Jaffe: "We Must All Be Slaves To A Project's Vision"
David Jaffe knows a thing or two about game development. He also knows that when you're in a position of authority or power (in just about any business, really), you just can't be "nice" all the time.
Although we still have no idea what he's working on over at Eat Sleep Play - apparently, it's not a new Twisted Metal - Jaffe still opted to talk about managing a team through the crucial pressure moments of development. He wrote about his attempt at being "nicer and kinder" over at his blog, and as you can see, the result wasn't satisfactory. He admits he may have acquired a reputation of being difficult to work with; a "hard-ass" for the sake of the project's vision. So, he tried to "better" himself by calming down and being less of a "pain." The result?
"**ck that. Doesn't work.
Can I still be nice? Always. But not at the expensive of the game's vision. Thank God no real harm was done to our current game because of it. Nice wake up call tho. Grateful for the lesson.
Here's the reality: on a creative project there's the vision that once it's locked, we all must be slaves to. Protect that vision at all costs. And sometimes that means you open the doors a bit to let the vision grow and be improved by the right members of the team who 'get' it. But not everyone on a game will always get it and so it's key to know when an idea improves and when it takes away from the game's core."
You know what happens when you settle? You produce a mediocre, ho-hum project. ...and how often has Jaffe's name been associated with something that can accurately be described as "mediocre, ho-hum?" One of the most basic rules of management is that you can't be everyone's friend all the time, and you certainly can't please everyone all the time. Feelings will get hurt. Tensions will rise. Someone - preferably the leader - has to be a "hard-ass." Because at the end of the day, you'll all toast something like God of War II and sleep better than you've ever slept.
5/28/2010 10:23:14 AM Ben Dutka
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Comments (32 posts)
Jawknee
Friday, May 28, 2010 @ 11:05:21 AM
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I'm glad Sony taps dedicated people like Jaffe who aren't willing to "settle". Otherwise all we would have are FPS's that looks like Halo. With people like Jeffe, the teams at Santa Monica Studios, Naughty Dog and Guerrilla Games, Sony has spoiled us with top of their class artists and developers. Quality control seems to be a high priority of Sony's and i like it.
jlch777
Friday, May 28, 2010 @ 4:11:57 PM
I played all Prince of Persia games from the PS2 and PS3 but the Forgotten Sands feels so outdated from a graphics and gameplay perpective.
I don't Know, after playing top quality games like U1 and 2,Killzone 2,God of War 3 i cant stand mediocre products.
Waiting for the GT5 unveiling at E3 anxiously...
WorldEndsWithMe
Friday, May 28, 2010 @ 2:31:24 PM
Kangasfwa
Friday, May 28, 2010 @ 9:30:43 PM
Underdog15
Friday, May 28, 2010 @ 10:15:09 PM
Nlayer
Friday, May 28, 2010 @ 11:13:59 AM
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Again, probably a lot different from making a video game.
I am glad that Jaffe is making sure the game is good though. It's good to see. :]
Shams
Friday, May 28, 2010 @ 12:44:52 PM
Between the demands of evolving technology, a fickle audience, exponentially inflating budgets, massive competition, short time-frames, and the task of managing incongruent mindsets of artists, engineers, and business men, I would say that game development is one of the most demanding industries there is...right next to sending a man on the moon.
Shams
Friday, May 28, 2010 @ 11:22:36 AM
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Unfortunately, we Americans have difficulty understanding the notion of respect (it starts at the tongue). We think one must either be an a-hole or be a push-over, a rebel or a slave, a wolf or a lamb. Egoism is really a disease which makes right into wrong, wrong into right, and one can't learn from it until one relinquishes it.
Natalisrubbish
Saturday, May 29, 2010 @ 12:05:56 AM
Jawknee
Friday, May 28, 2010 @ 12:11:18 PM
Karosso
Friday, May 28, 2010 @ 12:30:51 PM
Come on Jaffe give us something!
Is not that I don't like the guy, I am sure that what ever he is working on will blow us away, that is the reason why I get so frustrated with all his blabbering...
Come on, he gave us GoW and TM, two of genre defining games, can't wait to see what the hell he is bringing to the table this time around.
Last edited by Karosso on 5/28/2010 12:31:27 PM
Jawknee
Friday, May 28, 2010 @ 12:34:46 PM
piratedrunk
Friday, May 28, 2010 @ 12:43:10 PM
I think it says a lot that every time he opens his mouth people listen and it is probably because he makes great games.
Jawknee
Friday, May 28, 2010 @ 1:21:14 PM
main_event05
Friday, May 28, 2010 @ 1:50:42 PM
WorldEndsWithMe
Friday, May 28, 2010 @ 2:33:25 PM
main_event05
Friday, May 28, 2010 @ 5:40:42 PM
WorldEndsWithMe
Friday, May 28, 2010 @ 6:23:45 PM
main_event05
Friday, May 28, 2010 @ 8:34:27 PM
Karosso
Friday, May 28, 2010 @ 1:08:39 PM
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Dude, I have the same feeling, it will be one of the best games of this generation but can't we at least know what its about?
So far Sony has not hushed its developers and we keep on getting AAA+ titles so, I'm ok with the amount of time he is taking but, just give us something to hang on to...
And yes, I get that the guy likes to speak his mind but, maybe its my fault to listen to it too much.
My conclusion is that no matter what he is working on, it will be a D1P for most of us here, but boy oh boy am I tired of listening to all his comments about this and that...
WorldEndsWithMe
Friday, May 28, 2010 @ 2:35:05 PM
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WorldEndsWithMe
Friday, May 28, 2010 @ 5:24:00 PM
The X Factor 9
Saturday, May 29, 2010 @ 6:18:44 PM
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I love the games that David Jaffe has created over the years. God of War and Twisted Metal are two of my favorite games EVER.
But seriously...enough of David Jaffe until he creates another good game. After the embarrassment of Calling All Cars, he should keep his mouth shut and continue working on his fabled "new project".
BikerSaint
Monday, May 31, 2010 @ 12:00:10 AM
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Underdog15
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Friday, May 28, 2010 @ 10:53:37 AM
The same applies to sports, anyone's work, and any non-profit.
I just hope Jaffe doesn't do too much micromanaging. He's right about the vision, though.
Last edited by Underdog15 on 5/28/2010 10:54:55 AM