EA Sports: The Genre Needs A "Real-Time Physics Engine"
Sports fans ask the same question every year: "Okay, but is the new version anything but a roster upgrade?"
It's a little unfair because those in the know understand that many times, there are indeed significant gameplay enhancements that - for better or worse - change the inherent structure. But we can always improve and as NHL 11 gameplay producer Sean Ramjagsingh told GamerZines, a real-time physics engine is the "next big thing" for sports games and at some point, all sports titles will boast such technology. EA's latest NHL offering will indeed include real-time physics and although it's exciting, Ramjagsingh admitted that it's "a huge risk."
"We're trying to really push the boundaries of the system and the consoles and just raise the bar. There's been a lot of work in the background on the non-flashy stuff, optimisation and things like that, just to allow physics to run at real-time in our game.
This is really pushing the boundaries and really what we think is going to be the next big innovation in sports games. It's something we'll see all sports games go into eventually but we want to be the first ones to get there."
And despite the fact that it's a giant step in the right direction, it's not something we've never seen before; evidently, this is similar to what we saw in Fight Night Round 4, where canned animations are replaced with fluid movements, allowing for more realism and authenticity. This advanced system "takes into account a player's strength, speed and angle of impact to determine actions in the game in real-time." So in NHL 11, if the force and angle of impact are just right, you could snap your stick. Sounds cool, and we'll be interested to check it out in September when the title launches for the PlayStation and Xbox 360.
6/11/2010 12:11:21 PM Ben Dutka
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Comments (26 posts)
laxpro2001
Friday, June 11, 2010 @ 6:48:07 PM
Oyashiro
Friday, June 11, 2010 @ 3:07:00 PM
Ben Dutka PSXE [Administrator]
Friday, June 11, 2010 @ 8:34:47 PM
B-RadGfromOV
Friday, June 11, 2010 @ 3:34:39 PM
Underdog15
Friday, June 11, 2010 @ 1:20:15 PM
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With enough real time physics games, I'd probably purchase far more sports games than I do now.
JDC80
Saturday, June 12, 2010 @ 1:07:07 AM
Hopefully they kept the first person fight and bring back the actually graphic designs on the goalies mask..
Last edited by JDC80 on 6/12/2010 2:00:15 AM
dveisalive
Friday, June 11, 2010 @ 1:22:52 PM
Reply
Underdog15
Friday, June 11, 2010 @ 1:48:21 PM
jaybiv
Friday, June 11, 2010 @ 2:15:19 PM
kraygen
Friday, June 11, 2010 @ 1:54:39 PM
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If it's the same gameplay, I'd just keep the same one year after year, but I'm not a fan of sports games in general so maybe there's something else to it that I just don't get.
maxpontiac
Friday, June 11, 2010 @ 2:27:08 PM
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Ben said - Sports fans ask the same question every year: "Okay, but is the new version anything but a roster upgrade?"
EA Sports and all the rest of the developers who make yearly editions of sports titles have the answer right in front of their face.
Quit making Madden 10, 11, 12, etc., and instead make a new Madden every other year. In the off year, keep the rosters up to date. I believe it would keep things from getting stale.
Last edited by maxpontiac on 6/11/2010 2:28:51 PM
Killa Tequilla
Friday, June 11, 2010 @ 6:25:56 PM
Anyway I'd prefer to have a new FiFa every year, theres always new players entering & quitting teams, players getting kicked, players getting bought ( or as I like to say " You got OWNED!" ) players getting switched etc etc, in real life. So a new FiFa every year takes care of that for you. For example El Chicharito, from Chivas De Guadalajara, is going to Manchester United & he's not in Manchester United in FiFa10. But he sure will in FiFa11. All I want tosee in FiFa11 is the engine used in GTA IV & Red Dead Redemption witch is Euphoria. I'll be so happy if this happens! Imagine, never falling the same ever! Everytime you get tackled you fall different! That'll be sweet!
LegendaryWolfeh
Friday, June 11, 2010 @ 6:51:28 PM
Fane1024
Saturday, June 12, 2010 @ 2:55:55 PM
On topic: For me, that's the greatest failing of sports games at the moment; they look almost like a real game, right up until one player passes right through another one.
They all need to utilize Natural Motion's Euphoria engine (or the equivalent), starting yesterday.
Last edited by Fane1024 on 6/12/2010 2:59:12 PM
maxpontiac
Saturday, June 12, 2010 @ 8:42:53 PM
cowboynwo4life
Friday, June 11, 2010 @ 4:03:17 PM
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laxpro2001
Friday, June 11, 2010 @ 6:49:08 PM
laxpro2001
Friday, June 11, 2010 @ 6:52:17 PM
Reply
I just don't like how sports games tend to get higher ratings than Dynasty Warriors when in actuality they do the same thing. Nothing completely novel, just update the engine or something yet Dynasty Warriors is considered to be crap by so many reviewers.
Also they need a lacrosse video game!
___________
Saturday, June 12, 2010 @ 1:06:28 AM
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one thing they really need to work on in fifa 2010 is the power of the shots.
i dont get it, i run upto the goal and tap circle ever so softly and he boots the ball so freaking hard it would give the moon a shiner!
than i do the exact same thing with the exact same player but instead of tapping circle i hold it for a little and he boots it along the ground.
WTF?
its so random, sometimes tapping is a soft kick and sometimes its a boot to the moon!
can we have a little consistency here please?

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Sithis
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Friday, June 11, 2010 @ 12:32:57 PM
It would be great if EA had the same thing in their FIFA games.
Last edited by Sithis on 6/11/2010 12:33:12 PM