Joe Danger Hits The Mark, Dev Breaks Even On First Day
When we told you Joe Danger was one of the best downloadable titles we've ever seen, we weren't kidding around.
And thankfully, many gamers took such review scores seriously. In speaking at the Develop Conference 2010, Hello Games Managing Director Sean Murray revealed that Joe Danger not only managed to sell 50,000 units in its first week of availability, but also allowed the studio to break even on the very first day. We're talking about a team comprised of four individuals; not forty or four hundred...four. And they go and make what amounts to Excitebike for a new generation, and do it so unbelievably well that it turns out to be one of the most addictive experiences on the PSN. Being able to make all your invested money back on day one has to feel great and we're already anticipating the team's next game. Keep this up, and Hello Games might end up being one of the premiere PSN developers, right up there with thatgamecompany (TGC) that has already delivered flOw and Flower, and is currently working on Journey. Whatever the Joe Danger guys plan to do next, we wanna know about it.
And if you haven't picked up the game in question just yet, shame on you! It really is for everyone; I hate trick-based anything (like those off-road games based around tricks and stuff) and this game rules. Seriously.
Related Game(s): Joe Danger
7/13/2010 10:40:31 AM Ben Dutka