PS3 News: "Too Heavy Sensation Of KZ2 Is Absolutely Gone" In KZ3 - PS3 News

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"Too Heavy Sensation Of KZ2 Is Absolutely Gone" In KZ3

Killzone 2 didn't play like Call of Duty. In fact, it didn't play like any other shooter; this is what set it apart; a distinguishing characteristic where many FPS fans said, "finally, we have weight; we feel like we're controlling an entire human rather than a disembodied gun!"

Well, if you're in the latter group, prepare to be a little disappointed. Obviously, the backlash from the complainers was just too much, as Guerrilla Games has confirmed in the July 2010 edition of the Official PlayStation Magazine that KZ3 "will have a set of controls that will appeal to the vast majority of audiences." Studio boss Herman Hulst is quoted as saying the "heavy sensation of Killzone 2 is absolutely gone; instead, this feels much closer to standard run-and-gun responsiveness." Unfortunately, in our eyes, this is a step backwards because it was this particular aspect of KZ2 that actually made it feel physically correct; we're an elite soldier with a ton of gear and a heavy weapon, and that's about how we'd probably move. But clearly, there were just too many FPS fans who liked things the way they were and in order to appeal to the majority - as so many developers are doing these days - Guerrilla has made the necessary(?) changes.

Well, there's certainly nothing wrong with the footage and media we've seen thus far. I always thought in looking at the videos that everything seemed faster, but I couldn't be sure...maybe the alteration will be more subtle than we think.

Related Game(s): Killzone 3

Tags: killzone 2, killzone 3, details, guerrilla

7/12/2010 10:29:22 AM Ben Dutka

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Comments (131 posts)

Highlander
Monday, July 12, 2010 @ 10:47:47 AM
Reply

Would have been nice if they could have left the 'heavy' gameplay in as an option for SP modes, and stuck with the lighter feel for MP.

Agree with this comment 30 up, 4 down Disagree with this comment

VinTheDean
Monday, July 12, 2010 @ 12:21:48 PM

They should have done this. Or made it an option for us to select like in KZ2.

Agree with this comment 13 up, 2 down Disagree with this comment

maxpontiac
Monday, July 12, 2010 @ 2:20:49 PM

Truth. I loved the way things felt in Killzone 2.

Seems the masses of people who play Call of Duty will get there way.

Agree with this comment 16 up, 1 down Disagree with this comment

johnld
Monday, July 12, 2010 @ 3:00:31 PM

its gonna be too hard for those morons to adjust between single and multiplayer. either way they'll complain. i can see it now "it just doesnt feel like call of duty." You'd think that having a different name would give them a hint that not all shooters are call of duty.

Agree with this comment 11 up, 0 down Disagree with this comment

Nynja
Monday, July 12, 2010 @ 3:27:11 PM

Comment of the day. I agree 100%.

Agree with this comment 5 up, 0 down Disagree with this comment

Qubex
Tuesday, July 13, 2010 @ 8:55:25 AM

That about sums it up Highlander...

Q!

"play.experience.enjoy"

*Currently in Taipei, Taiwan

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Underdog15
Monday, July 12, 2010 @ 10:49:12 AM
Reply

Heaven forbid an FPS doesn't feel like every other FPS in the world...

Isn't that the problem with FPS's though? Why would you want a genre that is literally, "You play one, you've played them all!"?

Video game dev's seem to need more diversity training within their agencies.

Agree with this comment 17 up, 2 down Disagree with this comment

kraygen
Monday, July 12, 2010 @ 1:51:47 PM

That's exactly right and why I'll never understand ppl's need to buy every fps that hits store shelves. Why not just replay the last one?

Agree with this comment 0 up, 4 down Disagree with this comment

TheIllusiveMan
Monday, July 12, 2010 @ 2:04:22 PM

I think he was referring to diversity between different game companies, which I agree with. A game series should never change too much, or it ruins the series, unless of course the changes were necessary or at least needed.

Agree with this comment 2 up, 2 down Disagree with this comment

Underdog15
Monday, July 12, 2010 @ 2:26:12 PM

I meant to ask why FPS's feel the need to have a similar mechanic to one another. The last thing KZ needs to do is try to incorporate a more CoD playability. As far as I'm concerned, MW2 is extremely buggy and I hope NO ONE (even CoD franchise) copies it's mechanics. CoD sells on brand name recognition more than mechanics. I understand people are attracted to familiarity, and the last thing people want to see is their favorite genre take a turn to unfamiliar territory.

However, although I recognize the fact that shooters will always mean shooting things, each franchise should incorporate it's own mechanics. Obviously KZ1+2 were popular enough that people enjoyed their playability. I enjoy the OCCASIONAL shooter, but I am not an FPS fan. If one title feels too similar to a previous title I've already played, I simply won't play it.

It's just too bad that dev's feel like they have to become assimilated to a certain style and feel like they cannot take advantage of their own creativity.

Agree with this comment 4 up, 1 down Disagree with this comment

sirbob6
Monday, July 12, 2010 @ 3:24:08 PM

@ jman12343
exactly, If it isn't broken don't fix it. Yet some companies do this and change stuff to conform. I am looking at you Sucker Punch.

Agree with this comment 2 up, 1 down Disagree with this comment

Snaaaake
Monday, July 12, 2010 @ 10:50:25 AM
Reply

There wasn't a problem at all with the heavy controls.
Really, NONE AT ALL!!!!

This is Killzone 2, you don't play Killzone 2 like you play CoD or Halo where run and gun is not suicide.

Agree with this comment 16 up, 2 down Disagree with this comment

johnld
Monday, July 12, 2010 @ 3:02:05 PM

next thing you know they'll take out the cover system.

Agree with this comment 7 up, 0 down Disagree with this comment

sirbob6
Monday, July 12, 2010 @ 9:06:03 PM

Don't give them ideas!

Agree with this comment 5 up, 0 down Disagree with this comment

TheIllusiveMan
Monday, July 12, 2010 @ 10:53:37 AM
Reply

This was one of the main factors about the game that I liked. I only ever rented it, but the way it played was the reason I actually liked it. I never bought it simply because I'm not a fan, but after reading this, I'm almost positive I will not get KZ3.

Agree with this comment 9 up, 10 down Disagree with this comment

TheIllusiveMan
Monday, July 12, 2010 @ 1:31:53 PM

Wow, 2 thumbs down. I'm sorry I have an opinion. All I'm saying is that they've made a mistake. The gameplay of 2 was one of the sole reasons I enjoyed playing it for that short time, and now they go and change it around. Before this, all it would have took was a quick demo to convince me to buy it. Don't get me wrong, it still looks like it would be an amazing game and all, but now that it won't have the one thing (in my opinion) that made it truly stand out, I'll pass.

Edit: Now there's more thumbs down. Really? I didn't even insult the game or anything. What, does it anger people that I'm not going to buy it? Good graphics isn't enough of a sell point for me. A game needs to stand out sometimes. 2 did because of its gameplay, but they got rid of the uniqueness.

Last edited by TheIllusiveMan on 7/12/2010 1:35:19 PM

Agree with this comment 4 up, 7 down Disagree with this comment

Godslim
Monday, July 12, 2010 @ 1:43:56 PM

yeh they r like that around here haha

Agree with this comment 4 up, 4 down Disagree with this comment

Underdog15
Monday, July 12, 2010 @ 2:28:29 PM

Why don't you just wait for the demo, then?

Edit: as for the thumbs down, sometimes people just don't agree with your reasoning. It's not necessarily a bad contribution.

Last edited by Underdog15 on 7/12/2010 2:30:05 PM

Agree with this comment 4 up, 3 down Disagree with this comment

maxpontiac
Monday, July 12, 2010 @ 2:30:33 PM

I thumbed you down because I don't agree with you. No biggie. Happens to everyone.

Agree with this comment 4 up, 5 down Disagree with this comment

TheIllusiveMan
Monday, July 12, 2010 @ 2:40:49 PM

Apparently people hate the fact that I think 2 was a good game, and if they take the things from 2 that were good, they will not have a good game. It's not that I care about getting the thumbs down, it's that I am simply don't get why I'm getting them. I like Killzone, honestly.

They are removing the main thing I like about the game. For me, that would be like removing free roam, radio stations, and humor in the GTA games. The realism in Gran Turismo. And the story from Metal Gear Solid. Would you honestly play any of those games if they made those changes?

Edit: Alright I see. I just never thought of that. The way I do it is I only give thumbs down to messages I hate or are offensive or something.

Last edited by TheIllusiveMan on 7/12/2010 2:45:10 PM

Agree with this comment 4 up, 2 down Disagree with this comment

aaronisbla
Monday, July 12, 2010 @ 7:15:32 PM

i thumbed you down because you keep worrying about something so trivial as a thumb up/down system

Agree with this comment 3 up, 1 down Disagree with this comment

TheIllusiveMan
Monday, July 12, 2010 @ 8:38:30 PM

I honestly don't care about the thumbs up/down. The fact that I had so many so quickly caught my attention, and as I said before, I took it more as how I rate things. I thought I pissed people off, because that's about the only time I give thumbs down.

Agree with this comment 0 up, 1 down Disagree with this comment

maxpontiac
Tuesday, July 13, 2010 @ 2:00:58 PM

See? I got 5 of them for that comment. LOL!

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main_event05
Monday, July 12, 2010 @ 11:03:34 AM
Reply

That's too sad. The 2nd biggest casualty to Twitchers.

EDIT: i'm sry I mean the 3rd.

MGS
FF
KZ

Last edited by main_event05 on 7/12/2010 11:04:04 AM

Agree with this comment 8 up, 1 down Disagree with this comment

Highlander
Monday, July 12, 2010 @ 11:06:56 AM

God help a twitch-gamer if they ever join the armed forces. They might find that swinging their weapon around to change targets takes more time and effort than slamming their analog stick to the right or left.

Agree with this comment 9 up, 4 down Disagree with this comment

main_event05
Monday, July 12, 2010 @ 11:10:17 AM

Spending 5 years in a military town, Clarksville,TN/Fort Campbell,KY, i became friends with lots of soldiers and the ones that called themselves gamers all put CoD pretty high on their lists.

Last edited by main_event05 on 7/12/2010 11:14:38 AM

Agree with this comment 2 up, 5 down Disagree with this comment

Highlander
Monday, July 12, 2010 @ 11:14:03 AM

Is that because the overall presentation was authentic, or because the control system was well balanced? I guess where I am going is that a lot of twitch gamers have a very unrealistic view of things, especially combat. I'd hate to see them faced with the real thing. On the other hand, professional soldiers who game must be some of the better players of squad based titles.

Agree with this comment 4 up, 3 down Disagree with this comment

main_event05
Monday, July 12, 2010 @ 11:20:28 AM

I'd say they are about the same as civilians. no better no worse. but as always there are a few exceptions, but I saw that mostly on R6V2.

Agree with this comment 4 up, 4 down Disagree with this comment

main_event05
Monday, July 12, 2010 @ 12:56:42 PM

Not that it matters, but why the thumbs down?

Agree with this comment 4 up, 4 down Disagree with this comment

Highlander
Monday, July 12, 2010 @ 1:41:07 PM

I'm trying to figure that one out myself, none of them are from me.

Agree with this comment 3 up, 3 down Disagree with this comment

TheIllusiveMan
Monday, July 12, 2010 @ 2:28:10 PM

I have to disagree about MGS being one of the games. Although Rising is going to be more focused on action than stealth, it has been said that the stealth is still there. Also the cutscenes are going to be shorter. Yes these change the game for the action orientated gamers, but you have to realize that Hideo is not making this one. It's almost more of a spin-off game, rather than the series changing.

Agree with this comment 0 up, 3 down Disagree with this comment

Nynja
Monday, July 12, 2010 @ 3:31:37 PM

Never pay attention to the thumbs down, unless they are overwhelmingly leaning towards the down. Like 1 thumbs up and 20 thumbs down.

Almost every comment receives at least 1 thumbs down from some mystery user that frequents this community.

Agree with this comment 1 up, 0 down Disagree with this comment

Wage SLAVES
Monday, July 12, 2010 @ 6:31:48 PM

@ Highlander

My cuz 'inlaw' (I guess) is a Marine and laughed at how slow Sev would run around corners. He said he must weight 300lbs and said "you won't see him on the battle field," followed by "put Modern Warfare back in.''

I'm just saying...

He also showed me the way they train to shoot etc. They are pretty fast, granted they won't be doing any 360 no-scopes...

Agree with this comment 1 up, 0 down Disagree with this comment

Underdog15
Monday, July 12, 2010 @ 6:46:49 PM

I wonder... maybe it just SEEMS faster on a real battlefield... Adrenaline rushes have a way of speeding things up in your head.

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Highlander
Monday, July 12, 2010 @ 7:30:56 PM

@Nynja,

That mystery lone down-voter must be LV, we haven't seen him around in ages, but his influence lives on.

Agree with this comment 3 up, 0 down Disagree with this comment

Nynja
Wednesday, July 14, 2010 @ 11:19:45 AM

LMAO! @Highlander

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Snaaaake
Monday, July 12, 2010 @ 11:08:17 AM
Reply

This is bullcrap, they're listening to the people who are complaining about the heavy controls yet they don't think about those who liked it.

Nice going GG, we want revolutionary product from you and now you just did a minus.

But I let this slide because we're still pretty far away from KZ3.

Agree with this comment 3 up, 1 down Disagree with this comment

HAMCHUNKS
Monday, July 12, 2010 @ 11:16:33 AM

I actually heard that they only introduced those controls in the last few weeks of the games production, that it was something spring on, and in many peoples eyes ruined the gameplay.
They are just making the game they should have always made

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Clamedeus
Monday, July 12, 2010 @ 4:13:44 PM

I like the heavy feel of the controls, I'm not going to like the controls they have now but that's not going to stop me from playing it I'm a sad panda.

Agree with this comment 3 up, 0 down Disagree with this comment

The Stig
Monday, July 12, 2010 @ 11:08:46 AM
Reply

I liked the controls of KZ2 but I can completley understand why they did it. I think the control scheme in KZ2 had a drastic affect on sales and GG are trying to reach a wider audience with the generic 'CoD style' controls.

Agree with this comment 5 up, 2 down Disagree with this comment

HAMCHUNKS
Monday, July 12, 2010 @ 11:13:04 AM
Reply

It would have been nice if they left that as an option, or if perminate something very similar to BF:BC2, because they did weight controls best.

IMO KZ2 weight controls is too much, but i still rather enjoy it.

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Jawknee
Monday, July 12, 2010 @ 11:20:58 AM

The thing i didn't like about the weight was how difficult it made it to aim sometimes especially down the iron sites. I've fired quite a few rifles and it's not as hard as Killzone 2 made it out to be. I liked how heavy the guys felt, they should have just made some minor adjustments rather then get rid of it all together.

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johnld
Monday, July 12, 2010 @ 3:06:18 PM

@jawknee
it may be different if you were carrying a bunch of stuff and have been running around.

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Jawknee
Monday, July 12, 2010 @ 3:29:44 PM

I can see that i suppose. When you lose some of your stamina your aiming does tend to get worse. the longer i shoot at the range the worse i get.

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johnld
Tuesday, July 13, 2010 @ 2:21:27 AM

wasnt that why they included the psyche bar on MGS4 so that you cant do stuff like hang indefinitely.

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Borderline
Monday, July 12, 2010 @ 11:14:17 AM
Reply

I agree this is a big step backward. Loved the feeling of weight with KZ2. Would be cool if they could make this a turn on/off option or a slider. Just another example of media pandering to the lowest common denominator.

Agree with this comment 4 up, 1 down Disagree with this comment

Jawknee
Monday, July 12, 2010 @ 11:19:18 AM
Reply

Easy way to please everyone?

Make it an option. While i liked the heavy feel of Killzone 2 this change won't stop be from buying the 3rd one. It's still going to be just as fun.

Agree with this comment 7 up, 1 down Disagree with this comment

The Stig
Monday, July 12, 2010 @ 11:25:46 AM

If you make it an option to use either 'heavy' or 'light' controls then wouldn't the people using the 'light' controls have an advantage over those not using 'light' controls?

And there is also the Move support to consider too.

Agree with this comment 2 up, 1 down Disagree with this comment

Jawknee
Monday, July 12, 2010 @ 11:29:09 AM

Nope, Highlander already had a solution to that.

Give the option in the single player campaign and make the light controls mandatory in the MP.

Agree with this comment 3 up, 2 down Disagree with this comment

Nynja
Monday, July 12, 2010 @ 3:33:37 PM

Yeah, I believe just about every other shooter out there allows players to adjust the look/turn speeds to behave like KZ2 all the way to COD.

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Ole_Gunner
Monday, July 12, 2010 @ 11:25:26 AM
Reply

All thanks to twitchy fingered Call of Duty fans
*Sigh*

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SolidFantasy
Monday, July 12, 2010 @ 11:46:31 AM
Reply

Ahh crap. I loved the heavy weighted feel to KZ2. I thought that was the whole point of being able to look through the eyes of a soldier? It was supposed to be more realistic wasn't it? That's what I thought when I played Quake for the first time back in the day.

I gave so much credit to KZ2 for going back to the basics with the little things like the control feel. I'm hoping GG takes Highlanders idea and gives us two modes.

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johnld
Monday, July 12, 2010 @ 3:08:50 PM

i made that arguement about being realistic before. what i got back was "space marines/dictators arent realistic." i think that was on kotaku.

Last edited by johnld on 7/12/2010 3:11:45 PM

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SolidFantasy
Monday, July 12, 2010 @ 7:04:03 PM

Interesting. Well, at least someone else saw it to.

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spiderboi
Monday, July 12, 2010 @ 11:56:52 AM
Reply

Sorry, i may get thumbed down for this, but i actually do like the removal. To me, it just seemed like "lag" rather than weapon heaviness. And also, assuming you are a soldier with a weapon, you would've compensated for the weight the more you use a weapon. Come to think of it, it should be the case that a more frequently used weapon should ever so slightly control much faster than others since there's a learning curve and the soldier gets used to the weight.

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main_event05
Monday, July 12, 2010 @ 12:50:48 PM

Ok, if you get used to the weight it still doesn't change the fact that the weight is still there.

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Underdog15
Monday, July 12, 2010 @ 2:59:34 PM

I'm sorry, but I'm pretty sure no one in the world could sling a rocket launcher and giant riot shield like they can in CoD... no matter how used to the weight they are.... especially with their physical build.

Additionally... double shotguns? really? while running? and reload both in 2 seconds? What military trains their soldiers to be dual wielding shotgunners?

I'm sorry, but the weight of weapons is there. You might have an argument to say that aiming is faster to a conditioned soldier, but no one is going to be all that quick footed.

Agree with this comment 2 up, 0 down Disagree with this comment

spiderboi
Monday, July 12, 2010 @ 10:21:56 PM

Granted they cannot fling weapons as fast. But do not that i just mentioned "slightly". No one's superhuman :)

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spiderboi
Tuesday, July 13, 2010 @ 12:16:48 AM

do not *forget* ...

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Luiscosmo2
Monday, July 12, 2010 @ 12:09:40 PM
Reply

The problem is COD Is not realistic....SO when FPS try to e realistic they get flamed...Killzone 2 had its own popularity now its gonna be disapointed...And I heard the same thing is Happenin to Socom 4...

Agree with this comment 6 up, 1 down Disagree with this comment

RadioHeader
Monday, July 12, 2010 @ 12:22:39 PM
Reply

I'm gonna stuff my Move with lead for that authentic KZ feel.

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SolidFantasy
Monday, July 12, 2010 @ 12:44:06 PM

Nice! That sounds like an absolutely flawless idea. Good luck with that.

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Underdog15
Monday, July 12, 2010 @ 3:00:21 PM

Lead, huh? I hope you're not the type to chew your pens.

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johnld
Monday, July 12, 2010 @ 3:13:23 PM

hey, i have ankle weights. those can work on my arms while using the move.

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Alienange
Monday, July 12, 2010 @ 12:47:43 PM
Reply

At what point in MW2 do you feel like you're a disembodied gun?

It's called "responsiveness." Something any fps should have in spades. Glad to see GG isn't catering to the 25 people who enjoyed the cement shoes.

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Jawknee
Monday, July 12, 2010 @ 1:01:18 PM

Sorry when your carrying a M4, you don't get that same "responsiveness" as you do in MW2. The guns have no weight. May as well play with water guns without the water.

Guns actually have weight. They are made out metal you know.

Last edited by Jawknee on 7/12/2010 1:02:15 PM

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Mavfan321
Monday, July 12, 2010 @ 1:32:44 PM

Not to mention with lightweight/marathon you literally become the Flash. I am amongst the 25 people that liked the weighted feel because I know pretty well that carrying a bunch of heavy things is not going to make you the most mobile person in the world, and KZ2 was not held back by the weighted feel, it only added to the immersion. Fact.

Last edited by Mavfan321 on 7/12/2010 1:33:10 PM

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Godslim
Monday, July 12, 2010 @ 1:45:19 PM

of course they have weight but i can still run while holding one ;)

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Who_KilledMe
Monday, July 12, 2010 @ 2:18:06 PM

I don't really care either way, I didn't mind the controls, I can pretty much get used to any set of controls because I don't play any one game to death.

But I also don't see what this obsession is with making games as realistic as possible. They are games and I am of the opinion that the fun factor should be taken into consideration over the authentic factor.

One thing that ruined Crysis for me is having to look down and get close to pick up guns. Yes it is more realistic, but it is also annoying. Just a thought.

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Underdog15
Monday, July 12, 2010 @ 3:01:40 PM

@godslim

I'll race you. You carry a gun, and I'll run without. We'll see who's faster. lol

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Alienange
Monday, July 12, 2010 @ 4:11:35 PM

I see all the gun experts are out today.

If you're just dying for realism in your games then I can certainly understand how COD perks would bother you. Thankfully devs aren't so narrow minded as to think realism is always fun.

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Jawknee
Monday, July 12, 2010 @ 4:16:26 PM

Yes because weightlessness and broken FPS experiences are always fun.

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Godslim
Monday, July 12, 2010 @ 4:37:47 PM

@Underdog15

i'll still win haha
but the point im trying to make is u can still run pretty fast with a gun

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Underdog15
Monday, July 12, 2010 @ 6:48:19 PM

@Jawknee #2 post

HA! lol

@godslim

You're on! ^.^

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Wage SLAVES
Monday, July 12, 2010 @ 7:11:31 PM

@ Alien

Cement shoes is funny but oh so true!! When you take a corner running is hilarious! You have the momentum of a 300 pounder! Who knows maybe Vekta is the size of Jupiter.

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Jawknee
Monday, July 12, 2010 @ 1:03:57 PM
Reply

If anything, they should at least make it some what like BC2. That has a decent balance of weight and "responsiveness". The guns in MW2 had zero weight to them. I don't know about anyone else but I've never fired a gun made of feathers.

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aaronisbla
Monday, July 12, 2010 @ 4:12:48 PM

you beat me to it, i think that BFBC2 is the perfect balance between the weighted feel and responsiveness fps games should have

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Steel
Monday, July 12, 2010 @ 1:14:52 PM
Reply

I really sit in the same boat as jawknee and highlander. making it optional to cater the those that liked the heavy feel for SP would be perfect, then in MP make the twitch handed controls standard and required.

Last edited by Steel on 7/12/2010 1:15:07 PM

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King James
Monday, July 12, 2010 @ 1:16:08 PM
Reply

<sigh> Why?

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Jawknee
Monday, July 12, 2010 @ 1:19:46 PM

Because apparently games like MW2 are better and more responsive. Making the experience realistic is something unheard of among the twitch community.

This shouldn't come as a surprise. Mediocrity is what drives the FPS genre. We should have seen this coming a mile away.

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johnld
Monday, July 12, 2010 @ 3:16:47 PM

what i find funny is that theres also weight in rainbow six games but noones realy complaining that because of the armor i move too slow but then with lighter armor i die too easy.

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kraygen
Monday, July 12, 2010 @ 1:56:56 PM
Reply

This is really sad, because almost every fps out there feels like you are some kind of ghost gun on a rampage, floating around killing ppl.

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Who_KilledMe
Monday, July 12, 2010 @ 2:21:07 PM
Reply

I am actually excited about this because my brother loves FPSs and he is a die hard call of duty fan. He wanted to like killzone 2 but could not get used to the controls. I am just glad that he will be able to enjoy the 3rd one.

But I agree with highlander 100% that they should give the players the option. It seems like a lot of people like that authentic feel and I'm sure that if they put the option in the single player that it wouldn't take much time and effort and it would give people the best of both worlds.

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telly
Monday, July 12, 2010 @ 2:38:38 PM
Reply

I'm one of the few but I'm definitely excited by this news. I never really got to a point where I enjoyed KZ2's controls more than the "standard" style found in other games in the genre. This makes me even more excited for KZ3. This is probably now my most anticipated game (of those that have been officially announced, anyway.)

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JackC8
Monday, July 12, 2010 @ 2:42:38 PM
Reply

I never had any problem with the controls in Killzone 2. I tried the optional, faster controls for about 10 seconds and switched right back.

My problems were that your missions consisted of stuff like "Kill the 100 guys in front of you, get to the other end of the level, and turn a knob." Or that the ending was frustrating to the point of tedium. Or that you never got a chance to look at all the cool environments because it was just constant running and gunning.

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Ben Dutka PSXE [Administrator]
Monday, July 12, 2010 @ 2:48:20 PM
Reply

A note about thumbs down: once again, I have to remind you that lurkers and other banned undesirables will often just down-thumb any random thing. I will say that many of the thumbs-downs you all see aren't even from another member who actually read the comment.

So please, don't put too much stock in it.

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Nynja
Monday, July 12, 2010 @ 3:27:39 PM

One of those was me :P

Last edited by Nynja on 7/12/2010 3:31:56 PM

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main_event05
Monday, July 12, 2010 @ 5:39:24 PM

It's just a bit hard to ignore as this has become more than just a message board for some.

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Scarecrow
Monday, July 12, 2010 @ 2:48:48 PM
Reply

Twitch gamers: YEEEEEEEEEEEEEES

---

here we go, instead of walking now it'll feel like we're flying

Sad how game devs give in like that

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sirbob6
Monday, July 12, 2010 @ 3:18:34 PM

It's not just twitch gamers, just look at all the reviews of the game. The major thing they discounted against it was the wieghted controls. They said it was not "tight" and "unresponsive".

Last edited by sirbob6 on 7/12/2010 3:19:45 PM

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Sir Shak
Monday, July 12, 2010 @ 2:52:55 PM
Reply

I think he is talking about the weighted/laggy feeling you got while moving the right analogue stick. The realistic movement of the camera while running or jumping or taking cover will probably still be there. In my opinion, that's what made K2 feel authentic, not necessarily the slow aiming.

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johnld
Monday, July 12, 2010 @ 2:57:59 PM
Reply

well, all i got to say is screw you call of duty douchebags. just because you cant hang you just complain. i'm hoping they add an option to add the weight. label it as elites for weight on and p**sy for weight off.

Last edited by johnld on 7/12/2010 3:02:57 PM

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SixSpeedKing
Monday, July 12, 2010 @ 6:18:29 PM

Haha love your comment man. I would love to see that.

Last edited by SixSpeedKing on 7/12/2010 6:18:59 PM

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Wage SLAVES
Monday, July 12, 2010 @ 7:05:26 PM

You do understand that what you want is a handicap right? If your that 'elite' then you should be able to hang with people adapted to faster pace movement. Don't p**sy out though...

Last edited by Wage SLAVES on 7/12/2010 7:07:17 PM

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johnld
Tuesday, July 13, 2010 @ 2:25:38 AM

its no handicap to me. thats because people who go around running and gunning cant see anything but whatevers directly in front of them. Since i usually move strategically, i wont be under any disadvantages. i cant even count how many times i walked past an enemy in MW2. i would be right next to them but they'll just run past me. i usually just tail them and use a sticky grenade on them.

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DjEezzy
Monday, July 12, 2010 @ 3:02:08 PM
Reply

It really is a shame they are removing the weighted controls. I really enjoy the way KZ2 moves. You definitely get used to how they move. Why people complained about this I'll never know. KZ3 is still going to kick @$$ though. I really love the cover system and the controls. Graphics are pretty much supreme in KZ2 to any other shooter i've played. KZ3 will most likely do it better even still.

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sirbob6
Monday, July 12, 2010 @ 3:09:48 PM
Reply

I am slightly less excited for KZ3, I'm not saying not getting it but the wieghted controls were one of my favorite aspects of the game. I seemed you were carrying a heavy weapon rather than a plastic toy. The move may compencate for this though. I will just wait and see.

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Temjin001
Monday, July 12, 2010 @ 3:13:31 PM
Reply

I don't know what boat I'm on with the weighted argument. I understand how the game is trying to simulate the weight of the gun by adding a momentum based physics element.

On the flip-side of this.
I think, mentally, our minds naturally co-ordinate the movement of our thumb precisely with the on-screen action.

Should game control be governed by the artificial world in which we engage (KZ2) ?

Or should it be governed by the control interface that interprets our movement between reality and the artificial world?

Or is it somehow a combination of both?


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BikerSaint
Monday, July 12, 2010 @ 3:39:47 PM
Reply

IMO, K2 felt like I was always walking a mile, with snowshoes, through a minefield!

And I loved every damned inch of doing it!!!

But, I surely hope I don't get the feeling of needing a tutu & ballerina slippers to do a simpler waltz-through for K3.

Give me my option button!!!!

Last edited by BikerSaint on 7/12/2010 3:40:58 PM

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SmokeyPSD
Monday, July 12, 2010 @ 4:10:42 PM
Reply

Awesome, so the ppl that bitched and moaned about it feeling too different have won. It's the whole reason why I dug so much kz2. I dont buy many fps's (like 1-2 every 4 years not many).

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aaronisbla
Monday, July 12, 2010 @ 4:20:01 PM
Reply

I think a lot of the responses here are knee jerk reactions to this news. I trust that GG will strike a good balance between the 2.

Personally i feel that having two types of controls as options in the single player isn't the best way to go about it.

I didn't mind the feel of KZ2 but i also don't think everyone who disliked the weighted feel were just "twitch CoD Fans" like a lot of people seem to claim.

This is GG's game and i feel they will do what they feel is right for the fanbase. Bottom line is More responsive controls don't equal a less weighted feel to the game. BFBC2 does weight pretty well with the exception of rocket launchers. If the controls are similar to that, it would satisfy both sides of the issue

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TheIllusiveMan
Monday, July 12, 2010 @ 8:47:33 PM

You say "good balance", I say "completely changed".

"Studio boss Herman Hulst is quoted as saying the "heavy sensation of Killzone 2 is absolutely gone; instead, this feels much closer to standard run-and-gun responsiveness.""

I hope you're right but the way he says it doesn't seem to indicate it.

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booze925
Monday, July 12, 2010 @ 4:24:48 PM
Reply

i believe these new controls will give a sense of lightness to sev. last i checked, sev doesn't have to much gear on him anymore. hes a rougue now, not a soldier.
either way, im still getting it... but im a little disappointed

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Alienange
Monday, July 12, 2010 @ 4:50:59 PM
Reply

Let's face it. If you're making an fps in this day and age, the competition is fierce. You have to do what the crowd wants or you won't sell and you won't be played.

I think this is a brilliant move because they certainly have the graphics down. They've even promised proper voice acting.

Last thing to fix was the controls and here we go. Looks to be a serious contender for FPS of the year seeing as how Treyarch is behind COD this year.

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FM23
Monday, July 12, 2010 @ 5:18:24 PM

Yeah I definitely agree. As much as I loved KZ2, I tried to play it the other day and man I really noticed how slow the movement was. Seriously, quicker controls will definitely enhance the games playability for those who hate it. I personally would like to see a middle ground met between heavy and fast sensation. KZ2 does have a heavy sensation and I did enjoy it at first, but now the feeling is kind of annoying, but GG...dont get rid of it totally.

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Jawknee
Monday, July 12, 2010 @ 7:25:03 PM

Yup because when I'm creating something or writing a song i think of what the masses want before my own creative vision. That's always the best way to create something. Listen to the mediocrity that pervades most forms of art or entertainment. Always a winner!

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Naga
Monday, July 12, 2010 @ 5:30:27 PM
Reply

I am not easily excited for shooters but removing the unique weighted control would be disappointing it made Killzone more realistic.

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CharlesD
Monday, July 12, 2010 @ 6:41:00 PM
Reply

Eh, not all that happy they took away the weight KZ2 became known for. It allowed really intense and realistic situations. I can understand making it a bit lighter and quicker but not to the extent of a CoD

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Wage SLAVES
Monday, July 12, 2010 @ 6:49:53 PM
Reply

Just my two cents:

I find it odd how many people think it is "noobs" that wanted the faster controls with more precision. Precision is not aim assist. Im talkin about dead zones.

If you guys like the controls, I hope they do have an option for it 'cause trust me you will be getting shot in the head by me and my precise shots...

Also, what is the point of using your iron sights? You shoot like a laser off the hip btw, not realistic.

The way I see it it is call of duty , minus the accuracy and the sensitivity capped at 4. And to my understanding all the CoD BEASTS play with 10 sensitivity. Of course if you cut out all the players 5 and above all your left with is "noobs".

I hope they leave your controls and oblige ours and we'll see who is the "noob".

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Jawknee
Monday, July 12, 2010 @ 7:13:40 PM

I don't get your comment about the iron sites. When firing a weapon such an assault rifle its always better to use the sites.

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Wage SLAVES
Monday, July 12, 2010 @ 7:19:24 PM

I'm just saying people online in K2 usually hip fire and that it is too accurate. So accurate that there is almost no point in using your sights which is unrealistic.

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Jawknee
Monday, July 12, 2010 @ 7:22:49 PM

Ah gotcha. I think the reason people do that its because its a tad difficult using the iron sites. More so then other FPS. That i agree needs tweaking.

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aaronisbla
Monday, July 12, 2010 @ 7:28:45 PM

Not sure we played the same game wage, last i check hip firing on KZ2 was anything but accurate.
People hip fire to avoid some of the recoil the rifles can cause, its not actually all that accurate but after playing it for a while you can pull off good kills with hip fire. I prefer the iron sights on most weapons but hip fire on the helghast rifle on multiplayer

Lets not pretend like hip firing isn't a good tactic on MW2, its pretty lethal on that game at close to mid range once you get use to it

Last edited by aaronisbla on 7/12/2010 7:30:04 PM

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sirbob6
Monday, July 12, 2010 @ 9:25:16 PM

The only weapon I hip fire is the Helghast LMG because it does not have an iron sight.

Last edited by sirbob6 on 7/12/2010 9:31:42 PM

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Wage SLAVES
Tuesday, July 13, 2010 @ 12:13:53 AM

I haven't played for a while since a few weeks after the precision patch. This was one of the reasons I stopped playing. The benefit of scoping is, imo, not worth the delay than hip spraying because of the high accuracy.

Not only that there was something that I cannot put my finger on that gave me motion sickness. The input lag didn't help.

I LOVE the visuals and it is the game I usually show Xbots to fend them off. However I'd be lying to myself if I felt personally multiplayer was flawless.

I apologize if I came off kinda like a douche at any point but just because the controls suit your personal styles doesn't mean those of us that see the potential but missed the enjoyment because of control preference should be overlooked. I think it would do wonders for the competitiveness. The maps were awesome and are large enough to maintain the balance.

PS
Being a twitch gamer shouldn't be an insult unless its outside of shooters to the detriment of a genre...RPG's

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Bloodysilence19
Monday, July 12, 2010 @ 8:12:47 PM
Reply

i bet if cod were to get the weight feeling in it, people wouldn't wine and need a tissue cause its cod. i think people are so up the cod arse with thinking that every fps needs to be like cod or it sucks. cod is good but its just another house hold name that gets abused like how madden is and release every year. kz2 wasn't perfect but sher was in the right direction a lil with the weight feeling in the guns.

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Mamills
Monday, July 12, 2010 @ 9:04:04 PM
Reply

why the F*CK!
omg

all i can say is i hope its good.
im a huge fan of KZ2 because of the weight.

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Lawless SXE
Tuesday, July 13, 2010 @ 2:07:22 AM
Reply

You know, it's probably just because the only other FPSs I've played are Resistance and Bioshock, but I didn't even notice the difference in the weighted controls. To me, it seemed to really fit the world of the game, and it wasn't like it made it overly difficult, or god forbid, cheap. I actually thought it worked quite well, but I sincerely doubt I'll notice this new difference much. As for shooting from the hip vs. Iron Sights, I definitely preferred the iron sights. Standard shooting was all over the shop in KZ2. Which reminds me, I've still got to see if my Xbot is selling his original copy of Killzone... Then I play the two in succession in the weeks leading up to KZ3 and make my brain explode from shooter overload.

Peace.

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johnld
Tuesday, July 13, 2010 @ 2:27:32 AM
Reply

i actually watched the qore episode and they actually said they were trying to make the game more accessible to run and gun players. where the hell did they do their research, a call of duty site?

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___________
Tuesday, July 13, 2010 @ 3:08:26 AM
Reply

oh great the one think i liked about KZ2 is now gone!?
excellent, this is turning out to be the resident evil 5 of 2011!

this is why i wish casual gamers would just crawl up and die!
its fine when they stick to their games, but every now and then they spread into new titles and destroy them too!
KZ2 had perfect controls, why the &^%$ are GG giving in to these idiots?

this is exactly like the cut scenes in assassins creed, casuals complained o boo hoo there too long.
so for AC2 they cut them down allot, and now we miss out on all the interesting dialogue.
they were there for a reason, they allowed the victim to explain why he did what he did, and try to explain its for the good of man kind.

another game a casualty to casual gamers!
like the industry going mainstream, turning it from a love fest to a cash cow was not bad enough!

honestly give it 3, maybe 5 years and this industry will be dead!
it will be full of nintendo, and casual games.
thank god my ps1 still works!!!!!!!!!!!!!!!!!!!!!!
plus, theres always emulators.

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aaronisbla
Tuesday, July 13, 2010 @ 3:40:56 AM

Holy f**cking over dramatical responses Batman! All of that because they plan on tweaking the controls? Really?

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Akuma07
Tuesday, July 13, 2010 @ 5:10:26 AM

I kinda sorta maybe agree on the last comment.

The industry is going downhill due to the increasing greed of companies.

It's the same with most major companies or anything in the world lol.

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___________
Tuesday, July 13, 2010 @ 8:55:50 AM

well, you have the greed on one hand than on the other you have developers changing their games to suit the masses.

splinter cell conviction changed from hardcore stealth game to action game, MGS the same, assassins creed lost its long cut scenes, KZ2 lost what made it unique, FFXIII was changed from a true traditional JRPG to a more action oriented RPG.

how is this a overreaction, when the games i like and enjoy playing are going out the window?
people just sat there and did nothing while turn based RPGs went the way of the dodo, how did that turn out?

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Jawknee
Tuesday, July 13, 2010 @ 9:12:55 AM

Why do you care anyway no name? Your not getting kz3 because it's just kz2 with jetpacks remember?

::rollseyes::

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aaronisbla
Tuesday, July 13, 2010 @ 12:27:55 PM

that sounds like some crap he would say jawknee.

Its an over reaction because you haven't even played the damn game yet. You over react to just about every thing

Last edited by aaronisbla on 7/13/2010 12:29:15 PM

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Jawknee
Tuesday, July 13, 2010 @ 1:19:34 PM

lol hes said it many many times. I don't get this kid.

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___________
Wednesday, July 14, 2010 @ 7:54:15 AM

since when does saying KZ3 looks like KZ2 with jetpacks mean im not getting it?
god, please Jawknee never go to a shooting range.
otherwise you will end up shooting yourself in the foot!

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Jawknee
Wednesday, July 14, 2010 @ 11:17:55 AM

Your an unbelievable fool.

Last edited by Jawknee on 7/14/2010 11:22:41 AM

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Akuma07
Tuesday, July 13, 2010 @ 4:38:11 AM
Reply

Im really not looking forward to KZ3.

Im sorry, but the jetpacks seem like a total crapfest.
It seems they have conformed to the masses, and decided that achieving Call of Duty reputation, is more important than being unique.

I didnt like the heavy controls, but only in MP they seemed WAY over the top, and ALOT more than in the SP, but over time i got used to them and started pwning just as much as normal, so it wasnt a problem in the end.

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Jawknee
Tuesday, July 13, 2010 @ 1:19:57 PM

Jetpacks look pretty sweet to me.

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JPBooch
Tuesday, July 13, 2010 @ 2:29:05 PM
Reply

Well, I didn't like the heaviness. I understood that it was part of the game, but given a choice I like to be able to feel nimble.....like a ninja...

For all COD is, KZ is it's own game, in it's own right regardless of the weighted controls. I liked the story (sans cursing), I loved the graphics, and gameplay. Some of the battles were truly epic.

Besides, didn't people complain that the controls were just laggy to give the appearance of weight? I can see where you could draw the correlation, however that wasn't my opinion.

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