Sony: We See Move As A "Complimentary Product"
Although it's obvious that upcoming new motion sensing technologies were at least inspired by the immense success of the Wii, Sony remains adamant: PlayStation Move is not just "the Wii on the PS3."
In the past, we've heard Nintendo boss Reggie Fils-Aime and even analyst Michael Pachter simply say Move is a different iteration of what's already available on the Wii, but Sony isn't a fan of that analysis. In speaking to MCVUK, Sony's UK PR boss David Wilson said that while it's "inevitable that people will say this is Wii on PS3," Sony views it as a "complimentary product" with a "different proposition." He also reminds us that Sony has tried something similar before with EyeToy so they've learned from experience and history; i.e., motion sensing isn't exactly "alien territory." Sales director Mark Howsen added:
"Wii was deliberately pick up and play. We completely understand that and, let’s be honest, they’ve done a superb job. I think with Move it’s all about appealing to skill. It’s about the learning curve that’s built into the experience. It provides that satisfaction you’re talking about. The more you play the better you get. That’s part and parcel of the traditional gaming experience."
Yes, the main difference may simply be that motion sensing was the Wii's primary selling point, while Move is seen as simply an accessory or peripheral. Furthermore, the enhanced technology should allow the experience to feel very different, and we might actually have to practice a bit rather than instantly becoming a master in a few minutes time. We still wonder if the PS3 audience will respond positively, but that's a "wait-and-see" situation.
5/28/2010 10:47:51 AM Ben Dutka
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Comments (30 posts)
Jawknee
Friday, May 28, 2010 @ 11:08:49 AM
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Stay Classy Aaron Greenburg.
MOVE looks very promising. It's made me curious enough to try out Zippers new SOCOM 4 with it. I loved what the Wiimote did for Metroid Prime. I'm sure the MOVE will work very well with games like SOCOM and even Killzone.
Last edited by Jawknee on 5/28/2010 11:09:19 AM
Zorigo
Friday, May 28, 2010 @ 2:13:21 PM
It'd be like army of two with RPGing.
Although, Armyof2 played coop is brilliant because you can pick your guns and stuff and the other guy can pick different guns and you can work as a team... so imagine that but in a whole RPG style...
COOP RPG is gotta be a new IP somewhere...
Army of 2: 3 anyone???
Last edited by Zorigo on 5/28/2010 2:13:43 PM
rossinator_99
Friday, May 28, 2010 @ 11:39:10 AM
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and they need to add in kicks. that way i could tape a move controller to each leg. of course that would mean needing four controllers just for myself, and eight if my buddies wanted to try. guess we'll have to settle for real life sparring.
Underdog15
Friday, May 28, 2010 @ 12:08:58 PM
WorldEndsWithMe
Friday, May 28, 2010 @ 2:04:13 PM
rossinator_99
Friday, May 28, 2010 @ 3:23:02 PM
brighat1971
Friday, May 28, 2010 @ 12:13:18 PM
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Great avatar!
Move is a "complimentary" accessory to me. If I want it, I'll buy it. I'm going to wait and see as well.
Seems like Microsoft wants everybody to buy Project Natal, as if you're a loser if you don't. I've heard the Xbox 360 fans say they won't buy it but peer pressure can change their opinion on that stance.
CharlesD
Friday, May 28, 2010 @ 12:33:33 PM
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TheHighlander
Friday, May 28, 2010 @ 12:36:48 PM
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Without universal acceptance and purchase of Move, Move can only ever be complementary to the Sixaxis/DualShock 3 controllers.And that is the way it should be.
On the side of games, I think that there will be some truly compelling Move titles, compelling in that if you like the game, Move will be well integrated. I also think that there will be some (perhaps many) where Move will feel like it's been tacked on at the end. The more that Sony can do in terms of ensuring that only titles with gameplay that benefits from Move actually use move (and do it right), the better.
Microsoft's approach appears to be one of everyone will buy Natal. Except that no they won't, EyeToy and PSEye have shown that will not happen. Short of literally replacing the Xbox360 controller with Natal, and altering the base experience to include Natal, Microsoft can do precious little to drive adoption of Natal. Except of course misleading marketing and mandating it's use in all games.
Once again, I think Sony's experience with the EyeToy has prepared them for the introduction of Move. I think they understand that Move will always been seen as an accessory.
Of course I still believe that Natal is little more than a souped up EyeToy, which means that a good 80-90% of what it can do has already been done by Sony. And we all know just how compelling those EyeToy games became...
gumbi
Friday, May 28, 2010 @ 1:04:23 PM
Jawknee
Friday, May 28, 2010 @ 1:30:06 PM
They're better at this then making consoles thats for sure.
@gumbi, i saw some pricing for Natal. Apparently the stand alone will be $150 and the bundle is an Arcade with Natal for $300.
Am i the only one that doesn't understand this price structure? If you get the Natal Arcade Bundle, your essentially getting an Arcade 360 for $50.
totozero18
Friday, May 28, 2010 @ 6:15:54 PM
@Highlander: <sarcasm\> So you're basically saying that MS is going to run some fishy business... I refuse to believe that!
Yes I know those were cheapshots...but then again, cheap, MS and Xbox seem to rhyme pretty good.
Jawknee
Friday, May 28, 2010 @ 1:31:03 PM
Casual Friday
Friday, May 28, 2010 @ 1:40:24 PM
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The best example I have is Tiger Woods 10 that I have for my Wii. I had played my brother's '09 version and was interested in what the precision of Motion Plus would add. It did add something......additional strokes. I'm an OK golfer but I began to realize pretty quickly that I didn't want to play it using my abilities. I wanted to play using Tiger's skills, so I ended up bumping the precision down a notch. Now I average 7 or 8 under a round and am actually winning tournaments. Even so, if I play online I'm up against players putting up 20 under par with their Dual Shock 3's.
Now translate this to the PS3 version that comes out this year with Move support. While it will have the ability to be more precise, I know all that it means for me is that I'll be bumping down the precision two or three notches instead of one in order to make playing it enjoyable.
I may be proven wrong, but I tend to think that motion capture works best for gesture based games like the Motion Fighter game Sony showed at GDC. These take general movements you make and translate them into a defined set of actions that are carried out with precision on the screen. In these types of games Move looses it's precision advantage.
Jawknee
Friday, May 28, 2010 @ 1:43:58 PM
EDIT: Move won;t work for everything but I have confidence Sony will figure out some great ways to implement it.
Last edited by Jawknee on 5/28/2010 1:47:21 PM
Casual Friday
Friday, May 28, 2010 @ 3:11:31 PM
I was speaking more of the full motion games that would use the added depth and precision of the Move. Sports games, fighting games, etc. where the motion is translated into actural movement by a character of the screen. It's these types of games where I think that the added precision wil be negated by the lack of ability of most players. The software is going to have to take their precise 'incorrect' movement and translate it into whate the player was hoping to have done.
TheHighlander
Friday, May 28, 2010 @ 6:29:33 PM
WorldEndsWithMe
Friday, May 28, 2010 @ 2:11:08 PM
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If there are enough really sweet looking games for Move then I will go ahead and get it.
CharlesD
Friday, May 28, 2010 @ 5:26:56 PM
___________
Saturday, May 29, 2010 @ 2:51:25 AM
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Tom_Robertson
Saturday, May 29, 2010 @ 6:59:38 AM
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ps3 move fan
Sunday, May 30, 2010 @ 11:28:49 AM
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i am excited for kung fu live. It doesn't use the move. it only uses the ps eye. they said if there is a sequel due to good sales they will implement the move and allow weapons to be used in game.
check out the trailer for kung fu live in case you haven't seen it.
http://www.the-fun-zone.com/kungfu-live/index.html

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Underdog15
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Friday, May 28, 2010 @ 11:04:38 AM
However, I think the mere fact that it isn't a necessary controller to own, as the motion sensing wii's controller is, it won't be making any sort of take-over.
It's definitely more appropriate to view it as a cool accessory, and it will hopefully be a good one when tied in with well designed games built specifically for it.
I agree though, Ben, it will definitely be a wait-and-see scenario. I'm very curious about it, and I definitely want to give it a shot. If it fails, I'll just chalk it up to being another collector's item for me. If it's good, then I hope it catches on!