Sucker Punch Appreciates Feedback From Naughty Dog
It always helps to associate with unbelievable talent, especially when you're pretty darn talented to begin with.
Just about everyone was blown away by the in-game footage recently shown for inFamous 2 and in the past, developer Sucker Punch has spoken about how they've been influenced, inspired and even directly assisted by Uncharted developer, Naughty Dog. Now, we can learn more about what transpired between the two studios: Sucker Punch bosses Brian Fleming and Chris Zimmerman spoke to NowGamer and said feedback from the Nathan Drake makers was immensely helpful. Said Fleming:
"We got some notes from Naughty Dog when we were three months from releasing inFamous about what frustrated them about the climbing system. It’s great because it’s like getting feedback from somebody you trust and respect and you know has your best interests at heart. They’re not trying to screw you, they’re saying here’s this piece of information that you can't get from a focus test. Testers don’t understand what it is you're trying to do at the level that someone who spends all day, every day working on Uncharted can."
Sucker Punch even went to visit Naughty Dog, where they saw that their friendly competitors had "better approaches to some problems" and they incorporated that knowledge into upgrades for inFamous 2. Collaboration between two very competent teams should only result in amazing products for gamers, which is all the more reason to be enthusiastic about Sucker Punch's impending sequel. Finished Zimmerman:
"It’s great to see a team you respect – and any reasonable person would have a lot of respect for those guys given what they’ve been able to do in the last 20 years – and see how they work and how they decided to work that way and be able to apply those lessons to the way we go about things. It’s an unbelievable luxury for us to be able to do that. Hopefully we’ll be able to make as big an improvement between inFamous and inFamous 2 as between Uncharted and Uncharted 2. That’s the goal."
Related Game(s): inFamous 2
Tags: infamous 2, naughty dog, sucker punch
7/4/2010 9:03:08 PM John Shepard
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Comments (27 posts)
WorldEndsWithMe
Sunday, July 04, 2010 @ 10:07:06 PM
Reply
LegendaryWolfeh
Sunday, July 04, 2010 @ 10:20:15 PM
nilos95
Monday, July 05, 2010 @ 5:44:27 AM
Clamedeus
Monday, July 05, 2010 @ 9:18:03 AM
WorldEndsWithMe
Sunday, July 04, 2010 @ 10:37:16 PM
Reply
Alienange
Sunday, July 04, 2010 @ 10:53:39 PM
FatherSun
Sunday, July 04, 2010 @ 11:08:26 PM
BikerSaint
Sunday, July 04, 2010 @ 10:54:29 PM
Reply
I'm still not liking this new Cole kiddie look though And since Cole hasn't delivered my Girls Scout cookies yet, there better be a free voucher in my I2 gamecase, for those 2 boxes of Oatmeal Raisin, & 1 Thin Mints that I already pre-ordered!!!!!
BTW, the same thing multi-developer help also happened for Killzone 2, when 3 other developers stepped in to lend their hand.
Even Sony's own "help" response team jumped right into the fray to help out Guerrilla with KZ2.
So bravo to all these great company's helping other company's.
And all other developers should be taking notes of this friendly cooperation!!!!
maxpontiac
Monday, July 05, 2010 @ 12:31:39 AM
Reply
___________
Monday, July 05, 2010 @ 2:35:02 AM
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the first game was such a good game, but it really was not a AAA game as such.
the graphics, sound design, levels, scale all that stuff was not really next gen quality.
there getting rid of that in infamous 2 though, the city looks really big and the graphics well its making GTAIV look bad!
i really can not wait for this, by far my most anticipated title for 2011!
killzone what?
i read the gameinformer interview today and they heavily hinted at a multiplayer aspect.
hmmmmmm, now this is interesting!
how could they incorporate multiplayer into infamous?
one things for sure, 2011 cant come soon enough!
FatherSun
Monday, July 05, 2010 @ 7:18:48 AM
BikerSaint
Monday, July 05, 2010 @ 11:59:58 AM
I've done that accidental thumbs down or up drive-by a couple of times too.
But you can usually fix it if caught in time..
Just hit the thumb's again on the one you really wanted & the thumbs system will reset it self by deducting that 1st thumb while adding a +1 to your secondary thumb job.
FullmetalX10
Monday, July 05, 2010 @ 8:24:29 AM
Reply
GuardianMode
Monday, July 05, 2010 @ 1:38:22 PM

inFamous









Highlander
Reply
Sunday, July 04, 2010 @ 9:57:24 PM