Joe Danger Hits The Mark, Dev Breaks Even On First Day
When we told you Joe Danger was one of the best downloadable titles we've ever seen, we weren't kidding around.
And thankfully, many gamers took such review scores seriously. In speaking at the Develop Conference 2010, Hello Games Managing Director Sean Murray revealed that Joe Danger not only managed to sell 50,000 units in its first week of availability, but also allowed the studio to break even on the very first day. We're talking about a team comprised of four individuals; not forty or four hundred...four. And they go and make what amounts to Excitebike for a new generation, and do it so unbelievably well that it turns out to be one of the most addictive experiences on the PSN. Being able to make all your invested money back on day one has to feel great and we're already anticipating the team's next game. Keep this up, and Hello Games might end up being one of the premiere PSN developers, right up there with thatgamecompany (TGC) that has already delivered flOw and Flower, and is currently working on Journey. Whatever the Joe Danger guys plan to do next, we wanna know about it.
And if you haven't picked up the game in question just yet, shame on you! It really is for everyone; I hate trick-based anything (like those off-road games based around tricks and stuff) and this game rules. Seriously.
Related Game(s): Joe Danger
Tags: joe danger, psn, sales
7/13/2010 10:40:31 AM Ben Dutka
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Comments (23 posts)
Streets_74
Tuesday, July 13, 2010 @ 11:53:05 AM
WolfCrimson
Tuesday, July 13, 2010 @ 10:58:03 AM
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Highlander
Tuesday, July 13, 2010 @ 11:00:44 AM
Highlander
Tuesday, July 13, 2010 @ 11:22:28 AM
Deleted User
Tuesday, July 13, 2010 @ 11:28:42 AM
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OtisFeelgood
Tuesday, July 13, 2010 @ 11:33:53 AM
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fluffer nutter
Tuesday, July 13, 2010 @ 12:01:14 PM
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fluffer nutter
Tuesday, July 13, 2010 @ 12:32:34 PM
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kraygen
Tuesday, July 13, 2010 @ 1:20:06 PM
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About the only psn game I have really enjoyed and continue to pick up again and again is Pain, but I think this might just be psn hit #2 on my ps3.
ed_winchester
Tuesday, July 13, 2010 @ 1:57:55 PM
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We should be thankful to Sony for allowing these games to happen and if anything, supporting these indie devs so we'll see more games like this on the store
BTW Joe Danger is enormous fun
Superman915
Tuesday, July 13, 2010 @ 7:59:25 PM
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oONewcloudOo
Tuesday, July 13, 2010 @ 10:00:43 PM
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___________
Wednesday, July 14, 2010 @ 4:16:29 AM
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this is one of the very few games that have not only met, but exceeded my expectations and i was expecting allot!
these 4 guys have shown big companies how its done, good on them!
amazing what 4 people can do, this reminds me of when a group of college students up showed M$ and released linux!
Highlander
Wednesday, July 14, 2010 @ 11:46:13 AM
So, let's really get to it here. Linux was not the work of a bunch of students, it was one student, and it was based heavily on the work of a respected computer science professor and a software engineer who'd been working for 8 years on open source code.
As for showing up Microsoft. Well, Windows Vista was about as welcome as a fart in a spacesuit, the world still loves Windows XP, and Windows 7 has been received very well. You don't see Linux desktops selling all that well, do you? Linux' biggest impact has been in the server space where it made life difficult for traditional UNIX vendors. But the impact on Microsoft has been fairly minimal.
___________
Thursday, July 15, 2010 @ 8:23:27 AM
it has so little features compared to windows or even leopard OS X.
linux is not as popular also because it does not have a multi billion dollar company behind it.
you have to give credit to the guys who made it though!
first unix came out, than M$ copped most of it and gave us DOS (disk operating system).
than they released linux, so M$ released windows.
that is one thing ive always hated about M$, they always copy people.
look at almost everything they have made, they coppied.
cant remember the details, but M$ just got sued recently in the US because of some software infringement with microsoft word, apparently they used some copyrighted code or something and the company was suing them.
not to mention they never own up to anything, prime example allot of people who adopted windows 7 on release kept getting the blue screen of death.
also allot of crashes, it was not very stable took a good few months to fix that!
windows 7 is a great OS, i use to use vista windows 7 is so much easier to use, so much easier to customize.
even my computer is running faster with 7 over vista.
i just think its amazing how a group of students (no matter where they got the work from, the fact is they released it!) can release a OS that up shows one of the worlds largest software companies!
just like hello games, the guys who did joe danger i can not believe 4 people made this!
Wage SLAVES
Wednesday, July 14, 2010 @ 7:40:39 PM
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BRAVO! I'm not too much into computers or OS' and stuff but I do love my Mac. It may be more expensive but the experience is worth it to me. My computer has never randomly restarted or get stuck on booting amongst other things. But I do have parallels on my lap top for Vista and I HATE it. I wish it were XP.
Highlander
Wednesday, July 14, 2010 @ 8:59:03 PM

Joe Danger









Highlander
Reply
Tuesday, July 13, 2010 @ 10:52:50 AM
This is excellent. Not to mention that such a quick return on investment will absolutely encourage others to follow their example on PSN.
One thing from the article, "And they go and make what amounts to Excitebike for a new generation, and do it so unbelievably well that it turns out to be one of the most addictive experiences on the PSN.". This is what I love to hear because it shows that games can be simple and yet great execution and design can make a game that is fun to play and addictive without requiring a multi-million dollar budget or the power of a multi-national to promote it. This is how games *used* to be. This is how games were when we had the most innovation in gaming since the initial wave of home consoles arrived.
I love it. I'm smiling now, because to me this says that gaming is not the exclusive domain of multi-national conglomerates with teams of 100 working on games with budgets that make Hollywood blush.
Just, excellent.
Last edited by Highlander on 7/13/2010 10:56:08 AM