Journey's Philosophically Human Premise Revealed
We heard it announced at E3 but it didn't come with much in the way of details. Therefore, we were all sorts of excited to see it on the PlayStation Blog this morning.
thatgamecompany's Jenova Chen crafted the idea from a belief that in a world were man has immense power, we've lost a once-inherent respect and appreciation for nature and the unknown. We always feel as if we have the edge over infinitely more powerful forces but in becoming arrogant, perhaps we've also "become isolated and insecure deep inside our mind." Then, we go hiking or expose ourselves to the risks of a world we really haven't - and in truth, couldn't - conquer, and we suddenly feel small and frightened. So when we do stumble upon someone else, that encounter seems "much more important and enjoyable," and "we greet them, giving them genuine useful help." Maybe you'll travel together and give each other unique assistance; an intrinsically human characteristic.
Now, we know that online gaming is all about dealing with other people but in this respect, we'll be dealing with strangers in a very different way; Chen thinks that if we're wandering the wilds where we feel "tiny and weak," that dynamic with other individuals will change accordingly. As he said-
"In a world where the majority of the players are distracted by technology, evoking a sense of awe and mystery could be very refreshing and powerful."
So they wanted to create a world that felt unfamiliar; the character first wakes up in a vast desert, with no idea of what happened to him, or what might happen in the near future. There is only a tall mountain in the distance; your only point of interest at the time. Then, as you set out, you eventually encounter someone who is on his or her own journey; at least, in the online portion as the single-player portion is still a bit of a mystery. All we do know is that Chen says the team is "much closer to getting the game into your hands."
...I think this guy stole my thoughts while I was asleep, or something. But anyway, unique experiences continue to mount in this industry, and it's thanks to creative visionaries like Chen.
Related Game(s): Journey
6/18/2010 10:45:15 AM Ben Dutka
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Comments (21 posts)
Evil tele
Friday, June 18, 2010 @ 12:22:19 PM
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I also have to give them props for the setting they chose, i know they'll put a lot of detail in the sand. Rendering realistic sand can sometimes be as difficult as water.
Lemon_Saint
Friday, June 18, 2010 @ 12:53:08 PM
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Lotusflow3r
Friday, June 18, 2010 @ 1:06:04 PM
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WorldEndsWithMe
Friday, June 18, 2010 @ 1:09:42 PM
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JMO_INDY
Friday, June 18, 2010 @ 3:14:58 PM
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Shams
Friday, June 18, 2010 @ 3:37:24 PM
JMO_INDY
Friday, June 18, 2010 @ 4:54:58 PM
Scarecrow
Friday, June 18, 2010 @ 4:42:06 PM
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His games have a very deep vision of life
I really hope this turns out to be a rich/engaging experience. The concept alone has that engaging/wander factor
Hope the environments are beautiful and/or unique
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And how 'bout letting us create our character?
I don't want to see very generic people in this world, it would defeat the purpose of finding other people.
Lawless SXE
Friday, June 18, 2010 @ 5:27:33 PM
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Seriously, this should be absolutely beautiful. Realistic sand and fabric modelling, the fact that there is no chat available, nor do you know who you are playing with at any given time. Environmental problems rather than enemies and the ability to draw in the sand. And beyond it all, a quest for the mountain of light.
Breathtaking...
Peace.
tridon
Sunday, June 20, 2010 @ 9:02:20 AM
Sithis
Friday, June 18, 2010 @ 8:07:32 PM
tridon
Sunday, June 20, 2010 @ 8:58:36 AM
___________
Saturday, June 19, 2010 @ 5:48:50 AM
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tridon
Sunday, June 20, 2010 @ 8:56:50 AM
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Journey









shadowpal2
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Friday, June 18, 2010 @ 11:11:07 AM