Guerrilla Toning Down "Gratuitous" Language In KZ3
If you want a ton of behind-the-scenes info on the newly announced Killzone 3 project, you really need to check out this Eurogamer interview.
In it, Guerrilla boss Steven Ter Heide spoke about the new enhancements and alterations we'll find in the third installment, and even what the team regrets doing in KZ2. There was very little wrong with the latter, of course, but a team can always make improvements, right? And you may remember an awful lot of swearing going on in KZ2; it wasn't as bad as in other titles, but it did have a hint of the not-so-subtle message, "gaming is for mature people! Really!" This happens every now and then. Designers feel the need to put an overabundance of "mature" content into a game, if only to prove that games aren't for kids anymore. But Guerrilla has noticed this and they're not about to make the same mistake twice; said Ter Heide:
"Our sound director is here today, we said to him, ‘go through the entire database, and anything that’s got ’sh**’ or ‘f***’ in it, just get rid of it, we don’t want to hear it ever again!"
He admits the dialogue should never be "gratuitous" but should focus on advancing the storyline and characters; something that goes beyond grit and filth and really provides the gamer with a truly adult plot. Of course, the game will still be rated "M" for Mature but Ter Heide says that has to do more with violence; there's a new "brutal melee system," for instance. But as for the dialogue:
"...we feel that the dialogue which is in there shouldn’t be gratuitous. It should be about advancing the story, natural responses. It shouldn’t be this sort of off the scale swearing. We’ve toned it down a little bit to make sure that the story comes across in the way we wanted it to come across. That’s definitely one of the points we took on board from Killzone 2."
5/28/2010 10:35:14 AM Ben Dutka