Sony: It's Harder To "Retrofit Old Games With 3D"
It's starting to become a common belief that games designed specifically with 3D functionality in mind will look - and perhaps even play - better than those titles that were simply "retrofitted" for 3D.
According to CVG citing the latest issue of the Official PlayStation Magazine, Sony does intend to give more existing PlayStation games the option of being played in 3D. However, at the same time, they admit that it's much harder to do this than to create a 3D experience from scratch. Said Sony senior development manager Simon Benson:
"I'm sure we will [retrofit more games with 3D], as adding 3D to a game can make it a whole new experience. Retrofitting 3D is actually harder than building 3D into a game from the outset. One of the big issues is that all of the game assets were designed to work with only one HD output. Being able to render them twice to make a 3D output can be a challenge.
Also, the game interfaces are often designed to only work in 2D. The process used [to] covert the games varies greatly... so there isn't really a 'on size fits all' solution."
Recently, we've heard that the very first 3D games will be available in just over a week (June 10), and the selection will include Wipeout HD and Super Stardust HD on the PSN. However, as time goes on and more people begin to adopt this new technology, it may become clear that Benson's words sorta remind us of the multiplatform ports vs. exclusives issue: games tweaked to fit somewhere else in a different way are never as good as games that focus on only one platform.
6/2/2010 10:32:53 AM Ben Dutka