"Too Heavy Sensation Of KZ2 Is Absolutely Gone" In KZ3
Killzone 2 didn't play like Call of Duty. In fact, it didn't play like any other shooter; this is what set it apart; a distinguishing characteristic where many FPS fans said, "finally, we have weight; we feel like we're controlling an entire human rather than a disembodied gun!"
Well, if you're in the latter group, prepare to be a little disappointed. Obviously, the backlash from the complainers was just too much, as Guerrilla Games has confirmed in the July 2010 edition of the Official PlayStation Magazine that KZ3 "will have a set of controls that will appeal to the vast majority of audiences." Studio boss Herman Hulst is quoted as saying the "heavy sensation of Killzone 2 is absolutely gone; instead, this feels much closer to standard run-and-gun responsiveness." Unfortunately, in our eyes, this is a step backwards because it was this particular aspect of KZ2 that actually made it feel physically correct; we're an elite soldier with a ton of gear and a heavy weapon, and that's about how we'd probably move. But clearly, there were just too many FPS fans who liked things the way they were and in order to appeal to the majority - as so many developers are doing these days - Guerrilla has made the necessary(?) changes.
Well, there's certainly nothing wrong with the footage and media we've seen thus far. I always thought in looking at the videos that everything seemed faster, but I couldn't be sure...maybe the alteration will be more subtle than we think.
Related Game(s): Killzone 3
Tags: killzone 2, killzone 3, details, guerrilla
7/12/2010 10:29:22 AM Ben Dutka
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Comments (131 posts)
VinTheDean
Monday, July 12, 2010 @ 12:21:48 PM
maxpontiac
Monday, July 12, 2010 @ 2:20:49 PM
johnld
Monday, July 12, 2010 @ 3:00:31 PM
Qubex
Tuesday, July 13, 2010 @ 8:55:25 AM
Underdog15
Monday, July 12, 2010 @ 10:49:12 AM
Reply
kraygen
Monday, July 12, 2010 @ 1:51:47 PM
TheIllusiveMan
Monday, July 12, 2010 @ 2:04:22 PM
Underdog15
Monday, July 12, 2010 @ 2:26:12 PM
However, although I recognize the fact that shooters will always mean shooting things, each franchise should incorporate it's own mechanics. Obviously KZ1+2 were popular enough that people enjoyed their playability. I enjoy the OCCASIONAL shooter, but I am not an FPS fan. If one title feels too similar to a previous title I've already played, I simply won't play it.
It's just too bad that dev's feel like they have to become assimilated to a certain style and feel like they cannot take advantage of their own creativity.
sirbob6
Monday, July 12, 2010 @ 3:24:08 PM
johnld
Monday, July 12, 2010 @ 3:02:05 PM
TheIllusiveMan
Monday, July 12, 2010 @ 10:53:37 AM
Reply
TheIllusiveMan
Monday, July 12, 2010 @ 1:31:53 PM
Edit: Now there's more thumbs down. Really? I didn't even insult the game or anything. What, does it anger people that I'm not going to buy it? Good graphics isn't enough of a sell point for me. A game needs to stand out sometimes. 2 did because of its gameplay, but they got rid of the uniqueness.
Last edited by TheIllusiveMan on 7/12/2010 1:35:19 PM
Underdog15
Monday, July 12, 2010 @ 2:28:29 PM
maxpontiac
Monday, July 12, 2010 @ 2:30:33 PM
TheIllusiveMan
Monday, July 12, 2010 @ 2:40:49 PM
They are removing the main thing I like about the game. For me, that would be like removing free roam, radio stations, and humor in the GTA games. The realism in Gran Turismo. And the story from Metal Gear Solid. Would you honestly play any of those games if they made those changes?
Edit: Alright I see. I just never thought of that. The way I do it is I only give thumbs down to messages I hate or are offensive or something.
Last edited by TheIllusiveMan on 7/12/2010 2:45:10 PM
aaronisbla
Monday, July 12, 2010 @ 7:15:32 PM
TheIllusiveMan
Monday, July 12, 2010 @ 8:38:30 PM
maxpontiac
Tuesday, July 13, 2010 @ 2:00:58 PM
main_event05
Monday, July 12, 2010 @ 11:03:34 AM
Reply
Highlander
Monday, July 12, 2010 @ 11:06:56 AM
main_event05
Monday, July 12, 2010 @ 11:10:17 AM
Highlander
Monday, July 12, 2010 @ 11:14:03 AM
main_event05
Monday, July 12, 2010 @ 11:20:28 AM
main_event05
Monday, July 12, 2010 @ 12:56:42 PM
Highlander
Monday, July 12, 2010 @ 1:41:07 PM
TheIllusiveMan
Monday, July 12, 2010 @ 2:28:10 PM
Nynja
Monday, July 12, 2010 @ 3:31:37 PM
Wage SLAVES
Monday, July 12, 2010 @ 6:31:48 PM
My cuz 'inlaw' (I guess) is a Marine and laughed at how slow Sev would run around corners. He said he must weight 300lbs and said "you won't see him on the battle field," followed by "put Modern Warfare back in.''
I'm just saying...
He also showed me the way they train to shoot etc. They are pretty fast, granted they won't be doing any 360 no-scopes...
Underdog15
Monday, July 12, 2010 @ 6:46:49 PM
Highlander
Monday, July 12, 2010 @ 7:30:56 PM
Snaaaake
Monday, July 12, 2010 @ 11:08:17 AM
Reply
Nice going GG, we want revolutionary product from you and now you just did a minus.
But I let this slide because we're still pretty far away from KZ3.
HAMCHUNKS
Monday, July 12, 2010 @ 11:16:33 AM
Clamedeus
Monday, July 12, 2010 @ 4:13:44 PM
Jawknee
Monday, July 12, 2010 @ 11:20:58 AM
johnld
Monday, July 12, 2010 @ 3:06:18 PM
Jawknee
Monday, July 12, 2010 @ 3:29:44 PM
johnld
Tuesday, July 13, 2010 @ 2:21:27 AM
Borderline
Monday, July 12, 2010 @ 11:14:17 AM
Reply
The Stig
Monday, July 12, 2010 @ 11:25:46 AM
Jawknee
Monday, July 12, 2010 @ 11:29:09 AM
Nynja
Monday, July 12, 2010 @ 3:33:37 PM
Ole_Gunner
Monday, July 12, 2010 @ 11:25:26 AM
Reply
SolidFantasy
Monday, July 12, 2010 @ 11:46:31 AM
Reply
I gave so much credit to KZ2 for going back to the basics with the little things like the control feel. I'm hoping GG takes Highlanders idea and gives us two modes.
johnld
Monday, July 12, 2010 @ 3:08:50 PM
SolidFantasy
Monday, July 12, 2010 @ 7:04:03 PM
spiderboi
Monday, July 12, 2010 @ 11:56:52 AM
Reply
main_event05
Monday, July 12, 2010 @ 12:50:48 PM
Underdog15
Monday, July 12, 2010 @ 2:59:34 PM
Additionally... double shotguns? really? while running? and reload both in 2 seconds? What military trains their soldiers to be dual wielding shotgunners?
I'm sorry, but the weight of weapons is there. You might have an argument to say that aiming is faster to a conditioned soldier, but no one is going to be all that quick footed.
spiderboi
Monday, July 12, 2010 @ 10:21:56 PM
Luiscosmo2
Monday, July 12, 2010 @ 12:09:40 PM
Reply
RadioHeader
Monday, July 12, 2010 @ 12:22:39 PM
Reply
SolidFantasy
Monday, July 12, 2010 @ 12:44:06 PM
Underdog15
Monday, July 12, 2010 @ 3:00:21 PM
johnld
Monday, July 12, 2010 @ 3:13:23 PM
Jawknee
Monday, July 12, 2010 @ 1:01:18 PM
Mavfan321
Monday, July 12, 2010 @ 1:32:44 PM
Last edited by Mavfan321 on 7/12/2010 1:33:10 PM
Godslim
Monday, July 12, 2010 @ 1:45:19 PM
Who_KilledMe
Monday, July 12, 2010 @ 2:18:06 PM
But I also don't see what this obsession is with making games as realistic as possible. They are games and I am of the opinion that the fun factor should be taken into consideration over the authentic factor.
One thing that ruined Crysis for me is having to look down and get close to pick up guns. Yes it is more realistic, but it is also annoying. Just a thought.
Underdog15
Monday, July 12, 2010 @ 3:01:40 PM
Alienange
Monday, July 12, 2010 @ 4:11:35 PM
Jawknee
Monday, July 12, 2010 @ 4:16:26 PM
Godslim
Monday, July 12, 2010 @ 4:37:47 PM
Underdog15
Monday, July 12, 2010 @ 6:48:19 PM
Wage SLAVES
Monday, July 12, 2010 @ 7:11:31 PM
aaronisbla
Monday, July 12, 2010 @ 4:12:48 PM
Jawknee
Monday, July 12, 2010 @ 1:19:46 PM
johnld
Monday, July 12, 2010 @ 3:16:47 PM
Who_KilledMe
Monday, July 12, 2010 @ 2:21:07 PM
Reply
But I agree with highlander 100% that they should give the players the option. It seems like a lot of people like that authentic feel and I'm sure that if they put the option in the single player that it wouldn't take much time and effort and it would give people the best of both worlds.
telly
Monday, July 12, 2010 @ 2:38:38 PM
Reply
JackC8
Monday, July 12, 2010 @ 2:42:38 PM
Reply
My problems were that your missions consisted of stuff like "Kill the 100 guys in front of you, get to the other end of the level, and turn a knob." Or that the ending was frustrating to the point of tedium. Or that you never got a chance to look at all the cool environments because it was just constant running and gunning.
Ben Dutka PSXE [Administrator]
Monday, July 12, 2010 @ 2:48:20 PM
Reply
So please, don't put too much stock in it.
Nynja
Monday, July 12, 2010 @ 3:27:39 PM
main_event05
Monday, July 12, 2010 @ 5:39:24 PM
sirbob6
Monday, July 12, 2010 @ 3:18:34 PM
Sir Shak
Monday, July 12, 2010 @ 2:52:55 PM
Reply
SixSpeedKing
Monday, July 12, 2010 @ 6:18:29 PM
Wage SLAVES
Monday, July 12, 2010 @ 7:05:26 PM
johnld
Tuesday, July 13, 2010 @ 2:25:38 AM
DjEezzy
Monday, July 12, 2010 @ 3:02:08 PM
Reply
Temjin001
Monday, July 12, 2010 @ 3:13:31 PM
Reply
On the flip-side of this.
I think, mentally, our minds naturally co-ordinate the movement of our thumb precisely with the on-screen action.
Should game control be governed by the artificial world in which we engage (KZ2) ?
Or should it be governed by the control interface that interprets our movement between reality and the artificial world?
Or is it somehow a combination of both?
BikerSaint
Monday, July 12, 2010 @ 3:39:47 PM
Reply
And I loved every damned inch of doing it!!!
But, I surely hope I don't get the feeling of needing a tutu & ballerina slippers to do a simpler waltz-through for K3.
Give me my option button!!!!
Last edited by BikerSaint on 7/12/2010 3:40:58 PM
aaronisbla
Monday, July 12, 2010 @ 4:20:01 PM
Reply
Personally i feel that having two types of controls as options in the single player isn't the best way to go about it.
I didn't mind the feel of KZ2 but i also don't think everyone who disliked the weighted feel were just "twitch CoD Fans" like a lot of people seem to claim.
This is GG's game and i feel they will do what they feel is right for the fanbase. Bottom line is More responsive controls don't equal a less weighted feel to the game. BFBC2 does weight pretty well with the exception of rocket launchers. If the controls are similar to that, it would satisfy both sides of the issue
TheIllusiveMan
Monday, July 12, 2010 @ 8:47:33 PM
"Studio boss Herman Hulst is quoted as saying the "heavy sensation of Killzone 2 is absolutely gone; instead, this feels much closer to standard run-and-gun responsiveness.""
I hope you're right but the way he says it doesn't seem to indicate it.
Alienange
Monday, July 12, 2010 @ 4:50:59 PM
Reply
I think this is a brilliant move because they certainly have the graphics down. They've even promised proper voice acting.
Last thing to fix was the controls and here we go. Looks to be a serious contender for FPS of the year seeing as how Treyarch is behind COD this year.
FM23
Monday, July 12, 2010 @ 5:18:24 PM
Jawknee
Monday, July 12, 2010 @ 7:25:03 PM
Wage SLAVES
Monday, July 12, 2010 @ 6:49:53 PM
Reply
I find it odd how many people think it is "noobs" that wanted the faster controls with more precision. Precision is not aim assist. Im talkin about dead zones.
If you guys like the controls, I hope they do have an option for it 'cause trust me you will be getting shot in the head by me and my precise shots...
Also, what is the point of using your iron sights? You shoot like a laser off the hip btw, not realistic.
The way I see it it is call of duty , minus the accuracy and the sensitivity capped at 4. And to my understanding all the CoD BEASTS play with 10 sensitivity. Of course if you cut out all the players 5 and above all your left with is "noobs".
I hope they leave your controls and oblige ours and we'll see who is the "noob".
Jawknee
Monday, July 12, 2010 @ 7:13:40 PM
Wage SLAVES
Monday, July 12, 2010 @ 7:19:24 PM
Jawknee
Monday, July 12, 2010 @ 7:22:49 PM
aaronisbla
Monday, July 12, 2010 @ 7:28:45 PM
People hip fire to avoid some of the recoil the rifles can cause, its not actually all that accurate but after playing it for a while you can pull off good kills with hip fire. I prefer the iron sights on most weapons but hip fire on the helghast rifle on multiplayer
Lets not pretend like hip firing isn't a good tactic on MW2, its pretty lethal on that game at close to mid range once you get use to it
Last edited by aaronisbla on 7/12/2010 7:30:04 PM
sirbob6
Monday, July 12, 2010 @ 9:25:16 PM
Wage SLAVES
Tuesday, July 13, 2010 @ 12:13:53 AM
Not only that there was something that I cannot put my finger on that gave me motion sickness. The input lag didn't help.
I LOVE the visuals and it is the game I usually show Xbots to fend them off. However I'd be lying to myself if I felt personally multiplayer was flawless.
I apologize if I came off kinda like a douche at any point but just because the controls suit your personal styles doesn't mean those of us that see the potential but missed the enjoyment because of control preference should be overlooked. I think it would do wonders for the competitiveness. The maps were awesome and are large enough to maintain the balance.
PS
Being a twitch gamer shouldn't be an insult unless its outside of shooters to the detriment of a genre...RPG's
Bloodysilence19
Monday, July 12, 2010 @ 8:12:47 PM
Reply
Lawless SXE
Tuesday, July 13, 2010 @ 2:07:22 AM
Reply
Peace.
___________
Tuesday, July 13, 2010 @ 3:08:26 AM
Reply
excellent, this is turning out to be the resident evil 5 of 2011!
this is why i wish casual gamers would just crawl up and die!
its fine when they stick to their games, but every now and then they spread into new titles and destroy them too!
KZ2 had perfect controls, why the &^%$ are GG giving in to these idiots?
this is exactly like the cut scenes in assassins creed, casuals complained o boo hoo there too long.
so for AC2 they cut them down allot, and now we miss out on all the interesting dialogue.
they were there for a reason, they allowed the victim to explain why he did what he did, and try to explain its for the good of man kind.
another game a casualty to casual gamers!
like the industry going mainstream, turning it from a love fest to a cash cow was not bad enough!
honestly give it 3, maybe 5 years and this industry will be dead!
it will be full of nintendo, and casual games.
thank god my ps1 still works!!!!!!!!!!!!!!!!!!!!!!
plus, theres always emulators.
aaronisbla
Tuesday, July 13, 2010 @ 3:40:56 AM
Akuma07
Tuesday, July 13, 2010 @ 5:10:26 AM
___________
Tuesday, July 13, 2010 @ 8:55:50 AM
splinter cell conviction changed from hardcore stealth game to action game, MGS the same, assassins creed lost its long cut scenes, KZ2 lost what made it unique, FFXIII was changed from a true traditional JRPG to a more action oriented RPG.
how is this a overreaction, when the games i like and enjoy playing are going out the window?
people just sat there and did nothing while turn based RPGs went the way of the dodo, how did that turn out?
Jawknee
Tuesday, July 13, 2010 @ 9:12:55 AM
aaronisbla
Tuesday, July 13, 2010 @ 12:27:55 PM
Jawknee
Tuesday, July 13, 2010 @ 1:19:34 PM
___________
Wednesday, July 14, 2010 @ 7:54:15 AM
Jawknee
Wednesday, July 14, 2010 @ 11:17:55 AM
Akuma07
Tuesday, July 13, 2010 @ 4:38:11 AM
Reply
Im sorry, but the jetpacks seem like a total crapfest.
It seems they have conformed to the masses, and decided that achieving Call of Duty reputation, is more important than being unique.
I didnt like the heavy controls, but only in MP they seemed WAY over the top, and ALOT more than in the SP, but over time i got used to them and started pwning just as much as normal, so it wasnt a problem in the end.
JPBooch
Tuesday, July 13, 2010 @ 2:29:05 PM
Reply
For all COD is, KZ is it's own game, in it's own right regardless of the weighted controls. I liked the story (sans cursing), I loved the graphics, and gameplay. Some of the battles were truly epic.
Besides, didn't people complain that the controls were just laggy to give the appearance of weight? I can see where you could draw the correlation, however that wasn't my opinion.

Killzone 3









Highlander
Reply
Monday, July 12, 2010 @ 10:47:47 AM