 PM John Shepard
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Comments (16 posts)
Underdog15
Friday, May 28, 2010 @ 10:21:11 AM
Bugzbunny109
Thursday, May 27, 2010 @ 9:51:07 PM
Reply
Kowhoho
Thursday, May 27, 2010 @ 10:35:01 PM
Scarecrow
Thursday, May 27, 2010 @ 11:26:39 PM
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Anyway, games is the best hobby there is, maybe tied with anime.
It'll keep advancing like this
CharlesD
Thursday, May 27, 2010 @ 11:53:15 PM
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I hope that 16% jump is made (which is a pretty serious leap for one year) and has anybody else noticed that there are ten times as many good games coming out as movies lately?
___________
Friday, May 28, 2010 @ 2:39:47 AM
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i always said people have too much money, but god they did not have to prove it to me.
wonder what part of that would be made up of used sales. i walked into EB on monday to pick up alpha protocol and blur and they were deserted, they always normally are. but than i went back on wednesday on my day off and they were packed because they started their used games sale.
not bad actually, for once EBs cheap i picked up splinter cell conviction, ME 2, metro 2033, burnout paradise and mirrors edge for a mere 200 bucks. just SPC and ME2 alone are worth that much!!!
frostface
Friday, May 28, 2010 @ 6:33:44 AM
It was about how different industries where being affected by the down turn in the economys and womens make-up product sales where on the rise and rise whilst everywhere else was in decline. The theory that the show put forward was that this was the womens way of lifting their spirits through the doom and gloom and pampering themselves was making for good business.
I figure you could apply that same theory to gaming, or infact most forms of entertainment. We all need some outlet to get us away from the pressures of the recession. 16% isn't half bad considering how hard it must be for some people to fork out full whack on the latest titles.
The fact that some people rearrange their prioritys to buy these games, in hard financial times, is evidence enough of how we're all looking for an escape.
I wish I had the 'mere 200 bucks' to blow on games. Maybe when I find a new job, until then I'll settle for 1 or 2 games a month now.
___________
Friday, May 28, 2010 @ 8:56:02 AM
maxpontiac
Friday, May 28, 2010 @ 10:36:18 AM
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Paying for Xbox Live, overly priced DLC, and online access for used games is nothing more then a continuation of nickle and diming the consumer base. You can take a mile from people if you do it 10 feet at a time.
Why do I feel this way? The video game business is now a multi-billion dollar entertainment giant that now rivals Hollywood. The global economy as a whole, is not. See the US and EU woes for example.
16% growth doesn't sound like much, that is until you understand that 16% equals 9.6 billion dollars. Yes, I understand that this money is spread worldwide and divided amongst thousands of companies. We are not talking about chump change here. Allow me to provide a nice visual reference for you --
If you were to tightly stack $100US dollar bills on each other, a 16% (9.6 US billion) stack would be 38,400 ft tall. That's 7.2 miles in height (or roughly 11.5 kilometers for our non-American friends). Keeping this in mind, let me ask you this.. How tall would your stack be?
I am well aware that certain peope who read this might take offense, or feel the need to offer some type of rebuttal. Perhaps some of you might take up the cause to defend the industry.
To those who might feel compelled to do so, you'll have to excuse me. For I am not wealthy, I do not live at home with mom and dad, I am not single, and I have children. I am not complaining one bit about any of the above. I love where my life is.
Anyways, now that my rant is over, I am glad to see the video game business grow into the titan it is today. Just don't forget about where you came from Mr. Gaming Giant, and the people who made it possible!!
Last edited by maxpontiac on 5/28/2010 10:41:40 AM
Alienange
Saturday, May 29, 2010 @ 12:46:18 AM
BeezleDrop
Friday, May 28, 2010 @ 2:04:05 PM
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This is great news, only a few more years and I will be well on my way to choosing the ideal Development studio to work with and hopefully become the Art Director I always wanted to be.
Last edited by BeezleDrop on 5/28/2010 2:07:28 PM
___________
Saturday, May 29, 2010 @ 8:53:48 AM

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Alienange
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Thursday, May 27, 2010 @ 9:49:34 PM