People Were "Very Critical" Of Demon's Souls At First
Maybe the reason From Software doesn't want to do a sequel to Demon's Souls is because the original was initially met with a ton of skepticism.
Although it's now considered one of the best role-playing games available, and European consumers will finally get a shot at it next week, DS producer Takeshi Kajii said the first showcasing of the promising title in Japan really tanked. Apparently, according to Edge, people were confused and put-off by the gameplay. In fact, the relatively unique approach to an RPG adventure started out by disappointing the heck out of people. Said Kajii:
"When we first demo'd Demon's Souls at the Tokyo Game Show it was nothing short of a disaster. People were initially excited about the idea of a dark fantasy game, but they were so critical of the gameplay. Many people presumed we were still working on the combat, despite it being nearly finished!
The truth is Demon's Souls is just not well suited to previews, particularly at shows. Because of the action-RPG style people simply expected it to handle in the same way as Sengoku Muso. When it didn't, they were left disoriented. Only a handful of players finished the demo. Some even put the controller down at the character-creation screen."
That just has to be disheartening if you're a developer. They must've had serious doubts about the eventual success of Demon's Souls but now, after becoming the darling of the RPG world for many, and even capturing GameSpot's Game of the Year award in 2009, the title has plenty of respect. It's just too bad that Demon's Souls 2 isn't on the horizon...
6/18/2010 12:28:58 PM Ben Dutka