Lords Of Shadow Gameplay Shows Platforming & Puzzles
When a game apparently takes cues from the likes of God of War III and Uncharted 2: Among Thieves, you just have to be intrigued.
This is no less than 20 minutes of footage from Castlevania: Lords of Shadow; the play time takes place in a clock tower and starts with some familiar platforming elements. There's timing and skill involved, and there are a few puzzles with which to contend, too. Gabriel is about as nimble as any Castlevania hero has ever been; able to clamber along ledges and leap about quickly.
That last section involving the electrical wall gives us nightmarish flashbacks to that rotating tower of spikes in Hades towards the end of God of War II, but that's okay. Practice makes perfect and all that. It's difficult to get an idea of the game's graphical quality but in situations like this, try to spot well-lighted parts of the screen. When you do that, you can see a large amount of detail and impressive design, so here's hoping...
Lords of Shadow should be out this October.
Related Game(s): Castlevania: Lords of Shadow
Tags: castlevania, lords of shadow, gameplay
7/3/2010 10:47:10 AM Ben Dutka
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Comments (9 posts)
Mornelithe
Saturday, July 03, 2010 @ 3:58:03 PM
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Simply another developer trying to put a glossy shine on basically a new IP (Castlevania...a mixture between Uncharted and GoW??? Say what?), to cater to new audiences imo. All they see is $$$ signs.
___________
Sunday, July 04, 2010 @ 3:19:15 AM
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big6
Monday, July 05, 2010 @ 11:04:04 AM
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Oh, and Ben, having finished the entire GoW series recently, I will have to correct you in that the rotating spiked spinners were from GoW 1, and not part 2.

Castlevania: Lords of Shadow









tridon
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Saturday, July 03, 2010 @ 11:09:40 AM
Oh, and Ben -- I believe the spinning tower of spikes in Hades was from the first GoW, not the second. :)