E3 2010: Retrieve Lost Body Parts In Konami's Neverdead
As part of their E3 presentation, Konami has announced an all-new IP entitled Neverdead. ...and it ain't normal.
Currently in development for the PlayStation 3 and Xbox 360, this will be a third-person action game set in a "fantasy and horror-influenced universe where supernatural battles between humans and extraordinary creatures blanket a vast city landscape." You'll have a bad-ass sword and a few guns to help you carve a path to safety and as a sick little twist, the main character will be able to pick up any limbs he happens to lose in battle...and carry them with him. Said Shinji Hirano, President of Konami Digital Entertainment:
"For NEVERDEAD, we've introduced some truly exciting new forms of gameplay and sword fighting, including a unique healing mechanism originally designed and conceived by a former member of Kojima Production. Their contributions, and those of the development team, have helped forge a great new action IP to add to Konami's vast lineup."
The world is under threat of a demonic plague and it has been many years since everything has succumbed to darkness and evil. But our hero has been made immortal by demons so he has become "never dead" and has now decided to rip through those very demons that made him invincible, all the while piecing himself together as he goes. We're wondering how you actually "die" in this game, or how you get a "Game Over" screen. Beyond that, we kinda want to see some gameplay.
Related Game(s): NeverDead
6/16/2010 4:53:38 PM Ben Dutka
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Comments (17 posts)
NeoHumpty
Wednesday, June 16, 2010 @ 6:06:14 PM
BikerSaint
Wednesday, June 16, 2010 @ 5:42:41 PM
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B-RadGfromOV
Wednesday, June 16, 2010 @ 5:49:37 PM
WorldEndsWithMe
Wednesday, June 16, 2010 @ 6:00:53 PM
fluffer nutter
Thursday, June 17, 2010 @ 12:06:11 PM
B-RadGfromOV
Wednesday, June 16, 2010 @ 5:48:24 PM
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StangMan80
Wednesday, June 16, 2010 @ 6:00:17 PM
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WorldEndsWithMe
Wednesday, June 16, 2010 @ 6:00:29 PM
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Maybe you just can't lose your head, or maybe they have baddies than can take your immortal soul or like Phoenix said you just can't lose them all (But it would be interesting if they gave you a little time to crawl along with your mouth to find an arm to attach).
BikerSaint
Wednesday, June 16, 2010 @ 6:09:59 PM
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BikerSaint
Wednesday, June 16, 2010 @ 6:14:53 PM
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ro kurorai
Wednesday, June 16, 2010 @ 7:13:11 PM
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Lords of Shadows could become the best 3D Castlevania and a worthy reboot of the franchise.
And now they announce a very interesting original IP.
Gonna keep my eyes on announcements of Neverdead. Concept could be taken straight from a seinen manga.
Lawless SXE
Thursday, June 17, 2010 @ 2:10:57 AM
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Hmm? Kojima Productions guy? I'm interested even more, and as for dying. Maybe it works like demon's souls. You get reset back where you started unable to damage enemies and have to scavenge limbs off the beasts you killed before? I dunno.
Also, "a vast city landscape", does that mean it's open world? Because if so, I'm slightly less interested. I always get sidetracked when playing open world and eventually get bored with them.
Should be good though, peace.
___________
Thursday, June 17, 2010 @ 4:41:49 AM
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kraygen
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Wednesday, June 16, 2010 @ 5:12:52 PM
However I'm with you Ben, how can we die if we can't be killed? lol this should be interesting.