Sucker Punch Used Assassin's Creed II As Inspiration
While inFamous and Assassin's Creed are two very different franchises, there is one shared element: the climbing mechanic.
It's a bit more realistic (although still somewhat supernatural) in Ubisoft's series but it seems Sucker Punch really wants to make the best sequel possible. And to do this, they've received help from Naughty Dog (Uncharted) and have been influenced by stellar titles like Assassin's Creed II. According to Play, Sucker Punch says the progress Ubisoft made between AC and ACII inspired them to upgrade Cole's style. It won't be any more realistic, of course, but it will have an added "flair." Said development director Chris Zimmerman:
"We’re making [inFamous 2] more stylish so that you have a little more flair when you’re climbing a building. You want it to feel smooth so that you flow up the side of a building. Sometimes in inFamous it was very jump, grab, jump, grab, which was functional and doesn’t look bad, but it doesn’t make you feel like a superhero bad ass and that’s really the whole point of the game."
Zimmerman went on to talk about AC and how Ubisoft made some refining alterations to Ezio's fluid, authentic movement up and across the buildings of Italy. Although it's quite similar to Altair in the first title, there were successful changes and ACII is definitely considered by most everyone to be an upgrade. It's also one of our absolute favorite games of the generation, as was inFamous, so to have Sucker Punch looking to ACII for a little inspiration is cool. So yeah, take two of the best titles ever in Uncharted 2 and Assassin's Creed II, and learn a bit about how to make your sequel better. Sounds like a plan.
Related Game(s): inFamous 2
Tags: infamous 2, sucker punch, assassins creed
7/8/2010 10:42:24 AM Ben Dutka
Put this on your webpage or blog:
Email this to a friend
Follow PSX Extreme on Twitter
Comments (40 posts)
Shams
Thursday, July 08, 2010 @ 1:58:26 PM
I still found the original inFamous to be the best of the 3 (having played through it 4 or 5 times as compared to the a single playthrough for the other two), but I'm glad to see that Suckerpunch is humble enough to seek improvements from others.
And even though I'd consider GTA and RDR of a slightly different subgenre (more emphasis on vehicular travel instead of free-running/parkour), I still would find inFamous comparable to those two in that they're also TPS's. And even in this realm, I found inFamous to be most entertaining and addicting. I've actually thought about repurchasing inFamous (and playing it for the 6th time) to hold me over for the sequel. No lie.
Beamboom
Friday, July 09, 2010 @ 12:22:08 PM
Highlander
Thursday, July 08, 2010 @ 11:07:12 AM
Reply
Jawknee
Thursday, July 08, 2010 @ 11:46:41 AM
King James
Thursday, July 08, 2010 @ 11:45:31 AM
Jawknee
Thursday, July 08, 2010 @ 11:47:11 AM
SvenMD
Thursday, July 08, 2010 @ 2:54:45 PM
WorldEndsWithMe
Thursday, July 08, 2010 @ 3:52:34 PM
aaronisbla
Thursday, July 08, 2010 @ 3:57:02 PM
WorldEndsWithMe
Thursday, July 08, 2010 @ 5:04:36 PM
King James
Thursday, July 08, 2010 @ 11:44:32 AM
Reply
This is why the PS3 is my favorite console. The developers that Sony recruits for exclusives are 14 times out of 15 dedicated to raising the bar and putting out something fresh and/or compelling. Check the listing: Polyphony, Naughty Dog, Media Molecule, Insomniac, Team ICO, Guerilla, and the list goes on....
Nintendo can't do it. Microsoft abandoned it. Sony is the only place to get consistent 1st/3rd party quality.
WorldEndsWithMe
Thursday, July 08, 2010 @ 3:54:36 PM
Karosso
Thursday, July 08, 2010 @ 12:15:57 PM
RadioHeader
Thursday, July 08, 2010 @ 12:01:19 PM
Reply
Jawknee
Thursday, July 08, 2010 @ 12:06:52 PM
big6
Thursday, July 08, 2010 @ 12:12:03 PM
Just look at Uncharted 2. It was fine as a single-player game. But they still felt the need to add on multiplayer. It's still fun (especially Extermination and co-op), but they could have just left it singe-player, and it would have still received the same high praise.
Jawknee
Thursday, July 08, 2010 @ 12:19:35 PM
RadioHeader
Thursday, July 08, 2010 @ 12:21:08 PM
Random_Steve
Thursday, July 08, 2010 @ 12:43:31 PM
Reply
Lawless SXE
Thursday, July 08, 2010 @ 2:03:31 PM
Reply
Peace.
big6
Thursday, July 08, 2010 @ 2:20:34 PM
Lawless SXE
Friday, July 09, 2010 @ 1:44:51 AM
And I know it's not out until 2011. Oh well, so it goes.
Peace.
Shams
Thursday, July 08, 2010 @ 4:53:09 PM
WorldEndsWithMe
Thursday, July 08, 2010 @ 3:51:12 PM
Reply
___________
Friday, July 09, 2010 @ 4:43:53 AM
Reply
i really hope they dont change any of the gameplay in infamous, i really enjoyed it so much id be so disappointed to see any of it be changed or removed.
one game that does need to take inspiration from AC is crackdown 2.
im trying to play it now, and as in trying i mean the controls are so frustrating there making playing the game torture!
im constantly jumping up buildings rubbing against the side wanting my character to grab the ledge but he just falls all the way down.
god, never have i played a game with such poor controls!
the repetitive boring missions i can handle.
the same city and gameplay i can handle.
but i really thought they would of fixed the controls, i mean if you cant be fu*ked adding new things to a game at least fix whats fuc*ed!
i honestly can not believe M$ let this game release in the broken state it is!
they only spent 14 months making the game, and it shows!
why could they not delay the game and give it the attention and work it deserves?
hadouken
Friday, July 09, 2010 @ 11:52:20 AM
Reply
There's nothing wrong with that but Sucker Punch had a good game before and does not need to do that. Just me though.
Last edited by hadouken on 7/9/2010 11:54:58 AM
Steel
Friday, July 09, 2010 @ 2:25:55 PM
Reply
It is pretty refreshing to see that it seems that Sucker Punch is willing to be humble enough to openly request knowledge from those who have "done it right." Infamous 1 was by no means a let down, and Sucker Punch seems to be setting their sights on another mind blowing experience.
Another thing to consider: irregardless of using inspiration from AC and UC for the new title, inspiration is about as far as it will go. I don't think there will be an over abundance of "bleed through" from each franchise because they all offer such a different gaming environment and game play. I think we can rest assured that they will still hold their own uniqueness and we can feel safe in that.
Just my .02

inFamous 2









BeezleDrop
Reply
Thursday, July 08, 2010 @ 10:56:48 AM