"Pixel Precise" Move's Reaction Time Is 22 Milliseconds
Perhaps the most important aspect of PlayStation Move isn't the available software; it's how well the technology functions.
Of course, without very quick reaction time - i.e., how fast Move will read the motions of the player - the software can't possibly excel. Well, SCEE's Mark Green spoke at length about how Sony will approach their new motion-sensing technology, and also, just how accurate and speedy Move will be when it's finally ready for launch this fall. In speaking in an interview over at the European PlayStation site, Green confirms that Move's reaction time will be only 22 milliseconds; he offered the number after being ask to elaborate on his previous "incredibly accurate" comment:
"Time to baffle you with science! The PlayStation Move system follows the movement of the controller in three dimensional space whilst the camera tracks the sphere for location - and the PS3 system processes and puts it all on screen. For games ranging from SOCOM to LittleBigPlanet 2, accuracy and ease is crucial.
So I can tell you that it is accurate to the nearest millimetre, precise in motion tracking and likewise in seeing where the controllers are in 3D space. Its reaction time, from movement to delivering to the screen, is just 22 milliseconds and on screen it is pixel precise. To put that in perspective the system is five times faster than that of a typical human’s reflexes!"
We don't yet have a price for the unit but it seems that most are expecting an admission fee of $70 or $80. And Sony has decided to bide their time; they purposely delayed the launch from spring to fall so they could have plenty of compatible games available. So if the technology really is this good and developers get all innovative and creative, Move ought to be pretty darn intriguing...
6/1/2010 9:06:27 PM John Shepard
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Comments (68 posts)
shadowpal2
Tuesday, June 01, 2010 @ 11:04:55 PM
dang it! I need my movement to be on time, not 22 damn milliseconds!!! I need it on time! When I'm fraggin' all those n00bs on SOCOM I DON'T HAVE 22 ****IN MILLISECONDS TO SPARE!!!!!
*sarcasm of course*
*but a future reference that you're friendly neighborhood shadowpal2 shall be p0wning you ALL ON SOCOM 4 MUHAUHAUHAUHAUHAUHAUHAUHAUHA*
*sarcasm again...I'm not that good on Socom ...hehe *
Last edited by shadowpal2 on 6/1/2010 11:06:38 PM
eLLeJuss
Wednesday, June 02, 2010 @ 12:29:24 AM
MyWorstNightmar
Tuesday, June 01, 2010 @ 9:41:57 PM
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I don't want developers to feel obligated or pressured into incorporating this, but you know it is happening because Sony doesn't want to have egg on their faces.
Imagine what M$ is going through right now trying to get natal into upcoming games...BRUTAL!!!!!
Last edited by MyWorstNightmar on 6/1/2010 9:46:02 PM
Alienange
Tuesday, June 01, 2010 @ 10:05:50 PM
MartyRules
Tuesday, June 01, 2010 @ 11:07:03 PM
Mamills
Wednesday, June 02, 2010 @ 7:09:32 AM
i mean yea socom is a good example of how it can b mapped for regular games but i hate socom. (at least socom confrontation)
ill just be waiting until i see a game that will make me actually want it
WorldEndsWithMe
Tuesday, June 01, 2010 @ 9:45:40 PM
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If Move is faster than human reflexes that's damn good, I recently got hit in the eye with a very fast flying piece of plastic that was a foot away and my lid still shut in time.
I'll be watching it closely at E3, especially in comparison to Natal.
Last edited by WorldEndsWithMe on 6/1/2010 9:46:23 PM
Alienange
Tuesday, June 01, 2010 @ 10:11:38 PM
GuernicaReborn
Tuesday, June 01, 2010 @ 10:56:58 PM
BTNwarrior
Tuesday, June 01, 2010 @ 9:46:09 PM
Reply
piratedrunk
Wednesday, June 02, 2010 @ 1:48:59 PM
Bugzbunny109
Tuesday, June 01, 2010 @ 9:54:30 PM
Reply
chewy102
Tuesday, June 01, 2010 @ 10:36:31 PM
A K/M combo can have almost an unlimited number of keys for micro-management if the dev makes use of shift+/ctrl+ button combos. Last time I watched some C&C matches on youtube I almost got a headache from just thinking of all of the things those people did with a K/M setup.
Alienange
Wednesday, June 02, 2010 @ 5:29:58 PM
Highlander
Tuesday, June 01, 2010 @ 10:17:33 PM
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22ms is just longer than the duration of a single frame of game time at 60 frames per second (16.6ms), and less than a frame at 30 frames per second (33.3ms). In other words, for games that is real time, instantaneous controller input.
Anyone who's played SPeye or EyeToy games knows how 'precise' they are. pixel perfect it ain't and reaction times in the order of 22ms, not so much...
BikerSaint
Tuesday, June 01, 2010 @ 10:20:52 PM
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Wow, that's fast!!!
Another great indirect benefit with this much speed will probably be that the "no rides under 42 inches" crowd won't have enough time to pick their noses & leave any boogers on the controller any more, LOL
Alienange
Tuesday, June 01, 2010 @ 10:30:16 PM
MyWorstNightmar
Tuesday, June 01, 2010 @ 10:32:09 PM
Unless Sony is going to finance this move to make it worth their while. Pun not intended, but it fits nicely. 80)
Last edited by MyWorstNightmar on 6/1/2010 10:36:49 PM
Kowhoho
Tuesday, June 01, 2010 @ 10:47:34 PM
Edit: As far as the sales perspective goes, I believe the game will have a re-launch with a Move bundle, and be advertised with Move controls. This is speculation, of course, on my part, but I'd say there's a good chance of it happening. Slightly less chance of actual advertisements, but the bundle I can definitely see happening.
Last edited by Kowhoho on 6/1/2010 10:49:36 PM
MyWorstNightmar
Tuesday, June 01, 2010 @ 11:48:53 PM
Heavy Rain was announced in 2006. Sony Move has been in developement since 2008ish. When Heavy Rain was being developed since 2006, they had no knowledge of Sony Move. Hell, Sony had no knowledge of it.
The Wii was displayed in 2005. Hmmmmm, did Quantum secretly wish their game to be on the Wii? I smell a conspiracy, and a cover up. Let us get Highlander on the case.
Last edited by MyWorstNightmar on 6/1/2010 11:50:12 PM
Highlander
Tuesday, June 01, 2010 @ 11:09:58 PM
BTW HDD seek times are measured in ms as well. You can still buy HDDs with seek times in the order of 10-20ms, so let's not get too snotty about the response time, it's very quick in reality.
laxpro2001
Tuesday, June 01, 2010 @ 10:36:35 PM
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I was originally a little more intrigued by Natal but I think when it launches its going to be like when the wii mote first came along.. yea it works but not the way you want it to.
Kowhoho
Tuesday, June 01, 2010 @ 10:50:37 PM
GuernicaReborn
Tuesday, June 01, 2010 @ 10:51:56 PM
Highlander
Tuesday, June 01, 2010 @ 11:16:43 PM
Dograbbitbeaver
Tuesday, June 01, 2010 @ 10:48:26 PM
Reply
Kowhoho
Tuesday, June 01, 2010 @ 10:51:48 PM
Kowhoho
Tuesday, June 01, 2010 @ 11:01:11 PM
fluffer nutter
Wednesday, June 02, 2010 @ 12:08:22 AM
GuernicaReborn
Tuesday, June 01, 2010 @ 10:49:10 PM
Reply
Kowhoho
Tuesday, June 01, 2010 @ 10:54:15 PM
Highlander
Tuesday, June 01, 2010 @ 11:09:46 PM
Dancemachine55
Wednesday, June 02, 2010 @ 11:01:31 PM
GuernicaReborn
Tuesday, June 01, 2010 @ 11:17:54 PM
Reply
My mindset was that the early days of the PS3 were less than spectacular, it seems Sony learned a little lesson and now they're preparing better for the release of Move.
Highlander
Tuesday, June 01, 2010 @ 11:28:01 PM
Qubex
Wednesday, June 02, 2010 @ 12:02:24 AM
I will decide in about 3 years and see how things are technologically.
In the meantime its my PS3, decent laptop to come... (because PS3 Linux is no more), and my Amiga (for retro gaming) that will keep me busy for the next few years...
Q!
"play.experience.enjoy"
Last edited by Qubex on 6/2/2010 12:02:58 AM
Highlander
Wednesday, June 02, 2010 @ 12:33:36 AM
For me Linux was a washout on the PS3 simply because running a meaningful desktop on only 256 MB of RAM is pretty much impossible without dropping resolution and color depth significantly. Apart from anything else though I like to keep my gaming an my non-gaming activities separate, so a cheap (or not so cheap) PC along side my PS3 is the perfect blend for me.
Qubex
Wednesday, June 02, 2010 @ 1:23:36 AM
I was able to browse better on the Linux then on the GameOS side, and was able to stream music and use OpenOffice quite efficiently too. Actually most of the Linux utilities I run worked well on it... for the most part.
Anyhow, it is history now...
Q!
"play.experience.enjoy"
Highlander
Wednesday, June 02, 2010 @ 1:59:24 AM
BikerSaint
Wednesday, June 02, 2010 @ 12:03:53 AM
Reply
___________
Wednesday, June 02, 2010 @ 3:12:39 AM
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i was never concerned with moves accuracy, what i was and still am concerned with is the price.
now at GDC sony said move + sub controller + 1 game = 100 USD. now thats not bad, id even go to say thats cheap but knowing sony i wont be saying that when it gets here.
only sony could turn 100 USD into 250 AUD cough GOW3 ultimate trilogy edition.
wonder if natal will be that accurate though, i have heard some complaints on its response times hopefully they will be ironed out come release.
one funny thing though is when i went to pick up blur and alpha protocol last week the manager there was adiment that natal is releasing in june.
if it is sony has a sh*t load of catching up to do, they dont want to be last on the market AGAIN.
Casual Friday
Wednesday, June 02, 2010 @ 6:42:56 AM
Highlander
Wednesday, June 02, 2010 @ 11:32:05 AM
Either way, Natal is rumored to be more expensive than Move and released in the same time-frame as Move.
Forgot the link.
http://www.pcworld.com/article/197262/to_natal_or_not_to_natal_in_october_for_150.html
Last edited by Highlander on 6/2/2010 11:32:23 AM
JackC8
Wednesday, June 02, 2010 @ 6:59:59 AM
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JPBooch
Wednesday, June 02, 2010 @ 9:35:15 AM
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Think about it, it's almost like you are holding a real gun that kicks when you shoot it. The only thing that I think will cause some getting used to is that you have to hold it with one hand while with a real gun it would be kept steady with your other hand.
If you watched the demo from Zipper at the Move reveal last year, he sat very still with the Move in his right hand with his right forearm stabilized on his thigh. That or maybe resting your right forearm on a table or across your left forearm will be the way.
I can't wait for this thing to get released, I think it has the potential to be really awesome.
nogoat23
Wednesday, June 02, 2010 @ 4:55:15 PM
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Naughty Dog did the balance on a log as you walk across and aiming a grenade. Those were interesting ideas, but the grenade one bugged me when I would try to use one in the midst of a firefight.
BikerSaint
Wednesday, June 02, 2010 @ 7:26:06 PM
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kevinater321
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Tuesday, June 01, 2010 @ 9:39:57 PM