Alpha Protocol Dev: "An Absolute Failure Of A Production"
After several delays, Alpha Protocol finally launches this week. However, after the first reviews have come in, those who initially expressed interest in the "Espionage/RPG" are having second thoughts.
And it seems one of the game's developers responded to one of the more mediocre reviews over at Joystiq; his comment - by "a tired dev" - is long and scathing; in other words, he didn't show up to defend his game, but rather to agree with the review(s). He levels a whole lot of blame in the direction of Obsidian Executive Producer Chris Parker, who he said believed "he was the world's greatest designer ever," and wouldn't listen to any of the other team members. This resulted in a bunch of "absolutely sh**** systems" within the gameplay (of which I have first-hand knowledge). The poster also mentions Sega because as the publisher, "they kept changing the design requirements, which never gave the producers and designers time to actually decide on one set of features to make and polish." He then just says the game should've been scrapped, and does appear excited about a few other impending Obsidian titles:
"This game was just an absolute failure of production, and it's no wonder that so many of the developers left the company, even after the 40% staff layoffs. I am still happy about some of Obsidian's other current projects, New Vegas included, because they are going pretty well. Their big unannounced project is looking great and is already much better than AP ever was, and that may end up being the game that everyone was looking for with AP.
Sega should have canceled AP instead of Aliens..."
Well, firstly, we're apparently the only source left (maybe besides GameSpot) that actually abides by review embargo dates (my piece of paper says June 1), so you don't have our analysis yet. But you will, and it will be up on June 1...not like anybody should be rarin' to read it. It's a little depressing when a developer on a game turns around and says something like this but after playing, it's understandable. I've often wondered how certain games ever make it out the door; of the literally dozens upon dozens of individuals it has to pass through before getting the final okay, not one stood up and said, "er...this isn't good, people"...? So weird.
Related Game(s): Alpha Protocol
5/29/2010 10:30:02 AM Ben Dutka