PS3 News: "Pixel Precise" Move's Reaction Time Is 22 Milliseconds - PS3 News

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"Pixel Precise" Move's Reaction Time Is 22 Milliseconds

Perhaps the most important aspect of PlayStation Move isn't the available software; it's how well the technology functions.

Of course, without very quick reaction time - i.e., how fast Move will read the motions of the player - the software can't possibly excel. Well, SCEE's Mark Green spoke at length about how Sony will approach their new motion-sensing technology, and also, just how accurate and speedy Move will be when it's finally ready for launch this fall. In speaking in an interview over at the European PlayStation site, Green confirms that Move's reaction time will be only 22 milliseconds; he offered the number after being ask to elaborate on his previous "incredibly accurate" comment:

"Time to baffle you with science! The PlayStation Move system follows the movement of the controller in three dimensional space whilst the camera tracks the sphere for location - and the PS3 system processes and puts it all on screen. For games ranging from SOCOM to LittleBigPlanet 2, accuracy and ease is crucial.

So I can tell you that it is accurate to the nearest millimetre, precise in motion tracking and likewise in seeing where the controllers are in 3D space. Its reaction time, from movement to delivering to the screen, is just 22 milliseconds and on screen it is pixel precise. To put that in perspective the system is five times faster than that of a typical human’s reflexes!"

We don't yet have a price for the unit but it seems that most are expecting an admission fee of $70 or $80. And Sony has decided to bide their time; they purposely delayed the launch from spring to fall so they could have plenty of compatible games available. So if the technology really is this good and developers get all innovative and creative, Move ought to be pretty darn intriguing...

6/1/2010 9:06:27 PM John Shepard

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Comments (68 posts)

kevinater321
Tuesday, June 01, 2010 @ 9:39:57 PM
Reply

I can't wait for this. I really hope it does well and Sony then implements it into their other games because i would love to see some other members of my family playing games that would of used to be unplayable because they can't handle the controller.

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BeezleDrop
Tuesday, June 01, 2010 @ 9:41:48 PM
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Impressive.

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shadowpal2
Tuesday, June 01, 2010 @ 11:04:55 PM

Chh you mean bull****

dang it! I need my movement to be on time, not 22 damn milliseconds!!! I need it on time! When I'm fraggin' all those n00bs on SOCOM I DON'T HAVE 22 ****IN MILLISECONDS TO SPARE!!!!!

*sarcasm of course*

*but a future reference that you're friendly neighborhood shadowpal2 shall be p0wning you ALL ON SOCOM 4 MUHAUHAUHAUHAUHAUHAUHAUHAUHA*
























*sarcasm again...I'm not that good on Socom ...hehe *

Last edited by shadowpal2 on 6/1/2010 11:06:38 PM

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Banky A
Tuesday, June 01, 2010 @ 11:51:38 PM

LOL... k

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eLLeJuss
Wednesday, June 02, 2010 @ 12:29:24 AM

something tells me though its gonna hard to aim on the tv if move is too precise. I tried playing World at War on the wii and damn the controls were sooooooooo bad. and it was so hard to aim(especially when your hand shakes alot).

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MyWorstNightmar
Tuesday, June 01, 2010 @ 9:41:57 PM
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So the tech is there, will the games with this tech be remotely interesting. I want Sony to succeed, but I don't want to see Killzone 3's, Infamous 2's, Uncharted 3's, and the like, incorporate this into their games only for it to be disasterous and feel forced. Furthormore, I don't want to lose the feel and flow of the game if I choose to use only the Dualshock controller. Some liked the implementation of the sixaxis motion control in Killzone 2 when you had to turn valve for the mines. I thought it was lame, unnecessary. Nothing is worse than playing a Wii game where the motion control is tacked on for no good reason other than to say it has motion control.

I don't want developers to feel obligated or pressured into incorporating this, but you know it is happening because Sony doesn't want to have egg on their faces.

Imagine what M$ is going through right now trying to get natal into upcoming games...BRUTAL!!!!!

Last edited by MyWorstNightmar on 6/1/2010 9:46:02 PM

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Alienange
Tuesday, June 01, 2010 @ 10:05:50 PM

Agree all the way. Move specific games have the potential to be great. Taking on Move to already familiar and popular franchises could spell disaster when the sales numbers plummet.

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StangMan80
Wednesday, June 02, 2010 @ 12:30:27 AM

Agree 100%

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Mamills
Tuesday, June 01, 2010 @ 9:42:24 PM
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lol, maybe later, but like anything new its gonna suck until there is enough software to back it up.

the design is shit still though damn the controller is ugly. but meh.

ill begin thinking about it when i see a game that can be cool with it

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MartyRules
Tuesday, June 01, 2010 @ 11:07:03 PM

Doesn't take long for something to be good.

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Mamills
Wednesday, June 02, 2010 @ 7:09:32 AM

no i know, but no point in buying unless they have that killer app and so far i havent seen it.

i mean yea socom is a good example of how it can b mapped for regular games but i hate socom. (at least socom confrontation)

ill just be waiting until i see a game that will make me actually want it

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WorldEndsWithMe
Tuesday, June 01, 2010 @ 9:45:40 PM
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How long does it take from a button press to an on-screen action with a DS3?

If Move is faster than human reflexes that's damn good, I recently got hit in the eye with a very fast flying piece of plastic that was a foot away and my lid still shut in time.

I'll be watching it closely at E3, especially in comparison to Natal.

Last edited by WorldEndsWithMe on 6/1/2010 9:46:23 PM

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Alienange
Tuesday, June 01, 2010 @ 10:06:25 PM

You have a lid?

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WorldEndsWithMe
Tuesday, June 01, 2010 @ 10:08:49 PM

Indeed sir, two of them in fact.

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Alienange
Tuesday, June 01, 2010 @ 10:11:38 PM

Hahaha! Oh man... that was a wicked fail on my part. It must be getting late...

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GuernicaReborn
Tuesday, June 01, 2010 @ 10:56:58 PM

I lol'ed

What kind of lid did you think he meant?

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BTNwarrior
Tuesday, June 01, 2010 @ 9:46:09 PM
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well after playing some SMG2 say that this is the biggest thing that the move will have on wii. Bigger than wider range of motion, bigger than the ability to use it on shiney graphics. Just the ability to have the controller actually do what you want it to do without a ton of lag

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piratedrunk
Wednesday, June 02, 2010 @ 1:48:59 PM

I haven't had any problems with lag on galaxy 2

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Bugzbunny109
Tuesday, June 01, 2010 @ 9:54:30 PM
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Wow that sh!ts on the Wii Motion Plus....

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frylock25
Wednesday, June 02, 2010 @ 12:52:32 PM

poop on wii

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Alienange
Tuesday, June 01, 2010 @ 10:09:34 PM
Reply

Those two paragraphs are the best thing I've ever read about the Move. Could this be the console equivalent of a PC's mouse? Games like Civilization, The Sims and any Tycoon or RTS game could really flourish on the PS3 with this.

Maybe... Maybe even a PSN version of Master of Orion II?

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chewy102
Tuesday, June 01, 2010 @ 10:36:31 PM

Im sorry man. The move still won't touch a K/M when it comes to games like that. It'll help a lot by letting you move all over the map much faster but without a keyboard you're still limited to 16 buttons for units, commands, tools, resources, and all of the other micro-management details.

A K/M combo can have almost an unlimited number of keys for micro-management if the dev makes use of shift+/ctrl+ button combos. Last time I watched some C&C matches on youtube I almost got a headache from just thinking of all of the things those people did with a K/M setup.

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Alienange
Wednesday, June 02, 2010 @ 5:29:58 PM

You're nuts buddy. With the K/M setup you hardly ever use the keyboard for more than 6 or 7 buttons. Everything else including menus and building materials the mouse.

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Highlander
Tuesday, June 01, 2010 @ 10:17:33 PM
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That's very precise both in terms of accuracy and response time. This could be most excellent, especially if game support is well done.

22ms is just longer than the duration of a single frame of game time at 60 frames per second (16.6ms), and less than a frame at 30 frames per second (33.3ms). In other words, for games that is real time, instantaneous controller input.

Anyone who's played SPeye or EyeToy games knows how 'precise' they are. pixel perfect it ain't and reaction times in the order of 22ms, not so much...

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BikerSaint
Tuesday, June 01, 2010 @ 10:20:52 PM
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<<<<Its reaction time, from movement to screen, is just 22 milliseconds.

Wow, that's fast!!!

Another great indirect benefit with this much speed will probably be that the "no rides under 42 inches" crowd won't have enough time to pick their noses & leave any boogers on the controller any more, LOL

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Alienange
Tuesday, June 01, 2010 @ 10:30:16 PM

That's just nasty! ... and surprisingly realistic.

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Kowhoho
Tuesday, June 01, 2010 @ 10:26:54 PM
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I feel like people may have already forgotten this, but it has been confirmed by Quantic Dream and Sony that Heavy Rain will be patched to be compatible with the Move controller. That in itself has me very excited, if only for the excuse to play the game again.

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MyWorstNightmar
Tuesday, June 01, 2010 @ 10:32:09 PM

That really surprises me if true. While I am admittedly not a game programmer, or understand the idiosyncrasies required to do this, I would think that it would require a large rework of the game, and for what? Most folks that want the game already have it and have played it. Why put so much work into a game that won't get a huge financial boost from it?

Unless Sony is going to finance this move to make it worth their while. Pun not intended, but it fits nicely. 80)

Last edited by MyWorstNightmar on 6/1/2010 10:36:49 PM

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Kowhoho
Tuesday, June 01, 2010 @ 10:47:34 PM

Apparently it was always meant to have the functionality, but the dates they set for the release of the game and the hardware did not coincide. The framework is already there.

Edit: As far as the sales perspective goes, I believe the game will have a re-launch with a Move bundle, and be advertised with Move controls. This is speculation, of course, on my part, but I'd say there's a good chance of it happening. Slightly less chance of actual advertisements, but the bundle I can definitely see happening.

Last edited by Kowhoho on 6/1/2010 10:49:36 PM

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MyWorstNightmar
Tuesday, June 01, 2010 @ 11:48:53 PM

Kowoho, that is a curious comment. "Apparently it was always meant to have the functionality". Emphasis on "always".

Heavy Rain was announced in 2006. Sony Move has been in developement since 2008ish. When Heavy Rain was being developed since 2006, they had no knowledge of Sony Move. Hell, Sony had no knowledge of it.

The Wii was displayed in 2005. Hmmmmm, did Quantum secretly wish their game to be on the Wii? I smell a conspiracy, and a cover up. Let us get Highlander on the case.

Last edited by MyWorstNightmar on 6/1/2010 11:50:12 PM

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ctd669
Tuesday, June 01, 2010 @ 10:30:54 PM
Reply

I Must admit... I'm Intrigued!

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Highlander
Tuesday, June 01, 2010 @ 11:09:58 PM

Yes, and your own reaction time is more or less exactly ten times as long as the 22ms you're referring to. Any idea how much time a regular controller takes to respond?

BTW HDD seek times are measured in ms as well. You can still buy HDDs with seek times in the order of 10-20ms, so let's not get too snotty about the response time, it's very quick in reality.

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Highlander
Wednesday, June 02, 2010 @ 3:09:24 AM

Sadly I did not. My apologies.

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laxpro2001
Tuesday, June 01, 2010 @ 10:36:35 PM
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I have been skeptical about move but that is pretty impressive. I'm hoping for it to be very polished and have a lot of support which looks like a better possibility now.

I was originally a little more intrigued by Natal but I think when it launches its going to be like when the wii mote first came along.. yea it works but not the way you want it to.

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Snaaaake
Tuesday, June 01, 2010 @ 10:39:45 PM
Reply

22 milliseconds?
How fast is that?

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Kowhoho
Tuesday, June 01, 2010 @ 10:50:37 PM

Highlander's description above is the best way I could think to explain it.

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GuernicaReborn
Tuesday, June 01, 2010 @ 10:51:56 PM

1000 milliseconds = 1 second

1000/22 = 45.5 times per second is how often Move is calculating your movements.

Last edited by GuernicaReborn on 6/1/2010 10:53:26 PM

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Highlander
Tuesday, June 01, 2010 @ 11:16:43 PM

A few years ago 22ms was more or less the average seek time for mainstream HDDs. Now fast drives are under 10ms. But you get the idea. 22ms is pretty fast, it's in the same order of magnitude as the average seek time for a hard disc.

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Dograbbitbeaver
Tuesday, June 01, 2010 @ 10:48:26 PM
Reply

hmm if you can use it in a game like killzone 3 that would be awesome.
3D tv
ps3
Killzone 3
Sony Move

so many 3's

Last edited by Dograbbitbeaver on 6/1/2010 10:50:43 PM

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Kowhoho
Tuesday, June 01, 2010 @ 10:51:48 PM

3,420 dollars.

The feeling of having the best gaming rig for miles around: priceless.

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fluffer nutter
Tuesday, June 01, 2010 @ 10:56:27 PM

You're off by about $1200. ;)

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Kowhoho
Tuesday, June 01, 2010 @ 11:01:11 PM

3dtv: $3,000
PS3: $300
Move: About $60
Killzone 3: $60

Total: 3,420?

I've heard people say that you can get 3dtvs for 3000 bucks, but maybe I'm wrong there?

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fluffer nutter
Wednesday, June 02, 2010 @ 12:08:22 AM

My totals came from:

55" Samsung LED 3DTV: $1799
2 pairs of 3D glasses: $0
120GB PS3: $260
Killzone 3: $50
Move (both controllers): $100 est.

Total: $2210 est.

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GuernicaReborn
Tuesday, June 01, 2010 @ 10:49:10 PM
Reply

Good move on Sony's part to delay the release as well. I'll be expecting Move to work perfectly come fall. Will there be leg or foot attachments as well? Or does the Eye take care of that? JW because I want to get my kick on.

Oh, and John Shepard = John Locke + Jack Shepard

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Kowhoho
Tuesday, June 01, 2010 @ 10:54:15 PM

The fighting game they've demo'ed has shown people using kicks, and there was that PS Eye ninja-y game they were showing that tracked full body movement, also. I think the Eye can handle the body tracking without the Move (with a lower degree of precision, presumably).

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Highlander
Tuesday, June 01, 2010 @ 11:09:46 PM

The PSEye can track body movement, there are already PSEye games available that make use of body motion tracking (sounds a lot like what Natal does - eh?). Of course it's not as precise as the move controller with the light ball will be.

Last edited by Highlander on 6/1/2010 11:12:54 PM

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Dancemachine55
Wednesday, June 02, 2010 @ 11:01:31 PM

Problem is, Sony doesn't know how to hype up their incredible tech like MS does.

If there's one thing MS does best, it's advertise and hype the heck out of all their crap. Sony did it first and did it better, they just didn't parade it like MS does.

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GuernicaReborn
Tuesday, June 01, 2010 @ 11:17:54 PM
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Dude all I meant was that the delay will give the dev's time to work all the kinks and have good games ready upon release. I think the delay was a good idea and I expect Move will be in top form upon it's release. Not knocking the response time.

My mindset was that the early days of the PS3 were less than spectacular, it seems Sony learned a little lesson and now they're preparing better for the release of Move.

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Kangasfwa
Tuesday, June 01, 2010 @ 11:24:38 PM
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That's some crazy tech for an "accessory."

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Highlander
Tuesday, June 01, 2010 @ 11:28:01 PM

Just think. when PS4 eventually arrives it will have Move and 3D all in full HD along with everything else already offered by PS3 - only polished to perfection by years of iterative development. Sony planted seeds with the Eyetoy on the PS2, now with PS Move on the PS3 the seeds are growing. Sony is again planting seeds with their 3D technology for games and movies, who knows where these technologies will go, and whether they will work together?

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Qubex
Wednesday, June 02, 2010 @ 12:02:24 AM

Highlander, I think the PS4 will be the PS3 we always wanted... it should notch everything up by x3... and have enough power not to have to cut corners... but right now, where I am standing, I may not go for the next generation of consoles but rather build my own monster PC rig...

I will decide in about 3 years and see how things are technologically.

In the meantime its my PS3, decent laptop to come... (because PS3 Linux is no more), and my Amiga (for retro gaming) that will keep me busy for the next few years...

Q!

"play.experience.enjoy"

Last edited by Qubex on 6/2/2010 12:02:58 AM

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Highlander
Wednesday, June 02, 2010 @ 12:33:36 AM

@Qubex,

For me Linux was a washout on the PS3 simply because running a meaningful desktop on only 256 MB of RAM is pretty much impossible without dropping resolution and color depth significantly. Apart from anything else though I like to keep my gaming an my non-gaming activities separate, so a cheap (or not so cheap) PC along side my PS3 is the perfect blend for me.

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Qubex
Wednesday, June 02, 2010 @ 1:23:36 AM

Fair enough Highlander, I did "struggle" with Linux a little on my PS3, but it was damn convenient really... and one of the primary reasons for me to purchase the PS3... so I am cut up about losing it... my desk will not be that much more cluttered...

I was able to browse better on the Linux then on the GameOS side, and was able to stream music and use OpenOffice quite efficiently too. Actually most of the Linux utilities I run worked well on it... for the most part.

Anyhow, it is history now...

Q!

"play.experience.enjoy"

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Highlander
Wednesday, June 02, 2010 @ 1:59:24 AM

THe PS3's web browser bites. Sony needs to get with Mozilla and create a PS3 build.

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BikerSaint
Wednesday, June 02, 2010 @ 12:03:53 AM
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I want to see what's in store for us when the mighty PS3 Oak tree matures.

Squirrels, stay the hell out of my yard!

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spiderboi
Wednesday, June 02, 2010 @ 1:17:14 AM
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absolutely stoked! was going to buy the PS camera but i'll just wait for it to be bundled with move. does anyone know if the bundle will also include the "nunchuck" or the other controller peripheral?

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___________
Wednesday, June 02, 2010 @ 3:12:39 AM
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exactly the same response time of a DS3 controller impressive!
i was never concerned with moves accuracy, what i was and still am concerned with is the price.
now at GDC sony said move + sub controller + 1 game = 100 USD. now thats not bad, id even go to say thats cheap but knowing sony i wont be saying that when it gets here.
only sony could turn 100 USD into 250 AUD cough GOW3 ultimate trilogy edition.

wonder if natal will be that accurate though, i have heard some complaints on its response times hopefully they will be ironed out come release.
one funny thing though is when i went to pick up blur and alpha protocol last week the manager there was adiment that natal is releasing in june.
if it is sony has a sh*t load of catching up to do, they dont want to be last on the market AGAIN.

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Casual Friday
Wednesday, June 02, 2010 @ 6:42:56 AM

I believe that it was one Move + the camera + one game = $100. I don't believe that the subcontroller or a second Move were included.

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___________
Wednesday, June 02, 2010 @ 8:23:00 AM

even worse then.

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Highlander
Wednesday, June 02, 2010 @ 11:32:05 AM

Natal will launch in October and cost $150 - or so goes the most recent semi-official news. Oh, and it'll be rebranded at this year's E3, so I guess we'll have to put up with "Microsoft Motion" or some such...

Either way, Natal is rumored to be more expensive than Move and released in the same time-frame as Move.

Forgot the link.

http://www.pcworld.com/article/197262/to_natal_or_not_to_natal_in_october_for_150.html

Last edited by Highlander on 6/2/2010 11:32:23 AM

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JackC8
Wednesday, June 02, 2010 @ 6:59:59 AM
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It's good they're getting the lag time down. It was noticeable in all the videos I've seen so far, but 1/45th of a second is certainly much better. Now all they have to do is make some games where the Move is actually a big improvement over what you can do with the standard controller, and I may actually pry open the old wallet and buy it.

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JPBooch
Wednesday, June 02, 2010 @ 9:35:15 AM
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If anyone listened to the latest podcast by Zipper (Zipline), they interviewed the lead developer for MAG who is also working on SOCOM 4. He said that what sets the Move apart from using a DS3 is that they no longer have to incorporate an adjustment for aiming with the Move to make it feel like a real gun (firing kick). With the rumble feature and the players inherent ability or lack thereof to keep it still, it really puts the skill back to the player.

Think about it, it's almost like you are holding a real gun that kicks when you shoot it. The only thing that I think will cause some getting used to is that you have to hold it with one hand while with a real gun it would be kept steady with your other hand.

If you watched the demo from Zipper at the Move reveal last year, he sat very still with the Move in his right hand with his right forearm stabilized on his thigh. That or maybe resting your right forearm on a table or across your left forearm will be the way.

I can't wait for this thing to get released, I think it has the potential to be really awesome.

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Zorigo
Wednesday, June 02, 2010 @ 12:05:35 PM
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Average relfex time?! im faster than anyo... no you're right, thats fast.

and you know what, JPBooch made such a good comment, im gonna quote him "I can't wait for this thing to get released, I think it has the potential to be really awesome"
I second that!

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hehateme
Wednesday, June 02, 2010 @ 12:42:31 PM
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well im so pumped because i already have the ps eye and all i need is the controls! muahahahahahahaha i feel so beautiful is it me ???? or is the playstation 3 just getting BETTER AND BETTER AND BETTER!! while other consoles are getting OLDER AND OLDER,

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CharlesD
Wednesday, June 02, 2010 @ 4:14:48 PM
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I would like to see some good RTS games come out for the PS3 incorporating Move. Maybe something like a really jacked up version of Rise of Nations Gold.

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nogoat23
Wednesday, June 02, 2010 @ 4:55:15 PM
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I want to know what Insomniac is going to do with Move. Back when everyone was incorporating Six Axis controls into their games, I liked the way they did it the best. (Ratchet skydiving.)

Naughty Dog did the balance on a log as you walk across and aiming a grenade. Those were interesting ideas, but the grenade one bugged me when I would try to use one in the midst of a firefight.

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BikerSaint
Wednesday, June 02, 2010 @ 7:26:06 PM
Reply



Another great "MOVE" on behalf of Sony......
.....and very bad Pre-Natal Care by M$......

Xbox 360's Natal Will Fail, says Former Microsoft Exec

http://www.industrygamers.com/news/xbox-360s-natal-will-fail-says-former-microsoft-exec/

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hehateme
Wednesday, June 02, 2010 @ 7:41:27 PM
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ii just hope it can keep up with my karate chops because they are sneeky fast.... and my ha-dugans.... those are beastly my friends.....

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