"Too Heavy Sensation Of KZ2 Is Absolutely Gone" In KZ3
Killzone 2 didn't play like Call of Duty. In fact, it didn't play like any other shooter; this is what set it apart; a distinguishing characteristic where many FPS fans said, "finally, we have weight; we feel like we're controlling an entire human rather than a disembodied gun!"
Well, if you're in the latter group, prepare to be a little disappointed. Obviously, the backlash from the complainers was just too much, as Guerrilla Games has confirmed in the July 2010 edition of the Official PlayStation Magazine that KZ3 "will have a set of controls that will appeal to the vast majority of audiences." Studio boss Herman Hulst is quoted as saying the "heavy sensation of Killzone 2 is absolutely gone; instead, this feels much closer to standard run-and-gun responsiveness." Unfortunately, in our eyes, this is a step backwards because it was this particular aspect of KZ2 that actually made it feel physically correct; we're an elite soldier with a ton of gear and a heavy weapon, and that's about how we'd probably move. But clearly, there were just too many FPS fans who liked things the way they were and in order to appeal to the majority - as so many developers are doing these days - Guerrilla has made the necessary(?) changes.
Well, there's certainly nothing wrong with the footage and media we've seen thus far. I always thought in looking at the videos that everything seemed faster, but I couldn't be sure...maybe the alteration will be more subtle than we think.
Related Game(s): Killzone 3
7/12/2010 10:29:22 AM Ben Dutka